]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Vehicles: prepare for upgrade
authorTimePath <andrew.hardaker1995@gmail.com>
Mon, 28 Sep 2015 06:12:32 +0000 (16:12 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Mon, 28 Sep 2015 06:13:13 +0000 (16:13 +1000)
16 files changed:
qcsrc/common/vehicles/all.inc
qcsrc/common/vehicles/all.qc
qcsrc/common/vehicles/all.qh
qcsrc/common/vehicles/unit/bumblebee.qc [deleted file]
qcsrc/common/vehicles/unit/bumblebee.qh [deleted file]
qcsrc/common/vehicles/unit/racer.qc [deleted file]
qcsrc/common/vehicles/unit/raptor.qc [deleted file]
qcsrc/common/vehicles/unit/raptor.qh [deleted file]
qcsrc/common/vehicles/unit/spiderbot.qc [deleted file]
qcsrc/common/vehicles/vehicle.qh
qcsrc/common/vehicles/vehicle/bumblebee.qc [new file with mode: 0644]
qcsrc/common/vehicles/vehicle/bumblebee.qh [new file with mode: 0644]
qcsrc/common/vehicles/vehicle/racer.qc [new file with mode: 0644]
qcsrc/common/vehicles/vehicle/raptor.qc [new file with mode: 0644]
qcsrc/common/vehicles/vehicle/raptor.qh [new file with mode: 0644]
qcsrc/common/vehicles/vehicle/spiderbot.qc [new file with mode: 0644]

index eda4e00bbb1a20569278382f63620e234038ed2c..e4c73a4492842cebc517c466ddb7eefc31d166c6 100644 (file)
@@ -1,6 +1,6 @@
-#include "unit/spiderbot.qc"
-#include "unit/raptor.qc"
-#include "unit/racer.qc"
+#include "vehicle/spiderbot.qc"
+#include "vehicle/raptor.qc"
+#include "vehicle/racer.qc"
 #ifndef VEHICLES_NO_UNSTABLE
-       #include "unit/bumblebee.qc"
+       #include "vehicle/bumblebee.qc"
 #endif
index 6e26f171264eb1c1f1fda5ae170604e1b86ad98e..b071cf5a769395d79cd153d25ac25430283d5009 100644 (file)
@@ -3,16 +3,6 @@
 
 #include "all.qh"
 
-#if defined(SVQC)
-       #include "sv_vehicles.qc"
-#elif defined(CSQC)
-       #include "cl_vehicles.qc"
-#endif
-
-#define IMPLEMENTATION
-#include "all.inc"
-#undef IMPLEMENTATION
-
 #ifndef MENUQC
 STATIC_INIT(vehicles_common_initialize)
 {
@@ -40,4 +30,14 @@ entity get_vehicleinfo(int id)
        return m ? m : VEH_Null;
 }
 
+#if defined(SVQC)
+       #include "sv_vehicles.qc"
+#elif defined(CSQC)
+       #include "cl_vehicles.qc"
+#endif
+
+#define IMPLEMENTATION
+#include "all.inc"
+#undef IMPLEMENTATION
+
 #endif
index a18bfe13e14a5d0dc0432db9191967c5818ef6f2..cf4a034ebf7894ebb167820ffcc6a2e9b1409d2f 100644 (file)
@@ -1,53 +1,7 @@
 #ifndef VEHICLES_ALL_H
 #define VEHICLES_ALL_H
 
-#if defined(SVQC)
-       #include "sv_vehicles.qh"
-#elif defined(CSQC)
-       #include "cl_vehicles.qh"
-#endif
-
-
-// vehicle requests
-const int VR_SETUP          = 1; // (BOTH) setup vehicle data
-const int VR_THINK                     = 2; // (SERVER) logic to run every frame
-const int VR_DEATH          = 3; // (SERVER) called when vehicle dies
-const int VR_PRECACHE       = 4; // (BOTH) precaches models/sounds used by this vehicle
-const int VR_ENTER          = 5; // (SERVER) called when a player enters this vehicle
-const int VR_SPAWN          = 6; // (SERVER) called when the vehicle re-spawns
-const int VR_IMPACT         = 7; // (SERVER) called when a vehicle hits something
-const int VR_HUD            = 8; // (CLIENT) logic to run every frame
-
-// vehicle spawn flags (need them here for common registrations)
-const int VHF_ISVEHICLE                        = 2; /// Indicates vehicle
-const int VHF_HASSHIELD                        = 4; /// Vehicle has shileding
-const int VHF_SHIELDREGEN              = 8; /// Vehicles shield regenerates
-const int VHF_HEALTHREGEN              = 16; /// Vehicles health regenerates
-const int VHF_ENERGYREGEN              = 32; /// Vehicles energy regenerates
-const int VHF_DEATHEJECT               = 64; /// Vehicle ejects pilot upon fatal damage
-const int VHF_MOVE_GROUND              = 128; /// Vehicle moves on gound
-const int VHF_MOVE_HOVER               = 256; /// Vehicle hover close to gound
-const int VHF_MOVE_FLY                 = 512; /// Vehicle is airborn
-const int VHF_DMGSHAKE                 = 1024; /// Add random velocity each frame if health < 50%
-const int VHF_DMGROLL                  = 2048; /// Add random angles each frame if health < 50%
-const int VHF_DMGHEADROLL              = 4096; /// Add random head angles each frame if health < 50%
-const int VHF_MULTISLOT                        = 8192; /// Vehicle has multiple player slots
-const int VHF_PLAYERSLOT               = 16384; /// This ent is a player slot on a multi-person vehicle
-
-// functions:
-entity get_vehicleinfo(float id);
-
-// fields:
-.entity tur_head;
-
-
-// other useful macros
-#define VEH_ACTION(vehicletype,mrequest) (get_vehicleinfo(vehicletype)).vehicle_func(mrequest)
-#define VEH_NAME(vehicletype) (get_vehicleinfo(vehicletype)).vehicle_name
-
-// =====================
-//  Vehicle Registration
-// =====================
+#include "vehicle.qh"
 
 void RegisterVehicles();
 const int VEH_MAXCOUNT = 24;
@@ -56,10 +10,9 @@ int VEH_COUNT;
 const int VEH_FIRST = 1;
 #define VEH_LAST (VEH_FIRST + VEH_COUNT - 1)
 /** If you register a new vehicle, make sure to add it to all.inc */
-#define REGISTER_VEHICLE(id, class) REGISTER(RegisterVehicles, VEH, vehicle_info, VEH_COUNT, id, vehicleid, NEW(class))
-#include "vehicle.qh"
+#define REGISTER_VEHICLE(id, inst) REGISTER(RegisterVehicles, VEH, vehicle_info, VEH_COUNT, id, vehicleid, inst)
 #define REGISTER_VEHICLE_SIMPLE(id, vehicleflags, min_s, max_s, modelname, headmodelname, hudmodelname, headtag, hudtag, viewtag, shortname, vname) \
-    REGISTER_VEHICLE(id, Vehicle) {         \
+    REGISTER_VEHICLE(id, NEW(Vehicle)) {    \
        this.netname = shortname;           \
        this.vehicle_name = vname;          \
        this.mdl = modelname;               \
@@ -76,7 +29,13 @@ const int VEH_FIRST = 1;
     REGISTER_INIT(VEH, id)
 REGISTER_REGISTRY(RegisterVehicles)
 
-REGISTER_VEHICLE(Null, Vehicle);
+#if defined(SVQC)
+       #include "sv_vehicles.qh"
+#elif defined(CSQC)
+       #include "cl_vehicles.qh"
+#endif
+
+REGISTER_VEHICLE(Null, NEW(Vehicle));
 
 #include "all.inc"
 
diff --git a/qcsrc/common/vehicles/unit/bumblebee.qc b/qcsrc/common/vehicles/unit/bumblebee.qc
deleted file mode 100644 (file)
index 6f8a2bf..0000000
+++ /dev/null
@@ -1,1126 +0,0 @@
-#ifndef VEHICLE_BUMBLEBEE
-#define VEHICLE_BUMBLEBEE
-#include "bumblebee.qh"
-#ifndef MENUQC
-int v_bumblebee(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id   */ BUMBLEBEE,
-/* spawnflags */ VHF_DMGSHAKE,
-/* mins,maxs  */ '-245 -130 -130', '230 130 130',
-/* model         */ "models/vehicles/bumblebee_body.dpm",
-/* head_model */ "",
-/* hud_model  */ "models/vehicles/spiderbot_cockpit.dpm",
-/* tags                  */ "", "", "tag_viewport",
-/* netname       */ "bumblebee",
-/* fullname   */ _("Bumblebee")
-) {
-    this.m_icon = "vehicle_bumble";
-#ifndef MENUQC
-    this.vehicle_func = v_bumblebee;
-#endif
-}
-#endif
-
-#ifdef IMPLEMENTATION
-
-const float BRG_SETUP = 2;
-const float BRG_START = 4;
-const float BRG_END = 8;
-
-#ifdef SVQC
-float autocvar_g_vehicle_bumblebee_speed_forward;
-float autocvar_g_vehicle_bumblebee_speed_strafe;
-float autocvar_g_vehicle_bumblebee_speed_up;
-float autocvar_g_vehicle_bumblebee_speed_down;
-float autocvar_g_vehicle_bumblebee_turnspeed;
-float autocvar_g_vehicle_bumblebee_pitchspeed;
-float autocvar_g_vehicle_bumblebee_pitchlimit;
-float autocvar_g_vehicle_bumblebee_friction;
-
-float autocvar_g_vehicle_bumblebee_energy;
-float autocvar_g_vehicle_bumblebee_energy_regen;
-float autocvar_g_vehicle_bumblebee_energy_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_health;
-float autocvar_g_vehicle_bumblebee_health_regen;
-float autocvar_g_vehicle_bumblebee_health_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_shield;
-float autocvar_g_vehicle_bumblebee_shield_regen;
-float autocvar_g_vehicle_bumblebee_shield_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_cannon_cost;
-float autocvar_g_vehicle_bumblebee_cannon_damage;
-float autocvar_g_vehicle_bumblebee_cannon_radius;
-float autocvar_g_vehicle_bumblebee_cannon_refire;
-float autocvar_g_vehicle_bumblebee_cannon_speed;
-float autocvar_g_vehicle_bumblebee_cannon_spread;
-float autocvar_g_vehicle_bumblebee_cannon_force;
-
-float autocvar_g_vehicle_bumblebee_cannon_ammo;
-float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
-float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
-
-float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
-
-
-float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
-float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
-
-float autocvar_g_vehicle_bumblebee_raygun_range;
-float autocvar_g_vehicle_bumblebee_raygun_dps;
-float autocvar_g_vehicle_bumblebee_raygun_aps;
-float autocvar_g_vehicle_bumblebee_raygun_fps;
-
-float autocvar_g_vehicle_bumblebee_raygun;
-float autocvar_g_vehicle_bumblebee_healgun_hps;
-float autocvar_g_vehicle_bumblebee_healgun_hmax;
-float autocvar_g_vehicle_bumblebee_healgun_aps;
-float autocvar_g_vehicle_bumblebee_healgun_amax;
-float autocvar_g_vehicle_bumblebee_healgun_sps;
-float autocvar_g_vehicle_bumblebee_healgun_locktime;
-
-float autocvar_g_vehicle_bumblebee_respawntime;
-
-float autocvar_g_vehicle_bumblebee_blowup_radius;
-float autocvar_g_vehicle_bumblebee_blowup_coredamage;
-float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
-float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
-vector autocvar_g_vehicle_bumblebee_bouncepain;
-
-bool autocvar_g_vehicle_bumblebee = 0;
-
-float bumble_raygun_send(entity to, int sf);
-
-void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
-{
-       vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
-       vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND(VEH_BUMBLEBEE_FIRE),
-                                               v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
-                                               autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
-                                               DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
-}
-
-float bumblebee_gunner_frame()
-{SELFPARAM();
-       entity vehic    = self.vehicle.owner;
-       entity gun      = self.vehicle;
-       entity gunner   = self;
-       setself(vehic);
-
-       vehic.solid = SOLID_NOT;
-       //setorigin(gunner, vehic.origin);
-       gunner.velocity = vehic.velocity;
-
-       float _in, _out;
-       vehic.angles_x *= -1;
-       makevectors(vehic.angles);
-       vehic.angles_x *= -1;
-       if(gun == vehic.gun1)
-       {
-               _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-               _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
-               setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
-       }
-       else
-       {
-               _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
-               _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-               setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
-       }
-
-       crosshair_trace(gunner);
-       vector _ct = trace_endpos;
-       vector ad;
-
-       if(autocvar_g_vehicle_bumblebee_cannon_lock)
-       {
-               if(gun.lock_time < time)
-                       gun.enemy = world;
-
-               if(trace_ent)
-                       if(trace_ent.movetype)
-                               if(trace_ent.takedamage)
-                                       if(!trace_ent.deadflag)
-                                       {
-                                               if(DIFF_TEAM(trace_ent, gunner))
-                                               {
-                                                       gun.enemy = trace_ent;
-                                                       gun.lock_time = time + 5;
-                                               }
-                                       }
-       }
-
-       if(gun.enemy)
-       {
-               float distance, impact_time;
-
-               vector vf = real_origin(gun.enemy);
-               vector _vel = gun.enemy.velocity;
-               if(gun.enemy.movetype == MOVETYPE_WALK)
-                       _vel.z *= 0.1;
-
-
-               ad = vf;
-               distance = vlen(ad - gunner.origin);
-               impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
-               ad = vf + _vel * impact_time;
-               trace_endpos = ad;
-
-
-               UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
-               vehicle_aimturret(vehic, trace_endpos, gun, "fire",
-                                                 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
-                                                 _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed);
-
-       }
-       else
-               vehicle_aimturret(vehic, _ct, gun, "fire",
-                                                 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
-                                                 _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed);
-
-       if(!forbidWeaponUse(gunner))
-       if(gunner.BUTTON_ATCK)
-               if(time > gun.attack_finished_single)
-                       if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
-                       {
-                               gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
-                               bumblebee_fire_cannon(gun, "fire", gunner);
-                               gun.delay = time;
-                               gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
-                       }
-
-       VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
-
-       if(vehic.vehicle_flags & VHF_HASSHIELD)
-               VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
-
-       ad = gettaginfo(gun, gettagindex(gun, "fire"));
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
-
-       UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
-
-       if(vehic.owner)
-               UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
-
-       vehic.solid = SOLID_BBOX;
-       gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
-       gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
-
-       setself(gunner);
-       return 1;
-}
-
-vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity player)
-{
-       //vector exitspot;
-       float mysize;
-
-       tracebox(gunner.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, player);
-       if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
-               return prefer_spot;
-
-       mysize = 1.5 * vlen(PL_MAX - PL_MIN); // can't use gunner's size, as they don't have a size
-       float i;
-       vector v, v2;
-       v2 = 0.5 * (gunner.absmin + gunner.absmax);
-       for(i = 0; i < 100; ++i)
-       {
-               v = randomvec();
-               v_z = 0;
-               v = v2 + normalize(v) * mysize;
-               tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, player);
-               if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
-                       return v;
-       }
-
-       return prefer_spot; // this should be considered a fallback?!
