alias menu_showhudoptions "menu_cmd directpanelhudmenu ${* ?}"
alias menu_showsandboxtools "menu_cmd directmenu SandboxTools"
alias menu_showquitdialog "menu_cmd directmenu Quit"
+alias menu_showtdtools "menu_cmd directmenu TowerDefense"
+alias menu_showmonstertools "menu_cmd directmenu MonsterTools"
// command executed before loading a map by the menu
// makes sure maxplayers is at least minplayers or bot_number + 1
alias selectteam "qc_cmd_cmd selectteam ${* ?}" // Attempt to choose a team to join into
alias selfstuff "qc_cmd_cmd selfstuff ${* ?}" // Stuffcmd a command to your own client
alias sentcvar "qc_cmd_cmd sentcvar ${* ?}" // New system for sending a client cvar to the server
+alias editmob "qc_cmd_cmd mobedit ${* ?}" // Edit a monster's properties
+alias killmob "qc_cmd_cmd mobkill ${* ?}" // Kill a monster
+alias spawnmob "qc_cmd_cmd mobspawn ${* ?}" // Spawn a monster infront of the player
alias spectate "qc_cmd_cmd spectate ${* ?}" // Become an observer
alias suggestmap "qc_cmd_cmd suggestmap ${* ?}" // Suggest a map to the mapvote at match end
//alias tell "qc_cmd_cmd tell ${* ?}" // Send a message directly to a player
// mutator aliases
alias sandbox "cmd g_sandbox ${* ?}"
+alias spawnturret "cmd turretspawn ${* ?}"
+alias upgradeturret "cmd buffturret ${* ?}"
+alias rmturret "cmd turretremove ${* ?}"
+alias repairturret "cmd repairturret ${* ?}"
// ============================================================
alias anticheat "qc_cmd_sv anticheat ${* ?}" // Create an anticheat report for a client
alias bbox "qc_cmd_sv bbox ${* ?}" // Print detailed information about world size
alias bot_cmd "qc_cmd_sv bot_cmd ${* ?}" // Control and send commands to bots
+alias butcher "qc_cmd_sv butcher ${* ?}" // Remove all monsters on the map
alias cointoss "qc_cmd_sv cointoss ${* ?}" // Flip a virtual coin and give random result
alias database "qc_cmd_sv database ${* ?}" // Extra controls of the serverprogs database
alias defer_clear "qc_cmd_sv defer_clear ${* ?}" // Clear all queued defer commands for a specific client
bind f7 menu_showsandboxtools
+seta menu_monsters_edit_spawn ""
+seta menu_monsters_edit_name ""
+seta menu_monsters_edit_skin 0
+seta menu_monsters_edit_color ""
+seta menu_monsters_edit_movetarget 1
+
+seta menu_td_edit_spawn ""
+
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
exec crosshairs.cfg
exec gamemodes.cfg
exec notifications.cfg
+exec monsters.cfg
// load console command aliases and settings
exec commands.cfg
alpha 190 190 180
sizeincrease -80
color 0xFFFFFF 0xFFFFFF
+
+// waypoint_link_red - red waypoint linking effect
+effect waypoint_link_red
+countabsolute 1
+type beam
+tex 200 200
+size 1 1
+alpha 256 256 64
+color 0xFF0F0F 0xFF0F0F
+sizeincrease 1
+
+// waypoint_link_blue - blue waypoint linking effect
+effect waypoint_link_blue
+countabsolute 1
+type beam
+tex 200 200
+size 1 1
+alpha 256 256 64
+color 0x0F0FFF 0x0F0FFF
+sizeincrease 1
+
+// waypoint_link_yellow - yellow waypoint linking effect
+effect waypoint_link_yellow
+countabsolute 1
+type beam
+tex 200 200
+size 1 1
+alpha 256 256 64
+color 0xFFFF0F 0xFFFF0F
+sizeincrease 1
+
+// waypoint_link_pink - pink waypoint linking effect
+effect waypoint_link_pink
+countabsolute 1
+type beam
+tex 200 200
+size 1 1
+alpha 256 256 64
+color 0xFF0FFF 0xFF0FFF
+sizeincrease 1
alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
alias cl_hook_gamestart_ft
+alias cl_hook_gamestart_td
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
alias sv_hook_gamestart_ft
+alias sv_hook_gamestart_td
alias sv_hook_gamerestart
alias sv_hook_gameend
set g_ft_respawn_waves 0
set g_ft_respawn_delay 0
set g_ft_weapon_stay 0
+set g_td_respawn_waves 0
+set g_td_respawn_delay 0
+set g_td_weapon_stay 0
// =======
set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle"
set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle"
+set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters"
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set g_race_qualifying_timelimit 0
set g_race_qualifying_timelimit_override -1
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
+
+// ===============
+// tower defense
+// ===============
+set g_td 0 "Tower Defense: protect the generator/s from waves of monsters"
+set g_td_majority_factor 0.8
+set g_td_force_settings 0 "if enabled, don't use map settings (monster count, start wave etc.)"
+set g_td_start_wave 1
+set g_td_generator_health 700
+set g_td_generator_damaged_points 20 "player loses this many points if the generator was damaged during the wave"
+set g_td_current_monsters 10 "maximum monsters that can be spawned simultaneously"
+set g_td_monster_count 10
+set g_td_monster_count_increment 5
+set g_td_buildphase_time 20
+set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)"
+set g_td_pvp 0
+set g_td_monsters_skill_start 1 "set to 0 to use g_monsters_skill instead"
+set g_td_monsters_skill_increment 0.1
+set g_td_monsters_spawnshield_time 2
+set g_td_monsters_ignore_turrets 0
+set g_td_max_waves 8
+set g_td_kill_points 5
+set g_td_turretkill_points 3
+set g_td_turret_max 4
+set g_td_turret_plasma_cost 50
+set g_td_turret_mlrs_cost 80
+set g_td_turret_walker_cost 100
+set g_td_turret_towerbuff_cost 70
+set g_td_turret_barricade_cost 20
+set g_td_turret_flac_cost 40
+set g_td_turret_upgrade_cost 100
+set g_td_turret_repair_cost 20
+set g_td_barricade_damage 10
+set g_td_monsters_speed_walk 150
+set g_td_monsters_speed_run 170
+set g_td_monsters_spawn_delay 1.5
--- /dev/null
+1 12 10 1 // demon stand\r14 7 10 1 // demon walk\r22 5 10 1 // demon run\r28 11 10 0 // demon leap\r40 5 10 0 // demon pain\r46 8 10 0 // demon death\r55 14 10 1 // demon melee
\ No newline at end of file
--- /dev/null
+/*
+Generated framegroups file for dog
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 25 60 1 // dog idle
+26 37 60 1 // dog walk
+63 37 120 1 // dog run
+100 50 60 1 // dog attack
+150 42 60 0 // dog die
+192 25 60 1 // dog pain
--- /dev/null
+1 17 10 1 // fish attack\r19 19 10 0 // fish death\r41 16 10 1 // fish swim\r59 8 10 0 // fish pain
\ No newline at end of file
--- /dev/null
+1 8 10 1 // hellknight stand\r10 19 10 1 // hellknight walk\r30 7 10 1 // hellknight run\r38 4 10 0 // hellknight pain\r43 11 10 0 // hellknight death1\r55 8 10 0 // hellknight death2\r64 15 10 1 // hellknight charge1\r80 13 10 1 // hellknight magic1\r94 12 10 1 // hellknight magic2\r107 5 10 1 // hellknight charge2\r113 9 10 1 // hellknight slice\r123 9 10 1 // hellknight smash\r133 21 10 1 // hellknight weapon attack\r155 10 10 1 //hellknight magic3
\ No newline at end of file
--- /dev/null
+1 8 10 1 // knight stand\r10 7 10 1 // knight run\r18 10 10 1 // knight run attack\r29 2 10 0 // knight pain1\r32 10 10 0 // knight pain2\r43 9 10 1 // knight attack\r53 13 10 1 // knight walk\r67 4 10 0 // knight kneel\r72 4 10 1 // knight standing\r77 9 10 0 // knight death1\r88 10 10 0 // knight death2
\ No newline at end of file
--- /dev/null
+/*
+Generated framegroups file for mage
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 31 30 1 // mage idle
+32 31 30 1 // mage walk
+63 16 30 1 // mage attack
+79 16 30 1 // mage hit
+95 31 30 0 // mage die
+126 31 60 1 // mage walk
--- /dev/null
+/*
+Generated framegroups file for ogre
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 31 60 1 // ogre idle
+32 31 60 1 // ogre walk
+63 31 120 1 // ogre walk
+94 31 60 1 // ogre pain
+125 101 60 1 // ogre swing
+226 76 60 0 // ogre die
--- /dev/null
+1 16 10 1 // shambler stand\r18 11 10 1 // shambler walk\r31 5 10 1 // shambler run\r37 11 10 1 // shambler smash\r49 8 10 1 // shambler swing right\r58 8 10 1 // shambler swing left\r67 11 10 1 // shambler magic\r79 5 10 0 // shambler pain\r85 10 10 0 // shambler death
\ No newline at end of file
--- /dev/null
+/*
+Generated framegroups file for slime
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 36 30 1 // slime idle
+37 71 30 1 // slime walk
+108 51 30 1 // slime attack
+159 2 30 1 // slime fly
+161 61 30 1 // slime pain
+222 61 30 0 // slime die
--- /dev/null
+/*
+Generated framegroups file for spider
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 60 60 1 // spider idle
+61 41 120 1 // spider walk
+102 24 60 1 // spider attack
+125 10 60 1 // spider attack2
\ No newline at end of file
--- /dev/null
+1 14 10 1 // wizard hover\r16 13 10 1 // wizard fly\r30 12 10 1 // wizard magic attack\r43 3 10 0 // wizard pain\r47 7 10 0 // wizard death
\ No newline at end of file
-1 56 30 0 // zombie attackleap 1
+1 56 30 1 // zombie attackleap 1
57 41 60 1 // zombie attackrun1 2
98 41 60 1 // zombie attackrun2 3
139 41 60 1 // zombie attackrun3 4
--- /dev/null
+bloodyskull,bloodyskull
+meat,meat
\ No newline at end of file
--- /dev/null
+bloodyskull,bloodyskull_alien
+meat,meat_alien
\ No newline at end of file
--- /dev/null
+bloodyskull,bloodyskull_robot
+meat,meat_robot
\ No newline at end of file
--- /dev/null
+bloodyskull,cleanskull
+meat,meat
\ No newline at end of file
+++ /dev/null
-set g_monster_zombie_respawntime 2
-set g_monster_zombie_movespeed 350
-set g_monster_zombie_health 275
-set g_monster_zombie_stopspeed 90
-set g_monster_zombie_turnspeed 360
-set g_monster_zombie_idle_timer_min 5
-set g_monster_zombie_idle_timer_max 10
-set g_monster_zombie_targetrange 2048
-
-set g_monster_zombie_attack_run_range 128
-set g_monster_zombie_attack_run_hitrange 96
-set g_monster_zombie_attack_run_delay 0.35
-set g_monster_zombie_attack_run_damage 30
-set g_monster_zombie_attack_run_force 300
-
-set g_monster_zombie_attack_stand_range 64
-set g_monster_zombie_attack_stand_hitrange 64
-set g_monster_zombie_attack_stand_delay 0.25
-set g_monster_zombie_attack_stand_damage 60
-set g_monster_zombie_attack_stand_force 250
-
--- /dev/null
+// Misc
+set g_monsters 1 "Enable monsters (master switch)"
+set g_monsters_think_delay 0.1 "Delay between monster think frames"
+set g_monsters_skill 1 "Monster skill (affecting some of their attributes). 1 - easy, 2 - medium, 3 - hard, 4 - insane, 5 - nightmare"
+set g_monsters_miniboss_chance 5
+set g_monsters_miniboss_healthboost 100
+set g_monsters_forcedrop 0 "Force all monsters to drop this item on death. Use g_monsters_drop_* cvars to change forced drop item"
+set g_monsters_drop_time 10 "Amount of time before monster's dropped loot disappears"
+set g_monsters_drop_type armor "Type of item to drop when forced. Possible values are: health, armor, ammo"
+set g_monsters_drop_size medium "Size of the item monsters drop. Possible health/amor values are: small, medium, large. Possible ammo values are: shells, bullets, cells, rockets"
+set g_monsters_owners 1 "Monsters will not attack their owners in team matches if set to 1"
+set g_monsters_teams 1
+set g_monsters_spawnshieldtime 2 "Monsters will not take damage for this amount of seconds"
+set g_monsters_typefrag 1
+set g_monsters_healthbars 1 "Show health bars above monsters"
+set g_monsters_target_range 2000
+set g_monsters_target_infront 0 "Only find targets infront of the monster"
+set g_monsters_respawn 1 "Enable monster respawning"
+set g_monsters_respawn_delay 20 "Monsters respawn in this amount of seconds"
+set g_monsters_score_kill 1 "Get this many points for killing a naturally spawned monster"
+set g_monsters_max 20 "Global maximum player-spawned monsters"
+set g_monsters_max_perplayer 0 "Maximum monsters per-player"
+set g_monsters_skill_easy 2 "Monster easy skill level (used for skill based functions)"
+set g_monsters_skill_normal 4 "Monster normal skill level (used for skill based functions)"
+set g_monsters_skill_hard 5 "Monster hard skill level (used for skill based functions)"
+set g_monsters_skill_insane 7 "Monster insane skill level (used for skill based functions)"
+set g_monsters_skill_nightmare 10 "Monster nightmare skill level (used for skill based functions)"
+
+// Brute
+set g_monster_brute 1 "Enable Brutes"
+set g_monster_brute_health 200 "Brute health"
+set g_monster_brute_chainsaw_damage 15 "Brute chainsaw damage (hits multiple times)"
+set g_monster_brute_drop ammo "Brute drops this item on death"
+set g_monster_brute_drop_size bullets "Size of the item Brutes drop. Possible values are: small, medium, large"
+set g_monster_brute_speed_walk 100 "Brute walk speed"
+set g_monster_brute_speed_run 150 "Brute run speed"
+set g_monster_brute_attack_uzi_bullets 3 "Number of machine gun bullets Brute fires"
+set g_monster_brute_attack_uzi_chance 0.1 "Chance for Brute to fire machine gun"
+set g_monster_brute_attack_uzi_damage 10 "Brute machine gun damage per bullet"
+set g_monster_brute_attack_uzi_force 5 "Brute machine gun knockback"
+set g_monster_brute_attack_grenade_damage 50 "Brute grenade damage"
+set g_monster_brute_attack_grenade_edgedamage 25 "Brute grenade indirect hit damage"
+set g_monster_brute_attack_grenade_radius 200 "Brute grenade explosion radius"
+set g_monster_brute_attack_grenade_force 15 "Brute grenade knockback"
+
+// Animus
+set g_monster_animus 1 "Enable Animuses"
+set g_monster_animus_health 300 "Animus health"
+set g_monster_animus_attack_jump_damage 40 "Animus jump attack damage"
+set g_monster_animus_damage 20 "Animus melee attack damage"
+set g_monster_animus_drop health "Animus drops this item on death"
+set g_monster_animus_drop_size medium "Size of the item Animuses drop. Possible values are: small, medium, large"
+set g_monster_animus_speed_walk 150 "Animus walk speed"
+set g_monster_animus_speed_run 300 "Animus run speed"
+
+// Shambler
+set g_monster_shambler 1 "Enable Shamblers"
+set g_monster_shambler_health 600 "Shambler health"
+set g_monster_shambler_damage 50 "Shambler melee attack damage"
+set g_monster_shambler_attack_lightning_damage 20 "Shambler lightning attack damage per frame"
+set g_monster_shambler_attack_claw_damage 30 "Shambler claw attack damage"
+set g_monster_shambler_drop health "Shambler drops this item on death"
+set g_monster_shambler_drop_size large "Size of the item Shamblers drop. Possible values are: small, medium, large"
+set g_monster_shambler_speed_walk 100 "Shambler walk speed"
+set g_monster_shambler_speed_run 150 "Shambler run speed"
+
+// Bruiser
+set g_monster_bruiser 1 "Enable Bruisers"
+set g_monster_bruiser_health 75 "Bruiser Health"
+set g_monster_bruiser_drop armor "Bruiser drops this item on death"
+set g_monster_bruiser_drop_size medium "Size of the item Bruisers drop. Possible values are: small, medium, large"
+set g_monster_bruiser_melee_damage 20 "Bruiser melee attack damage"
+set g_monster_bruiser_melee_side_damage 10 "Bruiser melee attack side damage"
+set g_monster_bruiser_speed_walk 40 "Bruiser walk speed"
+set g_monster_bruiser_speed_run 70 "Bruiser run speed"
+
+// Wyvern
+set g_monster_wyvern 1 "Enable Wyverns"
+set g_monster_wyvern_health 80 "Wyvern health"
+set g_monster_wyvern_drop ammo "Wyvern drops this item on death"
+set g_monster_wyvern_drop_size cells "Size of the item Wyverns drop. Possible values are: small, medium, large"
+set g_monster_wyvern_speed_walk 40 "Wyvern walk speed"
+set g_monster_wyvern_speed_run 70 "Wyvern run speed"
+set g_monster_wyvern_fireball_damagetime 3 "How long the enemy will burn if it's within fireball radius"
+set g_monster_wyvern_fireball_damage 30 "Wyvern fireball projectile damage"
+set g_monster_wyvern_fireball_edgedamage 20 "Wyvern fireball indirect hit damage"
+set g_monster_wyvern_fireball_force 50 "Wyvern fireball projectile push force"
+set g_monster_wyvern_fireball_radius 70 "Wyvern fireball projectile damage radius"
+set g_monster_wyvern_fireball_speed 400 "Wyvern fireball projectile speed"
+
+// Cerberus
+set g_monster_cerberus 1 "Enable Cerberuses"
+set g_monster_cerberus_health 25 "Cerberus health"
+set g_monster_cerberus_bite_damage 15 "Cerberus bite attack damage"
+set g_monster_cerberus_attack_jump_damage 30 "Cerberus jump attack damage"
+set g_monster_cerberus_drop health "Cerberus drops this item on death"
+set g_monster_cerberus_drop_size small "Size of the item Cerberuss drop. Possible values are: small, medium, large"
+set g_monster_cerberus_speed_walk 60 "Cerberus walk speed"
+set g_monster_cerberus_speed_run 120 "Cerberus run speed"
+
+// Slime
+set g_monster_slime 1 "Enable Slime"
+set g_monster_slime_health 80 "Slime health"
+set g_monster_slime_drop ammo "Slime drops this item when it explodes"
+set g_monster_slime_drop_size rockets "Size of the item Slime drops. Possible values are: small, medium, large"
+set g_monster_slime_speed_walk 20 "Slime walk speed"
+set g_monster_slime_speed_run 30 "Slime run speed"
+
+// Knight
+set g_monster_knight 1 "Enable Knights"
+set g_monster_knight_health 250 "Knight health"
+set g_monster_knight_drop armor "Knight drops this item on death"
+set g_monster_knight_drop_size medium "Size of the item Knights drop. Possible values are: small, medium, large"
+set g_monster_knight_inferno_damage 40 "Knight inferno damage"
+set g_monster_knight_inferno_chance 0.4 "Knight inferno attack chance"
+set g_monster_knight_inferno_damagetime 3 "How long the inferno should burn the player"
+set g_monster_knight_fireball_damage 30 "Knight fireball projectile damage"
+set g_monster_knight_fireball_edgedamage 10 "Knight fireball indirect hit damage"
+set g_monster_knight_fireball_force 50 "Knight fireball projectile push force"
+set g_monster_knight_fireball_radius 70 "Knight fireball projectile damage radius"
+set g_monster_knight_fireball_speed 600 "Knight fireball projectile speed"
+set g_monster_knight_fireball_spread 0 "Knight fireball projectile spread"
+set g_monster_knight_fireball_chance 0.3 "Chance for Knight to throw a fireball"
+set g_monster_knight_jump_chance 0.2 "Chance for Knight to jump at the player (always 1 if enemy is further than _dist)"
+set g_monster_knight_jump_damage 25 "Knight jump attack damage"
+set g_monster_knight_jump_dist 500 "Knight will prioritise jumping if the enemy is this far away"
+set g_monster_knight_melee_damage 20 "Knight melee attack damage"
+set g_monster_knight_spike_damage 5 "Knight spike projectile damage"
+set g_monster_knight_spike_edgedamage 5 "Knight spike projectile indirect hit damage"
+set g_monster_knight_spike_radius 20 "Knight spike projectile damage radius"
+set g_monster_knight_spike_force 5 "Knight spike projectile force"
+set g_monster_knight_spike_chance 0.5 "Knight spike attack chance"
+set g_monster_knight_speed_walk 75 "Knight walk speed"
+set g_monster_knight_speed_run 150 "Knight run speed"
+
+// Stingray
+set g_monster_stingray 1 "Enable Stingray"
+set g_monster_stingray_health 25 "Stingray health"
+set g_monster_stingray_damage 10 "Stingray bite attack damage"
+set g_monster_stingray_drop health "Stingray drops this item on death"
+set g_monster_stingray_drop_size small "Size of the item Stingray drop. Possible values are: small, medium, large"
+set g_monster_stingray_speed_walk 40 "Stingray walk speed"
+set g_monster_stingray_speed_run 70 "Stingray run speed"
+
+// Mage
+set g_monster_mage 1 "Enable Mages"
+set g_monster_mage_health 200 "Mage health"
+set g_monster_mage_drop health "Mage drops this item on death"
+set g_monster_mage_drop_size medium "Size of the item Mages drop. Possible values are: small, medium, large"
+set g_monster_mage_speed 50 "Mage move speed"
+set g_monster_mage_attack_spike_damage 30 "Mage homing spike explosion damage"
+set g_monster_mage_attack_spike_radius 60 "Mage homing spike explosion radius"
+set g_monster_mage_attack_spike_delay 2 "Delay between Mage homing spike attacks"
+set g_monster_mage_attack_melee_damage 30 "Mage magic attack damage"
+set g_monster_mage_attack_melee_delay 0.7 "Delay between Mage melee attacks"
+set g_monster_mage_heal_self 35 "Amount of health Mage will regenerate every attack when its low on health"
+set g_monster_mage_heal_friends 15 "Amount of health Mage will regenerate nearby friends"
+set g_monster_mage_heal_minhealth 250 "Health limit below which Mage will try to heal itself"
+set g_monster_mage_heal_range 200 "Maximum healing distance"
+set g_monster_mage_heal_delay 1.5 "Delay between healing bursts"
+set g_monster_mage_shield_blockpercent 40 "% of damage inflicted on Mage if using a force field"
+set g_monster_mage_shield_delay 7 "Refire for Mage force shield"
+set g_monster_mage_shield_time 3 "Amount of time Mage force field lasts"
+set g_monster_mage_attack_grenade_damage 25 "Mage fake item grenade attack damage"
+set g_monster_mage_attack_grenade_edgedamage 20 "Mage fake item grenade attack edge damage"
+set g_monster_mage_attack_grenade_radius 100 "Mage fake item grenade attack explosion radius"
+set g_monster_mage_attack_grenade_lifetime 5 "Mage fake item grenade life time"
+set g_monster_mage_attack_grenade_speed 150 "Mage fake item grenade forward speed"
+set g_monster_mage_attack_grenade_speed_up 95 "Mage fake item grenade upwards speed"
+set g_monster_mage_attack_grenade_speed_z 0 "Mage fake item grenade speed angle"
+set g_monster_mage_attack_grenade_spread 0 "Mage fake item grenade spread"
+set g_monster_mage_attack_grenade_force 170 "Mage fake item grenade damage knockback"
+set g_monster_mage_attack_grenade_chance 30 "% chance of Mage attack being fake item grenade"
+
+// Zombie
+set g_monster_zombie 1 "Enable Zombies"
+set g_monster_zombie_attack_leap_damage 45 "Damage when zombie performs an attack leap"
+set g_monster_zombie_attack_leap_delay 1.5 "Delay after zombie attack leap"
+set g_monster_zombie_attack_leap_force 55 "Force of zombie attack leap"
+set g_monster_zombie_attack_leap_range 96 "Range of zombie attack leap"
+set g_monster_zombie_attack_leap_speed 500 "The speed of a zombie attack leap"
+set g_monster_zombie_attack_stand_damage 35 "Damage when zombie hits from a standing position"
+set g_monster_zombie_attack_stand_delay 1.2 "Delay after a zombie hits from a standing position"
+set g_monster_zombie_attack_stand_range 48 "Range of a zombie standing position attack"
+set g_monster_zombie_health 200 "Zombie health"
+set g_monster_zombie_speed_walk 150 "Zombie walk speed"
+set g_monster_zombie_speed_run 400 "Zombie run speed"
+set g_monster_zombie_stopspeed 100 "Speed at which zombie stops"
+set g_monster_zombie_drop health "Zombie drops this item on death"
+set g_monster_zombie_drop_size large "Size of the item zombies drop. Possible values are: small, medium, large"
+
+// Spider
+set g_monster_spider 1 "Enable Spiders"
+set g_monster_spider_attack_type 0 "Spider attack type (0 = ice, 1 = fire, ...)"
+set g_monster_spider_attack_leap_delay 1.5 "Delay after spider attack leap"
+set g_monster_spider_attack_stand_damage 35 "Damage when spider hits from a standing position"
+set g_monster_spider_attack_stand_delay 1.2 "Delay after a spider hits from a standing position"
+set g_monster_spider_attack_fire_time 2 "Spider fire attack burn time"
+set g_monster_spider_attack_web_speed 1000 "Spider web fly speed"
+set g_monster_spider_attack_web_speed_up 150 "Spider web upwards fly speed"
+set g_monster_spider_attack_web_spread 0 "Spider web spread"
+set g_monster_spider_attack_web_speed_z 0 "Spider web upwards angle"
+set g_monster_spider_health 200 "Spider health"
+set g_monster_spider_idle_timer_min 1 "Minimum time a spider can stay idle"
+set g_monster_spider_speed_walk 150 "Spider walk speed"
+set g_monster_spider_speed_run 400 "Spider run speed"
+set g_monster_spider_stopspeed 100 Speed at which spider stops"
+set g_monster_spider_drop health "Spider drops this item on death"
+set g_monster_spider_drop_size large "Size of the item spiders drop. Possible values are: small, medium, large"
precache_sound("misc/hit.wav");
precache_sound("misc/typehit.wav");
+ Monsters_Precache();
+ generator_precache();
Projectile_Precache();
Hook_Precache();
GibSplash_Precache();
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
case ENT_CLIENT_TURRET: ent_turret(); break;
+ case ENT_CLIENT_MONSTER: ent_monster(); break;
+ case ENT_CLIENT_GENERATOR: ent_generator(); break;
case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
}
}
}
-
+
float e1 = (autocvar_hud_postprocessing_maxbluralpha != 0);
float e2 = (autocvar_hud_powerup != 0);
if(autocvar_hud_postprocessing && (e1 || e2)) // TODO: Remove this code and re-do the postprocess handling in the engine, where it properly belongs.
