Rename spawn to spawn_object and spawnitem to spawn_item. Also document spawn_item...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 24 Oct 2011 14:29:21 +0000 (17:29 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 24 Oct 2011 14:29:21 +0000 (17:29 +0300)
qcsrc/server/mutators/sandbox.qc

index fd9f756700f0baa2f7682ee9d0d300a4672045fc..5f6c5b7f819699153809dccd57d0ed5ae6b61f9b 100644 (file)
@@ -13,17 +13,18 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                if(argv(1) == "help")
                {
                        print_to(self, "You can use the following sandbox commands:");
-                       print_to(self, "^7\"^2spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+                       print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+                       print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
                        return TRUE;
                }
-               else if(argv(1) == "spawn")
+               else if(argv(1) == "spawn_object")
                {
                        // spawn a new object with the default settings
 
                        // don't allow spawning objects without a model
                        if(cmd_argc < 3)
                        {
-                               print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn' command");
+                               print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
                                return TRUE;
                        }
                        else if not(fexists(argv(2)))
@@ -47,14 +48,14 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 
                        return TRUE;
                }
-               else if(argv(1) == "spawnitem")
+               else if(argv(1) == "spawn_item")
                {
                        // spawn a new item
                        // weapons are the only items currently supported
 
                        if(cmd_argc < 3)
                        {
-                               print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawnitem' command");
+                               print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
                                return TRUE;
                        }