-}
-
-void bumblebee_gunner_exit(int _exitflag)
-{SELFPARAM();
-       entity player = self;
-       entity gunner = player.vehicle;
-       entity vehic = gunner.owner;
-
-       if(IS_REAL_CLIENT(player))
-       {
-               msg_entity = player;
-               WriteByte(MSG_ONE, SVC_SETVIEWPORT);
-               WriteEntity(MSG_ONE, player);
-
-               WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
-               WriteAngle(MSG_ONE, 0);
-               WriteAngle(MSG_ONE, vehic.angles.y);
-               WriteAngle(MSG_ONE, 0);
-       }
-
-       CSQCVehicleSetup(player, HUD_NORMAL);
-       setsize(player, PL_MIN, PL_MAX);
-
-       player.takedamage     = DAMAGE_AIM;
-       player.solid          = SOLID_SLIDEBOX;
-       player.movetype       = MOVETYPE_WALK;
-       player.effects       &= ~EF_NODRAW;
-       player.alpha          = 1;
-       player.PlayerPhysplug = func_null;
-       player.view_ofs       = PL_VIEW_OFS;
-       player.event_damage   = PlayerDamage;
-       player.hud            = HUD_NORMAL;
-       player.teleportable       = TELEPORT_NORMAL;
-       player.switchweapon   = gunner.switchweapon;
-       player.vehicle_enter_delay = time + 2;
-
-       fixedmakevectors(vehic.angles);
-
-       if(player == vehic.gunner1) { vehic.gunner1 = world; }
-       if(player == vehic.gunner2) { vehic.gunner2 = world; v_right *= -1; }
-
-       vector spot = real_origin(gunner);
-       spot = spot + v_up * 128 + v_forward * 300 + v_right * 150;
-       spot = bumblebee_gunner_findgoodexit(spot, gunner, player);
-
-       // TODO: figure a way to move player out of the gunner
-
-       player.velocity = 0.75 * vehic.velocity + normalize(spot - vehic.origin) * 200;
-       player.velocity_z += 10;
-
-       gunner.phase = time + 5;
-       gunner.vehicle_hudmodel.viewmodelforclient = gunner;
-
-       MUTATOR_CALLHOOK(VehicleExit, player, gunner);
-
-       player.vehicle = world;
-}
-
-bool bumblebee_gunner_enter()
-{SELFPARAM();
-       entity vehic = self;
-       entity player = other;
-       entity gunner = world;
-
-       if(!vehic.gunner1 && !vehic.gunner2 && ((time >= vehic.gun1.phase) + (time >= vehic.gun2.phase)) == 2)
-       {
-               // we can have some fun
-               if(vlen(real_origin(vehic.gun2) - player.origin) < vlen(real_origin(vehic.gun1) - player.origin))
-               {
-                       gunner = vehic.gun2;
-                       vehic.gunner2 = player;
-               }
-               else
-               {
-                       gunner = vehic.gun1;
-                       vehic.gunner1 = player;
-               }
-       }
-       else if(!vehic.gunner1 && time >= vehic.gun1.phase)     { gunner = vehic.gun1; vehic.gunner1 = player; }
-       else if(!vehic.gunner2 && time >= vehic.gun2.phase)             { gunner = vehic.gun2; vehic.gunner2 = player; }
-       else { LOG_TRACE("Vehicle is full, fail\n"); return false; }
-
-       player.vehicle                  = gunner;
-       player.angles                   = vehic.angles;
-       player.takedamage               = DAMAGE_NO;
-       player.solid                    = SOLID_NOT;
-       player.alpha                    = -1;
-       player.movetype                 = MOVETYPE_NOCLIP;
-       player.event_damage     = func_null;
-       player.view_ofs                 = '0 0 0';
-       player.hud                              = gunner.hud;
-       player.teleportable     = false;
-       player.PlayerPhysplug   = gunner.PlayerPhysplug;
-       player.vehicle_ammo1    = vehic.vehicle_ammo1;
-       player.vehicle_ammo2    = vehic.vehicle_ammo2;
-       player.vehicle_reload1  = vehic.vehicle_reload1;
-       player.vehicle_reload2  = vehic.vehicle_reload2;
-       player.vehicle_energy   = vehic.vehicle_energy;
-       player.flags               &= ~FL_ONGROUND;
-
-       RemoveGrapplingHook(player);
-
-       gunner.switchweapon = player.switchweapon;
-       gunner.vehicle_exit = bumblebee_gunner_exit;
-       gunner.vehicle_hudmodel.viewmodelforclient = player;
-
-       if(IS_REAL_CLIENT(player))
-       {
-               msg_entity = player;
-               WriteByte(MSG_ONE,              SVC_SETVIEWPORT);
-               WriteEntity(MSG_ONE,    gunner.vehicle_viewport);
-
-               WriteByte(MSG_ONE,              SVC_SETVIEWANGLES);
-               WriteAngle(MSG_ONE,     gunner.angles_x + vehic.angles_x); // tilt
-               WriteAngle(MSG_ONE,     gunner.angles_y + vehic.angles_y); // yaw
-               WriteAngle(MSG_ONE,     0); // roll
-       }
-
-       CSQCVehicleSetup(player, player.hud);
-
-       MUTATOR_CALLHOOK(VehicleEnter, player, gunner);
-
-       return true;
-}
-
-bool vehicles_valid_pilot()
-{SELFPARAM();
-       if(IS_BOT_CLIENT(other) && !autocvar_g_vehicles_allow_bots)
-               return false;
-
-       if((!IS_PLAYER(other))
-       || (other.deadflag != DEAD_NO)
-       || (other.vehicle)
-       || (DIFF_TEAM(other, self))
-       ) { return false; }
-
-       return true;
-}
-
-void bumblebee_touch()
-{SELFPARAM();
-       if(autocvar_g_vehicles_enter) { return; }
-
-       if(self.gunner1 != world && self.gunner2 != world)
-       {
-               vehicles_touch();
-               return;
-       }
-
-       if(vehicles_valid_pilot())
-       {
-               float phase_time = (time >= self.gun1.phase) + (time >= self.gun2.phase);
-
-               if(time >= other.vehicle_enter_delay && phase_time)
-               if(bumblebee_gunner_enter())
-                       return;
-       }
-
-       vehicles_touch();
-}
-
-void bumblebee_regen()
-{SELFPARAM();
-       if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
-               self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
-                                                                          self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
-
-       if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
-               self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
-                                                                          self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
-
-       if(self.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
-
-       if(self.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
-
-       if(self.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
-
-}
-
-float bumblebee_pilot_frame()
-{SELFPARAM();
-       entity pilot, vehic;
-       vector newvel;
-
-       if(intermission_running)
-       {
-               self.vehicle.velocity = '0 0 0';
-               self.vehicle.avelocity = '0 0 0';
-               return 1;
-       }
-
-       pilot = self;
-       vehic = self.vehicle;
-       setself(vehic);
-
-       if(vehic.deadflag != DEAD_NO)
-       {
-               setself(pilot);
-               pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
-               return 1;
-       }
-
-       bumblebee_regen();
-
-       crosshair_trace(pilot);
-
-       vector vang;
-       float ftmp;
-
-       vang = vehic.angles;
-       newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-       vang.x *= -1;
-       newvel.x *= -1;
-       if(newvel.x > 180)  newvel.x -= 360;
-       if(newvel.x < -180) newvel.x += 360;
-       if(newvel.y > 180)  newvel.y -= 360;
-       if(newvel.y < -180) newvel.y += 360;
-
-       ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
-       if(ftmp > 180)  ftmp -= 360;
-       if(ftmp < -180) ftmp += 360;
-       vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
-
-       // Pitch
-       ftmp = 0;
-       if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
-               ftmp = 4;
-       else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
-               ftmp = -8;
-
-       newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
-       ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
-       vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
-
-       vehic.angles_x = anglemods(vehic.angles.x);
-       vehic.angles_y = anglemods(vehic.angles.y);
-       vehic.angles_z = anglemods(vehic.angles.z);
-
-       makevectors('0 1 0' * vehic.angles.y);
-       newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
-
-       if(pilot.movement.x != 0)
-       {
-               if(pilot.movement.x > 0)
-                       newvel += v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
-               else if(pilot.movement.x < 0)
-                       newvel -= v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
-       }
-
-       if(pilot.movement.y != 0)
-       {
-               if(pilot.movement.y < 0)
-                       newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
-               else if(pilot.movement.y > 0)
-                       newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
-               ftmp = newvel * v_right;
-               ftmp *= frametime * 0.1;
-               vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
-       }
-       else
-       {
-               vehic.angles_z *= 0.95;
-               if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
-                       vehic.angles_z = 0;
-       }
-
-       if(pilot.BUTTON_CROUCH)
-               newvel -=   v_up * autocvar_g_vehicle_bumblebee_speed_down;
-       else if(pilot.BUTTON_JUMP)
-               newvel +=  v_up * autocvar_g_vehicle_bumblebee_speed_up;
-
-       vehic.velocity  += newvel * frametime;
-       pilot.velocity = pilot.movement  = vehic.velocity;
-
-
-       if(autocvar_g_vehicle_bumblebee_healgun_locktime)
-       {
-               if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
-                       vehic.tur_head.enemy = world;
-
-               if(trace_ent)
-               if(trace_ent.movetype)
-               if(trace_ent.takedamage)
-               if(!trace_ent.deadflag)
-               {
-                       if(teamplay)
-                       {
-                               if(trace_ent.team == pilot.team)
-                               {
-                                       vehic.tur_head.enemy = trace_ent;
-                                       vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
-                               }
-                       }
-                       else
-                       {
-                               vehic.tur_head.enemy = trace_ent;
-                               vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
-                       }
-               }
-
-               if(vehic.tur_head.enemy)
-               {
-                       trace_endpos = real_origin(vehic.tur_head.enemy);
-                       UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
-               }
-       }
-
-       vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
-                                         autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
-                                         autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed);
-
-       if(!forbidWeaponUse(pilot))
-       if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
-       {
-               vehic.gun3.enemy.realowner = pilot;
-               vehic.gun3.enemy.effects &= ~EF_NODRAW;
-
-               vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
-               vehic.gun3.enemy.SendFlags |= BRG_START;
-
-               traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
-
-               if(trace_ent)
-               {
-                       if(autocvar_g_vehicle_bumblebee_raygun)
-                       {
-                               Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
-                               vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
-                       }
-                       else
-                       {
-                               if(trace_ent.deadflag == DEAD_NO)
-                                       if((teamplay && trace_ent.team == pilot.team) || !teamplay)
-                                       {
-
-                                               if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
-                                               {
-                                                       if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
-                                                               trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
-
-                                                       if(autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
-                                               }
-                                               else if(IS_CLIENT(trace_ent))
-                                               {
-                                                       if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
-
-                                                       if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
-                                                               trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
-
-                                                       trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
-                                               }
-                                               else if(IS_TURRET(trace_ent))
-                                               {
-                                                       if(trace_ent.health  <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
-                                                       //else ..hmmm what? ammo?
-
-                                                       trace_ent.SendFlags |= TNSF_STATUS;
-                                               }
-                                       }
-                       }
-               }
-
-               vehic.gun3.enemy.hook_end = trace_endpos;
-               setorigin(vehic.gun3.enemy, trace_endpos);
-               vehic.gun3.enemy.SendFlags |= BRG_END;
-
-               vehic.wait = time + 1;
-       }
-       else
-               vehic.gun3.enemy.effects |= EF_NODRAW;
-       /*{
-               if(vehic.gun3.enemy)
-                       remove(vehic.gun3.enemy);
-
-               vehic.gun3.enemy = world;
-       }
-       */
-
-       VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
-       VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
-
-       pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
-       pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
-
-       if(vehic.vehicle_flags & VHF_HASSHIELD)
-               VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
-
-       vehic.angles_x *= -1;
-       makevectors(vehic.angles);
-       vehic.angles_x *= -1;
-       setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
-
-       pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
-       setself(pilot);
-
-       return 1;
-}
-
-void bumblebee_land()
-{SELFPARAM();
-       float hgt;
-
-       hgt = raptor_altitude(512);
-       self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
-       self.angles_x *= 0.95;
-       self.angles_z *= 0.95;
-
-       if(hgt < 16)
-               self.think      = vehicles_think;
-
-       self.nextthink = time;
-
-       CSQCMODEL_AUTOUPDATE(self);
-}
-
-void bumblebee_exit(float eject)
-{SELFPARAM();
-       if(self.owner.vehicleid == VEH_BUMBLEBEE.vehicleid)
-       {
-               bumblebee_gunner_exit(eject);
-               return;
-       }
-
-       self.touch = vehicles_touch;
-
-       if(self.deadflag == DEAD_NO)
-       {
-               self.think = bumblebee_land;
-               self.nextthink  = time;
-       }
-
-       self.movetype = MOVETYPE_TOSS;
-
-       if(!self.owner)
-               return;
-
-       fixedmakevectors(self.angles);
-       vector spot;
-       if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
-               spot = self.origin + v_up * 128 + v_forward * 300;
-       else
-               spot = self.origin + v_up * 128 - v_forward * 300;
-
-       spot = vehicles_findgoodexit(spot);
-
-       // Hide beam
-       if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
-               self.gun3.enemy.effects |= EF_NODRAW;
-       }
-
-       self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
-       self.owner.velocity_z += 10;
-       setorigin(self.owner, spot);
-
-       antilag_clear(self.owner);
-       self.owner = world;
-}
-
-void bumblebee_blowup()
-{SELFPARAM();
-       RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
-                                autocvar_g_vehicle_bumblebee_blowup_edgedamage,
-                                autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
-                                autocvar_g_vehicle_bumblebee_blowup_forceintensity,
-                                DEATH_VH_BUMB_DEATH, world);
-
-       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-       Send_Effect(EFFECT_EXPLOSION_BIG, (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
-
-       if(self.owner.deadflag == DEAD_DYING)
-               self.owner.deadflag = DEAD_DEAD;
-
-       remove(self);
-}
-
-void bumblebee_diethink()
-{SELFPARAM();
-       if(time >= self.wait)
-               self.think = bumblebee_blowup;
-
-       if(random() < 0.1)
-       {
-               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-               Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-       }
-
-       self.nextthink = time + 0.1;
-}
-
-float bumble_raygun_send(entity to, float sf)
-{SELFPARAM();
-       WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
-
-       WriteByte(MSG_ENTITY, sf);
-       if(sf & BRG_SETUP)
-       {
-               WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
-               WriteByte(MSG_ENTITY, self.realowner.team);
-               WriteByte(MSG_ENTITY, self.cnt);
-       }
-
-       if(sf & BRG_START)
-       {
-               WriteCoord(MSG_ENTITY, self.hook_start_x);
-               WriteCoord(MSG_ENTITY, self.hook_start_y);
-               WriteCoord(MSG_ENTITY, self.hook_start_z);
-       }
-
-       if(sf & BRG_END)
-       {
-               WriteCoord(MSG_ENTITY, self.hook_end_x);
-               WriteCoord(MSG_ENTITY, self.hook_end_y);
-               WriteCoord(MSG_ENTITY, self.hook_end_z);
-       }
-
-       return true;
-}
-
-void spawnfunc_vehicle_bumblebee()
-{SELFPARAM();
-       if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
-       if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
-}
-
-float v_bumblebee(float req)
-{SELFPARAM();
-       switch(req)
-       {
-               case VR_IMPACT:
-               {
-                       if(autocvar_g_vehicle_bumblebee_bouncepain)
-                               vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
-
-                       return true;
-               }
-               case VR_ENTER:
-               {
-                       self.touch = bumblebee_touch;
-                       self.nextthink = 0;
-                       self.movetype = MOVETYPE_BOUNCEMISSILE;
-                       return true;
-               }
-               case VR_THINK:
-               {
-                       self.angles_z *= 0.8;
-                       self.angles_x *= 0.8;
-
-                       self.nextthink = time;
-
-                       if(!self.owner)
-                       {
-                               entity oldself = self;
-                               if(self.gunner1)
-                               {
-                                       setself(self.gunner1);
-                                       oldself.gun1.vehicle_exit(VHEF_EJECT);
-                                       entity oldother = other;
-                                       other = self;
-                                       setself(oldself);
-                                       self.phase = 0;
-                                       self.touch();
-                                       other = oldother;
-                                       return true;
-                               }
-
-                               if(self.gunner2)
-                               {
-                                       setself(self.gunner2);
-                                       oldself.gun2.vehicle_exit(VHEF_EJECT);
-                                       entity oldother = other;
-                                       other = self;
-                                       setself(oldself);
-                                       self.phase = 0;
-                                       self.touch();
-                                       other = oldother;
-                                       return true;
-                               }
-                       }
-
-                       return true;
-               }
-               case VR_DEATH:
-               {
-                       entity oldself = self;
-
-                       CSQCModel_UnlinkEntity();
-
-                       // Hide beam
-                       if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
-                               self.gun3.enemy.effects |= EF_NODRAW;
-
-                       if(self.gunner1)
-                       {
-                               setself(self.gunner1);
-                               oldself.gun1.vehicle_exit(VHEF_EJECT);
-                               setself(oldself);
-                       }
-
-                       if(self.gunner2)
-                       {
-                               setself(self.gunner2);
-                               oldself.gun2.vehicle_exit(VHEF_EJECT);
-                               setself(oldself);
-                       }
-
-                       self.vehicle_exit(VHEF_EJECT);
-
-                       fixedmakevectors(self.angles);
-                       vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
-                       vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
-                       vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
-
-                       entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
-
-                       if(random() > 0.5)
-                               _body.touch = bumblebee_blowup;
-                       else
-                               _body.touch = func_null;
-
-                       _body.think = bumblebee_diethink;
-                       _body.nextthink = time;
-                       _body.wait = time + 2 + (random() * 8);
-                       _body.owner = self;
-                       _body.enemy = self.enemy;
-                       _body.scale = 1.5;
-                       _body.angles = self.angles;
-
-                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(self.origin, 16), '0 0 0', 1);
-
-                       self.health                     = 0;
-                       self.event_damage       = func_null;
-                       self.solid                      = SOLID_NOT;
-                       self.takedamage         = DAMAGE_NO;
-                       self.deadflag           = DEAD_DYING;
-                       self.movetype           = MOVETYPE_NONE;
-                       self.effects            = EF_NODRAW;
-                       self.colormod           = '0 0 0';
-                       self.avelocity          = '0 0 0';
-                       self.velocity           = '0 0 0';
-                       self.touch                      = func_null;
-                       self.nextthink          = 0;
-
-                       setorigin(self, self.pos1);
-                       return true;
-               }
-               case VR_SPAWN:
-               {
-                       if(!self.gun1)
-                       {
-                               // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
-                               self.vehicle_shieldent = spawn();
-                               self.vehicle_shieldent.effects = EF_LOWPRECISION;
-                               setmodel(self.vehicle_shieldent, MDL_VEH_BUMBLEBEE_SHIELD);
-                               setattachment(self.vehicle_shieldent, self, "");
-                               setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
-                               self.vehicle_shieldent.scale       = 512 / vlen(self.maxs - self.mins);
-                               self.vehicle_shieldent.think       = shieldhit_think;
-                               self.vehicle_shieldent.alpha = -1;
-                               self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
-
-                               self.gun1 = spawn();
-                               self.gun2 = spawn();
-                               self.gun3 = spawn();
-
-                               self.vehicle_flags |= VHF_MULTISLOT;
-
-                               self.gun1.owner = self;
-                               self.gun2.owner = self;
-                               self.gun3.owner = self;
-
-                               self.gun1.classname = self.gun2.classname = "vehicle_playerslot";
-
-                               setmodel(self.gun1, MDL_VEH_BUMBLEBEE_CANNON_RIGHT);
-                               setmodel(self.gun2, MDL_VEH_BUMBLEBEE_CANNON_LEFT);
-                               setmodel(self.gun3, MDL_VEH_BUMBLEBEE_CANNON_CENTER);
-
-                               setattachment(self.gun1, self, "cannon_right");
-                               setattachment(self.gun2, self, "cannon_left");
-
-                               // Angled bones are no fun, messes up gun-aim; so work arround it.