//else
{
- if(gametype == MAPINFO_TYPE_FREEZETAG)
+ if(getstati(STAT_FROZEN))
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ if(getstatf(STAT_REVIVE_PROGRESS))
{
- if(getstati(STAT_FROZEN))
- drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
- if(getstatf(STAT_REVIVE_PROGRESS))
- {
- DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
- drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
+ DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
}
if(autocvar_r_letterbox == 0)
--- /dev/null
+string mid2info_model;
+string mid2info_name;
+vector mid2info_min;
+vector mid2info_max;
+
+float monster_precached[MONSTER_LAST];
+void monster_mid2info(float _mid);
+
+void monster_precache(float _mid)
+{
+ monster_mid2info(_mid);
+ if(monster_precached[_mid])
+ return;
+
+ switch(_mid)
+ {
+ case MONSTER_ZOMBIE:
+ {
+ precache_model(ZOMBIE_MODEL);
+ break;
+ }
+ case MONSTER_BRUTE:
+ {
+ precache_model(BRUTE_MODEL);
+ break;
+ }
+ case MONSTER_ANIMUS:
+ {
+ precache_model(ANIMUS_MODEL);
+ break;
+ }
+ case MONSTER_SHAMBLER:
+ {
+ precache_model(SHAMBLER_MODEL);
+ break;
+ }
+ case MONSTER_BRUISER:
+ {
+ precache_model(BRUISER_MODEL);
+ break;
+ }
+ case MONSTER_WYVERN:
+ {
+ precache_model(WYVERN_MODEL);
+ break;
+ }
+ case MONSTER_CERBERUS:
+ {
+ precache_model(CERBERUS_MODEL);
+ break;
+ }
+ case MONSTER_SLIME:
+ {
+ precache_model(SLIME_MODEL);
+ precache_sound("weapons/rocket_impact.wav");
+ break;
+ }
+ case MONSTER_KNIGHT:
+ {
+ precache_model(KNIGHT_MODEL);
+ break;
+ }
+ case MONSTER_STINGRAY:
+ {
+ precache_model(STINGRAY_MODEL);
+ break;
+ }
+ case MONSTER_MAGE:
+ {
+ precache_model(MAGE_MODEL);
+ break;
+ }
+ case MONSTER_SPIDER:
+ {
+ precache_model(SPIDER_MODEL);
+
+ break;
+ }
+ }
+
+ monster_precached[_mid] = TRUE;
+}
+
+void Monsters_Precache()
+{
+ float i;
+ for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
+ monster_precache(i);
+}
+
+void monster_mid2info(float _mid)
+{
+ switch(_mid)
+ {
+ case MONSTER_ZOMBIE:
+ {
+ mid2info_model = ZOMBIE_MODEL;
+ mid2info_name = "Zombie";
+ mid2info_min = ZOMBIE_MIN;
+ mid2info_max = ZOMBIE_MAX;
+ break;
+ }
+ case MONSTER_BRUTE:
+ {
+ mid2info_model = BRUTE_MODEL;
+ mid2info_name = "Brute";
+ mid2info_min = BRUTE_MIN;
+ mid2info_max = BRUTE_MAX;
+ break;
+ }
+ case MONSTER_ANIMUS:
+ {
+ mid2info_model = ANIMUS_MODEL;
+ mid2info_name = "Animus";
+ mid2info_min = ANIMUS_MIN;
+ mid2info_max = ANIMUS_MAX;
+ if(self) self.scale = 1.3;
+ break;
+ }
+ case MONSTER_SHAMBLER:
+ {
+ mid2info_model = SHAMBLER_MODEL;
+ mid2info_name = "Shambler";
+ mid2info_min = SHAMBLER_MIN;
+ mid2info_max = SHAMBLER_MAX;
+ if(self) self.scale = 1.3;
+ break;
+ }
+ case MONSTER_BRUISER:
+ {
+ mid2info_model = BRUISER_MODEL;
+ mid2info_name = "Bruiser";
+ mid2info_min = BRUISER_MIN;
+ mid2info_max = BRUISER_MAX;
+ if(self) self.scale = 1.3;
+ break;
+ }
+ case MONSTER_WYVERN:
+ {
+ mid2info_model = WYVERN_MODEL;
+ mid2info_name = "Wyvern";
+ mid2info_min = WYVERN_MIN;
+ mid2info_max = WYVERN_MAX;
+ if(self) self.scale = 1.3;
+ break;
+ }
+ case MONSTER_CERBERUS:
+ {
+ mid2info_model = CERBERUS_MODEL;
+ mid2info_name = "Cerberus";
+ mid2info_min = CERBERUS_MIN;
+ mid2info_max = CERBERUS_MAX;
+ break;
+ }
+ case MONSTER_SLIME:
+ {
+ mid2info_model = SLIME_MODEL;
+ mid2info_name = "Slime";
+ mid2info_min = SLIME_MIN;
+ mid2info_max = SLIME_MAX;
+ break;
+ }
+ case MONSTER_KNIGHT:
+ {
+ mid2info_model = KNIGHT_MODEL;
+ mid2info_name = "Knight";
+ mid2info_min = KNIGHT_MIN;
+ mid2info_max = KNIGHT_MAX;
+ if(self) self.scale = 1.3;
+ break;
+ }
+ case MONSTER_STINGRAY:
+ {
+ mid2info_model = STINGRAY_MODEL;
+ mid2info_name = "Stingray";
+ mid2info_min = STINGRAY_MIN;
+ mid2info_max = STINGRAY_MAX;
+ if(self) self.scale = 1.3;
+ break;
+ }
+ case MONSTER_MAGE:
+ {
+ mid2info_model = MAGE_MODEL;
+ mid2info_name = "Mage";
+ mid2info_min = MAGE_MIN;
+ mid2info_max = MAGE_MAX;
+ break;
+ }
+ case MONSTER_SPIDER:
+ {
+ mid2info_model = SPIDER_MODEL;
+ mid2info_name = "Spider";
+ mid2info_min = SPIDER_MIN;
+ mid2info_max = SPIDER_MAX;
+ break;
+ }
+ default:
+ {
+ dprint("WARNING: Unknown monster in CSQC\n");
+ break;
+ }
+ }
+}
+
+.vector glowmod;
+void monster_changeteam()
+{
+ self.glowmod = Team_ColorRGB(self.team - 1);
+ self.teamradar_color = Team_ColorRGB(self.team - 1);
+
+ if(self.team)
+ self.colormap = 1024 + (self.team - 1) * 17;
+ else
+ self.colormap = 1024;
+}
+
+void monster_die()
+{
+ if(self.monsterid == MONSTER_SPIDER)
+ self.angles += '180 0 0';
+
+ self.solid = SOLID_CORPSE;
+}
+
+void monster_draw()
+{
+ float dt;
+
+ dt = time - self.move_time;
+ self.move_time = time;
+ if(dt <= 0)
+ return;
+
+ fixedmakevectors(self.angles);
+ //movelib_groundalign4point(50, 25, 0.25, 45);
+ setorigin(self, self.origin + self.velocity * dt);
+ self.angles_y = self.move_angles_y;
+}
+
+void monster_construct()
+{
+ monster_mid2info(self.monsterid);
+ self.netname = mid2info_name;
+
+ setorigin(self, self.origin);
+ setmodel(self, mid2info_model);
+ setsize(self, mid2info_min, mid2info_max);
+
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.health = 255;
+ self.solid = SOLID_BBOX;
+ self.movetype = MOVETYPE_BOUNCE;
+ self.move_origin = self.origin;
+ self.move_time = time;
+ self.drawmask = MASK_NORMAL;
+ self.alpha = 1;
+ self.draw = monster_draw;
+}
+
+void ent_monster()
+{
+ float sf;
+ sf = ReadByte();
+
+ if(sf & MSF_SETUP)
+ {
+ self.monsterid = ReadByte();
+
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
+
+ self.angles_x = ReadAngle();
+ self.angles_y = ReadAngle();
+
+ self.skin = ReadByte();
+ self.team = ReadByte();
+
+ monster_precache(self.monsterid);
+ monster_construct();
+ monster_changeteam();
+ }
+
+ if(sf & MSF_ANG)
+ {
+ self.move_angles_x = ReadShort();
+ self.move_angles_y = ReadShort();
+ self.angles = self.move_angles;
+ }
+
+ if(sf & MSF_MOVE)
+ {
+ self.origin_x = ReadShort();
+ self.origin_y = ReadShort();
+ self.origin_z = ReadShort();
+ setorigin(self, self.origin);
+
+ self.velocity_x = ReadShort();
+ self.velocity_y = ReadShort();
+ self.velocity_z = ReadShort();
+
+ self.move_angles_y = ReadShort();
+
+ self.move_time = time;
+ self.move_velocity = self.velocity;
+ self.move_origin = self.origin;
+ }
+
+ if(sf & MSF_ANIM)
+ {
+ self.frame1time = ReadCoord();
+ self.frame = ReadByte();
+ }
+
+ if(sf & MSF_STATUS)
+ {
+ self.skin = ReadByte();
+
+ float _tmp;
+ _tmp = ReadByte();
+ if(_tmp != self.team)
+ {
+ self.team = _tmp;
+ monster_changeteam();
+ }
+
+ _tmp = ReadByte();
+ if(_tmp == 4) // respawning
+ setmodel(self, "null");
+
+ _tmp = ReadByte();
+
+ if(_tmp == 0 && self.health != 0)
+ monster_die();
+
+ self.health = _tmp;
+ }
+}
--- /dev/null
+void ent_monster();
+void Monsters_Precache();
noise.qh
tturrets.qh
../server/tturrets/include/turrets_early.qh
+monsters.qh
+../server/monsters/lib/monsters_early.qh
../server/movelib.qc
+../server/generator.qh
main.qh
vehicles/vehicles.qh
../common/csqcmodel_settings.qh
../warpzonelib/client.qc
tturrets.qc
+../server/generator.qc
+
+../server/monsters/monsters.qh
+monsters.qc
+
player_skeleton.qc
../common/animdecide.qc
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
+
+ case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
float stat_secrets_found, stat_secrets_total;
- float rows;
+ float stat_current_wave, stat_totalwaves;
+ float stat_monsters_killed, stat_monsters_total;
+ float rows = 0;
string val;
+
+ // get tower defense stats
+ stat_current_wave = getstatf(STAT_CURRENT_WAVE);
+ stat_totalwaves = getstatf(STAT_TOTALWAVES);
+
+ // get monster stats
+ stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
+ stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
// get secrets stats
stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
// get number of rows
- rows = (stat_secrets_total ? 1 : 0);
+ if(stat_secrets_total)
+ rows += 1;
+ if(stat_totalwaves)
+ rows += 1;
+ if(stat_monsters_total)
+ rows += 1;
// if no rows, return
if not(rows)
else
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // draw waves
+ if(stat_totalwaves)
+ {
+ val = sprintf("%d/%d", stat_current_wave, stat_totalwaves);
+ pos = HUD_DrawKeyValue(pos, _("Current wave:"), val);
+ }
+
+ // draw monsters
+ if(stat_monsters_total)
+ {
+ val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
+ pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
+ }
// draw secrets
- val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
- pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
+ if(stat_secrets_total)
+ {
+ val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
+ pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
+ }
// update position
pos_y += 1.25 * hud_fontsize_y;
case "item-shield": return _("Shield");
case "item-fuelregen": return _("Fuel regen");
case "item-jetpack": return _("Jet Pack");
- case "freezetag_frozen": return _("Frozen!");
+ case "frozen": return _("Frozen!");
case "tagged-target": return _("Tagged");
case "vehicle": return _("Vehicle");
default: return s;
const float ENT_CLIENT_TURRET = 40;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float ENT_CLIENT_VEHICLE = 60;
+const float ENT_CLIENT_MONSTER = 70;
+const float ENT_CLIENT_GENERATOR = 80;
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float STAT_RESPAWN_TIME = 72;
const float STAT_ROUNDSTARTTIME = 73;
+const float STAT_CURRENT_WAVE = 73;
+const float STAT_TOTALWAVES = 74;
+
+const float STAT_MONSTERS_TOTAL = 75;
+const float STAT_MONSTERS_KILLED = 76;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
float PROJECTILE_BUMBLE_GUN = 30;
float PROJECTILE_BUMBLE_BEAM = 31;
+float PROJECTILE_MAGE_SPIKE = 32;
+
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float SPECIES_ALIEN = 2;
DEATHTYPE(DEATH_KILL, DEATH_SELF_SUICIDE, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_LAVA, DEATH_SELF_LAVA, DEATH_MURDER_LAVA, NORMAL_POS) \
DEATHTYPE(DEATH_MIRRORDAMAGE, DEATH_SELF_BETRAYAL, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_CERBERUS_BITE, DEATH_SELF_MON_CERBERUS_BITE, DEATH_MURDER_MONSTER, DEATH_MONSTER_FIRST) \
+ DEATHTYPE(DEATH_MONSTER_CERBERUS_JUMP, DEATH_SELF_MON_CERBERUS_JUMP, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_ANIMUS, DEATH_SELF_MON_ANIMUS, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_STINGRAY, DEATH_SELF_MON_STINGRAY, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_CRUSH, DEATH_SELF_MON_KNIGHT_CRUSH, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_FBALL, DEATH_SELF_MON_KNIGHT_FBALL, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_INFERNO, DEATH_SELF_MON_KNIGHT_INFERNO, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_MELEE, DEATH_SELF_MON_KNIGHT_MELEE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_SPIKE, DEATH_SELF_MON_KNIGHT_SPIKE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_BRUISER, DEATH_SELF_MON_BRUISER, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_BRUTE_BLADE, DEATH_SELF_MON_BRUTE_BLADE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_BRUTE_GRENADE, DEATH_SELF_MON_BRUTE_GRENADE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_BRUTE_UZI, DEATH_SELF_MON_BRUTE_UZI, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_MAGE, DEATH_SELF_MON_MAGE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SHAMBLER_CLAW, DEATH_SELF_MON_SHAMBLER_CLAW, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SHAMBLER_SMASH, DEATH_SELF_MON_SHAMBLER_SMASH, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SHAMBLER_ZAP, DEATH_SELF_MON_SHAMBLER_ZAP, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SPIDER, DEATH_SELF_MON_SPIDER, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SPIDER_FIRE, DEATH_SELF_MON_SPIDER_FIRE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SLIME, DEATH_SELF_MON_SLIME, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_WYVERN, DEATH_SELF_MON_WYVERN, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_ZOMBIE_JUMP, DEATH_SELF_MON_ZOMBIE_JUMP, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_ZOMBIE_MELEE, DEATH_SELF_MON_ZOMBIE_MELEE, DEATH_MURDER_MONSTER, DEATH_MONSTER_LAST) \
DEATHTYPE(DEATH_NOAMMO, DEATH_SELF_NOAMMO, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_ROT, DEATH_SELF_ROT, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_SHOOTING_STAR, DEATH_SELF_SHOOTING_STAR, DEATH_MURDER_SHOOTING_STAR, NORMAL_POS) \
#define DEATH_ISSPECIAL(t) ((t) >= DEATH_SPECIAL_START)
#define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST)
#define DEATH_ISTURRET(t) ((t) >= DEATH_TURRET_FIRST && (t) <= DEATH_TURRET_LAST)
+#define DEATH_ISMONSTER(t) ((t) >= DEATH_MONSTER_FIRST && (t) <= DEATH_MONSTER_LAST)
#define DEATH_WEAPONOFWEAPONDEATH(t) ((t) & DEATH_WEAPONMASK)
#define DEATH_ISWEAPON(t,w) (!DEATH_ISSPECIAL(t) && DEATH_WEAPONOFWEAPONDEATH(t) == (w))
#define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t))
MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
else if(v == "team_CTF_blueflag")
MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
+ else if(v == "td_generator" || v == "td_spawnpoint")
+ MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TD;
else if(v == "target_assault_roundend")
MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
else if(v == "onslaught_generator")
REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0")
#define g_lms IS_GAMETYPE(LMS)
+REGISTER_GAMETYPE(_("Tower Defense"),td,g_td,TD,"timelimit=0 pointlimit=1 leadlimit=0")
+#define g_td IS_GAMETYPE(TD)
+
REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0")
#define g_arena IS_GAMETYPE(ARENA)
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "", "", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_CERBERUS_BITE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was mauled by a Cerberus%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_CERBERUS_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 didn't see the pouncing Cerberus%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ANIMUS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was eviscerated by an Animus%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_STINGRAY, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fatally wounded by a Stingray%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a pouncing Knight%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_FBALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was turned to ash by a Knight%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_INFERNO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was burned to death by a Knight%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was slain by a Knight%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_SPIKE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was cursed by a Knight%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUISER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was beaten in a fistfight by a Bruiser%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUTE_BLADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was cut down by a Brute%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUTE_GRENADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 almost dodged a Brute's grenade%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUTE_UZI, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was nailed by a Brute%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was incinerated by a Spider%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blown up by a Slime%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s\n"), "") \
MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited\n"), "") \
MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED, 0, 0, "", "", "", _("^BGMonsters are currently disabled\n"), "") \
MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility\n"), "") \
MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield\n"), "") \
MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed\n"), "") \
MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_AIM_REMOVE, 0, 0, "", "", "", _("^BGYou need to aim at your turret to remove it\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_AIM_REPAIR, 0, 0, "", "", "", _("^BGYou need to aim at your turret to repair it\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_AIM_UPGRADE, 0, 0, "", "", "", _("^BGYou need to aim at your turret to upgrade it\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_CANTSPAWN, 0, 0, "", "", "", _("^BGYou can't currently spawn a turret\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_GENDESTROYED, 0, 0, "", "", "", _("^K1A generator was destroyed!\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_INVALID, 0, 0, "", "", "", _("^K1Invalid turret. Check '^F2turretspawn list^K1' to see available turrets\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_LIST, 1, 0, "s1", "", "", _("^BGAvailable turrets: ^F2%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_MAXHEALTH, 0, 0, "", "", "", _("^BGThis turret is already at max health\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_MAXPOWER, 0, 0, "", "", "", _("^BGThis turret is already at max power\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_MAXTURRETS, 0, 1, "f1", "", "", _("^BGYou can't spawn more than %s turrets\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_NOFUEL, 0, 0, "", "", "", _("^BGYou don't have enough fuel to spawn that turret\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_REPAIR, 0, 1, "f1", "", "", _("^BGYou need %s fuel to repair this turret\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_UPGRADE, 0, 1, "f1", "", "", _("^BGYou need %s fuel to increase this turret's power\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_PHASE_BUILD, 0, 3, "f1 f2 f3", "", "", _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_PHASE_COMBAT, 0, 0, "", "", "", _("^K1Combat phase!\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_REMOVE, 0, 0, "", "", "", _("^BGTurret removed\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_REPAIR, 0, 0, "", "", "", _("^F1Turret repaired by 100 health points!\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_SPAWN, 0, 0, "", "", "", _("^BGYou spawned a turret\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_DISABLED, 0, 0, "", "", "", _("^BGTurrets are disabled on this map\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_UPGRADE, 0, 0, "", "", "", _("^F1Turret power increased by 20 percent!\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_VICTORY, 1, 0, "s1", "", "", _("^F1%s^F1 victory!\n"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_AIM_REMOVE, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGYou need to aim at your turret to remove it"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_AIM_REPAIR, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGYou need to aim at your turret to repair it"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_AIM_UPGRADE, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGYou need to aim at your turret to upgrade it"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_ANNOUNCE_SPAWN, 1, 0, "s1", CPID_TOWERDEFENSE, "3 0", _("^K1A ^K2%s^K1 has arrived!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_CANTSPAWN, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGYou can't currently spawn a turret"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_GENDAMAGED, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^K1The generator is under attack!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_GENDESTROYED, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^K1A generator was destroyed!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_LIST, 1, 0, "s1", CPID_TOWERDEFENSE, "0 0", _("^BGAvilable turrets: ^F2%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_MAXHEALTH, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGThis turret is already at max health"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_MAXPOWER, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGThis turret is already at max power"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_MAXTURRETS, 0, 1, "f1", CPID_TOWERDEFENSE, "0 0", _("^BGYou can't spawn more than %s turrets"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGYou don't have enough fuel to spawn that turret"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL_REPAIR, 0, 1, "f1", CPID_TOWERDEFENSE, "0 0", _("^BGYou need %s fuel to repair this turret"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL_UPGRADE, 0, 1, "f1", CPID_TOWERDEFENSE, "0 0", _("^BGYou need %s fuel to increase this turret's power"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_BUILD, 0, 3, "f1 f2 f3", CPID_TOWERDEFENSE, "5 0", _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s\n^BG wave starts in ^F2%s seconds"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_COMBAT, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^K1Combat phase\n^K2Protect the generator from monsters!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_PROTECT, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGProtect the generator from waves of monsters!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_REMOVE, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGTurret removed"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_REPAIR, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^F1Turret repaired by 100 health points!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_SPAWN, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGYou spawned a turret"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_DISABLED, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^BGTurrets are disabled on this map"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_UPGRADE, 0, 0, "", CPID_TOWERDEFENSE, "0 0", _("^F1Turret power increased by 20 percent!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TD_VICTORY, 1, 0, "s1", CPID_TOWERDEFENSE, "0 0", _("^F1%s^F1 victory!"), "") \
MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_CERBERUS_BITE, NO_MSG, INFO_DEATH_SELF_MON_CERBERUS_BITE, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_CERBERUS_JUMP, NO_MSG, INFO_DEATH_SELF_MON_CERBERUS_JUMP, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ANIMUS, NO_MSG, INFO_DEATH_SELF_MON_ANIMUS, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_STINGRAY, NO_MSG, INFO_DEATH_SELF_MON_STINGRAY, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_CRUSH, NO_MSG, INFO_DEATH_SELF_MON_KNIGHT_CRUSH, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_FBALL, NO_MSG, INFO_DEATH_SELF_MON_KNIGHT_FBALL, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_INFERNO, NO_MSG, INFO_DEATH_SELF_MON_KNIGHT_INFERNO, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_MELEE, NO_MSG, INFO_DEATH_SELF_MON_KNIGHT_MELEE, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_SPIKE, NO_MSG, INFO_DEATH_SELF_MON_KNIGHT_SPIKE, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUISER, NO_MSG, INFO_DEATH_SELF_MON_BRUISER, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUTE_BLADE, NO_MSG, INFO_DEATH_SELF_MON_BRUTE_BLADE, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUTE_GRENADE, NO_MSG, INFO_DEATH_SELF_MON_BRUTE_GRENADE, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUTE_UZI, NO_MSG, INFO_DEATH_SELF_MON_BRUTE_UZI, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE, NO_MSG, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER, NO_MSG, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER_FIRE, NO_MSG, INFO_DEATH_SELF_MON_SPIDER_FIRE, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SLIME, NO_MSG, INFO_DEATH_SELF_MON_SLIME, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN, NO_MSG, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \
MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN) \
MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO, ANNCE_NUM_10, NO_MSG, CENTER_MINSTA_FINDAMMO_FIRST) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_AIM_REMOVE, NO_MSG, INFO_TD_AIM_REMOVE, CENTER_TD_AIM_REMOVE) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_AIM_REPAIR, NO_MSG, INFO_TD_AIM_REPAIR, CENTER_TD_AIM_REPAIR) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_AIM_UPGRADE, NO_MSG, INFO_TD_AIM_UPGRADE, CENTER_TD_AIM_UPGRADE) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_CANTSPAWN, NO_MSG, INFO_TD_CANTSPAWN, CENTER_TD_CANTSPAWN) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_DISABLED, NO_MSG, INFO_TD_DISABLED, CENTER_TD_DISABLED) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_GENDESTROYED, NO_MSG, INFO_TD_GENDESTROYED, CENTER_TD_GENDESTROYED) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_LIST, NO_MSG, INFO_TD_LIST, CENTER_TD_LIST) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_MAXHEALTH, NO_MSG, INFO_TD_MAXHEALTH, CENTER_TD_MAXHEALTH) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_MAXPOWER, NO_MSG, INFO_TD_MAXPOWER, CENTER_TD_MAXPOWER) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_MAXTURRETS, NO_MSG, INFO_TD_MAXTURRETS, CENTER_TD_MAXTURRETS) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL, NO_MSG, INFO_TD_NOFUEL, CENTER_TD_NOFUEL) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL_REPAIR, NO_MSG, INFO_TD_NOFUEL_REPAIR, CENTER_TD_NOFUEL_REPAIR) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL_UPGRADE, NO_MSG, INFO_TD_NOFUEL_UPGRADE, CENTER_TD_NOFUEL_UPGRADE) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_BUILD, NO_MSG, INFO_TD_PHASE_BUILD, CENTER_TD_PHASE_BUILD) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_COMBAT, NO_MSG, INFO_TD_PHASE_COMBAT, CENTER_TD_PHASE_COMBAT) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_REMOVE, NO_MSG, INFO_TD_REMOVE, CENTER_TD_REMOVE) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_REPAIR, NO_MSG, INFO_TD_REPAIR, CENTER_TD_REPAIR) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_SPAWN, NO_MSG, INFO_TD_SPAWN, CENTER_TD_SPAWN) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_UPGRADE, NO_MSG, INFO_TD_UPGRADE, CENTER_TD_UPGRADE) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_VICTORY, NO_MSG, INFO_TD_VICTORY, CENTER_TD_VICTORY) \
MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
#include "xonotic/dialog_firstrun.c"
#include "xonotic/dialog_teamselect.c"
#include "xonotic/dialog_sandboxtools.c"
+#include "xonotic/dialog_monstertools.c"
#include "xonotic/dialog_settings.c"
#include "xonotic/dialog_settings_video.c"
#include "xonotic/dialog_settings_effects.c"
#include "xonotic/dialog_settings_misc.c"
#include "xonotic/dialog_multiplayer.c"
#include "xonotic/dialog_multiplayer_playersetup.c"
+#include "xonotic/dialog_towerdefense.c"
#include "xonotic/tabcontroller.c"
#include "xonotic/textlabel.c"
#include "xonotic/slider.c"
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticMonsterToolsDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticMonsterToolsDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
+ ATTRIB(XonoticMonsterToolsDialog, title, string, _("Monster Tools"))
+ ATTRIB(XonoticMonsterToolsDialog, color, vector, SKINCOLOR_DIALOG_SANDBOXTOOLS)
+ ATTRIB(XonoticMonsterToolsDialog, intendedWidth, float, 0.8)
+ ATTRIB(XonoticMonsterToolsDialog, rows, float, 16)
+ ATTRIB(XonoticMonsterToolsDialog, columns, float, 4)
+ ATTRIB(XonoticMonsterToolsDialog, name, string, "MonsterTools")
+ENDCLASS(XonoticMonsterToolsDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticMonsterToolsDialog_fill(entity me)
+{
+ entity e, box;
+
+ me.TR(me);
+ me.TD(me, 1, 0.25, e = makeXonoticTextLabel(0, _("Monster:")));
+ me.TR(me);
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "zombie", _("Zombie")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "brute", _("Brute")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "animus", _("Animus")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "spider", _("Spider")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "bruiser", _("Bruiser")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "knight", _("Knight")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "shambler", _("Shambler")));
+ me.TR(me);
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "cerberus", _("Cerberus")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "slime", _("Slime")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "stingray", _("Stingray")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "mage", _("Mage")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "wyvern", _("Wyvern")));
+ me.TR(me);
+ me.TD(me, 1, 0.25, e = makeXonoticTextLabel(0, _("Name:")));
+ me.TD(me, 1, 1.5, box = makeXonoticInputBox(1, "menu_monsters_edit_name"));
+ box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
