mine layer: fix shader path :(
authorRudolf Polzer <divverent@alientrap.org>
Tue, 30 Nov 2010 14:17:46 +0000 (15:17 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 30 Nov 2010 14:17:46 +0000 (15:17 +0100)
models/weapons/g_minelayer.md3
models/weapons/v_minelayer.md3
scripts/weapons.shader

index 898c132..60caa41 100644 (file)
Binary files a/models/weapons/g_minelayer.md3 and b/models/weapons/g_minelayer.md3 differ
index 529f02f..648b0f1 100644 (file)
Binary files a/models/weapons/v_minelayer.md3 and b/models/weapons/v_minelayer.md3 differ
index 2ed0c9a..c093eb3 100644 (file)
@@ -102,3 +102,11 @@ seeker
                rgbgen lightingDiffuse
        }
 }
+minelayer
+{
+       dpreflectcube cubemaps/default/sky
+       {
+               map textures/minelayer.tga
+               rgbgen lightingDiffuse
+       }
+}