Fix particleeffectnum usage
authorMario <zacjardine@y7mail.com>
Wed, 7 Oct 2015 07:37:40 +0000 (17:37 +1000)
committerMario <zacjardine@y7mail.com>
Wed, 7 Oct 2015 07:37:40 +0000 (17:37 +1000)
qcsrc/client/csqcmodel_hooks.qc

index d795e63..c7e0579 100644 (file)
@@ -528,7 +528,7 @@ void CSQCModel_Effects_Apply(void)
        self.traileffect = 0;
 
        if(eff & EF_BRIGHTFIELD)
-               tref = particleeffectnum(EFFECT_TR_NEXUIZPLASMA);
+               tref = EFFECT_TR_NEXUIZPLASMA.m_id;
        // ignoring EF_MUZZLEFLASH
        if(eff & EF_BRIGHTLIGHT)
                adddynamiclight(self.origin, 400, '3 3 3');
@@ -562,24 +562,24 @@ void CSQCModel_Effects_Apply(void)
                self.renderflags |= RF_DYNAMICMODELLIGHT;
        // ignoring EF_UNUSED18, EF_UNUSED19, EF_RESTARTANIM_BIT, EF_TELEPORT_BIT, EF_LOWPRECISION
        if(self.csqcmodel_modelflags & MF_ROCKET)
-               tref = particleeffectnum(EFFECT_TR_ROCKET);
+               tref = EFFECT_TR_ROCKET.m_id;
        if(self.csqcmodel_modelflags & MF_GRENADE)
-               tref = particleeffectnum(EFFECT_TR_GRENADE);
+               tref = EFFECT_TR_GRENADE.m_id;
        if(self.csqcmodel_modelflags & MF_GIB)
-               tref = particleeffectnum(EFFECT_TR_BLOOD);
+               tref = EFFECT_TR_BLOOD.m_id;
        if(self.csqcmodel_modelflags & MF_ROTATE)
        {
                self.renderflags |= RF_USEAXIS;
                makevectors(self.angles + '0 100 0' * fmod(time, 3.6));
        }
        if(self.csqcmodel_modelflags & MF_TRACER)
-               tref = particleeffectnum(EFFECT_TR_WIZSPIKE);
+               tref = EFFECT_TR_WIZSPIKE.m_id;
        if(self.csqcmodel_modelflags & MF_ZOMGIB)
-               tref = particleeffectnum(EFFECT_TR_SLIGHTBLOOD);
+               tref = EFFECT_TR_SLIGHTBLOOD.m_id;
        if(self.csqcmodel_modelflags & MF_TRACER2)
-               tref = particleeffectnum(EFFECT_TR_KNIGHTSPIKE);
+               tref = EFFECT_TR_KNIGHTSPIKE.m_id;
        if(self.csqcmodel_modelflags & MF_TRACER3)
-               tref = particleeffectnum(EFFECT_TR_VORESPIKE);
+               tref = EFFECT_TR_VORESPIKE.m_id;
 
        self.traileffect = tref;