+ box.maxLength = -127; // negative means encoded length in bytes
+ box.saveImmediately = 1;
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Spawn"), '0 0 0', "cmd mobspawn $menu_monsters_edit_spawn $menu_monsters_edit_movetarget \"$menu_monsters_edit_name\"", 0));
+ me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Remove"), '0 0 0', "cmd mobkill", 0));
+ me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Change name"), '0 0 0', "editmob name \"$menu_monsters_edit_name\"", 0));
+ me.TR(me);
+ me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Move target:"), '0 0 0', "editmob movetarget $menu_monsters_edit_movetarget", 0));
+ me.TD(me, 1, 0.5, e = makeXonoticRadioButton(2, "menu_monsters_edit_movetarget", "1", _("Follow")));
+ me.TD(me, 1, 0.5, e = makeXonoticRadioButton(2, "menu_monsters_edit_movetarget", "2", _("Wander")));
+ me.TD(me, 1, 0.5, e = makeXonoticRadioButton(2, "menu_monsters_edit_movetarget", "3", _("Spawnpoint")));
+ me.TD(me, 1, 0.5, e = makeXonoticRadioButton(2, "menu_monsters_edit_movetarget", "4", _("No moving")));
+ me.TR(me);
+ me.TD(me, 1, 1.5, e = makeXonoticTextLabel(0, _("Colors:")));
+ me.TR(me);
+ me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Set skin:"), '0 0 0', "editmob skin $menu_monsters_edit_skin", 0));
+ me.TD(me, 1, 1.5, e = makeXonoticSlider(0, 99, 1, "menu_monsters_edit_skin"));
+ me.TR(me);
+
+ me.gotoRC(me, me.rows - 1, 0);
+ me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
+ e.onClick = Dialog_Close;
+ e.onClickEntity = me;
+}
+#endif
+
+/* Click. The c-word is here so you can grep for it :-) */
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticTowerDefenseDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticTowerDefenseDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
+ ATTRIB(XonoticTowerDefenseDialog, title, string, _("Tower Defense Control Panel"))
+ ATTRIB(XonoticTowerDefenseDialog, color, vector, SKINCOLOR_DIALOG_SANDBOXTOOLS)
+ ATTRIB(XonoticTowerDefenseDialog, intendedWidth, float, 0.8)
+ ATTRIB(XonoticTowerDefenseDialog, rows, float, 4)
+ ATTRIB(XonoticTowerDefenseDialog, columns, float, 2)
+ ATTRIB(XonoticTowerDefenseDialog, name, string, "TowerDefense")
+ENDCLASS(XonoticTowerDefenseDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticTowerDefenseDialog_fill(entity me)
+{
+ entity e;
+
+ me.TR(me);
+ me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Turret:")));
+ me.TR(me);
+ me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "plasma", _("Plasma")));
+ me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "mlrs", _("MLRS")));
+ me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "flac", _("FLAC")));
+ me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "barricade", _("Barricade")));
+ me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "walker", _("Walker")));
+ me.TR(me);
+ me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Spawn"), '0 0 0', "spawnturret $menu_td_edit_spawn", 0));
+ me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Remove"), '0 0 0', "rmturret", 0));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.2, e = makeXonoticCommandButton(_("Repair"), '0 0 0', "repairturret", 0));
+ me.TD(me, 1, 0.2, e = makeXonoticCommandButton(_("Upgrade"), '0 0 0', "upgradeturret", 0));
+
+ me.TR(me);
+
+ me.gotoRC(me, me.rows - 1, 0);
+ me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
+ e.onClick = Dialog_Close;
+ e.onClickEntity = me;
+}
+#endif
+
+/* Click. The c-word is here so you can grep for it :-) */
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
+ i = spawnXonoticTowerDefenseDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
+
// miscellaneous dialogs
i = spawnXonoticTeamSelectDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ i = spawnXonoticMonsterToolsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
+
// main dialogs/windows
me.mainNexposee = n = spawnXonoticNexposee();
GAMETYPE(MAPINFO_TYPE_RACE) \
GAMETYPE(MAPINFO_TYPE_CTS) \
GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH) \
+ GAMETYPE(MAPINFO_TYPE_TD) \
/* nothing */
float GameType_GetID(float cnt)
float accuracy_isgooddamage(entity attacker, entity targ)
{
+ float targ_isvalid = ((g_td) ? targ.flags & FL_MONSTER : IS_CLIENT(targ));
+
if(!inWarmupStage)
- if(IS_CLIENT(targ))
+ if(targ_isvalid)
+ if not(attacker.flags & FL_MONSTER) // no accuracy for monsters
if(targ.deadflag == DEAD_NO)
if(IsDifferentTeam(attacker, targ))
return TRUE;
float autocvar_g_chat_tellprivacy;
float autocvar_g_ctf_allow_vehicle_carry;
float autocvar_g_ctf_allow_vehicle_touch;
+float autocvar_g_ctf_allow_monster_touch;
float autocvar_g_ctf_throw;
float autocvar_g_ctf_throw_angle_max;
float autocvar_g_ctf_throw_angle_min;
float autocvar_g_physical_items;
float autocvar_g_physical_items_damageforcescale;
float autocvar_g_physical_items_reset;
+float autocvar_g_monsters;
+float autocvar_g_monsters_think_delay;
+float autocvar_g_monsters_max;
+float autocvar_g_monsters_max_perplayer;
+float autocvar_g_monsters_target_range;
+float autocvar_g_monsters_target_infront;
+float autocvar_g_monsters_typefrag;
+float autocvar_g_monsters_owners;
+float autocvar_g_monsters_miniboss_chance;
+float autocvar_g_monsters_miniboss_healthboost;
+float autocvar_g_monsters_forcedrop;
+float autocvar_g_monsters_drop_time;
+string autocvar_g_monsters_drop_type;
+string autocvar_g_monsters_drop_size;
+float autocvar_g_monsters_spawnshieldtime;
+float autocvar_g_monsters_teams;
+float autocvar_g_monsters_healthbars;
+float autocvar_g_monsters_respawn_delay;
+float autocvar_g_monsters_respawn;
+float autocvar_g_monsters_skill_easy;
+float autocvar_g_monsters_skill_normal;
+float autocvar_g_monsters_skill_hard;
+float autocvar_g_monsters_skill_insane;
+float autocvar_g_monsters_skill_nightmare;
float autocvar_g_touchexplode_radius;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
+float autocvar_g_td_debug;
return FALSE;
}
- if(e.freezetag_frozen)
+ if(e.frozen)
return FALSE;
// If neither player has ball then don't attack unless the ball is on the
Portal_ClearAll(self);
+ Unfreeze(self);
+
if(self.alivetime)
{
if(!inWarmupStage)
self.event_damage = PlayerDamage;
self.bot_attack = TRUE;
+ self.monster_attack = TRUE;
self.statdraintime = time + 5;
self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
self.target = s;
activator = world;
self = oldself;
+
+ Unfreeze(self);
spawn_spot = spot;
MUTATOR_CALLHOOK(PlayerSpawn);
{
if(gameover) return;
if(self.player_blocked) return;
- if(self.freezetag_frozen) return;
+ if(self.frozen) return;
ClientKill_TeamChange(0);
}
MUTATOR_CALLHOOK(ClientDisconnect);
Portal_ClearAll(self);
+
+ Unfreeze(self);
RemoveGrapplingHook(self);
self.dmg_inflictor = spectatee.dmg_inflictor;
self.v_angle = spectatee.v_angle;
self.angles = spectatee.v_angle;
+ self.frozen = spectatee.frozen;
+ self.revive_progress = spectatee.revive_progress;
if(!self.BUTTON_USE)
self.fixangle = TRUE;
setorigin(self, spectatee.origin);
return;
#endif
+ if(self.frozen == 2)
+ {
+ self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+ self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+ self.iceblock.alpha = 1 - self.revive_progress;
+
+ if(self.revive_progress >= 1)
+ Unfreeze(self);
+ }
+
MUTATOR_CALLHOOK(PlayerPreThink);
if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
do_crouch = 1;
if(self.vehicle)
do_crouch = 0;
- if(self.freezetag_frozen)
+ if(self.frozen)
do_crouch = 0;
if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
do_crouch = 0;
// secret status
secrets_setstatus();
+ // monsters status
+ monsters_setstatus();
+
self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
//self.angles_y=self.v_angle_y + 90; // temp
*/
void PlayerJump (void)
{
- if(self.freezetag_frozen)
+ if(self.frozen)
return; // no jumping in freezetag when frozen
float mjumpheight;
self.disableclientprediction = 0;
if(time < self.ladder_time)
self.disableclientprediction = 1;
+
+ if(self.frozen)
+ {
+ self.movement = '0 0 0';
+ self.disableclientprediction = 1;
+ }
MUTATOR_CALLHOOK(PlayerPhysics);
PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
}
}
- else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen)
+ else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.frozen)
{
//makevectors(self.v_angle_y * '0 1 0');
makevectors(self.v_angle);
else
deadbits = ANIMSTATE_DEAD2;
float animbits = deadbits;
- if(self.freezetag_frozen)
+ if(self.frozen)
animbits |= ANIMSTATE_FROZEN;
if(self.crouch)
animbits |= ANIMSTATE_DUCK;
w = self.weapon;
if (w == 0)
return; // just in case
+ if(self.frozen)
+ return;
if(MUTATOR_CALLHOOK(ForbidThrowCurrentWeapon))
return;
if(!autocvar_g_weapon_throwable)
return 1;
if(self.player_blocked)
return 1;
- if(self.freezetag_frozen)
+ if(self.frozen)
return 1;
return 0;
}
vector org;
float lag;
- if(player.hitplotfh >= 0)
+ if(player.hitplotfh >= 0 && !(player.flags & FL_MONSTER))
{
lag = ANTILAG_LATENCY(player);
if(lag < 0.001)
void W_AttachToShotorg(entity flash, vector offset)
{
+ if(self.flags & FL_MONSTER)
+ return; // no flash for monsters
entity xflash;
flash.owner = self;
flash.angles_z = random() * 360;
void W_DecreaseAmmo(.float ammo_type, float ammo_use, float ammo_reload)
{
+ if(self.flags & FL_MONSTER) // no ammo for monsters... yet
+ return;
+
if((self.items & IT_UNLIMITED_WEAPON_AMMO) && !ammo_reload)
return;
}
}
+void ClientCommand_mobedit(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+
+ if not(trace_ent.flags & FL_MONSTER) { sprint(self, "You need to aim at your monster to edit its properties.\n"); return; }
+ if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
+
+ switch(argv(1))
+ {
+ case "name": trace_ent.netname = strzone(strdecolorize(argv(2))); if(trace_ent.sprite) WaypointSprite_UpdateSprites(trace_ent.sprite, trace_ent.netname, "", ""); return;
+ case "skin": if(trace_ent.monsterid != MONSTER_MAGE) { trace_ent.skin = stof(argv(2)); trace_ent.SendFlags |= MSF_STATUS; } return;
+ case "movetarget": trace_ent.monster_moveflags = stof(argv(2)); return;
+ }
+ }
+ default:
+ sprint(self, "Incorrect parameters for ^2mobedit^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
+ sprint(self, " Where 'argument' can be name, color or movetarget.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_mobkill(float request)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+
+ if(trace_ent.flags & FL_MONSTER)
+ {
+ if(trace_ent.realowner != self)
+ {
+ sprint(self, "That monster does not belong to you.\n");
+ return;
+ }
+ sprint(self, strcat("Your pet '", trace_ent.netname, "' has been brutally mutilated.\n"));
+ Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
+ return;
+ }
+ else
+ sprint(self, "You need to aim at your monster to kill it.\n");
+
+ return;
+ }
+
+ default:
+ sprint(self, "Incorrect parameters for ^2mobkill^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd mobkill\n");
+ sprint(self, " Aim at your monster to kill it.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_mobspawn(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ entity e;
+ string tospawn, mname;
+ float moveflag;
+
+ moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
+ tospawn = strtolower(argv(1));
+ mname = argv(3);
+
+ if(tospawn == "list")
+ {
+ float i;
+ string list = "Available monsters:";
+
+ for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
+ list = strcat(list, " ", monster_id2string(i));
+
+ sprint(self, strcat(list, "\n"));
+
+ return;
+ }
+
+ if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
+ else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
+ else if not(autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); }
+ else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); }
+ else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }
+ else if(g_td) { sprint(self, "You can't spawn monsters in Tower Defense mode.\n"); }
+ else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); }
+ else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
+ else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
+ else // all worked out, so continue
+ {
+ self.monstercount += 1;
+ totalspawned += 1;
+
+ makevectors(self.v_angle);
+ WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
+ //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
+
+ e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
+ if(mname) e.netname = strzone(mname);
+
+ sprint(self, strcat("Spawned ", e.netname, "\n"));
+ }
+
+ return;
+ }
+
+ default:
+ sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
+ sprint(self, " See 'cmd mobspawn list' for available arguments.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
{
switch(request)
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
+ CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
+ CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
.float lms_spectate_warning;
.float checkfail;
+// number of monsters spawned with mobspawn command
+float totalspawned;
+
string MapVote_Suggest(string m);
+entity spawnmonster(string monster, float mnster, entity spawnedby, entity own, vector orig, float respwn, float moveflag);
+
// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
-void ClientCommand_macro_write_aliases(float fh);
\ No newline at end of file
+void ClientCommand_macro_write_aliases(float fh);
}
}
+void GameCommand_butcher(float request)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if(g_td) { print("This command doesn't work in Tower Defense.\n"); return; }
+ if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
+
+ float removed_count = 0;
+ entity montokill, head;
+
+ FOR_EACH_MONSTER(montokill)
+ {
+ WaypointSprite_Kill(montokill.sprite);
+
+ if(montokill.weaponentity)
+ remove(montokill.weaponentity);
+
+ if(montokill.iceblock)
+ remove(montokill.iceblock);
+
+ remove(montokill);
+ removed_count += 1;
+ }
+
+ FOR_EACH_PLAYER(head)
+ head.monstercount = 0;
+
+ monsters_total = 0; // reset stats?
+ monsters_killed = 0;
+
+ totalspawned = 0;
+
+ if(removed_count <= 0)
+ print("No monsters to kill\n");
+ else
+ print(strcat("Killed ", ftos(removed_count), " monster", ((removed_count == 1) ? "\n" : "s\n")));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd butcher\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
void GameCommand_allready(float request)
{
switch(request)
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
#define SERVER_COMMANDS(request,arguments,command) \
SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+ SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
.float player_blocked;
-.float freezetag_frozen;
+.float frozen; // for freeze attacks
+.float revive_progress;
+.float revive_speed; // NOTE: multiplier (anything above 1 is instaheal)
+.entity iceblock;
.entity muzzle_flash;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.
if(targ.killcount) { targ.killcount = 0; }
}
+void Ice_Think()
+{
+ setorigin(self, self.owner.origin - '0 0 16');
+ self.nextthink = time;
+}
+
+void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+{
+ float monster = (targ.flags & FL_MONSTER);
+ float player = (targ.flags & FL_CLIENT);
+
+ if(!player && !monster) // only specified entities can be freezed
+ return;
+
+ if(targ.frozen)
+ return;
+
+ targ.frozen = frozen_type;
+ targ.revive_progress = 0;
+ targ.health = 1;
+ targ.revive_speed = freeze_time;
+
+ entity ice;
+ ice = spawn();
+ ice.owner = targ;
+ ice.classname = "ice";
+ ice.scale = targ.scale;
+ ice.think = Ice_Think;
+ ice.nextthink = time;
+ ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+ setmodel(ice, "models/ice/ice.md3");
+ ice.alpha = 1;
+ ice.colormod = Team_ColorRGB(targ.team);
+ ice.glowmod = ice.colormod;
+ targ.iceblock = ice;
+
+ entity oldself;
+ oldself = self;
+ self = ice;
+ Ice_Think();
+ self = oldself;
+
+ RemoveGrapplingHook(targ);
+
+ // add waypoint
+ if(show_waypoint)
+ WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+}
+
+void Unfreeze (entity targ)
+{
+ if not(targ.frozen)
+ return; // not even frozen?
+
+ targ.frozen = 0;
+ targ.revive_progress = 0;
+ targ.health = ((targ.classname == STR_PLAYER) ? autocvar_g_balance_health_start : targ.max_health);
+
+ WaypointSprite_Kill(targ.waypointsprite_attached);
+
+ // remove the ice block
+ remove(targ.iceblock);
+ targ.iceblock = world;
+}
+
// these are updated by each Damage call for use in button triggering and such
entity damage_targ;
entity damage_inflictor;
mirrorforce *= g_weaponforcefactor;
}
+ if(((targ.frozen == 2 && attacker.monsterid != MONSTER_SPIDER) || (targ.frozen == 1)) && deathtype != DEATH_HURTTRIGGER)
+ {
+ damage = 0;
+ force *= 0.2;
+ }
+
// should this be changed at all? If so, in what way?
frag_attacker = attacker;
frag_target = targ;
else
victim = targ;
- if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER)
{
if(IsDifferentTeam(victim, attacker))
{
e.fire_endtime = 0;
// ice stops fire
- if(e.freezetag_frozen)
+ if(e.frozen)
e.fire_endtime = 0;
t = min(frametime, e.fire_endtime - time);
BADCVAR("g_freezetag_teams");
BADCVAR("g_keepaway");
BADCVAR("g_keyhunt");
+ BADCVAR("g_td");
BADCVAR("g_keyhunt_teams");
BADCVAR("g_lms");
BADCVAR("g_nexball");
addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
+
+ // freeze attacks
+ addstat(STAT_FROZEN, AS_INT, frozen);
+ addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
// g_movementspeed hack
addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
// secrets
addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
+
+ // monsters
+ addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
+ addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
// misc
addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
--- /dev/null
+#ifdef CSQC
+float generator_precached;
+.float count;
+
+vector randompos(vector m1, vector m2)
+{
+ vector v;
+ m2 = m2 - m1;
+ v_x = m2_x * random() + m1_x;
+ v_y = m2_y * random() + m1_y;
+ v_z = m2_z * random() + m1_z;
+ return v;
+}
+
+void generator_precache()
+{
+ if(generator_precached)
+ return; // already precached
+
+ precache_model("models/onslaught/generator.md3");
+ precache_model("models/onslaught/generator_dead.md3");
+ precache_model("models/onslaught/generator_dmg1.md3");
+ precache_model("models/onslaught/generator_dmg2.md3");
+ precache_model("models/onslaught/generator_dmg3.md3");
+ precache_model("models/onslaught/generator_dmg4.md3");
+ precache_model("models/onslaught/generator_dmg5.md3");
+ precache_model("models/onslaught/generator_dmg6.md3");
+ precache_model("models/onslaught/generator_dmg7.md3");
+ precache_model("models/onslaught/generator_dmg8.md3");
+ precache_model("models/onslaught/generator_dmg9.md3");
+ precache_model("models/onslaught/generator_dead.md3");
+
+ precache_model("models/onslaught/ons_ray.md3");
+ precache_sound("onslaught/shockwave.wav");
+ precache_sound("weapons/grenade_impact.wav");
+ precache_sound("weapons/rocket_impact.wav");
+
+ precache_model("models/onslaught/gen_gib1.md3");
+ precache_model("models/onslaught/gen_gib2.md3");
+ precache_model("models/onslaught/gen_gib3.md3");
+
+ generator_precached = TRUE;
+}
+
+void ons_gib_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
+{
+ self.velocity = self.velocity + vforce;
+}
+
+.float giblifetime;
+
+void gib_draw_noburn()
+{
+ if(time >= self.giblifetime)
+ remove(self);
+}
+
+void gib_draw()
+{
+ if(time >= self.move_time)
+ return;
+
+ self.move_time = time + 0.05;
+
+ if(time > self.giblifetime)
+ {
+ remove(self);
+ return;
+ }
+
+ self.alpha -= 0.05;
+
+ if(self.alpha < 0.1)
+ {
+ remove(self);
+ return;
+ }
+
+ if(random()<0.6)
+ pointparticles(particleeffectnum("onslaught_generator_gib_flame"), self.origin, '0 0 0', 1);
+}
+
+void ons_throwgib(vector v_from, vector v_to, string smodel, float f_lifetime, float b_burn)
+{
+ entity gib;
+
+ gib = spawn();
+
+ setmodel(gib, smodel);
+ setorigin(gib, v_from);
+ gib.solid = SOLID_CORPSE;
+ gib.move_movetype = MOVETYPE_BOUNCE;
+ gib.movetype = MOVETYPE_BOUNCE;
+ gib.health = 255;
+ gib.move_velocity = v_to;
+ gib.move_origin = v_from;
+ gib.velocity = v_to;
+ gib.alpha = 1;
+ gib.move_time = time;
+ gib.drawmask = MASK_NORMAL;
+ gib.giblifetime = time + f_lifetime;
+
+ if(b_burn)
+ gib.draw = gib_draw;
+ else
+ gib.draw = gib_draw_noburn;
+}
+
+void onslaught_generator_ray_think()
+{
+ self.nextthink = time + 0.05;
+ if(self.count > 10)
+ {
+ self.think = SUB_Remove;
+ return;
+ }
+
+ if(self.count > 5)
+ self.alpha -= 0.1;
+ else
+ self.alpha += 0.1;
+
+ self.scale += 0.2;
+ self.count +=1;
+}
+
+void onslaught_generator_ray_spawn(vector org)
+{
+ entity e;
+ e = spawn();
+ setmodel(e, "models/onslaught/ons_ray.md3");
+ setorigin(e, org);
+ e.angles = randomvec() * 360;
+ e.alpha = 0;
+ e.scale = random() * 5 + 8;
+ e.think = onslaught_generator_ray_think;
+ e.nextthink = time + 0.05;
+}
+
+void generator_draw()
+{
+ if(self.health > 0)
+ return;
+
+ if(time < self.move_time)
+ return;
+ if(self.count <= 0)
+ return;
+
+ vector org;
+ float i;
+
+ // White shockwave
+ if(self.count==40||self.count==20)
+ {
+ sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 6);
+ }
+
+ // Throw some gibs
+ if(random() < 0.3)
+ {
+ i = random();
+ if(i < 0.3)
+ ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 11 + '0 0 20', "models/onslaught/gen_gib1.md3", 6, TRUE);
+ else if(i > 0.7)
+ ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 12 + '0 0 20', "models/onslaught/gen_gib2.md3", 6, TRUE);
+ else
+ ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 13 + '0 0 20', "models/onslaught/gen_gib3.md3", 6, TRUE);
+ }
+
+ // Spawn fire balls
+ for(i=0;i < 10;++i)
+ {
+ org = self.origin + randompos('-30 -30 -30' * i + '0 0 -20', '30 30 30' * i + '0 0 20');
+ pointparticles(particleeffectnum("onslaught_generator_gib_explode"), org, '0 0 0', 1);
+ }
+
+ // Short explosion sound + small explosion
+ if(random() < 0.25)
+ {
+ te_explosion(self.origin);
+ sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+ }
+
+ // Particles
+ org = self.origin + randompos(self.mins + '8 8 8', self.maxs + '-8 -8 -8');
+ pointparticles(particleeffectnum("onslaught_generator_smallexplosion"), org, '0 0 0', 1);
+
+ // rays
+ if(random() > 0.25 )
+ {
+ onslaught_generator_ray_spawn(self.origin);
+ }
+
+ // Final explosion
+ if(self.count==1)
+ {
+ org = self.origin;
+ te_explosion(org);
+ pointparticles(particleeffectnum("onslaught_generator_finalexplosion"), org, '0 0 0', 1);
+ sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ }
+
+ self.move_time = time + 0.05;
+
+ self.count -= 1;
+}
+
+.float max_health;
+void generator_damage(float hp)
+{
+ if(hp <= 0)
+ setmodel(self, "models/onslaught/generator_dead.md3");
+ else if(hp < self.max_health * 0.10)
+ setmodel(self, "models/onslaught/generator_dmg9.md3");
+ else if(hp < self.max_health * 0.20)
+ setmodel(self, "models/onslaught/generator_dmg8.md3");
+ else if(hp < self.max_health * 0.30)
+ setmodel(self, "models/onslaught/generator_dmg7.md3");
+ else if(hp < self.max_health * 0.40)
+ setmodel(self, "models/onslaught/generator_dmg6.md3");
+ else if(hp < self.max_health * 0.50)
+ setmodel(self, "models/onslaught/generator_dmg5.md3");
+ else if(hp < self.max_health * 0.60)
+ setmodel(self, "models/onslaught/generator_dmg4.md3");
+ else if(hp < self.max_health * 0.70)
+ setmodel(self, "models/onslaught/generator_dmg3.md3");
+ else if(hp < self.max_health * 0.80)
+ setmodel(self, "models/onslaught/generator_dmg2.md3");
+ else if(hp < self.max_health * 0.90)
+ setmodel(self, "models/onslaught/generator_dmg1.md3");
+ else if(hp <= self.max_health || hp >= self.max_health)
+ setmodel(self, "models/onslaught/generator.md3");
+
+ setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+}
+
+void generator_construct()
+{
+ self.netname = "Generator";
+
+ setorigin(self, self.origin);
+ setmodel(self, "models/onslaught/generator.md3");
+ setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+
+ self.move_movetype = MOVETYPE_NOCLIP;
+ self.solid = SOLID_BBOX;
+ self.movetype = MOVETYPE_NOCLIP;
+ self.move_origin = self.origin;
+ self.move_time = time;
+ self.drawmask = MASK_NORMAL;
+ self.alpha = 1;
+ self.draw = generator_draw;
+}
+
+.vector glowmod;
+void generator_changeteam()
+{
+ if(self.team)
+ {
+ self.glowmod = Team_ColorRGB(self.team - 1);
+ self.teamradar_color = Team_ColorRGB(self.team - 1);
+ self.colormap = 1024 + (self.team - 1) * 17;
+ }
+ else
+ {
+ self.colormap = 1024;
+ self.glowmod = '1 1 0';
+ self.teamradar_color = '1 1 0';
+ }
+}
+
+void ent_generator()
+{
+ float sf;
+ sf = ReadByte();
+
+ if(sf & GSF_SETUP)
+ {
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
+
+ self.health = ReadByte();
+ self.max_health = ReadByte();
+ self.count = ReadByte();
+ self.team = ReadByte();
+
+ if not(self.count)
+ self.count = 40;
+
+ generator_changeteam();
+ generator_precache();
+ generator_construct();
+ }
+
+ if(sf & GSF_STATUS)
+ {
+ float _tmp;
+ _tmp = ReadByte();
+ if(_tmp != self.team)
+ {
+ self.team = _tmp;
+ generator_changeteam();
+ }
+
+ _tmp = ReadByte();
+
+ if(_tmp != self.health)
+ generator_damage(_tmp);
+
+ self.health = _tmp;
+ }
+}
+#endif // CSQC
+
+#ifdef SVQC
+float generator_send(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_GENERATOR);
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & GSF_SETUP)
+ {
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+
+ WriteByte(MSG_ENTITY, self.health);
+ WriteByte(MSG_ENTITY, self.max_health);
+ WriteByte(MSG_ENTITY, self.count);
+ WriteByte(MSG_ENTITY, self.team);
+ }
+
+ if(sf & GSF_STATUS)
+ {
+ WriteByte(MSG_ENTITY, self.team);
+
+ if(self.health <= 0)
+ WriteByte(MSG_ENTITY, 0);
+ else
+ WriteByte(MSG_ENTITY, ceil((self.health / self.max_health) * 255));
+ }
+
+ return TRUE;
+}
+
+void generator_link(void() spawnproc)
+{
+ Net_LinkEntity(self, TRUE, 0, generator_send);
+ self.think = spawnproc;
+ self.nextthink = time;
+}
+#endif // SVQC
--- /dev/null
+const vector GENERATOR_MIN = '-52 -52 -14';
+const vector GENERATOR_MAX = '52 52 75';
+
+float GSF_STATUS = 4;
+float GSF_SETUP = 8;
+
+#ifdef CSQC
+void ent_generator();
+void generator_precache();
+#endif
\ No newline at end of file
#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
+#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
+
#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
// copies a string to a tempstring (so one can strunzone it)
g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
g_bugrigs_steer = cvar("g_bugrigs_steer");
+ monster_skill = cvar("g_monsters_skill");
+
g_minstagib = cvar("g_minstagib");
sv_clones = cvar("sv_clones");
--- /dev/null
+.float(float attack_type) monster_attackfunc;
+const float MONSTER_ATTACK_MELEE = 1;
+const float MONSTER_ATTACK_RANGED = 2;
+
+.float candrop;
+
+.float attack_range;
+
+.float spawn_time; // stop monster from moving around right after spawning
+
+.string oldtarget2;
+.float lastshielded;
+
+const float MONSTER_RESPAWN_DEATHPOINT = 8; // re-spawn where we died
+
+.float monster_respawned; // used to make sure we're not recounting respawned monster stats
+
+float monsters_spawned;
+
+const float MONSTERSKILL_NOTEASY = 256; // monster will not spawn on skill <= 2
+const float MONSTERSKILL_NOTMEDIUM = 512; // monster will not spawn on skill 3
+const float MONSTERSKILL_NOTHARD = 1024; // monster will not spawn on skill 4
+const float MONSTERSKILL_NOTINSANE = 2048; // monster will not spawn on skill 5
+const float MONSTERSKILL_NOTNIGHTMARE = 4096; // monster will not spawn on skill >= 6
+
+// new flags
+const float MONSTERFLAG_MINIBOSS = 1; // monster spawns as mini-boss (also has a chance of naturally becoming one)
+const float MONSTERFLAG_APPEAR = 2; // delay spawn until triggered
+const float MONSTERFLAG_NORESPAWN = 4;
+const float MONSTERFLAG_SPAWNED = 512; // flag for spawned monsters
+
+.float msound_delay; // restricts some monster sounds
+.string msound_idle;
+.string msound_death;
+.string msound_attack_melee;
+.string msound_attack_ranged;
+.string msound_spawn;
+.string msound_sight;
+.string msound_pain;
+
+.void() monster_spawnfunc;
+.void() monster_die;
+
+.float monster_movestate; // used to tell what the monster is currently doing
+const float MONSTER_MOVE_OWNER = 1; // monster will move to owner if in range, or stand still
+const float MONSTER_MOVE_WANDER = 2; // monster will ignore owner & wander around
+const float MONSTER_MOVE_SPAWNLOC = 3; // monster will move to its spawn location when not attacking
+const float MONSTER_MOVE_NOMOVE = 4; // monster simply stands still
+const float MONSTER_MOVE_ENEMY = 5; // used only as a movestate
+
+const float MONSTER_STATE_ATTACK_LEAP = 1;
+const float MONSTER_STATE_ATTACK_MELEE = 2;
--- /dev/null
+// TODO: clean up this file?