-                               self.gun3.pos1 = self.angles;
-                               self.angles = '0 0 0';
-                               vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
-                               ofs -= self.origin;
-                               setattachment(self.gun3, self, "");
-                               setorigin(self.gun3, ofs);
-                               self.angles = self.gun3.pos1;
-
-                               vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
-                               vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
-
-                               setorigin(self.vehicle_hudmodel, '50 0 -5');    // Move cockpit forward - down.
-                               setorigin(self.vehicle_viewport, '5 0 2');    // Move camera forward up
-
-                               //fixme-model-bones
-                               setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
-                               setorigin(self.gun1.vehicle_viewport, '-85 0 50');
-                               //fixme-model-bones
-                               setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
-                               setorigin(self.gun2.vehicle_viewport, '-85 0 50');
-
-                               self.scale = 1.5;
-
-                               // Raygun beam
-                               if(self.gun3.enemy == world)
-                               {
-                                       self.gun3.enemy = spawn();
-                                       Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
-                                       self.gun3.enemy.SendFlags = BRG_SETUP;
-                                       self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
-                                       self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
-                               }
-                       }
-
-                       self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
-                       self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
-                       self.solid = SOLID_BBOX;
-                       self.movetype = MOVETYPE_TOSS;
-                       self.damageforcescale = 0.025;
-
-                       self.PlayerPhysplug = bumblebee_pilot_frame;
-
-                       setorigin(self, self.origin + '0 0 25');
-                       return true;
-               }
-               case VR_SETUP:
-               {
-                       if(autocvar_g_vehicle_bumblebee_energy)
-                       if(autocvar_g_vehicle_bumblebee_energy_regen)
-                               self.vehicle_flags |= VHF_ENERGYREGEN;
-
-                       if(autocvar_g_vehicle_bumblebee_shield)
-                               self.vehicle_flags |= VHF_HASSHIELD;
-
-                       if(autocvar_g_vehicle_bumblebee_shield_regen)
-                               self.vehicle_flags |= VHF_SHIELDREGEN;
-
-                       if(autocvar_g_vehicle_bumblebee_health_regen)
-                               self.vehicle_flags |= VHF_HEALTHREGEN;
-
-                       self.vehicle_exit = bumblebee_exit;
-                       self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
-                       self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
-                       self.max_health = self.vehicle_health;
-                       self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
-
-                       return true;
-               }
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // SVQC
-#ifdef CSQC
-
-void CSQC_BUMBLE_GUN_HUD()
-{
-       Vehicles_drawHUD("vehicle_gunner", "vehicle_gunner_weapon1", string_null,
-                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                        string_null, '0 0 0',
-                                        string_null);
-}
-
-void bumble_raygun_draw()
-{SELFPARAM();
-       float _len;
-       vector _dir;
-       vector _vtmp1, _vtmp2;
-
-       _len = vlen(self.origin - self.move_origin);
-       _dir = normalize(self.move_origin - self.origin);
-
-       if(self.total_damages < time)
-       {
-               boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
-               boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
-               self.total_damages = time + 0.1;
-       }
-
-       float i, df, sz, al;
-       for(i = -0.1; i < 0.2; i += 0.1)
-       {
-               df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
-               sz = 5 + random() * 5;
-               al = 0.25 + random() * 0.5;
-               _vtmp1 = self.origin + _dir * _len * (0.25 + i);
-               _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2));       //self.raygun_l1;
-               Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
-
-               _vtmp2 = self.origin + _dir * _len * (0.5 + i);
-               _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5));       //self.raygun_l2;
-               Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
-
-               _vtmp1 = self.origin + _dir * _len * (0.75 + i);
-               _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10);     //self.raygun_l3;
-               Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
-
-               Draw_CylindricLine(_vtmp1, self.move_origin +  randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
-       }
-}
-
-void bumble_raygun_read(bool bIsNew)
-{SELFPARAM();
-       int sf = ReadByte();
-
-       if(sf & BRG_SETUP)
-       {
-               self.cnt  = ReadByte();
-               self.team = ReadByte();
-               self.cnt  = ReadByte();
-
-               if(self.cnt)
-                       self.colormod = '1 0 0';
-               else
-                       self.colormod = '0 1 0';
-
-               self.traileffect = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH);
-               self.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
-
-               self.draw = bumble_raygun_draw;
-       }
-
-
-       if(sf & BRG_START)
-       {
-               self.origin_x = ReadCoord();
-               self.origin_y = ReadCoord();
-               self.origin_z = ReadCoord();
-               setorigin(self, self.origin);
-       }
-
-       if(sf & BRG_END)
-       {
-               self.move_origin_x = ReadCoord();
-               self.move_origin_y = ReadCoord();
-               self.move_origin_z = ReadCoord();
-       }
-}
-
-float v_bumblebee(float req)
-{
-       switch(req)
-       {
-               case VR_HUD:
-               {
-                       Vehicles_drawHUD(VEH_BUMBLEBEE.m_icon, "vehicle_bumble_weapon1", "vehicle_bumble_weapon2",
-                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                                        vCROSS_HEAL);
-                       return true;
-               }
-               case VR_SETUP:
-               {
-                       AuxiliaryXhair[0].axh_image = vCROSS_LOCK;  // Raygun-locked
-                       AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Gunner1
-                       AuxiliaryXhair[2].axh_image = vCROSS_BURST; // Gunner2
-                       return true;
-               }
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_VEHICLE
diff --git a/qcsrc/common/vehicles/unit/bumblebee.qh b/qcsrc/common/vehicles/unit/bumblebee.qh
deleted file mode 100644 (file)
index 7c387e4..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-#ifndef BUMBLEBEE_H
-#define BUMBLEBEE_H
-
-#ifdef CSQC
-void bumble_raygun_read(bool bIsNew);
-
-void CSQC_BUMBLE_GUN_HUD();
-#endif
-
-#endif
diff --git a/qcsrc/common/vehicles/unit/racer.qc b/qcsrc/common/vehicles/unit/racer.qc
deleted file mode 100644 (file)
index 3c0db88..0000000
+++ /dev/null
@@ -1,890 +0,0 @@
-#ifndef VEHICLE_RACER
-#define VEHICLE_RACER
-
-#ifndef MENUQC
-int v_racer(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id   */ RACER,
-/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
-/* mins,maxs  */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
-/* model         */ "models/vehicles/wakizashi.dpm",
-/* head_model */ "null",
-/* hud_model  */ "models/vehicles/wakizashi_cockpit.dpm",
-/* tags                  */ "", "", "tag_viewport",
-/* netname       */ "racer",
-/* fullname   */ _("Racer")
-) {
-    this.m_icon = "vehicle_racer";
-#ifndef MENUQC
-    this.vehicle_func = v_racer;
-#endif
-}
-
-#include "../../weapons/all.qh"
-
-CLASS(RacerAttack, PortoLaunch)
-/* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
-/* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
-/* wepname   */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
-ENDCLASS(RacerAttack)
-REGISTER_WEAPON(RACER, NEW(RacerAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
-#ifdef SVQC
-#include "../../effects/effects.qh"
-#include "../../triggers/trigger/impulse.qh"
-
-void racer_fire_cannon(string tagname);
-METHOD(RacerAttack, wr_think, bool(entity thiswep)) {
-       SELFPARAM();
-       if (self.BUTTON_ATCK)
-       if (weapon_prepareattack(0, 0)) {
-               W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
-               racer_fire_cannon("tag_fire1");
-               weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(machinegun, sustained_refire), w_ready);
-       }
-       return true;
-}
-
-bool autocvar_g_vehicle_racer;
-
-float autocvar_g_vehicle_racer_speed_afterburn;
-float autocvar_g_vehicle_racer_afterburn_cost;
-
-float autocvar_g_vehicle_racer_waterburn_cost;
-float autocvar_g_vehicle_racer_waterburn_speed;
-
-float autocvar_g_vehicle_racer_water_speed_forward;
-float autocvar_g_vehicle_racer_water_speed_strafe;
-
-float autocvar_g_vehicle_racer_pitchlimit = 30;
-
-float autocvar_g_vehicle_racer_water_downforce = 0.03;
-float autocvar_g_vehicle_racer_water_upforcedamper = 15;
-
-float autocvar_g_vehicle_racer_anglestabilizer;
-float autocvar_g_vehicle_racer_downforce;
-
-float autocvar_g_vehicle_racer_speed_forward;
-float autocvar_g_vehicle_racer_speed_strafe;
-float autocvar_g_vehicle_racer_springlength;
-float autocvar_g_vehicle_racer_upforcedamper;
-float autocvar_g_vehicle_racer_friction;
-
-float autocvar_g_vehicle_racer_water_time = 5;
-
-float autocvar_g_vehicle_racer_hovertype;
-float autocvar_g_vehicle_racer_hoverpower;
-
-float autocvar_g_vehicle_racer_turnroll;
-float autocvar_g_vehicle_racer_turnspeed;
-float autocvar_g_vehicle_racer_pitchspeed;
-
-float autocvar_g_vehicle_racer_energy;
-float autocvar_g_vehicle_racer_energy_regen;
-float autocvar_g_vehicle_racer_energy_regen_pause;
-
-float autocvar_g_vehicle_racer_health;
-float autocvar_g_vehicle_racer_health_regen;
-float autocvar_g_vehicle_racer_health_regen_pause;
-
-float autocvar_g_vehicle_racer_shield;
-float autocvar_g_vehicle_racer_shield_regen;
-float autocvar_g_vehicle_racer_shield_regen_pause;
-
-float autocvar_g_vehicle_racer_cannon_cost;
-float autocvar_g_vehicle_racer_cannon_damage;
-float autocvar_g_vehicle_racer_cannon_radius;
-float autocvar_g_vehicle_racer_cannon_refire;
-float autocvar_g_vehicle_racer_cannon_speed;
-float autocvar_g_vehicle_racer_cannon_spread;
-float autocvar_g_vehicle_racer_cannon_force;
-
-float autocvar_g_vehicle_racer_rocket_accel;
-float autocvar_g_vehicle_racer_rocket_damage;
-float autocvar_g_vehicle_racer_rocket_radius;
-float autocvar_g_vehicle_racer_rocket_force;
-float autocvar_g_vehicle_racer_rocket_refire;
-float autocvar_g_vehicle_racer_rocket_speed;
-float autocvar_g_vehicle_racer_rocket_turnrate;
-
-float autocvar_g_vehicle_racer_rocket_locktarget;
-float autocvar_g_vehicle_racer_rocket_locking_time;
-float autocvar_g_vehicle_racer_rocket_locking_releasetime;
-float autocvar_g_vehicle_racer_rocket_locked_time;
-float autocvar_g_vehicle_racer_rocket_locked_maxangle;
-float autocvar_g_vehicle_racer_rocket_climbspeed;
-
-float autocvar_g_vehicle_racer_respawntime;
-
-float autocvar_g_vehicle_racer_blowup_radius;
-float autocvar_g_vehicle_racer_blowup_coredamage;
-float autocvar_g_vehicle_racer_blowup_edgedamage;
-float autocvar_g_vehicle_racer_blowup_forceintensity;
-
-float autocvar_g_vehicle_racer_bouncefactor;
-float autocvar_g_vehicle_racer_bouncestop;
-vector autocvar_g_vehicle_racer_bouncepain;
-
-.float racer_watertime;
-
-var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
-
-void racer_align4point(float _delta)
-{SELFPARAM();
-       vector push_vector;
-       float fl_push, fr_push, bl_push, br_push;
-
-       push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
-       fr_push   = force_fromtag_normpower;
-       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
-       push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
-       fl_push   = force_fromtag_normpower;
-       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
-       push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
-       br_push   = force_fromtag_normpower;
-       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
-       push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
-       bl_push   = force_fromtag_normpower;
-       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
-       self.velocity += push_vector * _delta;
-
-       float uforce = autocvar_g_vehicle_racer_upforcedamper;
-
-       int cont = pointcontents(self.origin - '0 0 64');
-       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-       {
-               uforce = autocvar_g_vehicle_racer_water_upforcedamper;
-
-               if(self.owner.BUTTON_CROUCH && time < self.air_finished)
-                       self.velocity_z += 30;
-               else
-                       self.velocity_z += 200;
-       }
-
-
-       // Anti ocilation
-       if(self.velocity_z > 0)
-               self.velocity_z *= 1 - uforce * _delta;
-
-       push_vector_x =  (fl_push - bl_push);
-       push_vector_x += (fr_push - br_push);
-       push_vector_x *= 360;
-
-       push_vector_z = (fr_push - fl_push);
-       push_vector_z += (br_push - bl_push);
-       push_vector_z *= 360;
-
-       // Apply angle diffrance
-       self.angles_z += push_vector_z * _delta;
-       self.angles_x += push_vector_x * _delta;
-
-       // Apply stabilizer
-       self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
-       self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
-}
-
-void racer_fire_cannon(string tagname)
-{SELFPARAM();
-       vector v;
-       entity bolt;
-
-       v = gettaginfo(self, gettagindex(self, tagname));
-       bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
-                                                  v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
-                                                  autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
-                                                  DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
-
-       // Fix z-aim (for chase mode)
-       v = normalize(trace_endpos - bolt.origin);
-       v_forward_z = v_z * 0.5;
-       bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
-}
-
-void racer_rocket_groundhugger()
-{SELFPARAM();
-       vector olddir, newdir;
-       float oldvel, newvel;
-
-       self.nextthink  = time;
-
-       if(self.owner.deadflag != DEAD_NO || self.cnt < time)
-       {
-               self.use();
-               return;
-       }
-
-       if(!self.realowner.vehicle)
-       {
-               UpdateCSQCProjectile(self);
-               return;
-       }
-
-       olddir = normalize(self.velocity);
-       oldvel = vlen(self.velocity);
-       newvel = oldvel + self.lip;
-
-       tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
-       if(trace_fraction <= 0.5)
-       {
-               // Hitting somethign soon, just speed ahead
-               self.velocity = olddir * newvel;
-               UpdateCSQCProjectile(self);
-               return;
-       }
-
-       traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
-       if(trace_fraction != 1.0)
-       {
-               newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
-               self.velocity = normalize(olddir + newdir) * newvel;
-       }
-       else
-       {
-               self.velocity = olddir * newvel;
-               self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
-       }
-
-       int cont = pointcontents(self.origin - '0 0 32');
-       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-               self.velocity_z += 200;
-
-       UpdateCSQCProjectile(self);
-       return;
-}
-
-void racer_rocket_tracker()
-{SELFPARAM();
-       vector olddir, newdir;
-       float oldvel, newvel;
-
-       self.nextthink  = time;
-
-       if (self.owner.deadflag != DEAD_NO || self.cnt < time)
-       {
-               self.use();
-               return;
-       }
-
-       if(!self.realowner.vehicle)
-       {
-               UpdateCSQCProjectile(self);
-               return;
-       }
-
-       olddir = normalize(self.velocity);
-       oldvel = vlen(self.velocity);
-       newvel = oldvel + self.lip;
-       makevectors(vectoangles(olddir));
-
-       float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
-       vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
-
-       traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
-       newdir = normalize(predicted_origin - self.origin);
-
-       //vector
-       float height_diff = predicted_origin_z - self.origin_z;
-
-       if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
-       {
-               //bprint("Target lost!\n");
-               //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
-               self.think = racer_rocket_groundhugger;
-               return;
-       }
-
-       if(trace_fraction != 1.0 && trace_ent != self.enemy)
-               newdir_z += 16 * sys_frametime;
-
-       self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
-       self.velocity_z -= 800 * sys_frametime;
-       self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
-
-       UpdateCSQCProjectile(self);
-       return;
-}
-
-void racer_fire_rocket(string tagname, entity trg)
-{SELFPARAM();
-       vector v = gettaginfo(self, gettagindex(self, tagname));
-       entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
-                                                  v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
-                                                  autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
-                                                  DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
-
-       rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
-       rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
-       rocket.nextthink                = time;
-       rocket.enemy                    = trg;
-       rocket.cnt                        = time + 15;
-
-       if(trg)
-               rocket.think                    = racer_rocket_tracker;
-       else
-               rocket.think                    = racer_rocket_groundhugger;
-}
-
-float racer_frame()
-{SELFPARAM();
-       entity player, racer;
-       vector df;
-       float ftmp;
-
-       if(intermission_running)
-       {
-               self.vehicle.velocity = '0 0 0';
-               self.vehicle.avelocity = '0 0 0';
-               return 1;
-       }
-
-       player  = self;
-       racer   = self.vehicle;
-       setself(racer);
-
-       vehicles_painframe();
-
-       if(pointcontents(racer.origin) != CONTENT_WATER)
-               racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
-
-       if(racer.deadflag != DEAD_NO)
-       {
-               setself(player);
-               player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-               return 1;
-       }
-
-       racer_align4point(PHYS_INPUT_TIMELENGTH);
-
-       player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
-       crosshair_trace(player);
-
-       racer.angles_x *= -1;
-
-       // Yaw
-       ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
-       ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
-       racer.angles_y = anglemods(racer.angles_y + ftmp);
-
-       // Roll
-       racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
-
-       // Pitch
-       ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
-       ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-       racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
-
-       makevectors(racer.angles);
-       racer.angles_x *= -1;
-
-       //ftmp = racer.velocity_z;
-       df = racer.velocity * -autocvar_g_vehicle_racer_friction;
-       //racer.velocity_z = ftmp;
-
-       int cont = pointcontents(racer.origin);
-       if(vlen(player.movement) != 0)
-       {
-               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-               {
