]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use WEP_CVAR instead of a hacky stat for getting vortex glowing effect, also disable...
authorMario <mario@smbclan.net>
Mon, 27 Feb 2017 08:18:45 +0000 (18:18 +1000)
committerMario <mario@smbclan.net>
Mon, 27 Feb 2017 08:18:45 +0000 (18:18 +1000)
qcsrc/common/debug.qh
qcsrc/common/weapons/weapon/vortex.qc

index 8bdbcf705eefc45f0e302aac5e6bba4387026414..1723a1c7ad558be5480140aaa04c871ec518edd4 100644 (file)
@@ -257,6 +257,7 @@ GENERIC_COMMAND(cvar_localchanges, "Print locally changed cvars")
        }
 }
 
+#ifdef DEBUGTRACE
 REGISTER_STAT(TRACE_ENT, int)
 #ifdef SVQC
 bool autocvar_debugtrace;
@@ -312,6 +313,7 @@ STATIC_INIT(TRACE_ENT)
        IL_PUSH(g_drawables_2d, e);
 }
 #endif
+#endif
 
 GENERIC_COMMAND(find, "Search through entities for matching classname")
 {
index abb84008e06de9cf34d34ea91a94189c0df95db8..357f2723f86d98735452b822efe519a7e67c434a 100644 (file)
@@ -67,8 +67,8 @@ REGISTER_WEAPON(VORTEX, vortex, NEW(Vortex));
 #endif
 #ifdef IMPLEMENTATION
 
-REGISTER_STAT(WEP_CVAR_vortex_charge, bool, WEP_CVAR(vortex, charge))
-REGISTER_STAT(WEP_CVAR_vortex_charge_animlimit, float, WEP_CVAR(vortex, charge_animlimit))
+//REGISTER_STAT(WEP_CVAR_vortex_charge, bool, WEP_CVAR(vortex, charge))
+//REGISTER_STAT(WEP_CVAR_vortex_charge_animlimit, float, WEP_CVAR(vortex, charge_animlimit))
 
 #if defined(GAMEQC)
 float autocvar_g_weapon_charge_colormod_red_full;
@@ -81,9 +81,9 @@ float autocvar_g_weapon_charge_colormod_hdrmultiplier;
 
 METHOD(Vortex, wr_glow, vector(Vortex this, entity actor, entity wepent))
 {
-       if (!STAT(WEP_CVAR_vortex_charge, actor)) return '0 0 0';
+       if (!WEP_CVAR(vortex, charge)) return '0 0 0';
        float charge = wepent.vortex_charge;
-       float animlimit = STAT(WEP_CVAR_vortex_charge_animlimit, actor);
+       float animlimit = WEP_CVAR(vortex, charge_animlimit);
        vector g;
        g.x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, charge / animlimit);
        g.y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, charge / animlimit);