+
+void() spawnfunc_item_minst_cells;
+
+void M_Item_Touch ()
+{
+ if(self && IS_PLAYER(other) && other.deadflag == DEAD_NO)
+ {
+ Item_Touch();
+ self.think = SUB_Remove;
+ self.nextthink = time + 0.1;
+ }
+}
+
+void monster_item_spawn()
+{
+ self.monster_loot();
+
+ self.gravity = 1;
+ self.velocity = randomvec() * 175 + '0 0 325';
+ self.touch = M_Item_Touch;
+
+ SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1);
+}
+
+void Monster_DropItem (string itype, string itemsize)
+{
+ vector org = self.origin + ((self.mins + self.maxs) * 0.5);
+ entity e = spawn();
+
+ setorigin(e, org);
+
+ switch(itype)
+ {
+ case "armor":
+ {
+ switch(itemsize)
+ {
+ case "mega": e.monster_loot = spawnfunc_item_armor_large; break;
+ case "large": e.monster_loot = spawnfunc_item_armor_big; break;
+ case "medium": e.monster_loot = spawnfunc_item_armor_medium; break;
+ case "small": e.monster_loot = spawnfunc_item_armor_small; break;
+ }
+ break;
+ }
+ case "health":
+ {
+ switch(itemsize)
+ {
+ case "mega": e.monster_loot = spawnfunc_item_health_mega; break;
+ case "large": e.monster_loot = spawnfunc_item_health_large; break;
+ case "medium": e.monster_loot = spawnfunc_item_health_medium; break;
+ case "small": e.monster_loot = spawnfunc_item_health_small; break;
+ }
+ break;
+ }
+ case "ammo":
+ {
+ switch(itemsize)
+ {
+ case "shells": e.monster_loot = spawnfunc_item_shells; break;
+ case "cells": e.monster_loot = spawnfunc_item_cells; break;
+ case "rockets": e.monster_loot = spawnfunc_item_rockets; break;
+ case "bullets":
+ case "nails": e.monster_loot = spawnfunc_item_bullets; break;
+ }
+ break;
+ }
+ }
+
+ other = e;
+ MUTATOR_CALLHOOK(MonsterDropItem);
+ e = other;
+
+ e.think = monster_item_spawn;
+ e.nextthink = time + 0.1;
+}
+
+void monsters_setframe(float _frame)
+{
+ if(self.frame == _frame)
+ return;
+
+ self.anim_start_time = time;
+ self.frame = _frame;
+ self.SendFlags |= MSF_ANIM;
+}
+
+float monster_isvalidtarget (entity targ, entity ent)
+{
+ if(!targ || !ent)
+ return FALSE; // someone doesn't exist
+
+ if(time < game_starttime)
+ return FALSE; // monsters do nothing before the match has started
+
+ WarpZone_TraceLine(ent.origin, targ.origin, MOVE_NORMAL, ent);
+
+ if(vlen(targ.origin - ent.origin) >= ent.target_range)
+ return FALSE; // enemy is too far away
+
+ if not(targ.vehicle_flags & VHF_ISVEHICLE)
+ if(trace_ent != targ)
+ return FALSE; // we can't see the enemy
+
+ if(targ.takedamage == DAMAGE_NO)
+ return FALSE; // enemy can't be damaged
+
+ if(targ.items & IT_INVISIBILITY)
+ return FALSE; // enemy is invisible
+
+ if(substring(targ.classname, 0, 10) == "onslaught_")
+ return FALSE; // don't attack onslaught targets
+
+ if(IS_SPEC(targ) || IS_OBSERVER(targ))
+ return FALSE; // enemy is a spectator
+
+ if not(targ.vehicle_flags & VHF_ISVEHICLE) // vehicles dont count as alive?
+ if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
+ return FALSE; // enemy/self is dead
+
+ if(targ.monster_owner == ent || ent.monster_owner == targ)
+ return FALSE; // enemy owns us, or we own them
+
+ if not(targ.vehicle_flags & VHF_ISVEHICLE)
+ if(targ.flags & FL_NOTARGET)
+ return FALSE; // enemy can't be targetted
+
+ if not(autocvar_g_monsters_typefrag)
+ if(targ.BUTTON_CHAT)
+ return FALSE; // no typefragging!
+
+ if not(IsDifferentTeam(targ, ent))
+ return FALSE; // enemy is on our team
+
+ if(autocvar_g_monsters_target_infront)
+ if(ent.enemy != targ)
+ {
+ float dot;
+
+ makevectors (ent.angles);
+ dot = normalize (targ.origin - ent.origin) * v_forward;
+
+ if(dot <= 0.3)
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+entity FindTarget (entity ent)
+{
+ if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator
+ entity e;
+
+ for(e = world; (e = findflags(e, monster_attack, TRUE)); )
+ if(monster_isvalidtarget(e, ent))
+ return e;
+
+ return world;
+}
+
+void MonsterTouch ()
+{
+ if(other == world)
+ return;
+
+ if(self.enemy != other)
+ if not(other.flags & FL_MONSTER)
+ if(monster_isvalidtarget(other, self))
+ self.enemy = other;
+}
+
+void monster_sound(string msound, float sound_delay, float delaytoo)
+{
+ if(delaytoo && time < self.msound_delay)
+ return; // too early
+
+ if(msound == "")
+ return; // sound doesn't exist
+
+ sound(self, CHAN_AUTO, msound, VOL_BASE, ATTN_NORM);
+
+ self.msound_delay = time + sound_delay;
+}
+
+void monster_precachesounds(entity e)
+{
+ precache_sound(e.msound_idle);
+ precache_sound(e.msound_death);
+ precache_sound(e.msound_attack_melee);
+ precache_sound(e.msound_attack_ranged);
+ precache_sound(e.msound_sight);
+ precache_sound(e.msound_pain);
+}
+
+void monster_setupsounds(string mon)
+{
+ if(self.msound_idle == "") self.msound_idle = strzone(strcat("monsters/", mon, "_idle.wav"));
+ if(self.msound_death == "") self.msound_death = strzone(strcat("monsters/", mon, "_death.wav"));
+ if(self.msound_pain == "") self.msound_pain = strzone(strcat("monsters/", mon, "_pain.wav"));
+ if(self.msound_attack_melee == "") self.msound_attack_melee = strzone(strcat("monsters/", mon, "_melee.wav"));
+ if(self.msound_attack_ranged == "") self.msound_attack_ranged = strzone(strcat("monsters/", mon, "_attack.wav"));
+ if(self.msound_sight == "") self.msound_sight = strzone(strcat("monsters/", mon, "_sight.wav"));
+}
+
+float monster_melee (entity targ, float damg, float er, float deathtype, float dostop)
+{
+ float dot, rdmg = damg * random();
+
+ if (self.health <= 0)
+ return FALSE;
+ if (targ == world)
+ return FALSE;
+
+ if(dostop)
+ {
+ self.velocity_x = 0;
+ self.velocity_y = 0;
+ self.state = MONSTER_STATE_ATTACK_MELEE;
+ self.SendFlags |= MSF_MOVE;
+ }
+
+ makevectors (self.angles);
+ dot = normalize (targ.origin - self.origin) * v_forward;
+
+ if(dot > er)
+ Damage(targ, self, self, rdmg * monster_skill, deathtype, targ.origin, normalize(targ.origin - self.origin));
+
+ return TRUE;
+}
+
+void Monster_CheckDropCvars (string mon)
+{
+ if not(self.candrop)
+ return; // forced off
+
+ string dropitem;
+ string dropsize;
+
+ dropitem = cvar_string(strcat("g_monster_", mon, "_drop"));
+ dropsize = cvar_string(strcat("g_monster_", mon, "_drop_size"));
+
+ if(autocvar_g_monsters_forcedrop)
+ Monster_DropItem(autocvar_g_monsters_drop_type, autocvar_g_monsters_drop_size);
+ else if(dropitem != "")
+ Monster_DropItem(dropitem, dropsize);
+ else
+ Monster_DropItem("armor", "medium");
+}
+
+void Monster_CheckMinibossFlag ()
+{
+ if(MUTATOR_CALLHOOK(MonsterCheckBossFlag))
+ return;
+
+ float chance = random() * 100;
+
+ // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss
+ if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
+ {
+ self.health += autocvar_g_monsters_miniboss_healthboost;
+ self.flags |= MONSTERFLAG_MINIBOSS;
+ if not(self.weapon)
+ self.weapon = WEP_NEX;
+ }
+}
+
+float Monster_CanRespawn(entity ent)
+{
+ other = ent;
+ if(MUTATOR_CALLHOOK(MonsterRespawn))
+ return TRUE; // enabled by a mutator
+
+ if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
+ return FALSE;
+
+ if not(autocvar_g_monsters_respawn)
+ return FALSE;
+
+ return TRUE;
+}
+
+void Monster_Fade ()
+{
+ if(Monster_CanRespawn(self))
+ {
+ self.monster_respawned = TRUE;
+ self.think = self.monster_spawnfunc;
+ self.nextthink = time + self.respawntime;
+ self.deadflag = DEAD_RESPAWNING;
+ if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
+ {
+ self.pos1 = self.origin;
+ self.pos2 = self.angles;
+ }
+ self.event_damage = func_null;
+ self.takedamage = DAMAGE_NO;
+ setorigin(self, self.pos1);
+ self.angles = self.pos2;
+ self.health = self.max_health; // TODO: check if resetting to max_health is wise here
+
+ self.SendFlags |= MSF_MOVE;
+ self.SendFlags |= MSF_STATUS;
+
+ return;
+ }
+ SUB_SetFade(self, time + 3, 1);
+}
+
+float Monster_CanJump (vector vel)
+{
+ if(self.state)
+ return FALSE; // already attacking
+ if not(self.flags & FL_ONGROUND)
+ return FALSE; // not on the ground
+ if(self.health <= 0)
+ return FALSE; // called when dead?
+ if(time < self.attack_finished_single)
+ return FALSE; // still attacking
+
+ vector old = self.velocity;
+
+ self.velocity = vel;
+ tracetoss(self, self);
+ self.velocity = old;
+ if (trace_ent != self.enemy)
+ return FALSE;
+
+ return TRUE;
+}
+
+float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
+{
+ if(!Monster_CanJump(vel))
+ return FALSE;
+
+ monsters_setframe(anm);
+ self.state = MONSTER_STATE_ATTACK_LEAP;
+ self.touch = touchfunc;
+ self.origin_z += 1;
+ self.velocity = vel;
+ self.flags &~= FL_ONGROUND;
+
+ self.attack_finished_single = time + anim_finished;
+
+ return TRUE;
+}
+
+void monster_checkattack(entity e, entity targ)
+{
+ if(e == world)
+ return;
+ if(targ == world)
+ return;
+
+ if not(e.monster_attackfunc)
+ return;
+
+ if(time < e.attack_finished_single)
+ return;
+
+ if(vlen(targ.origin - e.origin) <= e.attack_range)
+ if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
+ {
+ monster_sound(e.msound_attack_melee, 0, FALSE);
+ return;
+ }
+
+ if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
+ {
+ monster_sound(e.msound_attack_ranged, 0, FALSE);
+ return;
+ }
+}
+
+void monster_makevectors(entity e)
+{
+ vector v;
+
+ v = CENTER_OR_VIEWOFS(e);
+ self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
+ self.v_angle_x = -self.v_angle_x;
+
+ makevectors(self.v_angle);
+}
+
+void monster_use ()
+{
+ if (self.enemy)
+ return;
+ if (self.health <= 0)
+ return;
+
+ if(!monster_isvalidtarget(activator, self))
+ return;
+
+ self.enemy = activator;
+}
+
+float trace_path(vector from, vector to)
+{
+ vector dir = normalize(to - from) * 15, offset = '0 0 0';
+ float trace1 = trace_fraction;
+
+ offset_x = dir_y;
+ offset_y = -dir_x;
+ traceline (from+offset, to+offset, TRUE, self);
+
+ traceline(from-offset, to-offset, TRUE, self);
+
+ return ((trace1 < trace_fraction) ? trace1 : trace_fraction);
+}
+
+.float last_trace;
+.float last_enemycheck; // for checking enemy
+vector monster_pickmovetarget(entity targ)
+{
+ // enemy is always preferred target
+ if(self.enemy)
+ {
+ self.monster_movestate = MONSTER_MOVE_ENEMY;
+ self.last_trace = time + 1.2;
+ return self.enemy.origin;
+ }
+
+ switch(self.monster_moveflags)
+ {
+ case MONSTER_MOVE_OWNER:
+ {
+ self.monster_movestate = MONSTER_MOVE_OWNER;
+ self.last_trace = time + 0.3;
+ if(self.monster_owner && self.monster_owner.classname != "td_spawnpoint")
+ return self.monster_owner.origin;
+ }
+ case MONSTER_MOVE_SPAWNLOC:
+ {
+ self.monster_movestate = MONSTER_MOVE_SPAWNLOC;
+ self.last_trace = time + 2;
+ return self.pos1;
+ }
+ case MONSTER_MOVE_NOMOVE:
+ {
+ self.monster_movestate = MONSTER_MOVE_NOMOVE;
+ self.last_trace = time + 2;
+ return self.origin;
+ }
+ default:
+ case MONSTER_MOVE_WANDER:
+ {
+ vector pos;
+ self.monster_movestate = MONSTER_MOVE_WANDER;
+ self.last_trace = time + 2;
+
+ self.angles_y = random() * 500;
+ makevectors(self.angles);
+ pos = self.origin + v_forward * 600;
+
+ if(self.flags & FL_FLY || self.flags & FL_SWIM)
+ {
+ pos_z = random() * 200;
+ if(random() >= 0.5)
+ pos_z *= -1;
+ }
+
+ if(targ)
+ {
+ self.last_trace = time + 0.5;
+ pos = targ.origin;
+ }
+
+ return pos;
+ }
+ }
+}
+
+void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle)
+{
+ fixedmakevectors(self.angles);
+
+ if(self.target2)
+ self.goalentity = find(world, targetname, self.target2);
+
+ entity targ;
+
+ if(self.frozen)
+ {
+ self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+ self.health = max(1, self.max_health * self.revive_progress);
+
+ if(self.sprite) WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+ movelib_beak_simple(stopspeed);
+
+ self.velocity = '0 0 0';
+ self.enemy = world;
+ self.nextthink = time + 0.1;
+
+ if(self.revive_progress >= 1)
+ Unfreeze(self); // wait for next think before attacking
+
+ self.SendFlags |= MSF_MOVE;
+
+ return; // no moving while frozen
+ }
+
+ if(self.flags & FL_SWIM)
+ {
+ if(self.waterlevel < WATERLEVEL_WETFEET)
+ {
+ if(time >= self.last_trace)
+ {
+ self.last_trace = time + 0.4;
+
+ Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
+ self.angles = '90 90 0';
+ if(random() < 0.5)
+ {
+ self.velocity_y += random() * 50;
+ self.velocity_x -= random() * 50;
+ }
+ else
+ {
+ self.velocity_y -= random() * 50;
+ self.velocity_x += random() * 50;
+ }
+ self.velocity_z += random() * 150;
+ }
+
+
+ self.movetype = MOVETYPE_BOUNCE;
+ //self.velocity_z = -200;
+
+ self.SendFlags |= MSF_MOVE | MSF_ANG;
+
+ return;
+ }
+ else
+ {
+ self.angles = '0 0 0';
+ self.movetype = MOVETYPE_WALK;
+ }
+ }
+
+ targ = self.goalentity;
+
+ monster_target = targ;
+ monster_speed_run = runspeed;
+ monster_speed_walk = walkspeed;
+
+ if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
+ {
+ runspeed = walkspeed = 0;
+ if(time >= self.spawn_time)
+ monsters_setframe(manim_idle);
+ movelib_beak_simple(stopspeed);
+ self.SendFlags |= MSF_MOVE;
+ return;
+ }
+
+ targ = monster_target;
+ runspeed = monster_speed_run;
+ walkspeed = monster_speed_walk;
+
+ if(IsDifferentTeam(self.monster_owner, self))
+ self.monster_owner = world;
+
+ if(time >= self.last_enemycheck)
+ {
+ if not(monster_isvalidtarget(self.enemy, self))
+ self.enemy = world;
+ self.last_enemycheck = time + 2;
+ }
+
+ if(self.enemy && self.enemy.health < 1)
+ self.enemy = world; // enough!
+
+ if not(self.enemy)
+ {
+ self.enemy = FindTarget(self);
+ if(self.enemy)
+ monster_sound(self.msound_sight, 0, FALSE);
+ }
+
+ if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single)
+ self.state = 0;
+
+ if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set
+ if(time >= self.last_trace || self.enemy) // update enemy instantly
+ self.moveto = monster_pickmovetarget(targ);
+
+ if not(self.enemy)
+ monster_sound(self.msound_idle, 5, TRUE);
+
+ if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+
+ if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
+ {
+ self.state = 0;
+ self.touch = MonsterTouch;
+ }
+
+ //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+
+ float turny = 0;
+ vector real_angle = vectoangles(self.steerto) - self.angles;
+
+ if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
+ turny = 20;
+
+ if(g_td || self.flags & FL_SWIM)
+ turny = vlen(self.angles - self.moveto);
+
+ if(turny)
+ {
+ turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny);
+ self.angles_y += turny;
+ }
+
+ if(self.state == MONSTER_STATE_ATTACK_MELEE)
+ self.moveto = self.origin;
+ else if(self.enemy)
+ self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
+
+ if not(self.flags & FL_FLY || self.flags & FL_SWIM)
+ self.moveto_z = self.origin_z;
+
+ float l = vlen(self.moveto - self.origin);
+ float t1 = trace_path(self.origin+'0 0 10', self.moveto+'0 0 10');
+ float t2 = trace_path(self.origin-'0 0 15', self.moveto-'0 0 15');
+
+ if(self.flags & FL_FLY || self.flags & FL_SWIM)
+ v_forward = normalize(self.moveto - self.origin);
+
+ if(t1*l-t2*l>50 && (t1*l > 100 || t1 > 0.8))
+ if(self.flags & FL_ONGROUND)
+ movelib_jump_simple(100);
+
+ if(vlen(self.origin - self.moveto) > 64)
+ {
+ if(self.flags & FL_FLY || self.flags & FL_SWIM)
+ movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
+ else
+ movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
+ if(time > self.pain_finished)
+ if(time > self.attack_finished_single)
+ monsters_setframe((self.enemy) ? manim_run : manim_walk);
+ }
+ else
+ {
+ entity e = find(world, targetname, self.target2);
+ if(e.target2)
+ self.target2 = e.target2;
+ else if(e.target)
+ self.target2 = e.target;
+
+ movelib_beak_simple(stopspeed);
+ if(time > self.attack_finished_single)
+ if(time > self.pain_finished)
+ if (vlen(self.velocity) <= 30)
+ monsters_setframe(manim_idle);
+ }
+
+ if(self.enemy)
+ monster_checkattack(self, self.enemy);
+
+ self.SendFlags |= MSF_ANG;
+ self.SendFlags |= MSF_MOVE;
+}
+
+void monster_dead_think()
+{
+ self.think = monster_dead_think;
+ self.nextthink = time + 0.3; // don't need to update so often now
+
+ self.deadflag = DEAD_DEAD;
+
+ if(time >= self.ltime)
+ {
+ Monster_Fade();
+ return;
+ }
+
+ self.SendFlags |= MSF_MOVE; // keep up to date on the monster's location
+}
+
+void monsters_setstatus()
+{
+ self.stat_monsters_total = monsters_total;
+ self.stat_monsters_killed = monsters_killed;
+}
+
+void Monster_Appear()
+{
+ self.enemy = activator;
+ self.spawnflags &~= MONSTERFLAG_APPEAR;
+ self.monster_spawnfunc();
+}
+
+float Monster_CheckAppearFlags(entity ent)
+{
+ if not(ent.spawnflags & MONSTERFLAG_APPEAR)
+ return FALSE;
+
+ ent.think = func_null;
+ ent.nextthink = 0;
+ ent.use = Monster_Appear;
+ ent.flags = FL_MONSTER; // set so this monster can get butchered
+
+ return TRUE;
+}
+
+void monsters_reset()
+{
+ setorigin(self, self.pos1);
+ self.angles = self.pos2;
+
+ self.health = self.max_health;
+ self.velocity = '0 0 0';
+ self.enemy = world;
+ self.goalentity = world;
+ self.attack_finished_single = 0;
+ self.moveto = self.origin;
+
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+}
+
+float monster_send(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_MONSTER);
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & MSF_SETUP)
+ {
+ WriteByte(MSG_ENTITY, self.monsterid);
+
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+
+ WriteAngle(MSG_ENTITY, self.angles_x);
+ WriteAngle(MSG_ENTITY, self.angles_y);
+
+ WriteByte(MSG_ENTITY, self.skin);
+ WriteByte(MSG_ENTITY, self.team);
+ }
+
+ if(sf & MSF_ANG)
+ {
+ WriteShort(MSG_ENTITY, rint(self.angles_x));
+ WriteShort(MSG_ENTITY, rint(self.angles_y));
+ }
+
+ if(sf & MSF_MOVE)
+ {
+ WriteShort(MSG_ENTITY, rint(self.origin_x));
+ WriteShort(MSG_ENTITY, rint(self.origin_y));
+ WriteShort(MSG_ENTITY, rint(self.origin_z));
+
+ WriteShort(MSG_ENTITY, rint(self.velocity_x));
+ WriteShort(MSG_ENTITY, rint(self.velocity_y));
+ WriteShort(MSG_ENTITY, rint(self.velocity_z));
+
+ WriteShort(MSG_ENTITY, rint(self.angles_y));
+ }
+
+ if(sf & MSF_ANIM)
+ {
+ WriteCoord(MSG_ENTITY, self.anim_start_time);
+ WriteByte(MSG_ENTITY, self.frame);
+ }
+
+ if(sf & MSF_STATUS)
+ {
+ WriteByte(MSG_ENTITY, self.skin);
+
+ WriteByte(MSG_ENTITY, self.team);
+
+ WriteByte(MSG_ENTITY, self.deadflag);
+
+ if(self.health <= 0)
+ WriteByte(MSG_ENTITY, 0);
+ else
+ WriteByte(MSG_ENTITY, ceil((self.health / self.max_health) * 255));
+ }
+
+ return TRUE;
+}
+
+void monster_link(void() spawnproc)
+{
+ Net_LinkEntity(self, TRUE, 0, monster_send);
+ self.think = spawnproc;
+ self.nextthink = time;
+}
+
+void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ self.health -= damage;
+
+ Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
+
+ if(self.health <= -100) // 100 health until gone?
+ {
+ Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
+
+ self.think = SUB_Remove;
+ self.nextthink = time + 0.1;
+ }
+}
+
+void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ if(self.frozen && deathtype != DEATH_KILL)
+ return;
+
+ if(time < self.pain_finished && deathtype != DEATH_KILL)
+ return;
+
+ if(time < self.spawnshieldtime)
+ return;
+
+ if((ignore_turrets && !(attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)) || !ignore_turrets)
+ if(monster_isvalidtarget(attacker, self))
+ self.enemy = attacker;
+
+ if(deathtype != DEATH_KILL)
+ damage *= self.armorvalue;
+
+ if(self.weaponentity && self.weaponentity.classname == "shield")
+ self.weaponentity.health -= damage;
+
+ self.health -= damage;
+
+ if(self.sprite)
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+ self.dmg_time = time;
+
+ if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
+ spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM); // FIXME: PLACEHOLDER
+
+ self.velocity += force * self.damageforcescale;
+
+ if(deathtype != DEATH_DROWN)
+ {
+ Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
+ if (damage > 50)
+ Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
+ if (damage > 100)
+ Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
+ }
+
+ if(self.health <= 0)
+ {
+ if(self.sprite)
+ {
+ // Update one more time to avoid waypoint fading without emptying healthbar
+ WaypointSprite_UpdateHealth(self.sprite, 0);
+ }
+
+ if(deathtype == DEATH_KILL)
+ self.candrop = FALSE; // killed by mobkill command
+
+ // TODO: fix this?
+ activator = attacker;
+ other = self.enemy;
+ SUB_UseTargets();
+ self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
+
+ self.monster_die();
+
+ frag_attacker = attacker;
+ frag_target = self;
+ MUTATOR_CALLHOOK(MonsterDies);
+
+ if(self.health <= -100) // check if we're already gibbed
+ {
+ Violence_GibSplash(self, 1, 0.5, attacker);
+
+ self.think = SUB_Remove;
+ self.nextthink = time + 0.1;
+ }
+ }
+
+ self.SendFlags |= MSF_STATUS;
+}
+
+// used to hook into monster post death functions without a mutator
+void monster_hook_death()
+{
+ WaypointSprite_Kill(self.sprite);
+
+ if(self.weaponentity)
+ {
+ remove(self.weaponentity);
+ self.weaponentity = world;
+ }
+
+ monster_sound(self.msound_death, 0, FALSE);
+
+ if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned)
+ monsters_killed += 1;
+
+ if(self.candrop && self.weapon)
+ W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
+
+ if(IS_CLIENT(self.realowner))
+ self.realowner.monstercount -= 1;
+
+ self.event_damage = monsters_corpse_damage;
+ self.solid = SOLID_CORPSE;
+ self.takedamage = DAMAGE_AIM;
+ self.enemy = world;
+ self.movetype = MOVETYPE_TOSS;
+ self.moveto = self.origin;
+ self.touch = MonsterTouch; // reset incase monster was pouncing
+
+ if not(self.flags & FL_FLY)
+ self.velocity = '0 0 0';
+
+ self.SendFlags |= MSF_MOVE;
+
+ totalspawned -= 1;
+}
+
+// used to hook into monster post spawn functions without a mutator
+void monster_hook_spawn()
+{
+ if not(self.monster_respawned)
+ Monster_CheckMinibossFlag();
+
+ self.max_health = self.health;
+ self.pain_finished = self.nextthink;
+ self.anim_start_time = time;
+
+ if not(self.noalign)
+ {
+ setorigin(self, self.origin + '0 0 20');
+ tracebox(self.origin + '0 0 100', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
+ setorigin(self, trace_endpos);
+ }
+
+ if not(self.monster_respawned)
+ if not(self.skin)
+ self.skin = rint(random() * 4);
+
+ self.pos1 = self.origin;
+
+ monster_precachesounds(self);
+
+ if(teamplay)
+ self.monster_attack = TRUE; // we can have monster enemies in team games
+
+ if(autocvar_g_monsters_healthbars)
+ {
+ WaypointSprite_Spawn(strzone(strdecolorize(self.netname)), 0, 600, self, '0 0 1' * (self.maxs_z + 15), world, 0, self, sprite, FALSE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+ }
+
+ monster_sound(self.msound_spawn, 0, FALSE);
+
+ MUTATOR_CALLHOOK(MonsterSpawn);
+
+ self.SendFlags = MSF_SETUP;
+}
+
+float monster_initialize(string net_name, float mon_id,
+ vector min_s,
+ vector max_s,
+ float nodrop,
+ void() dieproc,
+ void() spawnproc)
+{
+ if not(autocvar_g_monsters)
+ return FALSE;
+
+ // support for quake style removing monsters based on skill
+ if(monster_skill <= autocvar_g_monsters_skill_easy && (self.spawnflags & MONSTERSKILL_NOTEASY)) { return FALSE; }
+ if(monster_skill == autocvar_g_monsters_skill_normal && (self.spawnflags & MONSTERSKILL_NOTMEDIUM)) { return FALSE; }
+ if(monster_skill == autocvar_g_monsters_skill_hard && (self.spawnflags & MONSTERSKILL_NOTHARD)) { return FALSE; }
+ if(monster_skill == autocvar_g_monsters_skill_insane && (self.spawnflags & MONSTERSKILL_NOTINSANE)) { return FALSE; }
+ if(monster_skill >= autocvar_g_monsters_skill_nightmare && (self.spawnflags & MONSTERSKILL_NOTNIGHTMARE)) { return FALSE; }
+
+ if(self.netname == "")
+ self.netname = ((net_name == "") ? self.classname : net_name);
+
+ if(self.team && !teamplay)
+ self.team = 0;
+
+ self.flags = FL_MONSTER;
+
+ if not(self.spawnflags & MONSTERFLAG_SPAWNED) // naturally spawned monster
+ if not(self.monster_respawned)
+ monsters_total += 1;
+
+ setsize(self, min_s, max_s);
+ self.takedamage = DAMAGE_AIM;
+ self.bot_attack = TRUE;
+ self.iscreature = TRUE;
+ self.teleportable = TRUE;
+ self.damagedbycontents = TRUE;
+ self.monsterid = mon_id;
+ self.damageforcescale = 0.003;
+ self.monster_die = dieproc;
+ self.event_damage = monsters_damage;
+ self.touch = MonsterTouch;
+ self.use = monster_use;
+ self.solid = SOLID_BBOX;
+ self.scale = 1;
+ self.movetype = MOVETYPE_WALK;
+ self.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime;
+ monsters_spawned += 1;
+ self.enemy = world;
+ self.velocity = '0 0 0';
+ self.moveto = self.origin;
+ self.pos2 = self.angles;
+ self.reset = monsters_reset;
+ self.candrop = TRUE;
+ self.view_ofs = '0 0 1' * (self.maxs_z * 0.5);
+ self.oldtarget2 = self.target2;
+ self.deadflag = DEAD_NO; // UNDEAD
+ self.noalign = nodrop;
+ self.spawn_time = time;
+ self.gravity = 1;
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+
+ if not(self.attack_range)
+ self.attack_range = 120;
+
+ if not(self.ticrate)
+ self.ticrate = autocvar_g_monsters_think_delay;
+
+ self.ticrate = bound(sys_frametime, self.ticrate, 60);
+
+ if not(self.armorvalue)
+ self.armorvalue = 1; // multiplier
+
+ if not(self.target_range)
+ self.target_range = autocvar_g_monsters_target_range;
+
+ if not(self.respawntime)
+ self.respawntime = autocvar_g_monsters_respawn_delay;
+
+ if not(self.monster_moveflags)
+ self.monster_moveflags = MONSTER_MOVE_WANDER;
+
+ monster_link(spawnproc);
+
+ return TRUE;
+}
--- /dev/null
+// for definitions used outside the monsters folder
+
+#ifdef SVQC
+.string spawnmob;
+.float monster_attack;
+
+float monster_skill;
+float spawncode_first_load; // used to tell the player the monster database is loading (TODO: fix this?)