-                       if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
-                       if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
-               }
-               else
-               {
-                       if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
-                       if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
-               }
-
-#ifdef SVQC
-               if(self.sound_nexttime < time || self.sounds != 1)
-               {
-                       self.sounds = 1;
-                       self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
-                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
-               }
-#endif
-       }
-#ifdef SVQC
-       else
-       {
-               if(self.sound_nexttime < time || self.sounds != 0)
-               {
-                       self.sounds = 0;
-                       self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
-                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
-               }
-       }
-#endif
-
-       // Afterburn
-       if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
-       {
-#ifdef SVQC
-               if(time - racer.wait > 0.2)
-                       pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
-#endif
-
-               racer.wait = time;
-
-               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-               {
-                       racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
-                       df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
-               }
-               else
-               {
-                       racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
-                       df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
-               }
-
-#ifdef SVQC
-               if(racer.invincible_finished < time)
-               {
-                       traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
-                       if(trace_fraction != 1.0)
-                               pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
-
-                       racer.invincible_finished = time + 0.1 + (random() * 0.1);
-               }
-
-               if(racer.strength_finished < time)
-               {
-                       racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
-                       sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
-               }
-#endif
-       }
-       else
-       {
-               racer.strength_finished = 0;
-               sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
-       }
-
-       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-               racer.racer_watertime = time;
-
-       float dforce = autocvar_g_vehicle_racer_downforce;
-       if(time - racer.racer_watertime <= 3)
-               dforce = autocvar_g_vehicle_racer_water_downforce;
-
-       df -= v_up * (vlen(racer.velocity) * dforce);
-       player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
-
-#ifdef SVQC
-       if(!forbidWeaponUse(player))
-       if(player.BUTTON_ATCK)
-       if(time > racer.attack_finished_single)
-       if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
-       {
-               racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
-               racer.wait = time;
-
-               crosshair_trace(player);
-               if(racer.cnt)
-               {
-                       racer_fire_cannon("tag_fire1");
-                       racer.cnt = 0;
-               }
-               else
-               {
-                       racer_fire_cannon("tag_fire2");
-                       racer.cnt = 1;
-               }
-               racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
-       }
-
-       if(autocvar_g_vehicle_racer_rocket_locktarget)
-       {
-               vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
-                                                (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
-                                                autocvar_g_vehicle_racer_rocket_locked_time);
-
-               if(self.lock_target)
-               {
-                       if(racer.lock_strength == 1)
-                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
-                       else if(self.lock_strength > 0.5)
-                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
-                       else if(self.lock_strength < 0.5)
-                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
-               }
-       }
-
-       if(!forbidWeaponUse(player))
-       if(time > racer.delay)
-       if(player.BUTTON_ATCK2)
-       {
-               racer.misc_bulletcounter += 1;
-               racer.delay = time + 0.3;
-
-               if(racer.misc_bulletcounter == 1)
-               {
-                       racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
-                       player.vehicle_ammo2 = 50;
-               }
-               else if(racer.misc_bulletcounter == 2)
-               {
-                       racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
-                       racer.lock_strength  = 0;
-                       racer.lock_target       = world;
-                       racer.misc_bulletcounter = 0;
-                       racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
-                       racer.lip = time;
-                       player.vehicle_ammo2 = 0;
-               }
-       }
-       else if(racer.misc_bulletcounter == 0)
-               player.vehicle_ammo2 = 100;
-
-       player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
-
-       if(racer.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
-
-       if(racer.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
-
-       if(racer.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
-
-
-       VEHICLE_UPDATE_PLAYER(player, health, racer);
-       VEHICLE_UPDATE_PLAYER(player, energy, racer);
-
-       if(racer.vehicle_flags & VHF_HASSHIELD)
-               VEHICLE_UPDATE_PLAYER(player, shield, racer);
-
-       player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-#endif
-
-       setorigin(player,racer.origin + '0 0 32');
-       player.velocity = racer.velocity;
-
-       setself(player);
-       return 1;
-}
-
-void racer_think()
-{SELFPARAM();
-       self.nextthink = time;
-
-       float pushdeltatime = time - self.lastpushtime;
-       if (pushdeltatime > 0.15) pushdeltatime = 0;
-       self.lastpushtime = time;
-       if(!pushdeltatime) return;
-
-       tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
-
-       vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
-       df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
-
-       float forced = autocvar_g_vehicle_racer_upforcedamper;
-
-       int cont = pointcontents(self.origin - '0 0 64');
-       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-       {
-               forced = autocvar_g_vehicle_racer_water_upforcedamper;
-               self.velocity_z += 200;
-       }
-
-       self.velocity += df * pushdeltatime;
-       if(self.velocity_z > 0)
-               self.velocity_z *= 1 - forced * pushdeltatime;
-
-       self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
-       self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
-
-       CSQCMODEL_AUTOUPDATE(self);
-}
-
-void racer_exit(float eject)
-{SELFPARAM();
-       vector spot;
-
-       self.think        = racer_think;
-       self.nextthink  = time;
-       self.movetype   = MOVETYPE_BOUNCE;
-       sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
-
-       if(!self.owner)
-               return;
-
-       makevectors(self.angles);
-       if(eject)
-       {
-               spot = self.origin + v_forward * 100 + '0 0 64';
-               spot = vehicles_findgoodexit(spot);
-               setorigin(self.owner , spot);
-               self.owner.velocity = (v_up + v_forward * 0.25) * 750;
-               self.owner.oldvelocity = self.owner.velocity;
-       }
-       else
-       {
-               if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
-               {
-                       self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
-                       self.owner.velocity_z += 200;
-                       spot = self.origin + v_forward * 32 + '0 0 32';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               else
-               {
-                       self.owner.velocity = self.velocity * 0.5;
-                       self.owner.velocity_z += 10;
-                       spot = self.origin - v_forward * 200 + '0 0 32';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               self.owner.oldvelocity = self.owner.velocity;
-               setorigin(self.owner , spot);
-       }
-       antilag_clear(self.owner);
-       self.owner = world;
-}
-
-void racer_blowup()
-{SELFPARAM();
-       self.deadflag   = DEAD_DEAD;
-       self.vehicle_exit(VHEF_NORMAL);
-
-       RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
-                                       autocvar_g_vehicle_racer_blowup_edgedamage,
-                                       autocvar_g_vehicle_racer_blowup_radius, world, world,
-                                       autocvar_g_vehicle_racer_blowup_forceintensity,
-                                       DEATH_VH_WAKI_DEATH, world);
-
-       self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
-       self.think        = vehicles_spawn;
-       self.movetype   = MOVETYPE_NONE;
-       self.effects    = EF_NODRAW;
-
-       self.colormod  = '0 0 0';
-       self.avelocity = '0 0 0';
-       self.velocity  = '0 0 0';
-
-       setorigin(self, self.pos1);
-}
-
-void racer_blowup_think()
-{SELFPARAM();
-       self.nextthink = time;
-
-       if(time >= self.delay)
-               racer_blowup();
-
-       CSQCMODEL_AUTOUPDATE(self);
-}
-
-void racer_deadtouch()
-{SELFPARAM();
-       self.avelocity_x *= 0.7;
-       self.cnt -= 1;
-       if(self.cnt <= 0)
-               racer_blowup();
-}
-
-void spawnfunc_vehicle_racer()
-{SELFPARAM();
-       if(!autocvar_g_vehicle_racer) { remove(self); return; }
-       if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
-}
-
-#endif // SVQC
-
-#ifdef CSQC
-#if 0
-void racer_draw()
-{SELFPARAM();
-       float pushdeltatime = time - self.lastpushtime;
-       if (pushdeltatime > 0.15) pushdeltatime = 0;
-       self.lastpushtime = time;
-       if(!pushdeltatime) return;
-
-       tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
-
-       vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
-       df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
-
-       float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
-
-       int cont = pointcontents(self.move_origin - '0 0 64');
-       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-       {
-               forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
-               self.move_velocity_z += 200;
-       }
-
-       self.move_velocity += df * pushdeltatime;
-       if(self.move_velocity_z > 0)
-               self.move_velocity_z *= 1 - forced * pushdeltatime;
-
-       self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
-       self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
-
-       Movetype_Physics_MatchServer(false);
-}
-#endif
-#endif
-
-bool v_racer(int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case VR_IMPACT:
-               {
-               #ifdef SVQC
-                       if(autocvar_g_vehicle_racer_bouncepain)
-                               vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
-               #endif
-                       return true;
-               }
-
-               case VR_ENTER:
-               {
-               #ifdef SVQC
-                       self.movetype = MOVETYPE_BOUNCE;
-                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
-                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
-
-                       if(self.owner.flagcarried)
-                          setorigin(self.owner.flagcarried, '-190 0 96');
-               #elif defined(CSQC)
-
-                       self.move_movetype = MOVETYPE_BOUNCE;
-               #endif
-
-                       return true;
-               }
-
-               case VR_SPAWN:
-               {
-               #ifdef SVQC
-                       if(self.scale != 0.5)
-                       {
-                               if(autocvar_g_vehicle_racer_hovertype != 0)
-                                       racer_force_from_tag = vehicles_force_fromtag_maglev;
-                               else
-                                       racer_force_from_tag = vehicles_force_fromtag_hover;
-
-                               // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
-                               self.scale = 0.5;
-                               setattachment(self.vehicle_hudmodel, self, "");
-                               setattachment(self.vehicle_viewport, self, "tag_viewport");
-
-                               self.mass                          = 900;
-                       }
-
-                       self.think                = racer_think;
-                       self.nextthink    = time;
-                       self.vehicle_health = autocvar_g_vehicle_racer_health;
-                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-
-                       self.movetype     = MOVETYPE_TOSS;
-                       self.solid                = SOLID_SLIDEBOX;
-                       self.delay                = time;
-                       self.scale                = 0.5;
-
-                       self.PlayerPhysplug = racer_frame;
-
-                       self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
-                       self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
-                       self.damageforcescale = 0.5;
-                       self.vehicle_health = autocvar_g_vehicle_racer_health;
-                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-               #endif
-                       return true;
-               }
-
-               case VR_DEATH:
-               {
-               #ifdef SVQC
-                       self.SendEntity         = func_null; // stop networking this racer (for now)
-                       self.health                     = 0;
-                       self.event_damage       = func_null;
-                       self.solid                      = SOLID_CORPSE;
-                       self.takedamage         = DAMAGE_NO;
-                       self.deadflag           = DEAD_DYING;
-                       self.movetype           = MOVETYPE_BOUNCE;
-                       self.wait                       = time;
-                       self.delay                      = 2 + time + random() * 3;
-                       self.cnt                        = 1 + random() * 2;
-                       self.touch                      = racer_deadtouch;
-
-                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
-
-                       if(random() < 0.5)
-                               self.avelocity_z = 32;
-                       else
-                               self.avelocity_z = -32;
-
-                       self.avelocity_x = -vlen(self.velocity) * 0.2;
-                       self.velocity += '0 0 700';
-                       self.colormod = '-0.5 -0.5 -0.5';
-
-                       self.think = racer_blowup_think;
-                       self.nextthink = time;
-               #endif
-                       return true;
-               }
-
-#ifdef CSQC
-               case VR_HUD:
-               {
-                       Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
-                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
-                                                        vCROSS_GUIDE);
-                       return true;
-               }
-#endif
-               case VR_SETUP:
-               {
-               #ifdef SVQC
-                       self.vehicle_exit = racer_exit;
-               #endif
-
-               #ifdef SVQC
-                       // we have no need to network energy
-                       if(autocvar_g_vehicle_racer_energy)
-                       if(autocvar_g_vehicle_racer_energy_regen)
-                               self.vehicle_flags |= VHF_ENERGYREGEN;
-
-                       if(autocvar_g_vehicle_racer_shield)
-                               self.vehicle_flags |= VHF_HASSHIELD;
-
-                       if(autocvar_g_vehicle_racer_shield_regen)
-                               self.vehicle_flags |= VHF_SHIELDREGEN;
-
-                       if(autocvar_g_vehicle_racer_health_regen)
-                               self.vehicle_flags |= VHF_HEALTHREGEN;
-
-                       self.respawntime = autocvar_g_vehicle_racer_respawntime;
-                       self.vehicle_health = autocvar_g_vehicle_racer_health;
-                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-                       self.max_health = self.vehicle_health;
-               #endif
-
-               #ifdef CSQC
-                       AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
-               #endif
-                       return true;
-               }
-
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // REGISTER_VEHICLE
diff --git a/qcsrc/common/vehicles/unit/raptor.qc b/qcsrc/common/vehicles/unit/raptor.qc
deleted file mode 100644 (file)
index 742ef7b..0000000
+++ /dev/null
@@ -1,1062 +0,0 @@
-#ifndef VEHICLE_RAPTOR
-#define VEHICLE_RAPTOR
-#include "raptor.qh"
-#ifndef MENUQC
-int v_raptor(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id   */ RAPTOR,
-/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
-/* mins,maxs  */ '-80 -80 0', '80 80 70',
-/* model         */ "models/vehicles/raptor.dpm",
-/* head_model */ "",
-/* hud_model  */ "models/vehicles/raptor_cockpit.dpm",
-/* tags                  */ "", "tag_hud", "tag_camera",
-/* netname       */ "raptor",
-/* fullname   */ _("Raptor")
-) {
-    this.m_icon = "vehicle_raptor";
-#ifndef MENUQC
-    this.vehicle_func = v_raptor;
-#endif
-}
-#endif
-
-#ifdef IMPLEMENTATION
-
-#ifdef SVQC
-bool autocvar_g_vehicle_raptor;
-
-float autocvar_g_vehicle_raptor_respawntime;
-float autocvar_g_vehicle_raptor_takeofftime;
-
-float autocvar_g_vehicle_raptor_movestyle;
-float autocvar_g_vehicle_raptor_turnspeed;
-float autocvar_g_vehicle_raptor_pitchspeed;
-float autocvar_g_vehicle_raptor_pitchlimit;
-
-float autocvar_g_vehicle_raptor_speed_forward;
-float autocvar_g_vehicle_raptor_speed_strafe;
-float autocvar_g_vehicle_raptor_speed_up;
-float autocvar_g_vehicle_raptor_speed_down;
-float autocvar_g_vehicle_raptor_friction;
-
-float autocvar_g_vehicle_raptor_bomblets;
-float autocvar_g_vehicle_raptor_bomblet_alt;
-float autocvar_g_vehicle_raptor_bomblet_time;
-float autocvar_g_vehicle_raptor_bomblet_damage;
-float autocvar_g_vehicle_raptor_bomblet_spread;
-float autocvar_g_vehicle_raptor_bomblet_edgedamage;
-float autocvar_g_vehicle_raptor_bomblet_radius;
-float autocvar_g_vehicle_raptor_bomblet_force;
-float autocvar_g_vehicle_raptor_bomblet_explode_delay;
-float autocvar_g_vehicle_raptor_bombs_refire;
-
-float autocvar_g_vehicle_raptor_flare_refire;
-float autocvar_g_vehicle_raptor_flare_lifetime;
-float autocvar_g_vehicle_raptor_flare_chase;
-float autocvar_g_vehicle_raptor_flare_range;
-
-float autocvar_g_vehicle_raptor_cannon_turnspeed;
-float autocvar_g_vehicle_raptor_cannon_turnlimit;
-float autocvar_g_vehicle_raptor_cannon_pitchlimit_up;
-float autocvar_g_vehicle_raptor_cannon_pitchlimit_down;
-
-float autocvar_g_vehicle_raptor_cannon_locktarget;
-float autocvar_g_vehicle_raptor_cannon_locking_time;
-float autocvar_g_vehicle_raptor_cannon_locking_releasetime;
-float autocvar_g_vehicle_raptor_cannon_locked_time;
-float autocvar_g_vehicle_raptor_cannon_predicttarget;
-
-float autocvar_g_vehicle_raptor_cannon_cost;
-float autocvar_g_vehicle_raptor_cannon_damage;
-float autocvar_g_vehicle_raptor_cannon_radius;
-float autocvar_g_vehicle_raptor_cannon_refire;
-float autocvar_g_vehicle_raptor_cannon_speed;
-float autocvar_g_vehicle_raptor_cannon_spread;
-float autocvar_g_vehicle_raptor_cannon_force;
-
-float autocvar_g_vehicle_raptor_energy;
-float autocvar_g_vehicle_raptor_energy_regen;
-float autocvar_g_vehicle_raptor_energy_regen_pause;
-
-float autocvar_g_vehicle_raptor_health;
-float autocvar_g_vehicle_raptor_health_regen;
-float autocvar_g_vehicle_raptor_health_regen_pause;
-
-float autocvar_g_vehicle_raptor_shield;
-float autocvar_g_vehicle_raptor_shield_regen;
-float autocvar_g_vehicle_raptor_shield_regen_pause;
