Don't play the teamkill sound at the beginning of the next round if a player was...
authorterencehill <piuntn@gmail.com>
Wed, 8 Jul 2020 16:24:02 +0000 (18:24 +0200)
committerterencehill <piuntn@gmail.com>
Wed, 8 Jul 2020 16:24:02 +0000 (18:24 +0200)
qcsrc/server/client.qc

index ea2a629..2c68728 100644 (file)
@@ -2712,6 +2712,9 @@ void PlayerPostThink (entity this)
                this.solid = SOLID_NOT;
                this.takedamage = DAMAGE_NO;
                set_movetype(this, MOVETYPE_NONE);
+               CS(this).teamkill_complain = 0;
+               CS(this).teamkill_soundtime = 0;
+               CS(this).teamkill_soundsource = NULL;
        }
 
        if (IS_PLAYER(this)) {