+
+.entity monster_owner; // new monster owner entity, fixes non-solid monsters
+.float monstercount; // per player monster count
+
+.float stat_monsters_killed; // stats
+.float stat_monsters_total;
+float monsters_total;
+float monsters_killed;
+void monsters_setstatus(); // monsters.qc
+.float monster_moveflags; // checks where to move when not attacking
+#endif // SVQC
+
+#ifndef MENUQC
+.float monsterid;
+// Monster IDs
+float MONSTER_FIRST = 1;
+float MONSTER_ZOMBIE = 2;
+float MONSTER_BRUTE = 3;
+float MONSTER_ANIMUS = 4;
+float MONSTER_SHAMBLER = 5;
+float MONSTER_BRUISER = 6;
+float MONSTER_WYVERN = 7;
+float MONSTER_CERBERUS = 8;
+float MONSTER_SLIME = 9;
+float MONSTER_KNIGHT = 10;
+float MONSTER_STINGRAY = 11;
+float MONSTER_MAGE = 12;
+float MONSTER_SPIDER = 13;
+float MONSTER_LAST = 14;
+
+// id-string converters (TODO: remove these!)
+string monster_id2string(float mnster)
+{
+ switch(mnster)
+ {
+ case MONSTER_ZOMBIE: return "zombie";
+ case MONSTER_BRUTE: return "brute";
+ case MONSTER_ANIMUS: return "animus";
+ case MONSTER_SHAMBLER: return "shambler";
+ case MONSTER_BRUISER: return "bruiser";
+ case MONSTER_WYVERN: return "wyvern";
+ case MONSTER_CERBERUS: return "cerberus";
+ case MONSTER_SLIME: return "slime";
+ case MONSTER_KNIGHT: return "knight";
+ case MONSTER_STINGRAY: return "stingray";
+ case MONSTER_MAGE: return "mage";
+ case MONSTER_SPIDER: return "spider";
+ default: return "";
+ }
+}
+float monster_string2id(string monster)
+{
+ switch(monster)
+ {
+ case "zombie": return MONSTER_ZOMBIE;
+ case "brute": return MONSTER_BRUTE;
+ case "animus": return MONSTER_ANIMUS;
+ case "shambler": return MONSTER_SHAMBLER;
+ case "bruiser": return MONSTER_BRUISER;
+ case "wyvern": return MONSTER_WYVERN;
+ case "cerberus": return MONSTER_CERBERUS;
+ case "slime": return MONSTER_SLIME;
+ case "knight": return MONSTER_KNIGHT;
+ case "stingray": return MONSTER_STINGRAY;
+ case "mage": return MONSTER_MAGE;
+ case "spider": return MONSTER_SPIDER;
+ default: return 0;
+ }
+}
+
+.float anim_start_time;
+
+float MSF_UPDATE = 2;
+float MSF_STATUS = 4;
+float MSF_SETUP = 8;
+float MSF_ANG = 16;
+float MSF_MOVE = 32;
+float MSF_ANIM = 64;
+
+float MSF_FULL_UPDATE = 16777215;
+
+#endif // CSQC/SVQC
\ No newline at end of file
--- /dev/null
+entity spawnmonster (string monster, float mnster, entity spawnedby, entity own, vector orig, float respwn, float moveflag)
+{
+ if(!spawncode_first_load)
+ {
+ initialize_field_db();
+ spawncode_first_load = TRUE;
+ }
+
+ entity e = spawn();
+
+ e.spawnflags = MONSTERFLAG_SPAWNED;
+
+ if not(respwn)
+ e.spawnflags |= MONSTERFLAG_NORESPAWN;
+
+ setorigin(e, orig);
+
+ if(monster != "")
+ if not(monster_string2id(monster))
+ monster = "bruiser";
+
+ if(monster == "")
+ if(mnster)
+ monster = monster_id2string(mnster);
+
+ e.realowner = spawnedby;
+
+ if(moveflag)
+ e.monster_moveflags = moveflag;
+
+ if (spawnedby.classname == "td_spawnpoint")
+ {
+ e.monster_owner = own;
+ e.team = spawnedby.team;
+ }
+ else if(IS_PLAYER(spawnedby))
+ {
+ if(teamplay && autocvar_g_monsters_teams)
+ e.team = spawnedby.team; // colors handled in spawn code
+
+ if(e.team)
+ e.colormap = 1024;
+ else
+ e.colormap = spawnedby.colormap;
+
+ if(autocvar_g_monsters_owners)
+ e.monster_owner = own; // using .owner makes the monster non-solid for its master
+
+ e.angles = spawnedby.angles;
+ }
+
+ monster = strcat("$ spawnfunc_monster_", monster);
+
+ target_spawn_edit_entity(e, monster, world, world, world, world, world);
+
+ return e;
+}
--- /dev/null
+const vector ANIMUS_MIN = '-41 -41 -31';
+const vector ANIMUS_MAX = '41 41 31';
+
+string ANIMUS_MODEL = "models/monsters/demon.mdl";
+
+#ifdef SVQC
+float autocvar_g_monster_animus;
+float autocvar_g_monster_animus_health;
+float autocvar_g_monster_animus_attack_jump_damage;
+float autocvar_g_monster_animus_damage;
+float autocvar_g_monster_animus_speed_walk;
+float autocvar_g_monster_animus_speed_run;
+
+const float animus_anim_stand = 0;
+const float animus_anim_walk = 1;
+const float animus_anim_run = 2;
+const float animus_anim_leap = 3;
+const float animus_anim_pain = 4;
+const float animus_anim_death = 5;
+const float animus_anim_attack = 6;
+
+void animus_think()
+{
+ self.think = animus_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_animus_speed_run, autocvar_g_monster_animus_speed_walk, 100, animus_anim_run, animus_anim_walk, animus_anim_stand);
+}
+
+void animus_touch_jump()
+{
+ if (self.health <= 0)
+ return;
+
+ if (monster_isvalidtarget(other, self))
+ {
+ if (vlen(self.velocity) > 300)
+ {
+ Damage(other, self, self, autocvar_g_monster_animus_attack_jump_damage * monster_skill, DEATH_MONSTER_ANIMUS, other.origin, normalize(other.origin - self.origin));
+ self.touch = MonsterTouch; // instantly turn it off to stop damage spam
+ }
+ }
+
+ if(trace_dphitcontents)
+ self.touch = MonsterTouch;
+}
+
+float animus_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ monsters_setframe(animus_anim_attack);
+ self.attack_finished_single = time + 1;
+ monster_melee(self.enemy, autocvar_g_monster_animus_damage, 0.3, DEATH_MONSTER_ANIMUS, TRUE);
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ makevectors(self.angles);
+ if(monster_leap(animus_anim_leap, animus_touch_jump, v_forward * 700 + '0 0 300', 0.8))
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void animus_die()
+{
+ Monster_CheckDropCvars ("animus");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe(animus_anim_death);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void animus_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_animus_health;
+
+ self.damageforcescale = 0;
+ self.classname = "monster_animus";
+ self.monster_attackfunc = animus_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = animus_think;
+
+ monsters_setframe(animus_anim_stand);
+
+ monster_setupsounds("animus");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_animus()
+{
+ if not(autocvar_g_monster_animus) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_animus;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ self.scale = 1.3;
+
+ if not (monster_initialize(
+ "Animus", MONSTER_ANIMUS,
+ ANIMUS_MIN, ANIMUS_MAX,
+ FALSE,
+ animus_die, animus_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_demon1() { spawnfunc_monster_animus(); }
+void spawnfunc_monster_demon() { spawnfunc_monster_animus(); }
+
+#endif // SVQC
--- /dev/null
+const vector BRUISER_MIN = '-20 -20 -31';
+const vector BRUISER_MAX = '20 20 53';
+
+string BRUISER_MODEL = "models/monsters/knight.mdl";
+
+#ifdef SVQC
+float autocvar_g_monster_bruiser;
+float autocvar_g_monster_bruiser_health;
+float autocvar_g_monster_bruiser_melee_damage;
+float autocvar_g_monster_bruiser_speed_walk;
+float autocvar_g_monster_bruiser_speed_run;
+
+const float bruiser_anim_stand = 0;
+const float bruiser_anim_run = 1;
+const float bruiser_anim_runattack = 2;
+const float bruiser_anim_pain1 = 3;
+const float bruiser_anim_pain2 = 4;
+const float bruiser_anim_attack = 5;
+const float bruiser_anim_walk = 6;
+const float bruiser_anim_kneel = 7;
+const float bruiser_anim_standing = 8;
+const float bruiser_anim_death1 = 9;
+const float bruiser_anim_death2 = 10;
+
+void bruiser_think()
+{
+ self.think = bruiser_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_bruiser_speed_run, autocvar_g_monster_bruiser_speed_walk, 50, bruiser_anim_run, bruiser_anim_walk, bruiser_anim_stand);
+}
+
+float bruiser_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ float len = vlen(self.velocity);
+ monsters_setframe((len < 50) ? bruiser_anim_attack : bruiser_anim_runattack);
+ self.attack_finished_single = time + 1.25;
+
+ monster_melee(self.enemy, autocvar_g_monster_bruiser_melee_damage, 0.3, DEATH_MONSTER_BRUISER, FALSE);
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ }
+
+ return FALSE;
+}
+
+void bruiser_die()
+{
+ Monster_CheckDropCvars ("bruiser");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe((random() > 0.5) ? bruiser_anim_death1 : bruiser_anim_death2);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void bruiser_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_bruiser_health;
+
+ self.damageforcescale = 0.003;
+ self.classname = "monster_bruiser";
+ self.monster_attackfunc = bruiser_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = bruiser_think;
+
+ monsters_setframe(bruiser_anim_stand);
+
+ monster_setupsounds("bruiser");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_bruiser()
+{
+ if not(autocvar_g_monster_bruiser) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_bruiser;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ self.scale = 1.3;
+
+ if not (monster_initialize(
+ "Bruiser", MONSTER_BRUISER,
+ BRUISER_MIN, BRUISER_MAX,
+ FALSE,
+ bruiser_die, bruiser_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+#endif // SVQC
--- /dev/null
+const vector BRUTE_MIN = '-36 -36 -20';
+const vector BRUTE_MAX = '36 36 50';
+
+string BRUTE_MODEL = "models/monsters/ogre.dpm";
+
+#ifdef SVQC
+float autocvar_g_monster_brute;
+float autocvar_g_monster_brute_health;
+float autocvar_g_monster_brute_chainsaw_damage;
+float autocvar_g_monster_brute_speed_walk;
+float autocvar_g_monster_brute_speed_run;
+float autocvar_g_monster_brute_attack_uzi_bullets;
+float autocvar_g_monster_brute_attack_uzi_damage;
+float autocvar_g_monster_brute_attack_uzi_force;
+float autocvar_g_monster_brute_attack_uzi_chance;
+float autocvar_g_monster_brute_attack_grenade_damage;
+float autocvar_g_monster_brute_attack_grenade_edgedamage;
+float autocvar_g_monster_brute_attack_grenade_force;
+float autocvar_g_monster_brute_attack_grenade_radius;
+
+const float brute_anim_idle = 0;
+const float brute_anim_walk = 1;
+const float brute_anim_run = 2;
+const float brute_anim_pain = 3;
+const float brute_anim_swing = 4;
+const float brute_anim_die = 5;
+
+.float brute_cycles;
+
+void brute_think()
+{
+ self.think = brute_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_brute_speed_run, autocvar_g_monster_brute_speed_walk, 300, brute_anim_run, brute_anim_walk, brute_anim_idle);
+}
+
+void brute_blade()
+{
+ self.brute_cycles += 1;
+ self.angles_y = self.angles_y + random()* 25;
+
+ monster_melee(self.enemy, autocvar_g_monster_brute_chainsaw_damage, 0.3, DEATH_MONSTER_BRUTE_BLADE, TRUE);
+
+ if(self.brute_cycles <= 4)
+ defer(0.2, brute_blade);
+}
+
+void brute_uzi()
+{
+ self.brute_cycles += 1;
+
+ monster_makevectors(self.enemy);
+
+ W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_brute_attack_uzi_damage);
+ fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_brute_attack_uzi_damage, autocvar_g_monster_brute_attack_uzi_force, DEATH_MONSTER_BRUTE_UZI, 0, 1, 115);
+ endFireBallisticBullet();
+
+ if(self.brute_cycles <= autocvar_g_monster_brute_attack_uzi_bullets)
+ defer(0.1, brute_uzi);
+}
+
+void brute_grenade_explode()
+{
+ pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
+ sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+
+ self.event_damage = func_null;
+ self.takedamage = DAMAGE_NO;
+
+ if(self.movetype == MOVETYPE_NONE)
+ self.velocity = self.oldvelocity;
+
+ RadiusDamage (self, self.realowner, autocvar_g_monster_brute_attack_grenade_damage, autocvar_g_monster_brute_attack_grenade_edgedamage, autocvar_g_monster_brute_attack_grenade_radius, world, autocvar_g_monster_brute_attack_grenade_force, self.projectiledeathtype, other);
+
+ remove (self);
+}
+
+void brute_grenade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ if (self.health <= 0)
+ return;
+
+ if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+ return; // g_projectiles_damage says to halt
+
+ self.health = self.health - damage;
+
+ if (self.health <= 0)
+ W_PrepareExplosionByDamage(attacker, self.use);
+}
+
+void brute_grenade_touch()
+{
+ PROJECTILE_TOUCH;
+
+ self.use ();
+}
+
+void brute_grenade_think()
+{
+ self.nextthink = time;
+ if (time > self.cnt)
+ {
+ other = world;
+ brute_grenade_explode();
+ return;
+ }
+}
+
+void brute_grenade()
+{
+ entity gren;
+
+ W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_brute_attack_grenade_damage);
+ w_shotdir = v_forward; // no TrueAim for grenades please
+
+ gren = spawn ();
+ gren.owner = gren.realowner = self;
+ gren.classname = "grenade";
+ gren.bot_dodge = TRUE;
+ gren.bot_dodgerating = autocvar_g_monster_brute_attack_grenade_damage;
+ gren.movetype = MOVETYPE_BOUNCE;
+ PROJECTILE_MAKETRIGGER(gren);
+ gren.projectiledeathtype = DEATH_MONSTER_BRUTE_GRENADE;
+ setorigin(gren, w_shotorg);
+ setsize(gren, '-3 -3 -3', '3 3 3');
+
+ gren.cnt = time + 5;
+ gren.nextthink = time;
+ gren.think = brute_grenade_think;
+ gren.use = brute_grenade_explode;
+ gren.touch = brute_grenade_touch;
+
+ gren.takedamage = DAMAGE_YES;
+ gren.health = autocvar_g_balance_grenadelauncher_primary_health;
+ gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
+ gren.event_damage = brute_grenade_damage;
+ gren.damagedbycontents = TRUE;
+ gren.missile_flags = MIF_SPLASH | MIF_ARC;
+ W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
+
+ gren.angles = vectoangles (gren.velocity);
+ gren.flags = FL_PROJECTILE;
+
+ CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
+}
+
+float brute_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ self.brute_cycles = 0;
+ monsters_setframe(brute_anim_swing);
+ self.attack_finished_single = time + 1.3;
+ brute_blade();
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ self.brute_cycles = 0;
+ if(random() <= autocvar_g_monster_brute_attack_uzi_chance)
+ {
+ monsters_setframe(brute_anim_pain);
+ self.attack_finished_single = time + 0.8;
+ defer(0.1, brute_uzi);
+ }
+ else
+ {
+ monster_makevectors(self.enemy);
+ brute_grenade();
+ monsters_setframe(brute_anim_pain);
+ self.attack_finished_single = time + 1.2;
+ }
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void brute_die()
+{
+ Monster_CheckDropCvars ("brute");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe(brute_anim_die);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void brute_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_brute_health;
+
+ self.damageforcescale = 0.003;
+ self.classname = "monster_brute";
+ self.monster_attackfunc = brute_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = brute_think;
+ self.weapon = WEP_GRENADE_LAUNCHER;
+
+ monsters_setframe(brute_anim_idle);
+
+ monster_setupsounds("brute");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_brute()
+{
+ if not(autocvar_g_monster_brute) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_brute;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ if not (monster_initialize(
+ "Brute", MONSTER_BRUTE,
+ BRUTE_MIN, BRUTE_MAX,
+ FALSE,
+ brute_die, brute_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+#endif // SVQC
--- /dev/null
+const vector CERBERUS_MIN = '-16 -16 -24';
+const vector CERBERUS_MAX = '16 16 12';
+
+string CERBERUS_MODEL = "models/monsters/dog.dpm";
+
+#ifdef SVQC
+float autocvar_g_monster_cerberus;
+float autocvar_g_monster_cerberus_health;
+float autocvar_g_monster_cerberus_bite_damage;
+float autocvar_g_monster_cerberus_attack_jump_damage;
+float autocvar_g_monster_cerberus_speed_walk;
+float autocvar_g_monster_cerberus_speed_run;
+
+const float cerberus_anim_idle = 0;
+const float cerberus_anim_walk = 1;
+const float cerberus_anim_run = 2;
+const float cerberus_anim_attack = 3;
+const float cerberus_anim_die = 4;
+const float cerberus_anim_pain = 5;
+
+void cerberus_think()
+{
+ self.think = cerberus_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_cerberus_speed_run, autocvar_g_monster_cerberus_speed_walk, 50, cerberus_anim_run, cerberus_anim_walk, cerberus_anim_idle);
+}
+
+void cerberus_touch_jump()
+{
+ if (other.takedamage)
+ if (vlen(self.velocity) > 300)
+ {
+ Damage(self.enemy, self, self, autocvar_g_monster_cerberus_attack_jump_damage * monster_skill, DEATH_MONSTER_CERBERUS_JUMP, self.enemy.origin, normalize(self.enemy.origin - self.origin));
+ self.touch = MonsterTouch;
+ }
+
+ if(trace_dphitcontents)
+ self.touch = MonsterTouch;
+}
+
+float cerberus_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ monsters_setframe(cerberus_anim_attack);
+ self.attack_finished_single = time + 0.7;
+ monster_melee(self.enemy, autocvar_g_monster_cerberus_bite_damage, 0.2, DEATH_MONSTER_CERBERUS_BITE, TRUE);
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ makevectors(self.angles);
+ if(monster_leap(cerberus_anim_attack, cerberus_touch_jump, v_forward * 300 + '0 0 200', 0.8))
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void cerberus_die()
+{
+ Monster_CheckDropCvars ("cerberus");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe(cerberus_anim_die);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void cerberus_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_cerberus_health;
+
+ self.damageforcescale = 0;
+ self.classname = "monster_cerberus";
+ self.monster_attackfunc = cerberus_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = cerberus_think;
+
+ monsters_setframe(cerberus_anim_idle);
+
+ monster_setupsounds("cerberus");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_cerberus()
+{
+ if not(autocvar_g_monster_cerberus) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_cerberus;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ if not (monster_initialize(
+ "Cerberus", MONSTER_CERBERUS,
+ CERBERUS_MIN, CERBERUS_MAX,
+ FALSE,
+ cerberus_die, cerberus_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_dog() { spawnfunc_monster_cerberus(); }
+
+#endif // SVQC
--- /dev/null
+const vector KNIGHT_MIN = '-20 -20 -32';
+const vector KNIGHT_MAX = '20 20 41';
+
+string KNIGHT_MODEL = "models/monsters/hknight.mdl";
+
+#ifdef SVQC
+float autocvar_g_monster_knight;
+float autocvar_g_monster_knight_health;
+float autocvar_g_monster_knight_melee_damage;
+float autocvar_g_monster_knight_inferno_damage;
+float autocvar_g_monster_knight_inferno_damagetime;
+float autocvar_g_monster_knight_inferno_chance;
+float autocvar_g_monster_knight_speed_walk;
+float autocvar_g_monster_knight_speed_run;
+float autocvar_g_monster_knight_fireball_damage;
+float autocvar_g_monster_knight_fireball_force;
+float autocvar_g_monster_knight_fireball_radius;
+float autocvar_g_monster_knight_fireball_chance;
+float autocvar_g_monster_knight_fireball_edgedamage;
+float autocvar_g_monster_knight_spike_chance;
+float autocvar_g_monster_knight_spike_force;
+float autocvar_g_monster_knight_spike_radius;
+float autocvar_g_monster_knight_spike_edgedamage;
+float autocvar_g_monster_knight_spike_damage;
+float autocvar_g_monster_knight_jump_chance;
+float autocvar_g_monster_knight_jump_damage;
+float autocvar_g_monster_knight_jump_dist;
+
+const float knight_anim_stand = 0;
+const float knight_anim_walk = 1;
+const float knight_anim_run = 2;
+const float knight_anim_pain = 3;
+const float knight_anim_death1 = 4;
+const float knight_anim_death2 = 5;
+const float knight_anim_charge1 = 6;
+const float knight_anim_magic1 = 7;
+const float knight_anim_magic2 = 8;
+const float knight_anim_charge2 = 9;
+const float knight_anim_slice = 10;
+const float knight_anim_smash = 11;
+const float knight_anim_wattack = 12;
+const float knight_anim_magic3 = 13;
+
+.float knight_cycles;
+
+void knight_think()
+{
+ self.think = knight_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_knight_speed_run, autocvar_g_monster_knight_speed_walk, 100, knight_anim_run, knight_anim_walk, knight_anim_stand);
+}
+
+void knight_inferno()
+{
+ if not(self.enemy)
+ return;
+
+ traceline((self.absmin + self.absmax) * 0.5, (self.enemy.absmin + self.enemy.absmax) * 0.5, TRUE, world);
+ if (trace_fraction != 1)
+ return; // not visible
+
+ self.enemy.effects |= EF_MUZZLEFLASH;
+ sound(self.enemy, CHAN_AUTO, "player/lava.wav", 1, ATTN_NORM);
+
+ if(vlen(self.enemy.origin - self.origin) <= 2000)
+ Fire_AddDamage(self.enemy, self, autocvar_g_monster_knight_inferno_damage * monster_skill, autocvar_g_monster_knight_inferno_damagetime, DEATH_MONSTER_KNIGHT_INFERNO);
+}
+
+void knight_fireball_explode()
+{
+ entity e;
+ if(self)
+ {
+ pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
+
+ RadiusDamage(self, self.realowner, autocvar_g_monster_knight_fireball_damage, autocvar_g_monster_knight_fireball_edgedamage, autocvar_g_monster_knight_fireball_force, world, autocvar_g_monster_knight_fireball_radius, self.projectiledeathtype, world);
+
+ for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_knight_fireball_radius)
+ Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_knight_inferno_damagetime, self.projectiledeathtype);
+
+ remove(self);
+ }
+}
+
+void knight_fireball_touch()
+{
+ PROJECTILE_TOUCH;
+
+ knight_fireball_explode();
+}
+
+void knight_fireball()
+{
+ entity missile = spawn();
+ vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+
+ monster_makevectors(self.enemy);
+
+ self.effects |= EF_MUZZLEFLASH;
+ sound(self, CHAN_WEAPON, "weapons/fireball2.wav", 1, ATTN_NORM);
+
+ missile.owner = missile.realowner = self;
+ missile.solid = SOLID_TRIGGER;
+ missile.movetype = MOVETYPE_FLYMISSILE;
+ missile.projectiledeathtype = DEATH_MONSTER_KNIGHT_FBALL;
+ setsize(missile, '-6 -6 -6', '6 6 6');
+ setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
+ missile.flags = FL_PROJECTILE;
+ missile.velocity = dir * 400;
+ missile.avelocity = '300 300 300';
+ missile.nextthink = time + 5;
+ missile.think = knight_fireball_explode;
+ missile.enemy = self.enemy;
+ missile.touch = knight_fireball_touch;
+ CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
+}
+
+void knight_spike_explode()
+{
+ if(self)
+ {
+ pointparticles(particleeffectnum("TE_WIZSPIKE"), self.origin, '0 0 0', 1);
+
+ RadiusDamage (self, self.realowner, autocvar_g_monster_knight_spike_damage, autocvar_g_monster_knight_spike_edgedamage, autocvar_g_monster_knight_spike_force, world, autocvar_g_monster_knight_spike_radius, DEATH_MONSTER_KNIGHT_SPIKE, other);
+ remove(self);
+ }
+}
+
+void knight_spike_touch()
+{
+ PROJECTILE_TOUCH;
+
+ knight_spike_explode();
+}
+
+void knight_spike()
+{
+ entity missile;
+ vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+
+ self.effects |= EF_MUZZLEFLASH;
+
+ missile = spawn ();
+ missile.owner = missile.realowner = self;
+ missile.solid = SOLID_TRIGGER;
+ missile.movetype = MOVETYPE_FLYMISSILE;
+ setsize (missile, '0 0 0', '0 0 0');
+ setorigin(missile, self.origin + '0 0 10' + v_forward * 14);
+ missile.scale = self.scale;
+ missile.flags = FL_PROJECTILE;
+ missile.velocity = dir * 400;
+ missile.avelocity = '300 300 300';
+ missile.nextthink = time + 5;
+ missile.think = knight_spike_explode;
+ missile.enemy = self.enemy;
+ missile.touch = knight_spike_touch;
+ CSQCProjectile(missile, TRUE, PROJECTILE_CRYLINK, TRUE);
+}
+
+void knight_spikes()
+{
+ self.knight_cycles += 1;
+ knight_spike();
+
+ if(self.knight_cycles <= 7)
+ defer(0.1, knight_spikes);
+}
+
+float knight_attack_ranged()
+{
+ if not(self.flags & FL_ONGROUND)
+ return FALSE;
+
+ self.knight_cycles = 0;
+
+ RandomSelection_Init();
+ RandomSelection_Add(world, 1, "", autocvar_g_monster_knight_fireball_chance, 1);
+ RandomSelection_Add(world, 2, "", autocvar_g_monster_knight_inferno_chance, 1);
+ RandomSelection_Add(world, 3, "", autocvar_g_monster_knight_spike_chance, 1);
+ if(self.health >= 100) RandomSelection_Add(world, 4, "", ((vlen(self.enemy.origin - self.origin) > autocvar_g_monster_knight_jump_dist) ? 1 : autocvar_g_monster_knight_jump_chance), 1);
+
+ switch(RandomSelection_chosen_float)
+ {
+ case 1:
+ {
+ monsters_setframe(knight_anim_magic2);
+ self.attack_finished_single = time + 2;
+ defer(0.4, knight_fireball);
+
+ return TRUE;
+ }
+ case 2:
+ {
+ self.attack_finished_single = time + 3;
+ defer(0.5, knight_inferno);
+ return TRUE;
+ }
+ case 3:
+ {
+ monsters_setframe(knight_anim_magic3);
+ self.attack_finished_single = time + 3;
+ defer(0.4, knight_spikes);
+
+ return TRUE;
+ }
+ case 4:
+ {
+ float er = vlen(self.enemy.origin - self.origin);
+
+ if(er >= 400 && er < 1200)
+ if(findtrajectorywithleading(self.origin, self.mins, self.maxs, self.enemy, 1000, 0, 10, 0, self))
+ {
+ self.velocity = findtrajectory_velocity;
+ Damage(self.enemy, self, self, autocvar_g_monster_knight_jump_damage * monster_skill, DEATH_MONSTER_KNIGHT_CRUSH, self.enemy.origin, normalize(self.enemy.origin - self.origin));
+ self.attack_finished_single = time + 2;
+ return TRUE;
+ }
+ return FALSE;
+ }
+ }
+
+ return FALSE;
+}
+
+float knight_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ float anim;
+ if(random() < 0.3)
+ anim = knight_anim_slice;
+ else if(random() < 0.6)
+ anim = knight_anim_smash;
+ else
+ anim = knight_anim_wattack;
+
+ monsters_setframe(anim);
+ self.attack_finished_single = time + 0.7;
+ monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 0.3, DEATH_MONSTER_KNIGHT_MELEE, TRUE);
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ if(knight_attack_ranged())
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void knight_die()
+{
+ float chance = random();
+ Monster_CheckDropCvars ("knight");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe((random() > 0.5) ? knight_anim_death1 : knight_anim_death2);
+
+ if(chance < 0.10 || self.flags & MONSTERFLAG_MINIBOSS)
+ if(self.candrop)
+ {
+ self.superweapons_finished = time + autocvar_g_balance_superweapons_time + 5; // give the player a few seconds to find the weapon
+ self.weapon = WEP_FIREBALL;
+ }
+
+ monster_hook_death(); // for post-death mods
+}
+
+void knight_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_knight_health;
+
+ self.damageforcescale = 0.003;
+ self.classname = "monster_knight";
+ self.monster_attackfunc = knight_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = knight_think;
+
+ monsters_setframe(knight_anim_stand);
+
+ monster_setupsounds("knight");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_knight()
+{