-
-float autocvar_g_vehicle_raptor_bouncefactor;
-float autocvar_g_vehicle_raptor_bouncestop;
-vector autocvar_g_vehicle_raptor_bouncepain;
-
-.entity bomb1;
-.entity bomb2;
-
-float raptor_altitude(float amax)
-{SELFPARAM();
-       tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
-       return vlen(self.origin - trace_endpos);
-}
-
-void raptor_bomblet_boom()
-{SELFPARAM();
-       RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
-                                                                       autocvar_g_vehicle_raptor_bomblet_edgedamage,
-                                                                       autocvar_g_vehicle_raptor_bomblet_radius, world, world,
-                                                                       autocvar_g_vehicle_raptor_bomblet_force, DEATH_VH_RAPT_BOMB, world);
-       remove(self);
-}
-
-void raptor_bomblet_touch()
-{SELFPARAM();
-       if(other == self.owner)
-               return;
-
-       PROJECTILE_TOUCH;
-       self.think = raptor_bomblet_boom;
-       self.nextthink = time + random() * autocvar_g_vehicle_raptor_bomblet_explode_delay;
-}
-
-void raptor_bomb_burst()
-{SELFPARAM();
-       if(self.cnt > time)
-       if(autocvar_g_vehicle_raptor_bomblet_alt)
-       {
-               self.nextthink = time;
-               traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
-               if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
-               {
-                       UpdateCSQCProjectile(self);
-                       return;
-               }
-       }
-
-       entity bomblet;
-       float i;
-
-       Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_VH_RAPT_FRAGMENT, 0, self);
-
-       for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
-       {
-               bomblet = spawn();
-               setorigin(bomblet, self.origin);
-
-               bomblet.movetype        = MOVETYPE_TOSS;
-               bomblet.touch      = raptor_bomblet_touch;
-               bomblet.think      = raptor_bomblet_boom;
-               bomblet.nextthink   = time + 5;
-               bomblet.owner      = self.owner;
-               bomblet.realowner   = self.realowner;
-               bomblet.velocity        = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
-
-               PROJECTILE_MAKETRIGGER(bomblet);
-               CSQCProjectile(bomblet, true, PROJECTILE_RAPTORBOMBLET, true);
-       }
-
-       remove(self);
-}
-
-void raptor_bombdrop()
-{SELFPARAM();
-       entity bomb_1, bomb_2;
-
-       bomb_1 = spawn();
-       bomb_2 = spawn();
-
-       setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
-       setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
-
-       bomb_1.movetype  = bomb_2.movetype   = MOVETYPE_BOUNCE;
-       bomb_1.velocity  = bomb_2.velocity   = self.velocity;
-       bomb_1.touch            = bomb_2.touch    = raptor_bomb_burst;
-       bomb_1.think            = bomb_2.think    = raptor_bomb_burst;
-       bomb_1.cnt                = bomb_2.cnt          = time + 10;
-
-       if(autocvar_g_vehicle_raptor_bomblet_alt)
-               bomb_1.nextthink = bomb_2.nextthink  = time;
-       else
-               bomb_1.nextthink = bomb_2.nextthink  = time + autocvar_g_vehicle_raptor_bomblet_time;
-
-       bomb_1.owner     = bomb_2.owner   = self;
-       bomb_1.realowner = bomb_2.realowner  = self.owner;
-       bomb_1.solid     = bomb_2.solid   = SOLID_BBOX;
-       bomb_1.gravity   = bomb_2.gravity       = 1;
-
-       PROJECTILE_MAKETRIGGER(bomb_1);
-       PROJECTILE_MAKETRIGGER(bomb_2);
-
-       CSQCProjectile(bomb_1, true, PROJECTILE_RAPTORBOMB, true);
-       CSQCProjectile(bomb_2, true, PROJECTILE_RAPTORBOMB, true);
-}
-
-
-void raptor_fire_cannon(entity gun, string tagname)
-{SELFPARAM();
-       vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
-                                                  gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
-                                                  autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force,  0,
-                                                  DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
-}
-
-void raptor_land()
-{SELFPARAM();
-       float hgt;
-
-       hgt = raptor_altitude(512);
-       self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
-       self.angles_x *= 0.95;
-       self.angles_z *= 0.95;
-
-       if(hgt < 128)
-       if(hgt > 0)
-               self.frame = (hgt / 128) * 25;
-
-       self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
-       self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
-
-       if(hgt < 16)
-       {
-               self.movetype = MOVETYPE_TOSS;
-               self.think      = vehicles_think;
-               self.frame      = 0;
-       }
-
-       self.nextthink  = time;
-
-       CSQCMODEL_AUTOUPDATE(self);
-}
-
-void raptor_exit(float eject)
-{SELFPARAM();
-       vector spot;
-       self.tur_head.exteriormodeltoclient = world;
-
-       if(self.deadflag == DEAD_NO)
-       {
-               self.think        = raptor_land;
-               self.nextthink  = time;
-       }
-
-       if(!self.owner)
-               return;
-
-       makevectors(self.angles);
-       if(eject)
-       {
-               spot = self.origin + v_forward * 100 + '0 0 64';
-               spot = vehicles_findgoodexit(spot);
-               setorigin(self.owner , spot);
-               self.owner.velocity = (v_up + v_forward * 0.25) * 750;
-               self.owner.oldvelocity = self.owner.velocity;
-       }
-       else
-       {
-               if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
-               {
-                       self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
-                       self.owner.velocity_z += 200;
-                       spot = self.origin + v_forward * 32 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               else
-               {
-                       self.owner.velocity = self.velocity * 0.5;
-                       self.owner.velocity_z += 10;
-                       spot = self.origin - v_forward * 200 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               self.owner.oldvelocity = self.owner.velocity;
-               setorigin(self.owner , spot);
-       }
-
-       antilag_clear(self.owner);
-       self.owner = world;
-}
-
-void raptor_flare_touch()
-{SELFPARAM();
-       remove(self);
-}
-
-void raptor_flare_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
-       self.health -= damage;
-       if(self.health <= 0)
-               remove(self);
-}
-
-void raptor_flare_think()
-{SELFPARAM();
-       self.nextthink = time + 0.1;
-       entity _missile = findchainentity(enemy, self.owner);
-       while(_missile)
-       {
-               if(_missile.flags & FL_PROJECTILE)
-               if(vlen(self.origin - _missile.origin) < autocvar_g_vehicle_raptor_flare_range)
-               if(random() > autocvar_g_vehicle_raptor_flare_chase)
-                       _missile.enemy = self;
-               _missile = _missile.chain;
-       }
-
-       if(self.tur_impacttime < time)
-               remove(self);
-}
-
-float raptor_frame()
-{SELFPARAM();
-       entity player, raptor;
-       float ftmp = 0;
-       vector df;
-
-       if(intermission_running)
-       {
-               self.vehicle.velocity = '0 0 0';
-               self.vehicle.avelocity = '0 0 0';
-               return 1;
-       }
-
-       player = self;
-       raptor = self.vehicle;
-       setself(raptor);
-
-       vehicles_painframe();
-       /*
-       ftmp = vlen(self.velocity);
-       if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
-               ftmp = 1;
-       else
-               ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
-       */
-
-       if(self.sound_nexttime < time)
-       {
-               self.sound_nexttime = time + 7.955812;
-               //sound (self.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_FLY, 1 - ftmp,   ATTEN_NORM );
-               sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, 1, ATTEN_NORM);
-               self.wait = ftmp;
-       }
-       /*
-       else if(fabs(ftmp - self.wait) > 0.2)
-       {
-               sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, 1 - ftmp,   ATTEN_NORM );
-               sound (self, CH_TRIGGER_SINGLE, SND_Null, ftmp, ATTEN_NORM);
-               self.wait = ftmp;
-       }
-       */
-
-       if(raptor.deadflag != DEAD_NO)
-       {
-               setself(player);
-               player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-               return 1;
-       }
-       crosshair_trace(player);
-
-       //if(time - self.lastteleporttime < 1)
-       //{
-               if(raptor.angles_z > 50 || raptor.angles_z < -50)
-               {
-                       if(player.BUTTON_JUMP)
-                       {
-                               player.BUTTON_CROUCH = true;
-                               player.BUTTON_JUMP = false;
-                       }
-               }
-       //}
-
-       vector vang;
-       vang = raptor.angles;
-       df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-       vang_x *= -1;
-       df_x *= -1;
-       if(df_x > 180)  df_x -= 360;
-       if(df_x < -180) df_x += 360;
-       if(df_y > 180)  df_y -= 360;
-       if(df_y < -180) df_y += 360;
-
-       ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
-       if(ftmp > 180)  ftmp -= 360; if(ftmp < -180) ftmp += 360;
-       raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
-
-       // Pitch
-       ftmp = 0;
-       if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
-       else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
-
-       df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
-       ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
-       raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
-
-       raptor.angles_x = anglemods(raptor.angles_x);
-       raptor.angles_y = anglemods(raptor.angles_y);
-       raptor.angles_z = anglemods(raptor.angles_z);
-
-       if(autocvar_g_vehicle_raptor_movestyle == 1)
-               makevectors('0 1 0' * raptor.angles_y);
-       else
-               makevectors(player.v_angle);
-
-       df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
-
-       if(player.movement_x != 0)
-       {
-               if(player.movement_x > 0)
-                       df += v_forward  * autocvar_g_vehicle_raptor_speed_forward;
-               else if(player.movement_x < 0)
-                       df -= v_forward  * autocvar_g_vehicle_raptor_speed_forward;
-       }
-
-       if(player.movement_y != 0)
-       {
-               if(player.movement_y < 0)
-                       df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
-               else if(player.movement_y > 0)
-                       df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
-
-               raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
-       }
-       else
-       {
-               raptor.angles_z *= 0.95;
-               if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
-                       raptor.angles_z = 0;
-       }
-
-       if(player.BUTTON_CROUCH)
-               df -=   v_up * autocvar_g_vehicle_raptor_speed_down;
-       else if (player.BUTTON_JUMP)
-               df +=  v_up * autocvar_g_vehicle_raptor_speed_up;
-
-       raptor.velocity  += df * frametime;
-       player.velocity = player.movement  = raptor.velocity;
-       setorigin(player, raptor.origin + '0 0 32');
-
-       player.vehicle_weapon2mode = raptor.vehicle_weapon2mode;
-
-       vector vf, ad;
-       // Target lock & predict
-       if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
-       {
-               if(raptor.gun1.lock_time < time || raptor.gun1.enemy.deadflag)
-                       raptor.gun1.enemy = world;
-
-               if(trace_ent)
-               if(trace_ent.movetype)
-               if(trace_ent.takedamage)
-               if(!trace_ent.deadflag)
-               {
-                       if(teamplay)
-                       {
-                               if(trace_ent.team != player.team)
-                               {
-                                       raptor.gun1.enemy = trace_ent;
-                                       raptor.gun1.lock_time = time + 5;
-                               }
-                       }
-                       else
-                       {
-                               raptor.gun1.enemy = trace_ent;
-                               raptor.gun1.lock_time = time + 0.5;
-                       }
-               }
-
-               if(raptor.gun1.enemy)
-               {
-                       float distance, impact_time;
-
-                       vf = real_origin(raptor.gun1.enemy);
-                       UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
-                       vector _vel = raptor.gun1.enemy.velocity;
-                       if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
-                               _vel_z *= 0.1;
-
-                       if(autocvar_g_vehicle_raptor_cannon_predicttarget)
-                       {
-                               ad = vf;
-                               distance = vlen(ad - player.origin);
-                               impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
-                               ad = vf + _vel * impact_time;
-                               trace_endpos = ad;
-                       }
-                       else
-                               trace_endpos = vf;
-               }
-       }
-       else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
-       {
-
-               vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
-                                                        (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
-                                                        autocvar_g_vehicle_raptor_cannon_locked_time);
-
-               if(self.lock_target != world)
-               if(autocvar_g_vehicle_raptor_cannon_predicttarget)
-               if(self.lock_strength == 1)
-               {
-                       float i, distance, impact_time;
-
-                       vf = real_origin(raptor.lock_target);
-                       ad = vf;
-                       for(i = 0; i < 4; ++i)
-                       {
-                               distance = vlen(ad - raptor.origin);
-                               impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
-                               ad = vf + raptor.lock_target.velocity * impact_time;
-                       }
-                       trace_endpos = ad;
-               }
-
-               if(self.lock_target)
-               {
-                       if(raptor.lock_strength == 1)
-                               UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
-                       else if(self.lock_strength > 0.5)
-                               UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
-                       else if(self.lock_strength < 0.5)
-                               UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
-               }
-       }
-
-
-       vehicle_aimturret(raptor, trace_endpos, raptor.gun1, "fire1",
-                                                 autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
-                                                 autocvar_g_vehicle_raptor_cannon_turnlimit * -1,  autocvar_g_vehicle_raptor_cannon_turnlimit,  autocvar_g_vehicle_raptor_cannon_turnspeed);
-
-       vehicle_aimturret(raptor, trace_endpos, raptor.gun2, "fire1",
-                                                 autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
-                                                 autocvar_g_vehicle_raptor_cannon_turnlimit * -1,  autocvar_g_vehicle_raptor_cannon_turnlimit,  autocvar_g_vehicle_raptor_cannon_turnspeed);
-
-       /*
-       ad = ad * 0.5;
-       v_forward = vf * 0.5;
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
-       UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
-       */
-
-       if(!forbidWeaponUse(player))
-       if(player.BUTTON_ATCK)
-       if(raptor.attack_finished_single <= time)
-       if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
-       {
-               raptor.misc_bulletcounter += 1;
-               raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire;
-               if(raptor.misc_bulletcounter <= 2)
-                       raptor_fire_cannon(self.gun1, "fire1");
-               else if(raptor.misc_bulletcounter == 3)
-                       raptor_fire_cannon(self.gun2, "fire1");
-               else
-               {
-                       raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire * 2;
-                       raptor_fire_cannon(self.gun2, "fire1");
-                       raptor.misc_bulletcounter = 0;
-               }
-               raptor.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
-               self.cnt = time;
-       }
-
-       if(self.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
-
-       if(self.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
-
-       if(self.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
-
-       if(!forbidWeaponUse(player))
-       if(raptor.vehicle_weapon2mode == RSM_BOMB)
-       {
-               if(time > raptor.lip + autocvar_g_vehicle_raptor_bombs_refire)
-               if(player.BUTTON_ATCK2)
-               {
-                       raptor_bombdrop();
-                       raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
-                       raptor.lip   = time;
-               }
-       }
-       else
-       {
-               if(time > raptor.lip + autocvar_g_vehicle_raptor_flare_refire)
-               if(player.BUTTON_ATCK2)
-               {
-                       float i;
-                       entity _flare;
-
-                       for(i = 0; i < 3; ++i)
-                       {
-                       _flare = spawn();
-                       setmodel(_flare, MDL_VEH_RAPTOR_FLARE);
-                       _flare.effects = EF_LOWPRECISION | EF_FLAME;
-                       _flare.scale = 0.5;
-                       setorigin(_flare, self.origin - '0 0 16');
-                       _flare.movetype = MOVETYPE_TOSS;
-                       _flare.gravity = 0.15;
-                       _flare.velocity = 0.25 * raptor.velocity + (v_forward + randomvec() * 0.25)* -500;
-                       _flare.think = raptor_flare_think;
-                       _flare.nextthink = time;
-                       _flare.owner = raptor;
-                       _flare.solid = SOLID_CORPSE;
-                       _flare.takedamage = DAMAGE_YES;
-                       _flare.event_damage = raptor_flare_damage;
-                       _flare.health = 20;
-                       _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
-                       _flare.touch = raptor_flare_touch;
-                       }
-                       raptor.delay = time + autocvar_g_vehicle_raptor_flare_refire;
-                       raptor.lip   = time;
-               }
-       }
-
-       raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
-       player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
-       player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
-
-       if(self.bomb1.cnt < time)
-       {
-               entity _missile = findchainentity(enemy, raptor);
-               float _incomming = 0;
-               while(_missile)
-               {
-                       if(_missile.flags & FL_PROJECTILE)
-                       if(MISSILE_IS_TRACKING(_missile))
-                       if(vlen(self.origin - _missile.origin) < 2 * autocvar_g_vehicle_raptor_flare_range)
-                               ++_incomming;
-
-                       _missile = _missile.chain;
-               }
-
-               if(_incomming)
-                       sound(self, CH_PAIN_SINGLE, SND_VEH_MISSILE_ALARM, VOL_BASE, ATTEN_NONE);
-
-               self.bomb1.cnt = time + 1;
-       }
-
-
-       VEHICLE_UPDATE_PLAYER(player, health, raptor);
-       VEHICLE_UPDATE_PLAYER(player, energy, raptor);
-       if(self.vehicle_flags & VHF_HASSHIELD)
-               VEHICLE_UPDATE_PLAYER(player, shield, raptor);
-
-       player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
-
-       setself(player);
-       return 1;
-}
-
-float raptor_takeoff()
-{SELFPARAM();
-       entity player, raptor;
-
-       player = self;
-       raptor = self.vehicle;
-       setself(raptor);
-
-       self.nextthink = time;
-       CSQCMODEL_AUTOUPDATE(self);
-       self.nextthink = 0; // will this work?
