+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ka_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
+{
+ if(frag_attacker.items & IT_KEY1) // if the attacker is a ballcarrier
+ {
+ if(frag_target == frag_attacker) // damage done to yourself
+ {
+ frag_damage *= cvar("g_keepaway_ballcarrier_selfdamage");
+ frag_force *= cvar("g_keepaway_ballcarrier_selfforce");
+ }
+ else // damage done to noncarriers
+ {
+ frag_damage *= cvar("g_keepaway_ballcarrier_damage");
+ frag_force *= cvar("g_keepaway_ballcarrier_force");
+ }
+ }
+ else if not(frag_target.items & IT_KEY1) // if the target is a noncarrier
+ {
+ if(frag_target == frag_attacker) // damage done to yourself
+ {
+ frag_damage *= cvar("g_keepaway_noncarrier_selfdamage");
+ frag_force *= cvar("g_keepaway_noncarrier_selfforce");
+ }
+ else // damage done to other noncarriers
+ {
+ frag_damage *= cvar("g_keepaway_noncarrier_damage");
+ frag_force *= cvar("g_keepaway_noncarrier_force");
+ }
+ }
+ return 0;