+ if not(autocvar_g_monster_knight) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_knight;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ self.scale = 1.3;
+
+ if not (monster_initialize(
+ "Knight", MONSTER_KNIGHT,
+ KNIGHT_MIN, KNIGHT_MAX,
+ FALSE,
+ knight_die, knight_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_hell_knight() { spawnfunc_monster_knight(); }
+
+#endif // SVQC
--- /dev/null
+const vector MAGE_MIN = '-36 -36 -24';
+const vector MAGE_MAX = '36 36 50';
+
+string MAGE_MODEL = "models/monsters/mage.dpm";
+
+#ifdef SVQC
+float autocvar_g_monster_mage;
+float autocvar_g_monster_mage_health;
+float autocvar_g_monster_mage_speed;
+float autocvar_g_monster_mage_attack_spike_damage;
+float autocvar_g_monster_mage_attack_spike_radius;
+float autocvar_g_monster_mage_attack_spike_delay;
+float autocvar_g_monster_mage_attack_melee_damage;
+float autocvar_g_monster_mage_attack_melee_delay;
+float autocvar_g_monster_mage_heal_self;
+float autocvar_g_monster_mage_heal_friends;
+float autocvar_g_monster_mage_heal_minhealth;
+float autocvar_g_monster_mage_heal_range;
+float autocvar_g_monster_mage_heal_delay;
+float autocvar_g_monster_mage_shield_time;
+float autocvar_g_monster_mage_shield_delay;
+float autocvar_g_monster_mage_shield_blockpercent;
+float autocvar_g_monster_mage_attack_grenade_damage;
+float autocvar_g_monster_mage_attack_grenade_edgedamage;
+float autocvar_g_monster_mage_attack_grenade_radius;
+float autocvar_g_monster_mage_attack_grenade_lifetime;
+float autocvar_g_monster_mage_attack_grenade_force;
+float autocvar_g_monster_mage_attack_grenade_chance;
+
+const float mage_anim_idle = 0;
+const float mage_anim_walk = 1;
+const float mage_anim_attack = 2;
+const float mage_anim_pain = 3;
+const float mage_anim_death = 4;
+const float mage_anim_run = 5;
+
+void() mage_heal;
+void() mage_shield;
+void() mage_shield_die;
+
+float friend_needshelp(entity e)
+{
+ if(e == world)
+ return FALSE;
+ if(e.health <= 0)
+ return FALSE;
+ if(vlen(e.origin - self.origin) > autocvar_g_monster_mage_heal_range)
+ return FALSE;
+ if(IsDifferentTeam(e, self))
+ return FALSE;
+ if(e.frozen)
+ return FALSE;
+ if(!IS_PLAYER(e))
+ return (e.health < e.max_health);
+ if(e.items & IT_INVINCIBLE)
+ return FALSE;
+
+ switch(self.skin)
+ {
+ case 0:
+ {
+ if(e.health < autocvar_g_balance_health_regenstable)
+ return TRUE;
+ break;
+ }
+ case 1:
+ {
+ if((e.ammo_cells && e.ammo_cells < g_pickup_cells_max) || (e.ammo_rockets && e.ammo_rockets < g_pickup_rockets_max) || (e.ammo_nails && e.ammo_nails < g_pickup_nails_max) || (e.ammo_shells && e.ammo_shells < g_pickup_shells_max))
+ return TRUE;
+ break;
+ }
+ case 2:
+ {
+ if(e.armorvalue < autocvar_g_balance_armor_regenstable)
+ return TRUE;
+ break;
+ }
+ case 3:
+ {
+ if(e.health > 0)
+ return TRUE;
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+void mage_think()
+{
+ entity head;
+ float need_help = FALSE;
+
+ FOR_EACH_PLAYER(head)
+ if(friend_needshelp(head))
+ {
+ need_help = TRUE;
+ break; // found 1 player near us who is low on health
+ }
+ if(!need_help)
+ FOR_EACH_MONSTER(head)
+ if(head != self)
+ if(friend_needshelp(head))
+ {
+ need_help = TRUE;
+ break; // found 1 player near us who is low on health
+ }
+
+ self.think = mage_think;
+ self.nextthink = time + self.ticrate;
+
+ if(self.weaponentity)
+ if(time >= self.weaponentity.ltime)
+ mage_shield_die();
+
+ if(self.health < autocvar_g_monster_mage_heal_minhealth || need_help)
+ if(time >= self.attack_finished_single)
+ if(random() < 0.5)
+ mage_heal();
+
+ if(self.enemy)
+ if(self.health < self.max_health)
+ if(time >= self.lastshielded)
+ if(random() < 0.5)
+ mage_shield();
+
+ monster_move(autocvar_g_monster_mage_speed, autocvar_g_monster_mage_speed, 50, mage_anim_walk, mage_anim_run, mage_anim_idle);
+}
+
+void mageattack_melee()
+{
+ monster_melee(self.enemy, autocvar_g_monster_mage_attack_melee_damage, 0.3, DEATH_MONSTER_MAGE, TRUE);
+}
+
+void mage_grenade_explode()
+{
+ pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
+
+ sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+ RadiusDamage (self, self.realowner, autocvar_g_monster_mage_attack_grenade_damage, autocvar_g_monster_mage_attack_grenade_edgedamage, autocvar_g_monster_mage_attack_grenade_radius, world, autocvar_g_monster_mage_attack_grenade_force, DEATH_MONSTER_MAGE, other);
+ remove(self);
+}
+
+void mage_grenade_touch()
+{
+ if(IS_PLAYER(other))
+ {
+ PROJECTILE_TOUCH;
+ mage_grenade_explode();
+ return;
+ }
+}
+
+void mage_throw_itemgrenade()
+{
+ makevectors(self.angles);
+
+ W_SetupShot_ProjectileSize (self, '-64 -64 -64', '64 64 64', FALSE, 4, "", CH_WEAPON_A, autocvar_g_monster_mage_attack_grenade_damage);
+ w_shotdir = v_forward; // no TrueAim for grenades please
+
+ entity gren = spawn ();
+ gren.owner = gren.realowner = self;
+ gren.classname = "grenade";
+ gren.bot_dodge = FALSE;
+ gren.movetype = MOVETYPE_BOUNCE;
+ gren.solid = SOLID_TRIGGER;
+ gren.projectiledeathtype = DEATH_MONSTER_MAGE;
+ setorigin(gren, w_shotorg);
+ setsize(gren, '-64 -64 -64', '64 64 64');
+
+ gren.nextthink = time + autocvar_g_monster_mage_attack_grenade_lifetime;
+ gren.think = mage_grenade_explode;
+ gren.use = mage_grenade_explode;
+ gren.touch = mage_grenade_touch;
+
+ gren.missile_flags = MIF_SPLASH | MIF_ARC;
+ W_SETUPPROJECTILEVELOCITY_UP(gren, g_monster_mage_attack_grenade);
+
+ gren.flags = FL_PROJECTILE;
+
+ setmodel(gren, "models/items/g_h50.md3");
+
+ self.attack_finished_single = time + 1.5;
+}
+
+void mage_spike_explode()
+{
+ self.event_damage = func_null;
+
+ pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
+ RadiusDamage (self, self.realowner, autocvar_g_monster_mage_attack_spike_damage, autocvar_g_monster_mage_attack_spike_damage * 0.5, autocvar_g_monster_mage_attack_spike_radius, world, 0, DEATH_MONSTER_MAGE, other);
+
+ remove (self);
+}
+
+void mage_spike_touch()
+{
+ PROJECTILE_TOUCH;
+
+ mage_spike_explode();
+}
+
+void mage_spike_think()
+{
+ if(self.enemy.health <= 0 || self.owner.health <= 0 || time >= self.ltime)
+ {
+ mage_spike_explode();
+ return;
+ }
+
+ vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+
+ UpdateCSQCProjectile(self);
+
+ if (monster_skill == 3)
+ self.velocity = dir * 350;
+ else
+ self.velocity = dir * 250;
+
+ self.nextthink = time + 0.2;
+ self.think = mage_spike_think;
+}
+
+void mage_spike()
+{
+ entity missile;
+ vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+
+ makevectors(self.angles);
+
+ missile = spawn ();
+ missile.owner = missile.realowner = self;
+ missile.think = mage_spike_think;
+ missile.ltime = time + 7;
+ missile.nextthink = time;
+ missile.solid = SOLID_BBOX;
+ missile.movetype = MOVETYPE_FLYMISSILE;
+ missile.flags = FL_PROJECTILE;
+ setorigin(missile, self.origin + v_forward * 14 + '0 0 30' + v_right * -14);
+ setsize (missile, '0 0 0', '0 0 0');
+ missile.velocity = dir * 400;
+ missile.avelocity = '300 300 300';
+ missile.enemy = self.enemy;
+ missile.touch = mage_spike_touch;
+
+ CSQCProjectile(missile, TRUE, PROJECTILE_MAGE_SPIKE, TRUE);
+}
+
+void mage_heal()
+{
+ entity head;
+ float washealed = FALSE;
+
+ for(head = world; (head = findfloat(head, monster_attack, TRUE)); ) if(friend_needshelp(head))
+ {
+ washealed = TRUE;
+ string fx = "";
+ if(IS_PLAYER(head))
+ {
+ switch(self.skin)
+ {
+ case 0:
+ if(head.health < autocvar_g_balance_health_regenstable) head.health = bound(0, head.health + autocvar_g_monster_mage_heal_friends, autocvar_g_balance_health_regenstable);
+ fx = "healing_fx";
+ break;
+ case 1:
+ if(head.ammo_cells) head.ammo_cells = bound(head.ammo_cells, head.ammo_cells + 1, g_pickup_cells_max);
+ if(head.ammo_rockets) head.ammo_rockets = bound(head.ammo_rockets, head.ammo_rockets + 1, g_pickup_rockets_max);
+ if(head.ammo_shells) head.ammo_shells = bound(head.ammo_shells, head.ammo_shells + 2, g_pickup_shells_max);
+ if(head.ammo_nails) head.ammo_nails = bound(head.ammo_nails, head.ammo_nails + 5, g_pickup_nails_max);
+ fx = "ammoregen_fx";
+ break;
+ case 2:
+ if(head.armorvalue < autocvar_g_balance_armor_regenstable)
+ {
+ head.armorvalue = bound(0, head.armorvalue + autocvar_g_monster_mage_heal_friends, autocvar_g_balance_armor_regenstable);
+ fx = "armorrepair_fx";
+ }
+ break;
+ case 3:
+ head.health = bound(0, head.health - ((head == self) ? autocvar_g_monster_mage_heal_self : autocvar_g_monster_mage_heal_friends), autocvar_g_balance_health_regenstable);
+ fx = "rage";
+ break;
+ }
+
+ pointparticles(particleeffectnum(fx), head.origin, '0 0 0', 1);
+ }
+ else
+ {
+ pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
+ head.health = bound(0, head.health + autocvar_g_monster_mage_heal_friends, head.max_health);
+ WaypointSprite_UpdateHealth(head.sprite, head.health);
+ }
+ }
+
+ if(washealed)
+ {
+ monsters_setframe(mage_anim_attack);
+ self.attack_finished_single = time + autocvar_g_monster_mage_heal_delay;
+ }
+}
+
+void mage_shield_die()
+{
+ if not(self.weaponentity)
+ return; // why would this be called without a shield?
+
+ self.armorvalue = 1;
+
+ remove(self.weaponentity);
+
+ self.weaponentity = world;
+}
+
+void mage_shield()
+{
+ if(self.weaponentity)
+ return; // already have a shield
+
+ entity shield = spawn();
+
+ shield.owner = self;
+ shield.team = self.team;
+ shield.ltime = time + autocvar_g_monster_mage_shield_time;
+ shield.health = 70;
+ shield.classname = "shield";
+ shield.effects = EF_ADDITIVE;
+ shield.movetype = MOVETYPE_NOCLIP;
+ shield.solid = SOLID_TRIGGER;
+ shield.avelocity = '7 0 11';
+ shield.scale = self.scale * 0.6;
+
+ setattachment(shield, self, "");
+ setmodel(shield, "models/ctf/shield.md3");
+ setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
+
+ self.weaponentity = shield;
+
+ self.lastshielded = time + autocvar_g_monster_mage_shield_delay;
+
+ monsters_setframe(mage_anim_attack);
+ self.attack_finished_single = time + 1;
+
+ self.armorvalue = autocvar_g_monster_mage_shield_blockpercent / 100;
+}
+
+float mage_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ monsters_setframe(mage_anim_attack);
+ self.attack_finished_single = time + autocvar_g_monster_mage_attack_melee_delay;
+ defer(0.2, mageattack_melee);
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ if(random() < autocvar_g_monster_mage_attack_grenade_chance / 100)
+ {
+ mage_throw_itemgrenade();
+ return TRUE;
+ }
+
+ monsters_setframe(mage_anim_attack);
+ self.attack_finished_single = time + autocvar_g_monster_mage_attack_spike_delay;
+ defer(0.2, mage_spike);
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void mage_die()
+{
+ Monster_CheckDropCvars ("mage");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe(mage_anim_death);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void mage_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_mage_health;
+
+ self.damageforcescale = 0.003;
+ self.classname = "monster_mage";
+ self.monster_attackfunc = mage_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = mage_think;
+
+ monsters_setframe(mage_anim_walk);
+
+ monster_setupsounds("mage");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_mage()
+{
+ if not(autocvar_g_monster_mage) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_mage;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ if not (monster_initialize(
+ "Mage", MONSTER_MAGE,
+ MAGE_MIN, MAGE_MAX,
+ FALSE,
+ mage_die, mage_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_shalrath() { spawnfunc_monster_mage(); }
+
+#endif // SVQC
--- /dev/null
+const vector SHAMBLER_MIN = '-41 -41 -31';
+const vector SHAMBLER_MAX = '41 41 65';
+
+string SHAMBLER_MODEL = "models/monsters/shambler.mdl";
+
+#ifdef SVQC
+float autocvar_g_monster_shambler;
+float autocvar_g_monster_shambler_health;
+float autocvar_g_monster_shambler_damage;
+float autocvar_g_monster_shambler_attack_lightning_damage;
+float autocvar_g_monster_shambler_attack_claw_damage;
+float autocvar_g_monster_shambler_speed_walk;
+float autocvar_g_monster_shambler_speed_run;
+
+const float shambler_anim_stand = 0;
+const float shambler_anim_walk = 1;
+const float shambler_anim_run = 2;
+const float shambler_anim_smash = 3;
+const float shambler_anim_swingr = 4;
+const float shambler_anim_swingl = 5;
+const float shambler_anim_magic = 6;
+const float shambler_anim_pain = 7;
+const float shambler_anim_death = 8;
+
+void shambler_think()
+{
+ self.think = shambler_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_shambler_speed_run, autocvar_g_monster_shambler_speed_walk, 300, shambler_anim_run, shambler_anim_walk, shambler_anim_stand);
+}
+
+void shambler_smash()
+{
+ monster_melee(self.enemy, autocvar_g_monster_shambler_damage, 0.3, DEATH_MONSTER_SHAMBLER_SMASH, TRUE);
+}
+
+void shambler_delayedsmash()
+{
+ monsters_setframe(shambler_anim_smash);
+ defer(0.7, shambler_smash);
+ self.attack_finished_single = time + 1.1;
+}
+
+void shambler_swing()
+{
+ float r = (random() < 0.5);
+ monsters_setframe((r) ? shambler_anim_swingr : shambler_anim_swingl);
+ monster_melee(self.enemy, autocvar_g_monster_shambler_attack_claw_damage, 0.3, DEATH_MONSTER_SHAMBLER_CLAW, TRUE);
+ self.attack_finished_single = time + 0.8;
+ if(r)
+ defer(0.5, shambler_swing);
+}
+
+void CastLightning()
+{
+ local vector org, dir;
+ //vector v = '0 0 0';
+
+ self.effects |= EF_MUZZLEFLASH;
+
+ org = self.origin + '0 0 40';
+
+ dir = self.enemy.origin + '0 0 16' - org;
+ dir = normalize (dir);
+
+ traceline (org, self.origin + dir * 1000, TRUE, self);
+
+ FireRailgunBullet (org, org + dir * 1000, autocvar_g_monster_shambler_attack_lightning_damage * monster_skill, 0, 0, 0, 0, 0, DEATH_MONSTER_SHAMBLER_ZAP);
+
+ // teamcolor / hit beam effect
+ //v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ //WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), org, v);
+
+ te_csqc_lightningarc(org, trace_endpos);
+}
+
+float shambler_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ float chance = random();
+
+ if(chance > 0.6)
+ shambler_delayedsmash();
+ else
+ shambler_swing();
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ monsters_setframe(shambler_anim_magic);
+ self.attack_finished_single = time + 1.1;
+ defer(0.6, CastLightning);
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void shambler_die()
+{
+ Monster_CheckDropCvars ("shambler");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe(shambler_anim_death);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void shambler_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_shambler_health;
+
+ self.damageforcescale = 0.003;
+ self.classname = "monster_shambler";
+ self.monster_attackfunc = shambler_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = shambler_think;
+ self.weapon = WEP_NEX;
+
+ monsters_setframe(shambler_anim_stand);
+
+ monster_setupsounds("shambler");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_shambler()
+{
+ if not(autocvar_g_monster_shambler) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_shambler;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ self.scale = 1.3;
+
+ if not (monster_initialize(
+ "Shambler", MONSTER_SHAMBLER,
+ SHAMBLER_MIN, SHAMBLER_MAX,
+ FALSE,
+ shambler_die, shambler_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+#endif // SVQC
--- /dev/null
+const vector SLIME_MIN = '-16 -16 -24';
+const vector SLIME_MAX = '16 16 16';
+
+string SLIME_MODEL = "models/monsters/slime.dpm";
+
+#ifdef SVQC
+float autocvar_g_monster_slime;
+float autocvar_g_monster_slime_health;
+float autocvar_g_monster_slime_speed_walk;
+float autocvar_g_monster_slime_speed_run;
+
+const float slime_anim_walk = 0;
+const float slime_anim_idle = 1;
+const float slime_anim_jump = 2;
+const float slime_anim_fly = 3;
+const float slime_anim_die = 4;
+const float slime_anim_pain = 5;
+
+void slime_think()
+{
+ self.think = slime_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_slime_speed_run, autocvar_g_monster_slime_speed_walk, 20, slime_anim_walk, slime_anim_walk, slime_anim_idle);
+}
+
+void slime_touch_jump()
+{
+ if(self.health > 0)
+ if(other.health > 0)
+ if(other.takedamage)
+ if(vlen(self.velocity) > 200)
+ {
+ Damage (self, world, world, self.health + self.max_health + 200, DEATH_MONSTER_SLIME, self.origin, '0 0 0');
+
+ return;
+ }
+
+ if(trace_dphitcontents)
+ {
+ self.touch = MonsterTouch;
+ self.movetype = MOVETYPE_WALK;
+ }
+}
+
+float slime_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ case MONSTER_ATTACK_RANGED:
+ {
+ makevectors(self.angles);
+ if(monster_leap(slime_anim_jump, slime_touch_jump, v_forward * 600 + '0 0 200', 0.5))
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void slime_explode()
+{
+ RadiusDamage(self, self, 250 * monster_skill, 15, 250 * (monster_skill * 0.7), world, 250, DEATH_MONSTER_SLIME, world);
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+
+ setmodel(self, "");
+}
+
+void slime_dead()
+{
+ self.health = -100; // gibbed
+ slime_explode();
+
+ Monster_CheckDropCvars ("slime"); // drop items after exploding to prevent player picking up item before dying
+
+ self.deadflag = DEAD_DEAD;
+ self.think = Monster_Fade;
+ self.nextthink = time + 0.1;
+
+ monster_hook_death();
+
+ self.event_damage = func_null; // reset by monster_hook_death
+ self.takedamage = DAMAGE_NO;
+}
+
+void slime_die()
+{
+ self.think = slime_dead;
+ self.nextthink = time;
+ self.event_damage = func_null;
+ self.movetype = MOVETYPE_NONE;
+ self.enemy = world;
+ self.health = 0;
+
+ self.SendFlags |= MSF_MOVE | MSF_STATUS;
+}
+
+void slime_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_slime_health;
+
+ self.damageforcescale = 0.003;
+ self.classname = "monster_slime";
+ self.monster_attackfunc = slime_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = slime_think;
+
+ monsters_setframe(slime_anim_idle);
+
+ monster_setupsounds("slime");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_slime()
+{
+ if not(autocvar_g_monster_slime) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_slime;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ if not (monster_initialize(
+ "Slime", MONSTER_SLIME,
+ SLIME_MIN, SLIME_MAX,
+ FALSE,
+ slime_die, slime_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_tarbaby() { spawnfunc_monster_slime(); }
+
+#endif // SVQC
--- /dev/null
+const vector SPIDER_MIN = '-18 -18 -25';
+const vector SPIDER_MAX = '18 18 30';
+
+string SPIDER_MODEL = "models/monsters/spider.dpm";
+
+#ifdef SVQC
+float autocvar_g_monster_spider;
+float autocvar_g_monster_spider_stopspeed;
+float autocvar_g_monster_spider_attack_leap_delay;
+float autocvar_g_monster_spider_attack_stand_damage;
+float autocvar_g_monster_spider_attack_stand_delay;
+float autocvar_g_monster_spider_attack_fire_time;
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_speed_walk;
+float autocvar_g_monster_spider_speed_run;
+float autocvar_g_monster_spider_attack_type;
+
+const float spider_anim_idle = 0;
+const float spider_anim_walk = 1;
+const float spider_anim_attack = 2;
+const float spider_anim_attack2 = 3;
+
+.float spider_type; // used to switch between fire & ice attacks
+const float SPIDER_TYPE_ICE = 0;
+const float SPIDER_TYPE_FIRE = 1;
+
+void spider_think()
+{
+ self.think = spider_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_spider_speed_run, autocvar_g_monster_spider_speed_walk, autocvar_g_monster_spider_stopspeed, spider_anim_walk, spider_anim_walk, spider_anim_idle);
+}
+
+void spider_web_explode()
+{
+ entity e;
+ if(self)
+ {
+ float damg = 0, edamg = 0, rad = 1;
+ switch(self.realowner.spider_type)
+ {
+ case SPIDER_TYPE_ICE:
+ rad = 25;
+ pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
+ break;
+ case SPIDER_TYPE_FIRE:
+ pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
+ damg = 15;
+ rad = 25;
+ edamg = 6;
+ break;
+ }
+
+ RadiusDamage(self, self.realowner, damg, edamg, 0, world, rad, DEATH_MONSTER_SPIDER_FIRE, world); // ice deals no damage anyway
+
+ for(e = findradius(self.origin, rad); e; e = e.chain) if(e.takedamage && e.deadflag == DEAD_NO)
+ {
+ switch(self.realowner.spider_type)
+ {
+ case SPIDER_TYPE_ICE:
+ Freeze(e, 0.3, 2, FALSE);
+ break;
+ case SPIDER_TYPE_FIRE:
+ Fire_AddDamage(e, self.realowner, 5 * monster_skill, autocvar_g_monster_spider_attack_fire_time, DEATH_MONSTER_SPIDER_FIRE);
+ break;
+ }
+ }
+
+ remove(self);
+ }
+}
+
+void spider_web_touch()
+{
+ PROJECTILE_TOUCH;
+
+ spider_web_explode();
+}
+
+void spider_shootweb(float ptype)
+{
+ float p = 0;
+ string snd = "";
+ switch(ptype)
+ {
+ case SPIDER_TYPE_ICE:
+ p = PROJECTILE_ELECTRO;
+ snd = "weapons/electro_fire2.wav";
+ break;
+ case SPIDER_TYPE_FIRE:
+ p = PROJECTILE_FIREMINE;
+ snd = "weapons/fireball_fire.wav";
+ break;
+ }
+
+ vector fmins = '-4 -4 -4', fmaxs = '4 4 4';
+
+ W_SetupShot_ProjectileSize(self, fmins, fmaxs, FALSE, 2, snd, CH_WEAPON_A, 0);
+
+ w_shotdir = v_forward; // no TrueAim for grenades please
+
+ entity proj = spawn ();
+ proj.classname = "plasma";
+ proj.owner = proj.realowner = self;
+ proj.use = spider_web_touch;
+ proj.think = adaptor_think2use_hittype_splash;
+ proj.bot_dodge = TRUE;
+ proj.bot_dodgerating = 0;
+ proj.nextthink = time + 5;
+ PROJECTILE_MAKETRIGGER(proj);
+ proj.projectiledeathtype = DEATH_MONSTER_SPIDER_FIRE;
+ setorigin(proj, w_shotorg);
+
+ //proj.glow_size = 50;
+ //proj.glow_color = 45;
+ proj.movetype = MOVETYPE_BOUNCE;
+ W_SETUPPROJECTILEVELOCITY_UP(proj, g_monster_spider_attack_web);
+ proj.touch = spider_web_touch;
+ setsize(proj, fmins, fmaxs);
+ proj.takedamage = DAMAGE_NO;
+ proj.damageforcescale = 0;
+ proj.health = 500;
+ proj.event_damage = func_null;
+ proj.flags = FL_PROJECTILE;
+ proj.damagedbycontents = TRUE;
+
+ proj.bouncefactor = 0.3;
+ proj.bouncestop = 0.05;
+ proj.missile_flags = MIF_SPLASH | MIF_ARC;
+
+ CSQCProjectile(proj, TRUE, p, TRUE);
+}
+
+float spider_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ monster_melee(self.enemy, autocvar_g_monster_spider_attack_stand_damage, 0.3, DEATH_MONSTER_SPIDER, TRUE);
+ monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
+ self.attack_finished_single = time + autocvar_g_monster_spider_attack_stand_delay;
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ if(self.enemy.frozen)
+ return FALSE;
+
+ monsters_setframe(spider_anim_attack2);
+ self.attack_finished_single = time + autocvar_g_monster_spider_attack_leap_delay;
+ monster_makevectors(self.enemy);
+ spider_shootweb(self.spider_type);
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void spider_die()
+{
+ Monster_CheckDropCvars ("spider");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe(spider_anim_attack);
+ self.angles += '180 0 0';
+
+ monster_hook_death(); // for post-death mods
+}
+
+void spider_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_spider_health;
+
+ self.classname = "monster_spider";
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.monster_attackfunc = spider_attack;
+ self.think = spider_think;
+
+ monsters_setframe(spider_anim_idle);
+
+ monster_setupsounds("spider");
+
+ if not(self.spider_type)
+ self.spider_type = autocvar_g_monster_spider_attack_type;
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_spider()
+{
+ if not(autocvar_g_monster_spider) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_spider;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ if not (monster_initialize(
+ "Spider", MONSTER_SPIDER,
+ SPIDER_MIN, SPIDER_MAX,
+ FALSE,
+ spider_die, spider_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+#endif // SVQC
--- /dev/null
+const vector STINGRAY_MIN = '-20 -20 -31';
+const vector STINGRAY_MAX = '20 20 20';
+
+string STINGRAY_MODEL = "models/monsters/fish.mdl";
+
+#ifdef SVQC
+float autocvar_g_monster_stingray;
+float autocvar_g_monster_stingray_health;
+float autocvar_g_monster_stingray_damage;
+float autocvar_g_monster_stingray_speed_walk;
+float autocvar_g_monster_stingray_speed_run;
+
+const float stingray_anim_attack = 0;
+const float stingray_anim_death = 1;
+const float stingray_anim_swim = 2;
+const float stingray_anim_pain = 3;
+
+void stingray_think()
+{
+ self.think = stingray_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_stingray_speed_run, autocvar_g_monster_stingray_speed_walk, 10, stingray_anim_swim, stingray_anim_swim, stingray_anim_swim);
+}
+
+float stingray_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ monsters_setframe(stingray_anim_attack);
+ self.attack_finished_single = time + 0.5;
+ monster_melee(self.enemy, autocvar_g_monster_stingray_damage, 0.1, DEATH_MONSTER_STINGRAY, FALSE);
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ }
+
+ return FALSE;
+}
+
+void stingray_die()
+{
+ Monster_CheckDropCvars ("stingray");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe(stingray_anim_death);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void stingray_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_stingray_health;
+
+ self.damageforcescale = 0.5;
+ self.classname = "monster_stingray";
+ self.monster_attackfunc = stingray_attack;
+ self.flags |= FL_SWIM;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = stingray_think;
+
+ monster_setupsounds("stingray");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_stingray()
+{
+ if not(autocvar_g_monster_stingray) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_stingray;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ self.scale = 1.3;
+
+ if not (monster_initialize(
+ "Stingray", MONSTER_STINGRAY,
+ STINGRAY_MIN, STINGRAY_MAX,
+ TRUE,
+ stingray_die, stingray_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+#endif // SVQC
--- /dev/null
+const vector WYVERN_MIN = '-20 -20 -58';
+const vector WYVERN_MAX = '20 20 20';
+
+string WYVERN_MODEL = "models/monsters/wizard.mdl";
+
+#ifdef SVQC
+float autocvar_g_monster_wyvern;
+float autocvar_g_monster_wyvern_health;
+float autocvar_g_monster_wyvern_speed_walk;
+float autocvar_g_monster_wyvern_speed_run;
+float autocvar_g_monster_wyvern_fireball_damage;