-
-       if(self.sound_nexttime < time)
-       {
-               self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
-               sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, VOL_VEHICLEENGINE, ATTEN_NORM);
-       }
-
-       // Takeoff sequense
-       if(raptor.frame < 25)
-       {
-               raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
-               raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
-               self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
-               self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
-               player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
-
-               setorigin(player, raptor.origin + '0 0 32');
-       }
-       else
-               player.PlayerPhysplug = raptor_frame;
-
-       if(self.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
-
-       if(self.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
-
-       if(self.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
-
-
-       raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
-       player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
-       player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
-
-       VEHICLE_UPDATE_PLAYER(player, health, raptor);
-       VEHICLE_UPDATE_PLAYER(player, energy, raptor);
-       if(self.vehicle_flags & VHF_HASSHIELD)
-               VEHICLE_UPDATE_PLAYER(player, shield, raptor);
-
-       player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
-       setself(player);
-       return 1;
-}
-
-void raptor_blowup()
-{SELFPARAM();
-       self.deadflag   = DEAD_DEAD;
-       self.vehicle_exit(VHEF_NORMAL);
-       RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH, world);
-
-       self.alpha                = -1;
-       self.movetype      = MOVETYPE_NONE;
-       self.effects            = EF_NODRAW;
-       self.colormod      = '0 0 0';
-       self.avelocity    = '0 0 0';
-       self.velocity      = '0 0 0';
-
-       setorigin(self, self.pos1);
-       self.touch = func_null;
-       self.nextthink = 0;
-}
-
-void raptor_diethink()
-{SELFPARAM();
-       if(time >= self.wait)
-               self.think = raptor_blowup;
-
-       if(random() < 0.05)
-       {
-               sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-               Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-       }
-       self.nextthink = time;
-
-       CSQCMODEL_AUTOUPDATE(self);
-}
-
-// If we dont do this ever now and then, the raptors rotors
-// stop working, presumably due to angle overflow. cute.
-void raptor_rotor_anglefix()
-{SELFPARAM();
-       self.gun1.angles_y = anglemods(self.gun1.angles_y);
-       self.gun2.angles_y = anglemods(self.gun2.angles_y);
-       self.nextthink = time + 15;
-}
-
-float raptor_impulse(float _imp)
-{SELFPARAM();
-       switch(_imp)
-       {
-               case 1:
-               case 230:
-                       self.vehicle.vehicle_weapon2mode = RSM_BOMB;
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-               case 2:
-               case 231:
-                       self.vehicle.vehicle_weapon2mode = RSM_FLARE;
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-
-               case 10:
-               case 15:
-               case 18:
-                       self.vehicle.vehicle_weapon2mode += 1;
-                       if(self.vehicle.vehicle_weapon2mode > RSM_LAST)
-                               self.vehicle.vehicle_weapon2mode = RSM_FIRST;
-
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-               case 11:
-               case 12:
-               case 16:
-               case 19:
-                       self.vehicle.vehicle_weapon2mode -= 1;
-                       if(self.vehicle.vehicle_weapon2mode < RSM_FIRST)
-                               self.vehicle.vehicle_weapon2mode = RSM_LAST;
-
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-
-               /*
-               case 17: // toss gun, could be used to exit?
-                       break;
-               case 20: // Manual minigun reload?
-                       break;
-               */
-       }
-       return false;
-}
-
-void spawnfunc_vehicle_raptor()
-{SELFPARAM();
-       if(!autocvar_g_vehicle_raptor) { remove(self); return; }
-       if(!vehicle_initialize(VEH_RAPTOR, false)) { remove(self); return; }
-}
-
-float v_raptor(float req)
-{SELFPARAM();
-       switch(req)
-       {
-               case VR_IMPACT:
-               {
-                       if(autocvar_g_vehicle_raptor_bouncepain)
-                               vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
-
-                       return true;
-               }
-               case VR_ENTER:
-               {
-                       self.vehicle_weapon2mode = RSM_BOMB;
-                       self.owner.PlayerPhysplug = raptor_takeoff;
-                       self.movetype      = MOVETYPE_BOUNCEMISSILE;
-                       self.solid                = SOLID_SLIDEBOX;
-                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
-                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
-                       self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
-                       self.tur_head.exteriormodeltoclient = self.owner;
-
-                       self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
-                       self.lip   = time;
-
-                       if(self.owner.flagcarried)
-                          setorigin(self.owner.flagcarried, '-20 0 96');
-
-                       CSQCVehicleSetup(self.owner, 0);
-                       return true;
-               }
-               case VR_THINK:
-               {
-                       return true;
-               }
-               case VR_DEATH:
-               {
-                       self.health                             = 0;
-                       self.event_damage               = func_null;
-                       self.solid                              = SOLID_CORPSE;
-                       self.takedamage                 = DAMAGE_NO;
-                       self.deadflag                   = DEAD_DYING;
-                       self.movetype                   = MOVETYPE_BOUNCE;
-                       self.think                              = raptor_diethink;
-                       self.nextthink                  = time;
-                       self.wait                               = time + 5 + (random() * 5);
-
-                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation (self.origin, 16), '0 0 0', 1);
-
-                       self.velocity_z += 600;
-
-                       self.avelocity = '0 0.5 1' * (random() * 400);
-                       self.avelocity -= '0 0.5 1' * (random() * 400);
-
-                       self.colormod = '-0.5 -0.5 -0.5';
-                       self.touch = raptor_blowup;
-                       return true;
-               }
-               case VR_SPAWN:
-               {
-                       if(!self.gun1)
-                       {
-                               entity spinner;
-                               vector ofs;
-
-                               //FIXME: Camera is in a bad place in HUD model.
-                               //setorigin(self.vehicle_viewport, '25 0 5');
-
-                               self.vehicles_impulse   = raptor_impulse;
-
-                               self.frame = 0;
-
-                               self.bomb1 = spawn();
-                               self.bomb2 = spawn();
-                               self.gun1  = spawn();
-                               self.gun2  = spawn();
-
-                               setmodel(self.bomb1, MDL_VEH_RAPTOR_CB_FOLDED);
-                               setmodel(self.bomb2, MDL_VEH_RAPTOR_CB_FOLDED);
-                               setmodel(self.gun1, MDL_VEH_RAPTOR_GUN);
-                               setmodel(self.gun2, MDL_VEH_RAPTOR_GUN);
-                               setmodel(self.tur_head, MDL_VEH_RAPTOR_TAIL);
-
-                               setattachment(self.bomb1, self, "bombmount_left");
-                               setattachment(self.bomb2, self, "bombmount_right");
-                               setattachment(self.tur_head, self,"root");
-
-                               // FIXMODEL Guns mounts to angled bones
-                               self.bomb1.angles = self.angles;
-                               self.angles = '0 0 0';
-                               // This messes up gun-aim, so work arround it.
-                               //setattachment(self.gun1, self, "gunmount_left");
-                               ofs = gettaginfo(self, gettagindex(self, "gunmount_left"));
-                               ofs -= self.origin;
-                               setattachment(self.gun1, self, "");
-                               setorigin(self.gun1, ofs);
-
-                               //setattachment(self.gun2, self, "gunmount_right");
-                               ofs = gettaginfo(self, gettagindex(self, "gunmount_right"));
-                               ofs -= self.origin;
-                               setattachment(self.gun2, self, "");
-                               setorigin(self.gun2, ofs);
-
-                               self.angles = self.bomb1.angles;
-                               self.bomb1.angles = '0 0 0';
-
-                               spinner = spawn();
-                               spinner.owner = self;
-                               setmodel(spinner, MDL_VEH_RAPTOR_PROP);
-                               setattachment(spinner, self, "engine_left");
-                               spinner.movetype = MOVETYPE_NOCLIP;
-                               spinner.avelocity = '0 90 0';
-                               self.bomb1.gun1 = spinner;
-
-                               spinner = spawn();
-                               spinner.owner = self;
-                               setmodel(spinner, MDL_VEH_RAPTOR_PROP);
-                               setattachment(spinner, self, "engine_right");
-                               spinner.movetype = MOVETYPE_NOCLIP;
-                               spinner.avelocity = '0 -90 0';
-                               self.bomb1.gun2 = spinner;
-
-                               // Sigh.
-                               self.bomb1.think = raptor_rotor_anglefix;
-                               self.bomb1.nextthink = time;
-
-                               self.mass                          = 1 ;
-                       }
-
-                       self.frame                = 0;
-                       self.vehicle_health = autocvar_g_vehicle_raptor_health;
-                       self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
-                       self.movetype      = MOVETYPE_TOSS;
-                       self.solid                = SOLID_SLIDEBOX;
-                       self.vehicle_energy = 1;
-
-                       self.PlayerPhysplug = raptor_frame;
-
-                       self.bomb1.gun1.avelocity_y = 90;
-                       self.bomb1.gun2.avelocity_y = -90;
-
-                       self.delay = time;
-
-                       self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
-                       self.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
-                       self.damageforcescale = 0.25;
-                       self.vehicle_health = autocvar_g_vehicle_raptor_health;
-                       self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
-                       return true;
-               }
-               case VR_SETUP:
-               {
-                       if(autocvar_g_vehicle_raptor_shield)
-                               self.vehicle_flags |= VHF_HASSHIELD;
-
-                       if(autocvar_g_vehicle_raptor_shield_regen)
-                               self.vehicle_flags |= VHF_SHIELDREGEN;
-
-                       if(autocvar_g_vehicle_raptor_health_regen)
-                               self.vehicle_flags |= VHF_HEALTHREGEN;
-
-                       if(autocvar_g_vehicle_raptor_energy_regen)
-                               self.vehicle_flags |= VHF_ENERGYREGEN;
-
-                       self.vehicle_exit = raptor_exit;
-                       self.respawntime = autocvar_g_vehicle_raptor_respawntime;
-                       self.vehicle_health = autocvar_g_vehicle_raptor_health;
-                       self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
-                       self.max_health = self.vehicle_health;
-
-                       return true;
-               }
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // SVQC
-#ifdef CSQC
-
-void RaptorCBShellfragDraw()
-{SELFPARAM();
-       if(wasfreed(self))
-               return;
-
-       Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
-       self.move_avelocity += randomvec() * 15;
-       self.renderflags = 0;
-
-       if(self.cnt < time)
-               self.alpha = bound(0, self.nextthink - time, 1);
-
-       if(self.alpha < ALPHA_MIN_VISIBLE)
-               remove(self);
-}
-
-void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
-{SELFPARAM();
-       entity sfrag;
-
-       sfrag = spawn();
-       setmodel(sfrag, MDL_VEH_RAPTOR_CB_FRAGMENT);
-       setorigin(sfrag, _org);
-
-       sfrag.move_movetype = MOVETYPE_BOUNCE;
-       sfrag.gravity = 0.15;
-       sfrag.solid = SOLID_CORPSE;
-
-       sfrag.draw = RaptorCBShellfragDraw;
-
-       sfrag.move_origin = sfrag.origin = _org;
-       sfrag.move_velocity = _vel;
-       sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
-       sfrag.angles = self.move_angles = _ang;
-
-       sfrag.move_time = time;
-       sfrag.damageforcescale = 4;
-
-       sfrag.nextthink = time + 3;
-       sfrag.cnt = time + 2;
-       sfrag.alpha = 1;
-       sfrag.drawmask = MASK_NORMAL;
-}
-
-float v_raptor(float req)
-{
-       switch(req)
-       {
-               case VR_HUD:
-               {
-                       string crosshair;
-
-                       switch(weapon2mode)
-                       {
-                               case RSM_FLARE: crosshair = vCROSS_RAIN;  break;
-                               case RSM_BOMB:  crosshair = vCROSS_BURST; break;
-                               default:        crosshair = vCROSS_BURST;
-                       }
-
-                       Vehicles_drawHUD(VEH_RAPTOR.m_icon, "vehicle_raptor_weapon1", "vehicle_raptor_weapon2",
-                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
-                                                        crosshair);
-                       return true;
-               }
-               case VR_SETUP:
-               {
-                       AuxiliaryXhair[1].axh_image = vCROSS_LOCK;
-                       return true;
-               }
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_VEHICLE
diff --git a/qcsrc/common/vehicles/unit/raptor.qh b/qcsrc/common/vehicles/unit/raptor.qh
deleted file mode 100644 (file)
index f24939b..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef RAPTOR_H
-#define RAPTOR_H
-
-const int RSM_FIRST = 1;
-const int RSM_BOMB = 1;
-const int RSM_FLARE = 2;
-const int RSM_LAST = 2;
-
-#endif
diff --git a/qcsrc/common/vehicles/unit/spiderbot.qc b/qcsrc/common/vehicles/unit/spiderbot.qc
deleted file mode 100644 (file)
index f8efe52..0000000
+++ /dev/null
@@ -1,979 +0,0 @@
-#ifndef VEHICLE_SPIDERBOT
-#define VEHICLE_SPIDERBOT
-#ifndef MENUQC
-int v_spiderbot(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id   */ SPIDERBOT,
-/* spawnflags */ VHF_DMGSHAKE,
-/* mins,maxs  */ '-75 -75 10', '75 75 125',
-/* model         */ "models/vehicles/spiderbot.dpm",
-/* head_model */ "models/vehicles/spiderbot_top.dpm",
-/* hud_model  */ "models/vehicles/spiderbot_cockpit.dpm",
-/* tags                  */ "tag_head", "tag_hud", "",
-/* netname       */ "spiderbot",
-/* fullname   */ _("Spiderbot")
-) {
-    this.m_icon = "vehicle_spider";
-#ifndef MENUQC
-    this.vehicle_func = v_spiderbot;
-#endif
-}
-#endif
-
-#ifdef IMPLEMENTATION
-
-const int SBRM_FIRST = 1;
-const int SBRM_VOLLY = 1;
-const int SBRM_GUIDE = 2;
-const int SBRM_ARTILLERY = 3;
-const int SBRM_LAST = 3;
-
-#ifdef SVQC
-bool autocvar_g_vehicle_spiderbot;
-
-float autocvar_g_vehicle_spiderbot_respawntime;
-
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_speed_run = 700;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
-float autocvar_g_vehicle_spiderbot_tiltlimit;
-
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
-
-int autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_health_regen;
-float autocvar_g_vehicle_spiderbot_health_regen_pause;
-
-int autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_shield_regen;
-float autocvar_g_vehicle_spiderbot_shield_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_refire;
-float autocvar_g_vehicle_spiderbot_minigun_spread;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
-float autocvar_g_vehicle_spiderbot_minigun_force;
-float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
-
-float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_radius;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
-float autocvar_g_vehicle_spiderbot_rocket_spread;
-float autocvar_g_vehicle_spiderbot_rocket_refire;
-float autocvar_g_vehicle_spiderbot_rocket_refire2;
-float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
-float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-vector autocvar_g_vehicle_spiderbot_bouncepain;
-
-void spiderbot_rocket_artillery()
-{SELFPARAM();
-       self.nextthink = time;
-       UpdateCSQCProjectile(self);
-}
-
-void spiderbot_rocket_unguided()
-{SELFPARAM();
-       vector newdir, olddir;
-
-       self.nextthink  = time;
-
-       olddir = normalize(self.velocity);
-       newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
-       self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
-       UpdateCSQCProjectile(self);
-
-       if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
-               self.use();
-}
-
-void spiderbot_rocket_guided()
-{SELFPARAM();
-       vector newdir, olddir;
-
-       self.nextthink  = time;
-
-       if(!self.realowner.vehicle)
-               self.think = spiderbot_rocket_unguided;
-
-       crosshair_trace(self.realowner);
-       olddir = normalize(self.velocity);
-       newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
-       self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
-       UpdateCSQCProjectile(self);
-
-       if (self.owner.deadflag != DEAD_NO || self.cnt < time)
-               self.use();
-}
-
-void spiderbot_guide_release()
-{SELFPARAM();
-       entity rkt;
-       rkt = findchainentity(realowner, self.owner);
-       if(!rkt)
-               return;
-
-       crosshair_trace(self.owner);
-       while(rkt)
-       {
-               if(rkt.think == spiderbot_rocket_guided)
-               {
-                       rkt.pos1 = trace_endpos;
-                       rkt.think = spiderbot_rocket_unguided;
-               }
-               rkt = rkt.chain;
-       }
-}
-
-float spiberbot_calcartillery_flighttime;
-vector spiberbot_calcartillery(vector org, vector tgt, float ht)
-{
-       float grav, sdist, zdist, vs, vz, jumpheight;
-       vector sdir;
-
-       grav  = autocvar_sv_gravity;
-       zdist = tgt_z - org_z;
-       sdist = vlen(tgt - org - zdist * '0 0 1');
-       sdir  = normalize(tgt - org - zdist * '0 0 1');
-
-       // how high do we need to go?
-       jumpheight = fabs(ht);
-       if(zdist > 0)
-               jumpheight = jumpheight + zdist;
-
-       // push so high...
