movetoteam: undo the team forcing in this too (so movetoteam can be done to override...
authorRudolf Polzer <divVerent@xonotic.org>
Thu, 11 Nov 2010 13:19:47 +0000 (14:19 +0100)
committerRudolf Polzer <divVerent@xonotic.org>
Thu, 11 Nov 2010 13:19:47 +0000 (14:19 +0100)
qcsrc/server/gamecommand.qc

index 90b06a5..8e63bee 100644 (file)
@@ -801,16 +801,15 @@ void GameCommand(string command)
                        bprint("That command can only be used in a team-based gamemode.\n");
                return;
        }
-       if(argv(0) == "movetoteam")
-       if(argc == 3 || argc == 4) {
-//     sv_cmd movetoteam  player_id  team_colour
-//     sv_cmd movetoteam  player_id  team_colour  type_of_move
+       if(argv(0) == "movetoteam") if(argc == 3 || argc == 4) {
+               //      sv_cmd movetoteam  player_id  team_colour
+               //      sv_cmd movetoteam  player_id  team_colour  type_of_move
 
-//     type of move
-//     0 (00) automove centerprint, admin message
-//     1 (01) automove centerprint, no admin message
-//     2 (10) no centerprint, admin message
-//     3 (11) no centerprint, no admin message
+               //      type of move
+               //      0 (00) automove centerprint, admin message
+               //      1 (01) automove centerprint, no admin message
+               //      2 (10) no centerprint, admin message
+               //      3 (11) no centerprint, no admin message
 
                if(!teams_matter) {  // death match
                        print("Currently not playing a team game\n");
@@ -825,7 +824,7 @@ void GameCommand(string command)
                        return;
                }
 
-                       client = edict_num(entno);
+               client = edict_num(entno);
 
                // player entity is not a client
                if not(client.flags & FL_CLIENT) {
@@ -835,43 +834,52 @@ void GameCommand(string command)
 
                // find the team to move the player to
                float team_colour;
+               float save;
+
+               save = client.team_forced;
+               client.team_forced = 0;
 
                team_colour = ColourToNumber(argv(2));
 
                if(team_colour == client.team) {  // player already on the team
                        print("Player ", argv(1), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), "\n");
+                       // keep the forcing undone
                        return;
                } else if(team_colour == 0)  // auto team
                        team_colour = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
+               else
+                       CheckAllowedTeams(client);
+
+               client.team_forced = save;
 
                switch(team_colour) {
                        case COLOR_TEAM1:
                                if(c1 == -1) {
                                        print("Sorry, there isn't a red team\n");
                                        return;
-               }
-                       break;
+                               }
+                               break;
 
                        case COLOR_TEAM2:
                                if(c2 == -1) {
                                        print("Sorry, there isn't a blue team\n");
-               return;
-       }
-                       break;
+                                       return;
+                               }
+                               break;
 
                        case COLOR_TEAM3:
                                if(c3 == -1) {
                                        print("Sorry, there isn't a yellow team\n");
                                        return;
                                }
-                       break;
+                               break;
 
                        case COLOR_TEAM4:
                                if(c4 == -1) {
                                        print("Sorry, there isn't a pink team\n");
                                        return;
                                }
-                       break;
+                               break;
 
                        default:
                                print("Sorry, team ", argv(2), " doesn't exist\n");
@@ -879,6 +887,7 @@ void GameCommand(string command)
                }
                print("Player ", argv(1), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_colour), "\n");
 
+               client.team_forced = 0;
                MoveToTeam(client, team_colour, 6, stof(argv(3)));
 
                return;