+float autocvar_g_monster_wyvern_fireball_force;
+float autocvar_g_monster_wyvern_fireball_radius;
+float autocvar_g_monster_wyvern_fireball_edgedamage;
+float autocvar_g_monster_wyvern_fireball_damagetime;
+float autocvar_g_monster_wyvern_fireball_speed;
+
+const float wyvern_anim_hover = 0;
+const float wyvern_anim_fly = 1;
+const float wyvern_anim_magic = 2;
+const float wyvern_anim_pain = 3;
+const float wyvern_anim_death = 4;
+
+void wyvern_think()
+{
+ self.think = wyvern_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_wyvern_speed_run, autocvar_g_monster_wyvern_speed_walk, 300, wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
+}
+
+void wyvern_fireball_explode()
+{
+ entity e;
+ if(self)
+ {
+ pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
+
+ RadiusDamage(self, self.realowner, autocvar_g_monster_wyvern_fireball_damage, autocvar_g_monster_wyvern_fireball_edgedamage, autocvar_g_monster_wyvern_fireball_force, world, autocvar_g_monster_wyvern_fireball_radius, self.projectiledeathtype, world);
+
+ for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_wyvern_fireball_radius)
+ Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_wyvern_fireball_damagetime, self.projectiledeathtype);
+
+ remove(self);
+ }
+}
+
+void wyvern_fireball_touch()
+{
+ PROJECTILE_TOUCH;
+
+ wyvern_fireball_explode();
+}
+
+void wyvern_fireball()
+{
+ entity missile = spawn();
+ vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+
+ monster_makevectors(self.enemy);
+
+ missile.owner = missile.realowner = self;
+ missile.solid = SOLID_TRIGGER;
+ missile.movetype = MOVETYPE_FLYMISSILE;
+ missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
+ setsize(missile, '-6 -6 -6', '6 6 6');
+ setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
+ missile.flags = FL_PROJECTILE;
+ missile.velocity = dir * autocvar_g_monster_wyvern_fireball_speed;
+ missile.avelocity = '300 300 300';
+ missile.nextthink = time + 5;
+ missile.think = wyvern_fireball_explode;
+ missile.enemy = self.enemy;
+ missile.touch = wyvern_fireball_touch;
+ CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
+}
+
+float wyvern_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ case MONSTER_ATTACK_RANGED:
+ {
+ self.attack_finished_single = time + 1.2;
+
+ wyvern_fireball();
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void wyvern_die()
+{
+ Monster_CheckDropCvars ("wyvern");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ self.velocity_x = -200 + 400 * random();
+ self.velocity_y = -200 + 400 * random();
+ self.velocity_z = 100 + 100 * random();
+
+ monsters_setframe(wyvern_anim_death);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void wyvern_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_wyvern_health;
+
+ self.classname = "monster_wyvern";
+ self.monster_attackfunc = wyvern_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.movetype = MOVETYPE_FLY;
+ self.flags |= FL_FLY;
+ self.think = wyvern_think;
+
+ monster_setupsounds("wyvern");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_wyvern()
+{
+ if not(autocvar_g_monster_wyvern) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_wyvern;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ self.scale = 1.3;
+
+ if not (monster_initialize(
+ "Wyvern", MONSTER_WYVERN,
+ WYVERN_MIN, WYVERN_MAX,
+ TRUE,
+ wyvern_die, wyvern_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
+
+#endif // SVQC
--- /dev/null
+const vector ZOMBIE_MIN = '-18 -18 -25';
+const vector ZOMBIE_MAX = '18 18 47';
+
+string ZOMBIE_MODEL = "models/monsters/zombie.dpm";
+
+#ifdef SVQC
+float autocvar_g_monster_zombie;
+float autocvar_g_monster_zombie_stopspeed;
+float autocvar_g_monster_zombie_attack_leap_damage;
+float autocvar_g_monster_zombie_attack_leap_delay;
+float autocvar_g_monster_zombie_attack_leap_force;
+float autocvar_g_monster_zombie_attack_leap_speed;
+float autocvar_g_monster_zombie_attack_stand_damage;
+float autocvar_g_monster_zombie_attack_stand_delay;
+float autocvar_g_monster_zombie_health;
+float autocvar_g_monster_zombie_speed_walk;
+float autocvar_g_monster_zombie_speed_run;
+
+const float zombie_anim_attackleap = 0;
+const float zombie_anim_attackrun1 = 1;
+const float zombie_anim_attackrun2 = 2;
+const float zombie_anim_attackrun3 = 3;
+const float zombie_anim_attackstanding1 = 4;
+const float zombie_anim_attackstanding2 = 5;
+const float zombie_anim_attackstanding3 = 6;
+const float zombie_anim_blockend = 7;
+const float zombie_anim_blockstart = 8;
+const float zombie_anim_deathback1 = 9;
+const float zombie_anim_deathback2 = 10;
+const float zombie_anim_deathback3 = 11;
+const float zombie_anim_deathfront1 = 12;
+const float zombie_anim_deathfront2 = 13;
+const float zombie_anim_deathfront3 = 14;
+const float zombie_anim_deathleft1 = 15;
+const float zombie_anim_deathleft2 = 16;
+const float zombie_anim_deathright1 = 17;
+const float zombie_anim_deathright2 = 18;
+const float zombie_anim_idle = 19;
+const float zombie_anim_painback1 = 20;
+const float zombie_anim_painback2 = 21;
+const float zombie_anim_painfront1 = 22;
+const float zombie_anim_painfront2 = 23;
+const float zombie_anim_runbackwards = 24;
+const float zombie_anim_runbackwardsleft = 25;
+const float zombie_anim_runbackwardsright = 26;
+const float zombie_anim_runforward = 27;
+const float zombie_anim_runforwardleft = 28;
+const float zombie_anim_runforwardright = 29;
+const float zombie_anim_spawn = 30;
+
+void zombie_think()
+{
+ self.think = zombie_think;
+ self.nextthink = time + self.ticrate;
+
+ monster_move(autocvar_g_monster_zombie_speed_run, autocvar_g_monster_zombie_speed_walk, autocvar_g_monster_zombie_stopspeed, zombie_anim_runforward, zombie_anim_runforward, zombie_anim_idle);
+}
+
+void zombie_attack_leap_touch()
+{
+ if (self.health <= 0)
+ return;
+
+ vector angles_face;
+
+ if(other.takedamage)
+ {
+ angles_face = vectoangles(self.moveto - self.origin);
+ angles_face = normalize(angles_face) * autocvar_g_monster_zombie_attack_leap_force;
+ Damage(other, self, self, autocvar_g_monster_zombie_attack_leap_damage * monster_skill, DEATH_MONSTER_ZOMBIE_JUMP, other.origin, angles_face);
+ self.touch = MonsterTouch; // instantly turn it off to stop damage spam
+ }
+
+ if (trace_dphitcontents)
+ self.touch = MonsterTouch;
+}
+
+float zombie_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ float rand = random(), chosen_anim;
+
+ if(rand < 0.33)
+ chosen_anim = zombie_anim_attackstanding1;
+ else if(rand < 0.66)
+ chosen_anim = zombie_anim_attackstanding2;
+ else
+ chosen_anim = zombie_anim_attackstanding3;
+
+ monsters_setframe(chosen_anim);
+
+ self.attack_finished_single = time + autocvar_g_monster_zombie_attack_stand_delay;
+
+ monster_melee(self.enemy, autocvar_g_monster_zombie_attack_stand_damage, 0.3, DEATH_MONSTER_ZOMBIE_MELEE, TRUE);
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ makevectors(self.angles);
+ if(monster_leap(zombie_anim_attackleap, zombie_attack_leap_touch, v_forward * autocvar_g_monster_zombie_attack_leap_speed + '0 0 200', autocvar_g_monster_zombie_attack_leap_delay))
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void zombie_die()
+{
+ Monster_CheckDropCvars ("zombie");
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe((random() > 0.5) ? zombie_anim_deathback1 : zombie_anim_deathfront1);
+
+ monster_hook_death(); // for post-death mods
+}
+
+void zombie_spawn()
+{
+ if not(self.health)
+ self.health = autocvar_g_monster_zombie_health;
+
+ self.classname = "monster_zombie";
+ self.spawn_time = time + 2.1;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = zombie_think;
+ self.monster_attackfunc = zombie_attack;
+ self.spawnshieldtime = self.spawn_time;
+ self.respawntime = 0.1;
+ self.spawnflags |= MONSTER_RESPAWN_DEATHPOINT; // always enabled for zombie
+
+ monsters_setframe(zombie_anim_spawn);
+
+ monster_setupsounds("zombie");
+
+ monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_zombie()
+{
+ if not(autocvar_g_monster_zombie) { remove(self); return; }
+
+ self.monster_spawnfunc = spawnfunc_monster_zombie;
+
+ if(Monster_CheckAppearFlags(self))
+ return;
+
+ if not (monster_initialize(
+ "Zombie", MONSTER_ZOMBIE,
+ ZOMBIE_MIN, ZOMBIE_MAX,
+ FALSE,
+ zombie_die, zombie_spawn))
+ {
+ remove(self);
+ return;
+ }
+}
+
+#endif //SVQC
--- /dev/null
+// Lib
+#ifdef SVQC
+#include "lib/defs.qh"
+#include "lib/monsters.qc"
+#include "lib/spawn.qc"
+#endif
+
+// Monsters
+#include "monster/brute.qc"
+#include "monster/animus.qc"
+#include "monster/shambler.qc"
+#include "monster/bruiser.qc"
+#include "monster/wyvern.qc"
+#include "monster/cerberus.qc"
+#include "monster/slime.qc"
+#include "monster/knight.qc"
+#include "monster/stingray.qc"
+#include "monster/mage.qc"
+#include "monster/zombie.qc"
+#include "monster/spider.qc"
self.velocity = normalize(self.velocity) * (mspeed - 50);//* max_velocity;
}
+void movelib_move_simple_gravity(vector newdir,float velo,float blendrate)
+{
+ float z_speed = self.velocity_z;
+ self.movelib_lastupdate = time;
+ self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo;
+ self.velocity_z = z_speed * self.gravity;
+}
+
+void movelib_jump_simple(float power){
+ self.velocity_z=power;
+ self.movelib_lastupdate = time;
+}
+
/*
.float mass;
.float side_friction;
// return error to request removal
// INPUT: self - turret
+MUTATOR_HOOKABLE(TurretDies);
+ // called when a turret dies
+
+MUTATOR_HOOKABLE(TurretValidateTarget);
+ // return target score
+ // INPUT:
+ entity turret_target;
+ entity turret;
+ float turret_flags;
+
MUTATOR_HOOKABLE(OnEntityPreSpawn);
// return error to prevent entity spawn, or modify the entity
// INPUT:
entity self;
entity other;
+
+MUTATOR_HOOKABLE(MonsterSpawn);
+ // called when a monster spawns
+
+MUTATOR_HOOKABLE(MonsterDies);
+ // called when a monster dies
+ // INPUT:
+ entity frag_attacker;
+
+MUTATOR_HOOKABLE(MonsterRespawn);
+ // called when a monster wants to respawn
+ // INPUT:
+ entity other;
+
+MUTATOR_HOOKABLE(MonsterDropItem);
+ // called when a monster is dropping loot
+ // INPUT, OUTPUT:
+ .void() monster_loot;
+ entity other;
+
+MUTATOR_HOOKABLE(MonsterMove);
+ // called when a monster moves
+ // returning TRUE makes the monster stop
+ // INPUT:
+ float monster_speed_run;
+ float monster_speed_walk;
+ entity monster_target;
+
+MUTATOR_HOOKABLE(MonsterFindTarget);
+ // called when a monster looks for another target
+
+MUTATOR_HOOKABLE(MonsterCheckBossFlag);
+ // called to change a random monster to a miniboss
MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor);
// called when a player gets damaged to e.g. remove stuff he was carrying.
void ctf_Handle_Return(entity flag, entity player)
{
// messages and sounds
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
+ if(IS_PLAYER(player))
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
+
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
ctf_EventLog("return", flag.team, player);
// scoring
- PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
- PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+ if(IS_PLAYER(player))
+ {
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
+ PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+ }
TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
entity toucher = other;
+ if(toucher.frozen) { return; }
+
// automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
if(ITEM_TOUCH_NEEDKILL())
{
else
return; // do nothing
}
+ else if(toucher.flags & FL_MONSTER)
+ {
+ if not(autocvar_g_ctf_allow_monster_touch)
+ return; // do nothing
+ }
else if not(IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
{
if(time > self.wait) // if we haven't in a while, play a sound/effect
{
case FLAG_BASE:
{
- if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
+ if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self) && !(toucher.flags & FL_MONSTER))
ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
- else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
+ else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && !(toucher.flags & FL_MONSTER))
ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
break;
}
{
if(!IsDifferentTeam(toucher, self))
ctf_Handle_Return(self, toucher); // toucher just returned his own flag
- else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
+ else if(!(toucher.flags & FL_MONSTER) && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
break;
}
.float freezetag_frozen_time;
.float freezetag_frozen_timeout;
.float freezetag_revive_progress;
-.entity freezetag_ice;
#define ICE_MAX_ALPHA 1
#define ICE_MIN_ALPHA 0.1
float freezetag_teams;
if(e.team == NUM_TEAM_1 && e.health >= 1)
{
++total_players;
- if (!e.freezetag_frozen) ++redalive;
+ if (e.frozen != 1) ++redalive;
}
else if(e.team == NUM_TEAM_2 && e.health >= 1)
{
++total_players;
- if (!e.freezetag_frozen) ++bluealive;
+ if (e.frozen != 1) ++bluealive;
}
else if(e.team == NUM_TEAM_3 && e.health >= 1)
{
++total_players;
- if (!e.freezetag_frozen) ++yellowalive;
+ if (e.frozen != 1) ++yellowalive;
}
else if(e.team == NUM_TEAM_4 && e.health >= 1)
{
++total_players;
- if (!e.freezetag_frozen) ++pinkalive;
+ if (e.frozen != 1) ++pinkalive;
}
}
FOR_EACH_REALCLIENT(e) {
return 1;
}
-// this is needed to allow the player to turn his view around (fixangle can't
-// be used to freeze his view, as that also changes the angles), while not
-// turning that ice object with the player
-void freezetag_Ice_Think()
-{
- setorigin(self, self.owner.origin - '0 0 16');
- self.nextthink = time;
-}
-
void freezetag_Add_Score(entity attacker)
{
if(attacker == self)
void freezetag_Freeze(entity attacker)
{
- if(self.freezetag_frozen)
+ if(self.frozen)
return;
- self.freezetag_frozen = 1;
- self.freezetag_frozen_time = time;
- self.freezetag_revive_progress = 0;
- self.health = 1;
- if(autocvar_g_freezetag_frozen_maxtime > 0)
- self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
-
+
+ Freeze(self, 0, 1, TRUE);
+
freezetag_count_alive_players();
- entity ice;
- ice = spawn();
- ice.owner = self;
- ice.classname = "freezetag_ice";
- ice.think = freezetag_Ice_Think;
- ice.nextthink = time;
- ice.frame = floor(random() * 21); // ice model has 20 different looking frames
- ice.alpha = ICE_MAX_ALPHA;
- ice.colormod = Team_ColorRGB(self.team);
- ice.glowmod = ice.colormod;
- setmodel(ice, "models/ice/ice.md3");
-
- self.freezetag_ice = ice;
-
- RemoveGrapplingHook(self);
-
- // add waypoint
- WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
-
freezetag_Add_Score(attacker);
}
void freezetag_Unfreeze(entity attacker)
{
- self.freezetag_frozen = 0;
self.freezetag_frozen_time = 0;
self.freezetag_frozen_timeout = 0;
- self.freezetag_revive_progress = 0;
-
- remove(self.freezetag_ice);
- self.freezetag_ice = world;
-
- if(self.waypointsprite_attached)
- WaypointSprite_Kill(self.waypointsprite_attached);
+
+ Unfreeze(self);
}
-
// ================
// Bot player logic
// ================
{
if ((head != self) && (head.team == self.team))
{
- if (head.freezetag_frozen)
+ if (head.frozen == 1)
{
distance = vlen(head.origin - org);
if (distance > sradius)
unfrozen = 0;
FOR_EACH_PLAYER(head)
{
- if ((head.team == self.team) && (!head.freezetag_frozen))
+ if ((head.team == self.team) && (head.frozen != 1))
unfrozen++;
}
// If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+ if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
{
dprint("changing role to freeing\n");
self.havocbot_role = havocbot_role_ft_freeing;
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
- if(self.freezetag_frozen)
+ if(self.frozen)
freezetag_Unfreeze(world);
freezetag_count_alive_players();
return 1; // let the player die so that he can respawn whenever he wants
|| frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE)
{
// let the player die, he will be automatically frozen when he respawns
- if(!self.freezetag_frozen)
+ if(self.frozen != 1)
{
freezetag_Add_Score(frag_attacker);
freezetag_count_alive_players();
return 1;
}
- if(self.freezetag_frozen)
+ if(self.frozen)
return 1;
freezetag_Freeze(frag_attacker);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
}
- frag_target.health = 1; // "respawn" the player :P
-
return 1;
}
{
FOR_EACH_PLAYER(self)
{
- if (self.freezetag_frozen)
+ if (self.frozen)
freezetag_Unfreeze(world);
self.freezetag_frozen_timeout = -1;
PutClientInServer();
if(gameover)
return 1;
- if(self.freezetag_frozen)
+ if(self.frozen == 1)
{
// keep health = 1
self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
entity o;
o = world;
if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
- self.freezetag_ice.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+ self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
n = -1;
n = 0;
FOR_EACH_PLAYER(other) if(self != other)
{
- if(other.freezetag_frozen == 0)
+ if(!other.frozen)
{
if(other.team == self.team)
{
{
if(!o)
o = other;
- if(self.freezetag_frozen)
+ if(self.frozen == 1)
other.reviving = TRUE;
++n;
}
}
}
- if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
+ if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
{
- self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+ self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
- if(self.freezetag_revive_progress >= 1)
+ if(self.revive_progress >= 1)
{
freezetag_Unfreeze(self);
freezetag_count_alive_players();
{
if(other.reviving)
{
- other.freezetag_revive_progress = self.freezetag_revive_progress;
+ other.revive_progress = self.revive_progress;
other.reviving = FALSE;
}
}
}
- else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
+ else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
{
- self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+ self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+ self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
}
- else if(!n)
+ else if(!n && !self.frozen)
{
- self.freezetag_revive_progress = 0; // thawing nobody
+ self.revive_progress = 0; // thawing nobody
}
return 1;
}
-MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
-{
- if(self.freezetag_frozen)
- {
- self.movement = '0 0 0';
- self.disableclientprediction = 1;
- }
- return 1;
-}
-
MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
{
- if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
+ if(frag_target.frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
{
frag_damage = 0;
frag_force = frag_force * autocvar_g_freezetag_frozen_force;
return 1;
}
-MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
-{
- if (self.freezetag_frozen)
- return 1;
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
-{
- if (other.freezetag_frozen)
- return MUT_ITEMTOUCH_RETURN;
- return MUT_ITEMTOUCH_CONTINUE;
-}
-
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
{
if not(self.deadflag)
return TRUE;
}
-MUTATOR_HOOKFUNCTION(freezetag_SpectateCopy)
-{
- self.freezetag_frozen = other.freezetag_frozen;
- self.freezetag_revive_progress = other.freezetag_revive_progress;
- return 0;
-}
-
MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
{
freezetag_teams = autocvar_g_freezetag_teams_override;
return 0;
}
-MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
-{
- if(other.freezetag_frozen)
- return TRUE;
-
- return FALSE;
-}
-
void freezetag_Initialize()
{
precache_model("models/ice/ice.md3");
addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
-
- addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
- addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
}
MUTATOR_DEFINITION(gamemode_freezetag)
MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
- MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
- MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
- MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
- MUTATOR_HOOK(VehicleTouch, freezetag_VehicleTouch, CBC_ORDER_ANY);
MUTATOR_ONADD
{
onslaught_updatelinks();
}
- if(self.health <= 0)
- setmodel(self, "models/onslaught/generator_dead.md3");
- else if(self.health < self.max_health * 0.10)
- setmodel(self, "models/onslaught/generator_dmg9.md3");
- else if(self.health < self.max_health * 0.20)
- setmodel(self, "models/onslaught/generator_dmg8.md3");
- else if(self.health < self.max_health * 0.30)
- setmodel(self, "models/onslaught/generator_dmg7.md3");
- else if(self.health < self.max_health * 0.40)
- setmodel(self, "models/onslaught/generator_dmg6.md3");
- else if(self.health < self.max_health * 0.50)
- setmodel(self, "models/onslaught/generator_dmg5.md3");
- else if(self.health < self.max_health * 0.60)
- setmodel(self, "models/onslaught/generator_dmg4.md3");
- else if(self.health < self.max_health * 0.70)
- setmodel(self, "models/onslaught/generator_dmg3.md3");
- else if(self.health < self.max_health * 0.80)
- setmodel(self, "models/onslaught/generator_dmg2.md3");
- else if(self.health < self.max_health * 0.90)
- setmodel(self, "models/onslaught/generator_dmg1.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
-
// Throw some flaming gibs on damage, more damage = more chance for gib
if(random() < damage/220)
{
if(random() < damage/200+0.2)
if(random() < 0.5)
ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE);
+
+ self.SendFlags |= GSF_STATUS;
}
// update links after a delay
{
onslaught_updatelinks();
// now begin normal thinking
- self.think = onslaught_generator_think;
- self.nextthink = time;
+ generator_link(onslaught_generator_think);
+
+ self.SendFlags = GSF_SETUP;
}
string onslaught_generator_waypointsprite_for_team(entity e, float t)
self.think = onslaught_generator_delayed;
self.nextthink = time + 0.2;
setmodel(self, "models/onslaught/generator.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
+ setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+
+ self.SendFlags |= GSF_STATUS;
if(!self.noalign)
{
//entity e;
precache_model("models/onslaught/generator.md3");
precache_model("models/onslaught/generator_shield.md3");
- precache_model("models/onslaught/generator_dmg1.md3");
- precache_model("models/onslaught/generator_dmg2.md3");
- precache_model("models/onslaught/generator_dmg3.md3");
- precache_model("models/onslaught/generator_dmg4.md3");
- precache_model("models/onslaught/generator_dmg5.md3");
- precache_model("models/onslaught/generator_dmg6.md3");
- precache_model("models/onslaught/generator_dmg7.md3");
- precache_model("models/onslaught/generator_dmg8.md3");
- precache_model("models/onslaught/generator_dmg9.md3");
- precache_model("models/onslaught/generator_dead.md3");
precache_model("models/onslaught/shockwave.md3");
precache_model("models/onslaught/shockwavetransring.md3");
precache_model("models/onslaught/gen_gib1.md3");
precache_sound("onslaught/ons_hit1.wav");
precache_sound("onslaught/ons_hit2.wav");
precache_sound("onslaught/electricity_explode.wav");
+ precache_sound("onslaught/generator_underattack.wav");
if (!self.team)
objerror("team must be set");
self.movetype = MOVETYPE_NONE;
self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
setmodel(self, "models/onslaught/generator.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
+ setsize(self, GENERATOR_MIN, GENERATOR_MAX);
setorigin(self, self.origin);
self.takedamage = DAMAGE_AIM;
self.bot_attack = TRUE;
return 0;
}
+MUTATOR_HOOKFUNCTION(ons_MonsterThink)
+{
+ entity e = find(world, targetname, self.target);
+ if (e != world)
+ self.team = e.team;
+
+ self.SendFlags |= MSF_STATUS; // update team
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
+{
+ entity e, ee = world;
+
+ if(self.targetname)
+ {
+ e = find(world,target,self.targetname);
+ if(e != world)
+ {
+ self.team = e.team;
+ self.SendFlags |= MSF_STATUS;
+ ee = e;
+ }
+ }
+
+ if(ee)
+ {
+ activator = ee;
+ self.use();
+ }
+
+ return FALSE;
+}
+
MUTATOR_DEFINITION(gamemode_onslaught)
{
MUTATOR_HOOK(BuildMutatorsPrettyString, ons_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, ons_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterMove, ons_MonsterThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterSpawn, ons_MonsterSpawn, CBC_ORDER_ANY);
//MUTATOR_HOOK(Spawn_Score, ons_Spawn_Score, CBC_ORDER_ANY);
MUTATOR_ONADD
--- /dev/null
+void td_debug(string input)
+{
+ switch(autocvar_g_td_debug)
+ {
+ case 1: dprint(input); break;
+ case 2: print(input); break;
+ }
+}
+
+void td_waypoint_link(float tm, vector from, vector to)
+{
+ switch(tm)
+ {
+ case NUM_TEAM_1:
+ WarpZone_TrailParticles(world, particleeffectnum("waypoint_link_red"), from, to);
+ break;
+ case NUM_TEAM_2:
+ WarpZone_TrailParticles(world, particleeffectnum("waypoint_link_blue"), from, to);
+ break;
+ case NUM_TEAM_3:
+ WarpZone_TrailParticles(world, particleeffectnum("waypoint_link_yellow"), from, to);
+ break;
+ case NUM_TEAM_4:
+ WarpZone_TrailParticles(world, particleeffectnum("waypoint_link_pink"), from, to);
+ break;
+ }
+}
+
+void td_waypoint_think()
+{
+ entity e = world;
+ if(gameover)
+ {
+ remove(self);
+ return;
+ }
+
+ if not(self.team)
+ {
+ e = find(world, target, self.targetname);
+ if(e)
+ self.team = e.team;
+ }
+ if not(self.team)
+ {
+ e = find(world, target2, self.targetname);
+ if(e)
+ self.team = e.team;
+ }
+ if not(self.team)
+ {
+ e = find(world, target3, self.targetname);
+ if(e)
+ self.team = e.team;
+ }
+ if not(self.team)
+ {
+ e = find(world, target4, self.targetname);
+ if(e)
+ self.team = e.team;
+ }
+
+ if not(self.team)
+ {
+ td_debug("Tower Defense waypoint without a team, removing it.\n");
+ remove(self);
+ return;
+ }
+
+ if(time >= self.last_trace)
+ {
+ entity e;
+
+ e = find(world, targetname, self.target);
+ if(e.classname == "td_waypoint" || e.flags & FL_GENERATOR)
+ td_waypoint_link(self.team, self.origin, e.origin);
+ e = find(world, targetname, self.target2);
+ if(e.classname == "td_waypoint" || e.flags & FL_GENERATOR)
+ td_waypoint_link(self.team, self.origin, e.origin);
+ e = find(world, targetname, self.target3);
+ if(e.classname == "td_waypoint" || e.flags & FL_GENERATOR)
+ td_waypoint_link(self.team, self.origin, e.origin);