-       vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
-
-       // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
-       if(ht < 0)
-               if(zdist < 0)
-                       vz = -vz;
-
-       vector solution;
-       solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
-       // ALWAYS solvable because jumpheight >= zdist
-       if(!solution_z)
-               solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
-       if(zdist == 0)
-               solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
-
-       if(zdist < 0)
-       {
-               // down-jump
-               if(ht < 0)
-               {
-                       // almost straight line type
-                       // jump apex is before the jump
-                       // we must take the larger one
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-               else
-               {
-                       // regular jump
-                       // jump apex is during the jump
-                       // we must take the larger one too
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-       }
-       else
-       {
-               // up-jump
-               if(ht < 0)
-               {
-                       // almost straight line type
-                       // jump apex is after the jump
-                       // we must take the smaller one
-                       spiberbot_calcartillery_flighttime = solution_x;
-               }
-               else
-               {
-                       // regular jump
-                       // jump apex is during the jump
-                       // we must take the larger one
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-       }
-       vs = sdist / spiberbot_calcartillery_flighttime;
-
-       // finally calculate the velocity
-       return sdir * vs + '0 0 1' * vz;
-}
-
-void spiderbot_rocket_do()
-{SELFPARAM();
-       vector v;
-       entity rocket = world;
-
-       if (self.wait != -10)
-       {
-               if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
-               {
-                       if (self.wait == 1)
-                       if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
-                       {
-                               if(self.gun2.cnt < time && self.tur_head.frame == 9)
-                                       self.tur_head.frame = 1;
-
-                               return;
-                       }
-                       self.wait = 1;
-               }
-               else
-               {
-                       if(self.wait)
-                               spiderbot_guide_release();
-
-                       self.wait = 0;
-               }
-       }
-
-       if(self.gun2.cnt > time)
-               return;
-
-       if (self.tur_head.frame >= 9)
-       {
-               self.tur_head.frame = 1;
-               self.wait = 0;
-       }
-
-       if(self.wait != -10)
-       if(!self.owner.BUTTON_ATCK2)
-               return;
-
-       if(forbidWeaponUse(self.owner))
-               return;
-
-       v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
-
-       switch(self.vehicle_weapon2mode)
-       {
-               case SBRM_VOLLY:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
-                                                                  v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
-                       crosshair_trace(self.owner);
-                       float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
-                       _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
-                       rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
-                       rocket.think     = vehicles_projectile_explode;
-
-                       if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
-                               self.wait = -10;
-                       break;
-               case SBRM_GUIDE:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
-                                                                  v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
-                       crosshair_trace(self.owner);
-                       rocket.pos1        = trace_endpos;
-                       rocket.nextthink  = time;
-                       rocket.think      = spiderbot_rocket_guided;
-
-
-               break;
-               case SBRM_ARTILLERY:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
-                                                                  v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
-
-                       crosshair_trace(self.owner);
-
-                       rocket.pos1        = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
-                       rocket.pos1_z      = trace_endpos_z;
-
-                       traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
-                       float h1 = 0.75 * vlen(v - trace_endpos);
-
-                       //v = trace_endpos;
-                       traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
-                       float h2 = 0.75 * vlen(rocket.pos1 - v);
-
-                       rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
-                       rocket.movetype  = MOVETYPE_TOSS;
-                       rocket.gravity   = 1;
-                       //rocket.think   = spiderbot_rocket_artillery;
-               break;
-       }
-       rocket.classname  = "spiderbot_rocket";
-
-       rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-       self.tur_head.frame += 1;
-       if (self.tur_head.frame == 9)
-               self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
-       else
-               self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
-
-       self.gun2.cnt = time + self.attack_finished_single;
-}
-
-.float jump_delay;
-float spiderbot_frame()
-{SELFPARAM();
-       vector ad, vf;
-       entity player, spider;
-       float ftmp;
-
-       if(intermission_running)
-       {
-               self.vehicle.velocity = '0 0 0';
-               self.vehicle.avelocity = '0 0 0';
-               return 1;
-       }
-
-       player = self;
-       spider = self.vehicle;
-       setself(spider);
-
-       vehicles_painframe();
-
-       player.BUTTON_ZOOM        = 0;
-       player.BUTTON_CROUCH    = 0;
-       player.switchweapon      = 0;
-       player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
-
-
-#if 1 // 0 to enable per-gun impact aux crosshairs
-       // Avarage gun impact point's -> aux cross
-       ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
-       vf = v_forward;
-       ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
-       vf += v_forward;
-       ad = ad * 0.5;
-       v_forward = vf * 0.5;
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
-#else
-       ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
-       vf = ad;
-       ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
-       ad = 0.5 * (ad + vf);
-#endif
-
-       crosshair_trace(player);
-       ad = vectoangles(normalize(trace_endpos - ad));
-       ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
-       ad = AnglesTransform_Normalize(ad, true);
-       //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
-
-       // Rotate head
-       ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
-       ad_y = bound(-ftmp, ad_y, ftmp);
-       spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
-
-       // Pitch head
-       ad_x = bound(ftmp * -1, ad_x, ftmp);
-       spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
-
-
-       //fixedmakevectors(spider.angles);
-       makevectors(spider.angles + '-2 0 0' * spider.angles_x);
-
-       movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
-
-       if(spider.flags & FL_ONGROUND)
-               spider.jump_delay = time; // reset now so movement can begin
-
-       //if(spider.flags & FL_ONGROUND)
-       {
-               if(spider.flags & FL_ONGROUND)
-               if(spider.frame == 4 && self.tur_head.wait != 0)
-               {
-                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
-                       spider.frame = 5;
-               }
-
-               if(!player.BUTTON_JUMP)
-                       spider.BUTTON_JUMP = 0;
-
-               if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
-               {
-                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
-                       //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
-                       self.delay = 0;
-
-                       self.tur_head.wait = time + 2;
-                       spider.jump_delay = time + 2;
-                       spider.BUTTON_JUMP = 1; // set spider's jump
-                       //player.BUTTON_JUMP = 0;
-
-                       vector movefix = '0 0 0';
-                       if(player.movement_x > 0) movefix_x = 1;
-                       if(player.movement_x < 0) movefix_x = -1;
-                       if(player.movement_y > 0) movefix_y = 1;
-                       if(player.movement_y < 0) movefix_y = -1;
-
-                       vector rt = movefix_y * v_right;
-                       vector sd = movefix_x * v_forward;
-                       if(movefix_y == 0 && movefix_x == 0)
-                               sd = v_forward; // always do forward
-
-                       spider.flags &= ~FL_ONGROUND;
-
-                       spider.velocity = sd * 700 + rt * 600 + v_up * 600;
-                       spider.frame = 4;
-               }
-               else if(time >= spider.jump_delay)
-               {
-                       if(vlen(player.movement) == 0)
-                       {
-                               if(spider.flags & FL_ONGROUND)
-                               {
-                                       if(self.sound_nexttime < time || self.delay != 3)
-                                       {
-                                               self.delay = 3;
-                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
-                                               //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
-                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
-                                       }
-                                       movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-                                       spider.frame = 5;
-                               }
-                       }
-                       else
-                       {
-                               // Turn Body
-                               if(player.movement_x == 0 && player.movement_y != 0)
-                                       ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
-                               else
-                                       ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
-
-                               ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
-                               spider.angles_y = anglemods(spider.angles_y + ftmp);
-                               spider.tur_head.angles_y -= ftmp;
-
-                               if(player.movement_x != 0)
-                               {
-                                       if(player.movement_x > 0)
-                                       {
-                                               player.movement_x = 1;
-                                               if(spider.flags & FL_ONGROUND)
-                                                       spider.frame = 0;
-                                       }
-                                       else if(player.movement_x < 0)
-                                       {
-                                               player.movement_x = -1;
-                                               if(spider.flags & FL_ONGROUND)
-                                                       spider.frame = 1;
-                                       }
-                                       player.movement_y = 0;
-                                       float oldvelz = spider.velocity_z;
-                                       movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
-                                       spider.velocity_z = oldvelz;
-                                       float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
-                                       if(spider.velocity_z <= 20) // not while jumping
-                                               spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
-                                       if(spider.flags & FL_ONGROUND)
-                                       if(self.sound_nexttime < time || self.delay != 1)
-                                       {
-                                               self.delay = 1;
-                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
-                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
-                                               //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
-                                       }
-                               }
-                               else if(player.movement_y != 0)
-                               {
-                                       if(player.movement_y < 0)
-                                       {
-                                               player.movement_y = -1;
-                                               if(spider.flags & FL_ONGROUND)
-                                                       spider.frame = 2;
-                                       }
-                                       else if(player.movement_y > 0)
-                                       {
-                                               player.movement_y = 1;
-                                               if(spider.flags & FL_ONGROUND)
-                                                       spider.frame = 3;
-                                       }
-
-                                       float oldvelz = spider.velocity_z;
-                                       movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
-                                       spider.velocity_z = oldvelz;
-                                       float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
-                                       if(spider.velocity_z <= 20) // not while jumping
-                                               spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
-                                       if(spider.flags & FL_ONGROUND)
-                                       if(self.sound_nexttime < time || self.delay != 2)
-                                       {
-                                               self.delay = 2;
-                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
-                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
-                                               //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
-                                       }
-                               }
-                       }
-               }
-       }
-
-       self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
-       self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
-
-       if(!forbidWeaponUse(player))
-       if(player.BUTTON_ATCK)
-       {
-               spider.cnt = time;
-               if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
-               {
-                       entity gun;
-                       vector v;
-                       spider.misc_bulletcounter += 1;
-
-                       setself(player);
-
-                       gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
-
-                       v = gettaginfo(gun, gettagindex(gun, "barrels"));
-                       v_forward = normalize(v_forward);
-                       v += v_forward * 50;
-
-                       fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
-                                autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
-
-                       sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
-                       //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
-                       pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
-
-                       setself(spider);
-
-                       spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-                       spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
-                       player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
-                       spider.gun1.angles_z += 45;
-                       spider.gun2.angles_z -= 45;
-                       if(spider.gun1.angles_z >= 360)
-                       {
-                               spider.gun1.angles_z = 0;
-                               spider.gun2.angles_z = 0;
-                       }
-               }
-       }
-       else
-               vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
-                                                                                  autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
-                                                                                  autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
-
-
-       spiderbot_rocket_do();
-
-       if(self.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
-
-       if(self.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
-
-       player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-       //player.vehicle_ammo2 = spider.tur_head.frame;
-       player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
-
-       if(spider.gun2.cnt <= time)
-               player.vehicle_reload2 = 100;
-       else
-               player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
-
-       setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
-       player.velocity = spider.velocity;
-
-       VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
-
-       if(self.vehicle_flags & VHF_HASSHIELD)
-               VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
-
-       setself(player);
-       return 1;
-}
-
-void spiderbot_exit(float eject)
-{SELFPARAM();
-       entity e;
-       vector spot;
-
-       e = findchain(classname,"spiderbot_rocket");
-       while(e)
-       {
-               if(e.owner == self.owner)
-               {
-                       e.realowner = self.owner;
-                       e.owner = world;
-               }
-               e = e.chain;
-       }
-
-       self.think = vehicles_think;
-       self.nextthink = time;
-       self.frame = 5;
-       self.movetype = MOVETYPE_WALK;
-
-       if(!self.owner)
-               return;
-
-       makevectors(self.angles);
-       if(eject)
-       {
-               spot = self.origin + v_forward * 100 + '0 0 64';
-               spot = vehicles_findgoodexit(spot);
-               setorigin(self.owner , spot);
-               self.owner.velocity = (v_up + v_forward * 0.25) * 750;
-               self.owner.oldvelocity = self.owner.velocity;
-       }
-       else
-       {
-               if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
-               {
-                       self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
-                       self.owner.velocity_z += 200;
-                       spot = self.origin + v_forward * 128 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               else
-               {
-                       self.owner.velocity = self.velocity * 0.5;
-                       self.owner.velocity_z += 10;
-                       spot = self.origin + v_forward * 256 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               self.owner.oldvelocity = self.owner.velocity;
-               setorigin(self.owner , spot);
-       }
-
-       antilag_clear(self.owner);
-       self.owner = world;
-}
-
-void spiderbot_headfade()
-{SELFPARAM();
-       self.think = spiderbot_headfade;
-       self.nextthink = self.fade_time;
-       self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
-
-       if(self.cnt < time || self.alpha < 0.1)
-       {
-               if(self.alpha > 0.1)
-               {
-                       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-                       Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
-               }
-               remove(self);
-       }
-}
-
-void spiderbot_blowup()
-{SELFPARAM();
-       if(self.cnt > time)
-       {
-               if(random() < 0.1)
-               {
-                       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-                       Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-               }
-               self.nextthink = time + 0.1;
-               return;
-       }
-
-       entity h, g1, g2, b;
-       b = spawn();
-       h = spawn();
-       g1 = spawn();
-       g2 = spawn();
-
-       setmodel(b, MDL_VEH_SPIDERBOT_BODY);
-       setmodel(h, MDL_VEH_SPIDERBOT_TOP);
-       setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
-       setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
-
-       setorigin(b, self.origin);
-       b.frame = 11;
-       b.angles = self.angles;
-       setsize(b, self.mins, self.maxs);
-
-       setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
-       h.movetype = MOVETYPE_BOUNCE;
-       h.solid = SOLID_BBOX;
-       h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
-       h.modelflags = MF_ROCKET;
-       h.effects = EF_FLAME | EF_LOWPRECISION;
-       h.avelocity = randomvec() * 360;
-
-       h.alpha = 1;
-       h.cnt = time + (3.5 * random());
-       h.fade_rate = 1 / min(self.respawntime, 10);
-       h.fade_time = time;
-       h.think = spiderbot_headfade;
-       h.nextthink = time;
-
-       setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
-       g1.movetype = MOVETYPE_TOSS;
-       g1.solid = SOLID_CORPSE;
-       g1.velocity = v_forward * 700 + (randomvec() * 32);
-       g1.avelocity = randomvec() * 180;
-
-       setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
-       g2.movetype = MOVETYPE_TOSS;
-       g2.solid = SOLID_CORPSE;
-       g2.velocity = v_forward * 700 + (randomvec() * 32);
-       g2.avelocity = randomvec() * 180;
-
-       h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
-
-       SUB_SetFade(b,  time + 5, min(self.respawntime, 1));
-       //SUB_SetFade(h,  time, min(self.respawntime, 10));
-       SUB_SetFade(g1, time, min(self.respawntime, 10));
-       SUB_SetFade(g2, time, min(self.respawntime, 10));
-
-       RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
-
-       self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
-       self.movetype = MOVETYPE_NONE;
-       self.deadflag = DEAD_DEAD;
-       self.solid = SOLID_NOT;
-       self.tur_head.effects &= ~EF_FLAME;
-       self.vehicle_hudmodel.viewmodelforclient = self;
-}
-
-bool spiderbot_impulse(int _imp)
-{SELFPARAM();
-       switch(_imp)
-       {
-               case 1:
-               case 230:
-                       self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-               case 2:
-               case 231:
-                       self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-               case 3:
-               case 232:
-               case 251:
-                       self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-
-               case 10:
-               case 15:
-               case 18:
-                       self.vehicle.vehicle_weapon2mode += 1;
-                       if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
-                               self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
-
-                       //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-               case 11:
-               case 12:
-               case 16:
-               case 19:
-                       self.vehicle.vehicle_weapon2mode -= 1;
-                       if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
-                               self.vehicle.vehicle_weapon2mode = SBRM_LAST;
-
-                       //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-
-               /*
-               case 17: // toss gun, could be used to exit?
-                       break;
-               case 20: // Manual minigun reload?