+ e = find(world, targetname, self.target4);
+ if(e.classname == "td_waypoint" || e.flags & FL_GENERATOR)
+ td_waypoint_link(self.team, self.origin, e.origin);
+
+ e = find(world, target, self.targetname);
+ if(e.classname == "td_spawnpoint" || e.classname == "td_waypoint" || e.flags & FL_GENERATOR)
+ td_waypoint_link(self.team, self.origin, e.origin);
+ e = find(world, target2, self.targetname);
+ if(e.classname == "td_spawnpoint" || e.classname == "td_waypoint" || e.flags & FL_GENERATOR)
+ td_waypoint_link(self.team, self.origin, e.origin);
+ e = find(world, target3, self.targetname);
+ if(e.classname == "td_spawnpoint" || e.classname == "td_waypoint" || e.flags & FL_GENERATOR)
+ td_waypoint_link(self.team, self.origin, e.origin);
+ e = find(world, target4, self.targetname);
+ if(e.classname == "td_spawnpoint" || e.classname == "td_waypoint" || e.flags & FL_GENERATOR)
+ td_waypoint_link(self.team, self.origin, e.origin);
+
+ self.last_trace = time + 0.5;
+ }
+
+ self.nextthink = time + 0.1;
+}
+
+void td_generator_die()
+{
+ if(autocvar_sv_eventlog)
+ GameLogEcho(":gendestroyed");
+
+ Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
+
+ self.solid = SOLID_NOT;
+ self.takedamage = DAMAGE_NO;
+ self.event_damage = func_null;
+ self.enemy = world;
+ self.reset = func_null; // don't reset this generator
+
+ WaypointSprite_Kill(self.sprite);
+}
+
+void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE || self.takedamage == DAMAGE_NO)
+ return;
+
+ entity head;
+
+ if (time > self.pain_finished)
+ {
+ self.pain_finished = time + 10;
+ play2team(self.team, "onslaught/generator_underattack.wav");
+ }
+
+ if (random() < 0.5)
+ spamsound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
+ else
+ spamsound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
+
+
+ FOR_EACH_REALPLAYER(head)
+ if(!IsDifferentTeam(head, self))
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_TD_GENDAMAGED);
+
+ self.health -= damage;
+
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+ if(self.health <= 0)
+ {
+ FOR_EACH_PLAYER(head)
+ if(!IsDifferentTeam(head, attacker))
+ PlayerScore_Add(head, SP_TD_DESTROYS, 1);
+
+ TeamScore_AddToTeam(attacker.team, ST_TD_DESTROYS, 1);
+ td_generator_die();
+ }
+
+ self.SendFlags |= GSF_STATUS;
+}
+
+void td_generator_setup()
+{
+ self.think = func_null;
+ self.nextthink = -1;
+ self.solid = SOLID_BBOX;
+ self.takedamage = DAMAGE_AIM;
+ self.event_damage = td_generator_damage;
+ self.movetype = MOVETYPE_NONE;
+ self.monster_attack = TRUE;
+ self.netname = "Generator";
+ self.reset = func_null;
+
+ WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 90', self, sprite, RADARICON_OBJECTIVE, Team_ColorRGB(self.team));
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+}
+
+entity PickSpawn (float tm)
+{
+ entity e;
+ RandomSelection_Init();
+ for(e = world;(e = find(e, classname, "td_spawnpoint")); )
+ if(e.team == tm)
+ RandomSelection_Add(e, 0, string_null, 1, 1);
+
+ return RandomSelection_chosen_ent;
+}
+
+void TD_SpawnMonster(float tm, float monster)
+{
+ entity e, mon;
+
+ e = PickSpawn(tm);
+
+ if(e == world)
+ {
+ td_debug("Warning: couldn't find any td_spawnpoint spawnpoints, no monsters will spawn!\n");
+ return;
+ }
+
+ mon = spawnmonster("", monster, e, e, e.origin, FALSE, 2);
+ if(e.target2)
+ {
+ if(random() <= 0.5 && e.target)
+ mon.target2 = e.target;
+ else
+ mon.target2 = e.target2;
+ }
+ else
+ mon.target2 = e.target;
+}
+
+float RandomMonster()
+{
+ RandomSelection_Init();
+
+ float i;
+
+ for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
+ {
+ if(i == MONSTER_STINGRAY || i == MONSTER_WYVERN)
+ continue; // flying/swimming monsters not yet supported
+
+ RandomSelection_Add(world, i, "", 1, 1);
+ }
+
+ return RandomSelection_chosen_float;
+}
+
+void SpawnMonsters(float tm)
+{
+ float whichmon;
+
+ whichmon = RandomMonster();
+
+ TD_SpawnMonster(tm, whichmon);
+}
+
+entity PickGenerator(float tm)
+{
+ entity head;
+
+ RandomSelection_Init();
+ for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
+ if(head.team != tm)
+ RandomSelection_Add(head, 0, string_null, 1, 1);
+
+ return RandomSelection_chosen_ent;
+}
+
+float td_checkfuel(entity ent, string tur)
+{
+ float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
+
+ if(ent.ammo_fuel < turcost)
+ {
+ Send_Notification(NOTIF_ONE, ent, MSG_MULTI, MULTI_TD_NOFUEL);
+ return FALSE;
+ }
+
+ ent.ammo_fuel -= turcost;
+
+ return TRUE;
+}
+
+void spawnturret(entity spawnedby, entity own, string turet, vector orig)
+{
+ if not(IS_PLAYER(spawnedby)) { td_debug("Warning: A non-player entity tried to spawn a turret\n"); return; }
+ if not(td_checkfuel(spawnedby, turet)) { return; }
+
+ entity oldself;
+
+ oldself = self;
+ self = spawn();
+
+ setorigin(self, orig);
+ self.spawnflags = TSL_NO_RESPAWN;
+ self.monster_attack = TRUE;
+ self.realowner = own;
+ self.playerid = own.playerid;
+ self.angles_y = spawnedby.v_angle_y;
+ spawnedby.turret_cnt += 1;
+ self.team = own.team;
+
+ switch(turet)
+ {
+ case "plasma": spawnfunc_turret_plasma(); break;
+ case "mlrs": spawnfunc_turret_mlrs(); break;
+ case "walker": spawnfunc_turret_walker(); break;
+ case "flac": spawnfunc_turret_flac(); break;
+ case "towerbuff": spawnfunc_turret_fusionreactor(); break;
+ default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
+ }
+
+ Send_Notification(NOTIF_ONE, spawnedby, MSG_MULTI, MULTI_TD_SPAWN);
+
+ self = oldself;
+}
+
+void buffturret(entity tur, float buff)
+{
+ float refbuff = bound(0.01, buff * 0.05, 0.1);
+
+ tur.turret_buff += 1;
+ tur.max_health *= buff;
+ tur.tur_health = tur.max_health;
+ tur.health = tur.max_health;
+ tur.ammo_max *= buff;
+ tur.ammo_recharge *= buff;
+ tur.shot_dmg *= buff;
+ tur.shot_radius *= buff;
+ tur.shot_speed *= buff;
+ tur.shot_spread *= buff;
+ tur.shot_force *= buff;
+
+ if(buff < 1)
+ tur.shot_refire += refbuff;
+ else
+ tur.shot_refire -= refbuff;
+}
+
+void spawn_td_fuel(float fuel_size)
+{
+ if not(g_td) {remove(self); return; }
+
+ self.ammo_fuel = fuel_size * monster_skill;
+ StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+
+ self.velocity = randomvec() * 175 + '0 0 325';
+}
+
+void td_generator_delayed()
+{
+ generator_link(td_generator_setup);
+
+ self.SendFlags = GSF_SETUP;
+}
+
+// round handling
+#define TD_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0))
+#define TD_ALIVE_TEAMS_OK() (TD_ALIVE_TEAMS() == 2)
+void TD_RoundStart()
+{
+ entity head;
+
+ allowed_to_spawn = TRUE;
+
+ ignore_turrets = TRUE;
+
+ FOR_EACH_PLAYER(head)
+ head.ready = FALSE;
+
+ total_killed = 0;
+}
+
+void TD_count_alive_monsters()
+{
+ entity head;
+
+ total_alive = 0;
+ redalive = 0;
+ bluealive = 0;
+
+ FOR_EACH_MONSTER(head)
+ {
+ if(head.health <= 0) continue;
+
+ ++total_alive;
+
+ switch(head.team)
+ {
+ case NUM_TEAM_1: ++redalive; break;
+ case NUM_TEAM_2: ++bluealive; break;
+ }
+ }
+}
+
+float TD_GetWinnerTeam()
+{
+ float winner_team = 0;
+ if(redalive >= 1)
+ winner_team = NUM_TEAM_1;
+ if(bluealive >= 1)
+ {
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_2;
+ }
+ if(winner_team)
+ return winner_team;
+ return -1; // no monster left
+}
+
+float TD_CheckWinner()
+{
+ entity head = world;
+
+ if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+ round_handler_Init(5, 10, 180);
+ FOR_EACH_MONSTER(head) if(head.health > 0)
+ {
+ WaypointSprite_Kill(head.sprite);
+ if(head.weaponentity) remove(head.weaponentity);
+ if(head.iceblock) remove(head.iceblock);
+ remove(head);
+ }
+ return 1;
+ }
+
+ TD_count_alive_monsters();
+
+ max_perteam = max_monsters * 0.5;
+
+ if(time >= last_check)
+ if(total_killed < max_monsters)
+ {
+ if(redalive < max_perteam)
+ SpawnMonsters(NUM_TEAM_1);
+ if(bluealive < max_perteam)
+ SpawnMonsters(NUM_TEAM_2);
+
+ last_check = time + 0.5;
+ }
+
+ if(total_killed < max_monsters)
+ return 0;
+
+ if(TD_ALIVE_TEAMS_OK())
+ return 0;
+
+ float winner_team = TD_GetWinnerTeam();
+ if(winner_team > 0)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
+ }
+ else if(winner_team == -1)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
+ }
+
+ FOR_EACH_MONSTER(head) if(head.health > 0)
+ {
+ WaypointSprite_Kill(head.sprite);
+ if(head.weaponentity) remove(head.weaponentity);
+ if(head.iceblock) remove(head.iceblock);
+ remove(head);
+ }
+
+ round_handler_Init(5, 10, 180);
+ return 1;
+}
+
+float TD_CheckTeams()
+{
+ entity head;
+ float readycount = 0, num_players = 0, ready_needed_factor, ready_needed_count;
+
+ FOR_EACH_REALPLAYER(head)
+ {
+ ++num_players;
+ if(head.ready)
+ ++readycount;
+ }
+
+ ready_needed_factor = bound(0.5, cvar("g_td_majority_factor"), 0.999);
+ ready_needed_count = floor(num_players * ready_needed_factor) + 1;
+
+ if(readycount >= ready_needed_count || time >= ready_timeout)
+ return TRUE;
+
+ allowed_to_spawn = TRUE;
+
+ return FALSE;
+}
+
+// spawnfuncs
+void spawnfunc_td_generator()
+{
+ if not(g_td) { remove(self); return; }
+ if not(self.team)
+ {
+ td_debug("Generator without a team, removing it.\n");
+ remove(self);
+ return;
+ }
+
+ precache_sound("onslaught/generator_underattack.wav");
+ precache_sound("onslaught/ons_hit1.wav");
+ precache_sound("onslaught/ons_hit2.wav");
+ precache_sound("weapons/rocket_impact.wav");
+
+ if not(self.health)
+ self.health = 1000;
+
+ self.max_health = self.health;
+ self.classname = "td_generator";
+ self.flags = FL_GENERATOR;
+
+ setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+
+ setorigin(self, self.origin + '0 0 20');
+ droptofloor();
+
+ InitializeEntity(self, td_generator_delayed, INITPRIO_LAST);
+}
+
+void spawnfunc_td_waypoint()
+{
+ if not(g_td) { remove(self); return; }
+
+ setsize(self, '-6 -6 -6', '6 6 6');
+
+ if not(self.noalign)
+ {
+ setorigin(self, self.origin + '0 0 20');
+ droptofloor();
+ }
+
+ self.classname = "td_waypoint";
+ self.think = td_waypoint_think;
+ self.nextthink = time + 0.1;
+}
+
+void spawnfunc_td_controller()
+{
+ if not(g_td) { remove(self); return; }
+}
+
+void spawnfunc_td_spawnpoint()
+{
+ if not(g_td) { remove(self); return; }
+
+ self.classname = "td_spawnpoint";
+
+ self.effects = EF_STARDUST;
+}
+
+// initialization stuff
+void td_ScoreRules()
+{
+ ScoreRules_basics(2, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, TRUE);
+ ScoreInfo_SetLabel_TeamScore(ST_TD_DESTROYS, "destroyed", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_TD_DESTROYS,"destroyed", SFL_SORT_PRIO_PRIMARY);
+ ScoreRules_basics_end();
+}
+
+void td_SpawnController()
+{
+ entity oldself = self;
+ self = spawn();
+ self.classname = "td_controller";
+ spawnfunc_td_controller();
+ self = oldself;
+}
+
+void td_DelayedInit()
+{
+ if(find(world, classname, "td_controller") == world)
+ {
+ td_debug("No ""td_controller"" entity found on this map, creating it anyway.\n");
+ td_SpawnController();
+ }
+
+ td_ScoreRules();
+}
+
+void td_Initialize()
+{
+ InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
+
+ readyrestart_happened = TRUE; // disable normal ready command
+
+ ready_timeout = time + 30;
+
+ round_handler_Spawn(TD_CheckTeams, TD_CheckWinner, TD_RoundStart);
+ round_handler_Init(5, 10, 180);
+}
+
+// mutator hooks
+MUTATOR_HOOKFUNCTION(td_TurretSpawn)
+{
+ if(self.realowner == world)
+ return TRUE;
+
+ if(self.turrcaps_flags & TFL_TURRCAPS_SUPPORT)
+ self.target_range = 500;
+
+ self.bot_attack = FALSE;
+ buffturret(self, 0.7);
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
+{
+ if(!self.team || !self.realowner)
+ {
+ td_debug(strcat("Removed monster ", self.netname, " with team ", ftos(self.team), "\n"));
+ WaypointSprite_Kill(self.sprite);
+ if(self.weaponentity) remove(self.weaponentity);
+ remove(self);
+ return FALSE;
+ }
+
+ self.candrop = FALSE;
+ self.bot_attack = FALSE;
+ self.ammo_fuel = bound(20, 20 * self.level, 100);
+ self.target_range = 300;
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_MonsterDies)
+{
+ vector backuporigin;
+ entity oldself;
+
+ if(IS_PLAYER(frag_attacker.realowner))
+ {
+ PlayerScore_Add(frag_attacker.realowner, SP_SCORE, 5);
+ PlayerScore_Add(frag_attacker.realowner, SP_KILLS, 1);
+ }
+
+ total_killed++;
+
+ backuporigin = self.origin;
+ oldself = self;
+ self = spawn();
+
+ self.gravity = 1;
+ setorigin(self, backuporigin + '0 0 5');
+ spawn_td_fuel(oldself.ammo_fuel);
+ self.touch = M_Item_Touch;
+ if(self == world)
+ {
+ self = oldself;
+ return FALSE;
+ }
+ SUB_SetFade(self, time + 5, 1);
+
+ self = oldself;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_MonsterThink)
+{
+ if(time <= game_starttime && round_handler_IsActive())
+ return TRUE;
+
+ if(IS_PLAYER(self.enemy))
+ self.enemy = world;
+
+ float tr = 100;
+
+ if not(self.enemy)
+ if(monster_target.flags & FL_GENERATOR)
+ if(monster_target.health <= 0)
+ tr = 250;
+
+ if not(self.enemy) // don't change targets while attacking
+ if(vlen(monster_target.origin - self.origin) <= tr)
+ {
+ if(monster_target.target2)
+ {
+ if(random() > 0.5)
+ self.target2 = monster_target.target2;
+ else
+ self.target2 = monster_target.target;
+ }
+ else
+ self.target2 = monster_target.target;
+
+ monster_target = find(world, targetname, self.target2);
+
+ if(monster_target == world)
+ monster_target = PickGenerator(self.team);
+
+ if(monster_target == world)
+ return TRUE; // no generators or waypoints?!
+ }
+
+ td_debug(sprintf("Monster name: %s. Monster target: %s. Monster target2: %s. Monster target entity: %s.\n", self.netname, self.target, self.target2, etos(monster_target)));
+
+ if(!self.enemy && !monster_target)
+ return TRUE; // no enemy or target, must be wandering
+
+ monster_speed_run = (150 + random() * 4) * monster_skill;
+ monster_speed_walk = (100 + random() * 4) * monster_skill;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
+{
+ entity e;
+
+ for(e = world;(e = findflags(e, monster_attack, TRUE)); )
+ {
+ if(ignore_turrets)
+ if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ continue;
+
+ if(e.flags & FL_MONSTER)
+ continue; // don't attack other monsters?
+
+ if(monster_isvalidtarget(e, self))
+ self.enemy = e;
+ }
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
+{
+ self.monster_attack = FALSE;
+ self.bot_attack = FALSE;
+ self.solid = SOLID_CORPSE;
+
+ if(self.newfuel)
+ {
+ self.ammo_fuel = self.newfuel;
+ self.newfuel = 0;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_Damage)
+{
+ if(IS_PLAYER(frag_attacker))
+ if(frag_target.flags & FL_MONSTER || frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ frag_damage = 0;
+
+ if(IS_PLAYER(frag_attacker) || frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ if(IS_PLAYER(frag_target))
+ {
+ frag_damage = 0;
+ if(frag_attacker != frag_target)
+ frag_force = '0 0 0';
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_PlayerCommand)
+{
+ if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
+
+ vector org;
+
+ makevectors(self.v_angle);
+
+ org = self.origin + self.view_ofs + v_forward * 100;
+
+ tracebox(self.origin + self.view_ofs, '-16 -16 -16', '16 16 16', org, MOVE_NORMAL, self);
+ entity targ = trace_ent;
+ if(targ.owner.realowner == self)
+ targ = targ.owner;
+
+ if(cmd_name == "ready")
+ if not(self.ready)
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+
+ Nagger_ReadyCounted();
+
+ return TRUE;
+ }
+
+ if(cmd_name == "turretspawn")
+ {
+ if(argv(1) == "list")
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_LIST, "mlrs walker plasma towerbuff flac");
+ return TRUE;
+ }
+ if(!IS_PLAYER(self) || self.health <= 0)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_CANTSPAWN);
+ return TRUE;
+ }
+ if(max_turrets <= 0)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_DISABLED);
+ return TRUE;
+ }
+ if(self.turret_cnt >= max_turrets)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_MAXTURRETS, max_turrets);
+ return TRUE;
+ }
+
+ spawnturret(self, self, argv(1), trace_endpos);
+
+ return TRUE;
+ }
+ if(cmd_name == "turretremove")
+ {
+ if((targ.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (targ.playerid == self.playerid || targ.realowner == self))
+ {
+ self.turret_cnt -= 1;
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_REMOVE);
+ WaypointSprite_Kill(targ.sprite);
+ remove(targ.tur_head);
+ remove(targ);
+ return TRUE;
+ }
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_AIM_REMOVE);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_ClientConnect)
+{
+ self.newfuel = 75;
+
+ entity t;
+
+ self.turret_cnt = 0;
+
+ for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
+ if(t.playerid == self.playerid)
+ {
+ t.realowner = self;
+ self.turret_cnt += 1; // nice try
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_DisableVehicles)
+{
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(td_SetModname)
+{
+ g_cloaked = 1;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
+{
+ if(time < game_starttime || (time <= game_starttime && round_handler_IsActive()) || gameover)
+ {
+ turret_target = world;
+ return FALSE; // battle hasn't started
+ }
+
+ if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
+ if(turret_target.flags & FL_PROJECTILE)
+ if(turret_target.owner.flags & FL_MONSTER)
+ return TRUE; // flac support
+
+ if not(turret_target.flags & FL_MONSTER)
+ turret_target = world;
+
+ if(!IsDifferentTeam(turret_target, turret))
+ turret_target = world;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_TurretDies)
+{
+ if(self.realowner)
+ self.realowner.turret_cnt -= 1;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(td_GetTeamCount)
+{
+ ret_float = 2;
+
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(gamemode_towerdefense)
+{
+ MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterMove, td_MonsterThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_Calculate, td_Damage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
+ MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetModname, td_SetModname, CBC_ORDER_ANY);
+ MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
+ MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetTeamCount, td_GetTeamCount, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ if(time > 1) // game loads at time 1
+ error("This is a game type and it cannot be added at runtime.");
+ cvar_settemp("g_monsters", "1");
+ cvar_settemp("g_turrets", "1");
+ td_Initialize();
+ }
+
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back td_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ error("This is a game type and it cannot be removed at runtime.");
+ return -1;
+ }
+
+ return FALSE;
+}
--- /dev/null
+float FL_GENERATOR = 2048;
+
+float ignore_turrets;
+
+#define SP_TD_DESTROYS 4
+#define ST_TD_DESTROYS 1
+
+float redalive, bluealive, total_alive;
+
+var float max_monsters = 20;
+var float max_alive = 10;
+
+float max_perteam;
+
+float total_killed;
+
+var float max_turrets = 10;
+
+.float turret_buff;
+
+.float newfuel; // hack to not give players fuel every time they spawn
+
+float last_check;
+
+.float turret_cnt;
+
+.float level;
+.float last_trace;
+
+float ready_timeout;
return FALSE;
}
+MUTATOR_HOOKFUNCTION(minstagib_MonsterLoot)
+{
+ other.monster_loot = spawnfunc_item_minst_cells;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_MonsterSpawn)
+{
+ // always refill ammo
+ if(self.monsterid == MONSTER_MAGE)
+ self.skin = 1;
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
{
if(checkentity.items & IT_STRENGTH)
MUTATOR_DEFINITION(mutator_minstagib)
{
MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterDropItem, minstagib_MonsterLoot, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterSpawn, minstagib_MonsterSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_DECLARATION(gamemode_ctf);
MUTATOR_DECLARATION(gamemode_nexball);
MUTATOR_DECLARATION(gamemode_onslaught);
+MUTATOR_DECLARATION(gamemode_towerdefense);
MUTATOR_DECLARATION(gamemode_domination);
MUTATOR_DECLARATION(gamemode_lms);
mutators/gamemode_nexball.qh
mutators/gamemode_lms.qh
mutators/mutator_dodging.qh
+mutators/gamemode_towerdefense.qh
//// tZork Turrets ////
tturrets/include/turrets_early.qh
vehicles/vehicles_def.qh
+monsters/lib/monsters_early.qh
+
+generator.qh
+
campaign.qh
../common/campaign_common.qh
../common/mapinfo.qh
portals.qc
+generator.qc
+
target_spawn.qc
func_breakable.qc
target_music.qc
../common/explosion_equation.qc
+monsters/monsters.qh
+
mutators/base.qc
mutators/gamemode_assault.qc
mutators/gamemode_arena.qc
mutators/gamemode_keepaway.qc
mutators/gamemode_nexball.qc
mutators/gamemode_onslaught.qc
+mutators/gamemode_towerdefense.qc
mutators/gamemode_lms.qc
mutators/mutator_invincibleproj.qc
mutators/mutator_new_toys.qc
float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
float projectile = (self.flags & FL_PROJECTILE);
+ float monster = (self.flags & FL_MONSTER);
if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
{
self.dmgtime = 0;
}
- if(!vehic && !projectile) // vehicles and projectiles don't drown
+ if(!vehic && !projectile && !monster) // vehicles, monsters and projectiles don't drown
{
if (self.waterlevel != WATERLEVEL_SUBMERGED)
{
if not(IS_PLAYER(other))
return;
+ if (other.frozen)
+ return;
if (other.deadflag)
return;
if (self.solid != SOLID_TRIGGER)
self = e;
activator = act;
- self.target_spawn_spawnfunc();
+ if(self.target_spawn_spawnfunc)
+ self.target_spawn_spawnfunc();
self = oldself;
activator = oldactivator;
MUTATOR_ADD(gamemode_ctf);
have_team_spawns = -1; // request team spawns
}
+
+ if(g_td)
+ {
+ ActivateTeamplay();
+ leadlimit_override = 0; // not supported by TD
+ timelimit_override = 0;
+ MUTATOR_ADD(gamemode_towerdefense);
+ }
if(g_lms)
{
self.takedamage = DAMAGE_NO;
self.health = 0;
+
+ MUTATOR_CALLHOOK(TurretDies);
// Go boom
//RadiusDamage (self,self, min(self.ammo,50),min(self.ammo,50) * 0.25,250,world,min(self.ammo,50)*5,DEATH_TURRET,world);
self.tur_head.avelocity = self.avelocity;
self.tur_head.angles = self.idle_aim;
self.health = self.tur_health;
+ self.max_health = self.tur_health;
self.enemy = world;
self.volly_counter = self.shot_volly;
float turret_validate_target(entity e_turret, entity e_target, float validate_flags)
{
vector v_tmp;
+
+ turret_target = e_target;
+ turret_flags = validate_flags;
+ turret = e_turret;
+ if(MUTATOR_CALLHOOK(TurretValidateTarget))
+ return 1;
+ e_target = turret_target;
+ e_turret = turret;
//if(!validate_flags & TFL_TARGETSELECT_NOBUILTIN)
// return -0.5;
if not (self.health)
self.health = 1000;
self.tur_health = max(1, self.health);
+ self.max_health = self.tur_health;
+ self.bot_attack = TRUE;
+ self.monster_attack = TRUE;
if not (self.turrcaps_flags)
self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
self.turret_score_target = turret_stdproc_targetscore_generic;
self.use = turret_stdproc_use;
- self.bot_attack = TRUE;
++turret_count;
self.nextthink = time + 1;
if ((_turret.target_select_missilebias > 0) && (_target.flags & FL_PROJECTILE))
m_score = 1;
- if ((_turret.target_select_playerbias > 0) && IS_CLIENT(_target))
+ if ((_turret.target_select_playerbias > 0) && IS_CLIENT(_target) && !g_td)
+ p_score = 1;
+
+ if(g_td && _target.flags & FL_MONSTER)
p_score = 1;
d_score = max(d_score, 0);
vector fl_org;
self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
+ if(g_td) // auto heal monsters in tower defense
+ {
+ self.enemy.health = min(self.enemy.health + self.shot_dmg,self.enemy.max_health);
+ self.enemy.SendFlags |= MSF_STATUS;
+ }
fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
te_smallflash(fl_org);
}
return 0;
if (self.ammo < self.shot_dmg)
- return 0;
+ return 0;
+
+ if (vlen(self.enemy.origin - self.origin) > self.target_range)
+ return 0;
+ if(g_td)
+ {
+ if(self.enemy.health >= self.enemy.max_health)
+ return 0;
+
+ if(IsDifferentTeam(self.enemy, self))
+ return 0;
+
+ if(self.enemy.flags & FL_MONSTER)
+ return 1; // the following checks are for turrets only
+ }
+
if (self.enemy.ammo >= self.enemy.ammo_max)
return 0;
- if (vlen(self.enemy.origin - self.origin) > self.target_range)
- return 0;
-
- if(self.team != self.enemy.team)
+ if(teamplay && self.team != self.enemy.team)
return 0;
if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
m_speed = vlen(self.velocity);
// Enemy dead? just keep on the current heading then.
- if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
+ if (self.enemy == world || self.enemy.deadflag != DEAD_NO || (g_td && !(self.enemy.flags & FL_MONSTER || self.enemy.classname == "td_generator")) || self.enemy.classname == "td_generator")
self.enemy = world;
if (self.enemy)
if(other.deadflag != DEAD_NO)
return;
+
+ if(other.frozen)
+ return;
if(other.vehicle != world)
return;
if(self.phase > time)
return;
+
+ if(other.frozen)
+ return;
if(teamplay)
if(self.team)
self.team = self.owner.team;
self.flags -= FL_NOTARGET;
+ self.monster_attack = TRUE;
if (IS_REAL_CLIENT(other))
{
sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
_vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
_vehicle.phase = time + 1;
+ _vehicle.monster_attack = FALSE;
_vehicle.vehicle_exit(eject);
return;
}
- if (owner_player.weaponentity.state != WS_INUSE || !lgbeam_checkammo() || owner_player.deadflag != DEAD_NO || !owner_player.BUTTON_ATCK || owner_player.freezetag_frozen)
+ if (owner_player.weaponentity.state != WS_INUSE || !lgbeam_checkammo() || owner_player.deadflag != DEAD_NO || !owner_player.BUTTON_ATCK || owner_player.frozen)
{
if(self == owner_player.lgbeam)
owner_player.lgbeam = world;
--- /dev/null
+barricade
+{
+ cull none
+ {
+ map textures/barricade.tga
+ }
+}
+
--- /dev/null
+textures/spider/spidertex
+{
+ cull none
+
+ {
+ map textures/spidertex
+ }
+}
+textures/cerberus/cerberus_text
+{
+ cull none
+
+ {
+ map textures/cerberus
+ }
+}
+textures/berzerker_texture
+{
+ cull none
+
+ {
+ map textures/ogre
+ }
+}
+mage
+{
+ cull none
+
+ {
+ map textures/mage
+ }
+}
+slimeDiffuse
+{
+ {
+ map textures/slime
+ alphaFunc GT0
+ rgbGen Vertex
+ }
+}
\ No newline at end of file
tuba
turrets
weapons
+barricade
+monsters