-                       break;
-               */
-       }
-       return false;
-}
-
-void spawnfunc_vehicle_spiderbot()
-{SELFPARAM();
-       if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
-       if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
-}
-
-float v_spiderbot(float req)
-{SELFPARAM();
-       switch(req)
-       {
-               case VR_IMPACT:
-               {
-                       if(autocvar_g_vehicle_spiderbot_bouncepain)
-                               vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-
-                       return true;
-               }
-               case VR_ENTER:
-               {
-                       self.vehicle_weapon2mode = SBRM_GUIDE;
-                       self.movetype = MOVETYPE_WALK;
-                       CSQCVehicleSetup(self.owner, 0);
-                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
-                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
-                       if(self.owner.flagcarried)
-                       {
-                               setattachment(self.owner.flagcarried, self.tur_head, "");
-                               setorigin(self.owner.flagcarried, '-20 0 120');
-                       }
-
-                       return true;
-               }
-               case VR_THINK:
-               {
-                       if(self.flags & FL_ONGROUND)
-                               movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-
-                       return true;
-               }
-               case VR_DEATH:
-               {
-                       self.health                             = 0;
-                       self.event_damage               = func_null;
-                       self.takedamage                 = DAMAGE_NO;
-                       self.touch                              = func_null;
-                       self.cnt                                = 3.4 + time + random() * 2;
-                       self.think                              = spiderbot_blowup;
-                       self.nextthink                  = time;
-                       self.deadflag                   = DEAD_DYING;
-                       self.frame                              = 5;
-                       self.tur_head.effects  |= EF_FLAME;
-                       self.colormod                   = self.tur_head.colormod = '-1 -1 -1';
-                       self.frame                              = 10;
-                       self.movetype                   = MOVETYPE_TOSS;
-
-                       CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
-
-                       return true;
-               }
-               case VR_SPAWN:
-               {
-                       if(!self.gun1)
-                       {
-                               self.vehicles_impulse = spiderbot_impulse;
-                               self.gun1 = spawn();
-                               self.gun2 = spawn();
-                               setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
-                               setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
-                               setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
-                               setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
-                               self.gravity = 2;
-                               self.mass = 5000;
-                       }
-
-                       self.frame = 5;
-                       self.tur_head.frame = 1;
-                       self.movetype = MOVETYPE_WALK;
-                       self.solid = SOLID_SLIDEBOX;
-                       self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
-                       self.tur_head.angles = '0 0 0';
-                       self.vehicle_exit = spiderbot_exit;
-
-                       setorigin(self, self.pos1 + '0 0 128');
-                       self.angles = self.pos2;
-                       self.damageforcescale = 0.03;
-                       self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
-                       self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
-                       self.PlayerPhysplug = spiderbot_frame;
-
-                       return true;
-               }
-               case VR_SETUP:
-               {
-                       if(autocvar_g_vehicle_spiderbot_shield)
-                               self.vehicle_flags |= VHF_HASSHIELD;
-
-                       if(autocvar_g_vehicle_spiderbot_shield_regen)
-                               self.vehicle_flags |= VHF_SHIELDREGEN;
-
-                       if(autocvar_g_vehicle_spiderbot_health_regen)
-                               self.vehicle_flags |= VHF_HEALTHREGEN;
-
-                       self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
-                       self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
-                       self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-                       self.max_health = self.vehicle_health;
-                       self.pushable = true; // spiderbot can use jumppads
-
-                       return true;
-               }
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // SVQC
-#ifdef CSQC
-float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
-float autocvar_cl_vehicle_spiderbot_cross_size = 1;
-
-float v_spiderbot(float req)
-{
-       switch(req)
-       {
-               case VR_HUD:
-               {
-                       string crosshair;
-
-                       switch(weapon2mode)
-                       {
-                               case SBRM_VOLLY:     crosshair = vCROSS_BURST; break;
-                               case SBRM_GUIDE:     crosshair = vCROSS_GUIDE; break;
-                               case SBRM_ARTILLERY: crosshair = vCROSS_RAIN;  break;
-                               default:             crosshair = vCROSS_BURST;
-                       }
-
-                       Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
-                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
-                                                        crosshair);
-                       return true;
-               }
-               case VR_SETUP:
-               {
-                       AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
-                       AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
-
-                       return true;
-               }
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_VEHICLE
index 7df34206fcd2c5b0462bdefe4fbef2f53d3ff2fb..8de51fd365f3224b8c2eb6158523adc8e1a38966 100644 (file)
@@ -1,7 +1,53 @@
 #ifndef VEHICLE_H
 #define VEHICLE_H
 
-int v_null(int) { return 0; }
+// vehicle requests
+const int VR_SETUP          = 1; // (BOTH) setup vehicle data
+.bool(entity) vr_setup;
+const int VR_THINK                     = 2; // (SERVER) logic to run every frame
+.bool(entity) vr_think;
+const int VR_DEATH          = 3; // (SERVER) called when vehicle dies
+.bool(entity) vr_death;
+const int VR_PRECACHE       = 4; // (BOTH) precaches models/sounds used by this vehicle
+.bool(entity) vr_precache;
+const int VR_ENTER          = 5; // (SERVER) called when a player enters this vehicle
+.bool(entity) vr_enter;
+const int VR_SPAWN          = 6; // (SERVER) called when the vehicle re-spawns
+.bool(entity) vr_spawn;
+const int VR_IMPACT         = 7; // (SERVER) called when a vehicle hits something
+.bool(entity) vr_impact;
+const int VR_HUD            = 8; // (CLIENT) logic to run every frame
+.bool(entity) vr_hud;
+
+// vehicle spawn flags (need them here for common registrations)
+const int VHF_ISVEHICLE                        = 2; /// Indicates vehicle
+const int VHF_HASSHIELD                        = 4; /// Vehicle has shileding
+const int VHF_SHIELDREGEN              = 8; /// Vehicles shield regenerates
+const int VHF_HEALTHREGEN              = 16; /// Vehicles health regenerates
+const int VHF_ENERGYREGEN              = 32; /// Vehicles energy regenerates
+const int VHF_DEATHEJECT               = 64; /// Vehicle ejects pilot upon fatal damage
+const int VHF_MOVE_GROUND              = 128; /// Vehicle moves on gound
+const int VHF_MOVE_HOVER               = 256; /// Vehicle hover close to gound
+const int VHF_MOVE_FLY                 = 512; /// Vehicle is airborn
+const int VHF_DMGSHAKE                 = 1024; /// Add random velocity each frame if health < 50%
+const int VHF_DMGROLL                  = 2048; /// Add random angles each frame if health < 50%
+const int VHF_DMGHEADROLL              = 4096; /// Add random head angles each frame if health < 50%
+const int VHF_MULTISLOT                        = 8192; /// Vehicle has multiple player slots
+const int VHF_PLAYERSLOT               = 16384; /// This ent is a player slot on a multi-person vehicle
+
+// functions:
+entity get_vehicleinfo(int id);
+
+// fields:
+.entity tur_head;
+
+// other useful macros
+#define _VEH_ACTION(veh, mrequest) veh.vehicle_func(veh, mrequest)
+#define VEH_ACTION(veh, mrequest) _VEH_ACTION(get_vehicleinfo(veh), mrequest)
+#define VEH_NAME(veh) (get_vehicleinfo(veh)).vehicle_name
+
+bool v_null(entity, int) { return false; }
+bool v_new(entity, int);
 
 CLASS(Vehicle, Object)
     ATTRIB(Vehicle, vehicleid, int, 0)
@@ -12,7 +58,7 @@ CLASS(Vehicle, Object)
     /** human readable name */
     ATTRIB(Vehicle, vehicle_name, string, "Vehicle")
     /**  */
-    ATTRIB(Vehicle, vehicle_func, int(int), v_null)
+    ATTRIB(Vehicle, vehicle_func, bool(Vehicle, int), v_null)
     /** full name of model */
     ATTRIB(Vehicle, model, string, "")
     /** currently a copy of the model */
@@ -37,4 +83,17 @@ CLASS(Vehicle, Object)
     ATTRIB(Vehicle, maxs, vector, '0 0 0')
 ENDCLASS(Vehicle)
 
+bool v_new(Vehicle this, int req)
+{
+    if (req == VR_SETUP) return this.vr_setup ? this.vr_setup(this) : false;
+    if (req == VR_THINK) return this.vr_think ? this.vr_think(this) : false;
+    if (req == VR_DEATH) return this.vr_death ? this.vr_death(this) : false;
+    if (req == VR_PRECACHE) return this.vr_precache ? this.vr_precache(this) : false;
+    if (req == VR_ENTER) return this.vr_enter ? this.vr_enter(this) : false;
+    if (req == VR_SPAWN) return this.vr_spawn ? this.vr_spawn(this) : false;
+    if (req == VR_IMPACT) return this.vr_impact ? this.vr_impact(this) : false;
+    if (req == VR_HUD) return this.vr_hud ? this.vr_hud(this) : false;
+    return false;
+}
+
 #endif
diff --git a/qcsrc/common/vehicles/vehicle/bumblebee.qc b/qcsrc/common/vehicles/vehicle/bumblebee.qc
new file mode 100644 (file)
index 0000000..490e165
--- /dev/null
@@ -0,0 +1,1126 @@
+#ifndef VEHICLE_BUMBLEBEE
+#define VEHICLE_BUMBLEBEE
+#include "bumblebee.qh"
+#ifndef MENUQC
+int v_bumblebee(entity, int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
+/* VEH_##id   */ BUMBLEBEE,
+/* spawnflags */ VHF_DMGSHAKE,
+/* mins,maxs  */ '-245 -130 -130', '230 130 130',
+/* model         */ "models/vehicles/bumblebee_body.dpm",
+/* head_model */ "",
+/* hud_model  */ "models/vehicles/spiderbot_cockpit.dpm",
+/* tags                  */ "", "", "tag_viewport",
+/* netname       */ "bumblebee",
+/* fullname   */ _("Bumblebee")
+) {
+    this.m_icon = "vehicle_bumble";
+#ifndef MENUQC
+    this.vehicle_func = v_bumblebee;
+#endif
+}
+#endif
+
+#ifdef IMPLEMENTATION
+
+const float BRG_SETUP = 2;
+const float BRG_START = 4;
+const float BRG_END = 8;
+
+#ifdef SVQC
+float autocvar_g_vehicle_bumblebee_speed_forward;
+float autocvar_g_vehicle_bumblebee_speed_strafe;
+float autocvar_g_vehicle_bumblebee_speed_up;
+float autocvar_g_vehicle_bumblebee_speed_down;
+float autocvar_g_vehicle_bumblebee_turnspeed;
+float autocvar_g_vehicle_bumblebee_pitchspeed;
+float autocvar_g_vehicle_bumblebee_pitchlimit;
+float autocvar_g_vehicle_bumblebee_friction;
+
+float autocvar_g_vehicle_bumblebee_energy;
+float autocvar_g_vehicle_bumblebee_energy_regen;
+float autocvar_g_vehicle_bumblebee_energy_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_health;
+float autocvar_g_vehicle_bumblebee_health_regen;
+float autocvar_g_vehicle_bumblebee_health_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_shield;
+float autocvar_g_vehicle_bumblebee_shield_regen;
+float autocvar_g_vehicle_bumblebee_shield_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_cannon_cost;
+float autocvar_g_vehicle_bumblebee_cannon_damage;
+float autocvar_g_vehicle_bumblebee_cannon_radius;
+float autocvar_g_vehicle_bumblebee_cannon_refire;
+float autocvar_g_vehicle_bumblebee_cannon_speed;
+float autocvar_g_vehicle_bumblebee_cannon_spread;
+float autocvar_g_vehicle_bumblebee_cannon_force;
+
+float autocvar_g_vehicle_bumblebee_cannon_ammo;
+float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
+float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
+
+float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+
+
+float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
+float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
+
+float autocvar_g_vehicle_bumblebee_raygun_range;
+float autocvar_g_vehicle_bumblebee_raygun_dps;
+float autocvar_g_vehicle_bumblebee_raygun_aps;
+float autocvar_g_vehicle_bumblebee_raygun_fps;
+
+float autocvar_g_vehicle_bumblebee_raygun;
+float autocvar_g_vehicle_bumblebee_healgun_hps;
+float autocvar_g_vehicle_bumblebee_healgun_hmax;
+float autocvar_g_vehicle_bumblebee_healgun_aps;
+float autocvar_g_vehicle_bumblebee_healgun_amax;
+float autocvar_g_vehicle_bumblebee_healgun_sps;
+float autocvar_g_vehicle_bumblebee_healgun_locktime;
+
+float autocvar_g_vehicle_bumblebee_respawntime;
+
+float autocvar_g_vehicle_bumblebee_blowup_radius;
+float autocvar_g_vehicle_bumblebee_blowup_coredamage;
+float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
+float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
+vector autocvar_g_vehicle_bumblebee_bouncepain;
+
+bool autocvar_g_vehicle_bumblebee = 0;
+
+float bumble_raygun_send(entity to, int sf);
+
+void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
+{
+       vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
+       vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND(VEH_BUMBLEBEE_FIRE),
+                                               v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
+                                               autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
+                                               DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
+}
+
+float bumblebee_gunner_frame()
+{SELFPARAM();
+       entity vehic    = self.vehicle.owner;
+       entity gun      = self.vehicle;
+       entity gunner   = self;
+       setself(vehic);
+
+       vehic.solid = SOLID_NOT;
+       //setorigin(gunner, vehic.origin);
+       gunner.velocity = vehic.velocity;
+
+       float _in, _out;
+       vehic.angles_x *= -1;
+       makevectors(vehic.angles);
+       vehic.angles_x *= -1;
+       if(gun == vehic.gun1)
+       {
+               _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+               _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+               setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
+       }
+       else
+       {
+               _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+               _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+               setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
+       }
+
+       crosshair_trace(gunner);
+       vector _ct = trace_endpos;
+       vector ad;
+
+       if(autocvar_g_vehicle_bumblebee_cannon_lock)
+       {
+               if(gun.lock_time < time)
+                       gun.enemy = world;
+
+               if(trace_ent)
+                       if(trace_ent.movetype)
+                               if(trace_ent.takedamage)
+                                       if(!trace_ent.deadflag)
+                                       {
+                                               if(DIFF_TEAM(trace_ent, gunner))
+                                               {
+                                                       gun.enemy = trace_ent;
+                                                       gun.lock_time = time + 5;
+                                               }
+                                       }
+       }
+
+       if(gun.enemy)
+       {
+               float distance, impact_time;
+
+               vector vf = real_origin(gun.enemy);
+               vector _vel = gun.enemy.velocity;
+               if(gun.enemy.movetype == MOVETYPE_WALK)
+                       _vel.z *= 0.1;
+
+
+               ad = vf;
+               distance = vlen(ad - gunner.origin);
+               impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
+               ad = vf + _vel * impact_time;
+               trace_endpos = ad;
+
+
+               UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
+               vehicle_aimturret(vehic, trace_endpos, gun, "fire",
+                                                 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+                                                 _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+       }
+       else
+               vehicle_aimturret(vehic, _ct, gun, "fire",
+                                                 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+                                                 _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+       if(!forbidWeaponUse(gunner))
+       if(gunner.BUTTON_ATCK)
+               if(time > gun.attack_finished_single)
+                       if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
+                       {
+                               gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
+                               bumblebee_fire_cannon(gun, "fire", gunner);
+                               gun.delay = time;
+                               gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
+                       }
+
+       VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
+
+       if(vehic.vehicle_flags & VHF_HASSHIELD)
+               VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
+
+       ad = gettaginfo(gun, gettagindex(gun, "fire"));
+       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
+
+       UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
+
+       if(vehic.owner)
+               UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
+
+       vehic.solid = SOLID_BBOX;
+       gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
+       gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+       setself(gunner);
+       return 1;
+}
+
+vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity player)
+{
+       //vector exitspot;
+       float mysize;
+
+       tracebox(gunner.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, player);
+       if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+               return prefer_spot;
+
+       mysize = 1.5 * vlen(PL_MAX - PL_MIN); // can't use gunner's size, as they don't have a size
+       float i;
+       vector v, v2;
+       v2 = 0.5 * (gunner.absmin + gunner.absmax);
+       for(i = 0; i < 100; ++i)
+       {
+               v = randomvec();
+               v_z = 0;
+               v = v2 + normalize(v) * mysize;
+               tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, player);
+               if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+                       return v;
+       }
+
+       return prefer_spot; // this should be considered a fallback?!
+}
+
+void bumblebee_gunner_exit(int _exitflag)
+{SELFPARAM();
+       entity player = self;
+       entity gunner = player.vehicle;
+       entity vehic = gunner.owner;
+
+       if(IS_REAL_CLIENT(player))
+       {
+               msg_entity = player;
+               WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+               WriteEntity(MSG_ONE, player);
+
+               WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
+               WriteAngle(MSG_ONE, 0);
+               WriteAngle(MSG_ONE, vehic.angles.y);
+               WriteAngle(MSG_ONE, 0);
+       }
+
+       CSQCVehicleSetup(player, HUD_NORMAL);
+       setsize(player, PL_MIN, PL_MAX);
+
+       player.takedamage     = DAMAGE_AIM;
+       player.solid          = SOLID_SLIDEBOX;
+       player.movetype       = MOVETYPE_WALK;
+       player.effects       &= ~EF_NODRAW;
+       player.alpha          = 1;
+       player.PlayerPhysplug = func_null;
+       player.view_ofs       = PL_VIEW_OFS;
+       player.event_damage   = PlayerDamage;
+       player.hud            = HUD_NORMAL;
+       player.teleportable       = TELEPORT_NORMAL;
+       player.switchweapon   = gunner.switchweapon;
+       player.vehicle_enter_delay = time + 2;
+
+       fixedmakevectors(vehic.angles);
+
+       if(player == vehic.gunner1) { vehic.gunner1 = world; }
+       if(player == vehic.gunner2) { vehic.gunner2 = world; v_right *= -1; }
+
+       vector spot = real_origin(gunner);
+       spot = spot + v_up * 128 + v_forward * 300 + v_right * 150;
+       spot = bumblebee_gunner_findgoodexit(spot, gunner, player);
+
+       // TODO: figure a way to move player out of the gunner
+
+       player.velocity = 0.75 * vehic.velocity + normalize(spot - vehic.origin) * 200;
+       player.velocity_z += 10;
+
+       gunner.phase = time + 5;
+       gunner.vehicle_hudmodel.viewmodelforclient = gunner;
+
+       MUTATOR_CALLHOOK(VehicleExit, player, gunner);
+
+       player.vehicle = world;
+}
+
+bool bumblebee_gunner_enter()
+{SELFPARAM();
+       entity vehic = self;
+       entity player = other;
+       entity gunner = world;
+
+       if(!vehic.gunner1 && !vehic.gunner2 && ((time >= vehic.gun1.phase) + (time >= vehic.gun2.phase)) == 2)
+       {
+               // we can have some fun
+               if(vlen(real_origin(vehic.gun2) - player.origin) < vlen(real_origin(vehic.gun1) - player.origin))
+               {
+                       gunner = vehic.gun2;
+                       vehic.gunner2 = player;
+               }
+               else
+               {
+                       gunner = vehic.gun1;
+                       vehic.gunner1 = player;
+               }
+       }
+       else if(!vehic.gunner1 && time >= vehic.gun1.phase)     { gunner = vehic.gun1; vehic.gunner1 = player; }
+       else if(!vehic.gunner2 && time >= vehic.gun2.phase)             { gunner = vehic.gun2; vehic.gunner2 = player; }
+       else { LOG_TRACE("Vehicle is full, fail\n"); return false; }
+
+       player.vehicle                  = gunner;
+       player.angles                   = vehic.angles;
+       player.takedamage               = DAMAGE_NO;
+       player.solid                    = SOLID_NOT;
+       player.alpha                    = -1;
+       player.movetype                 = MOVETYPE_NOCLIP;
+       player.event_damage     = func_null;
+       player.view_ofs                 = '0 0 0';
+       player.hud                              = gunner.hud;
+       player.teleportable     = false;
+       player.PlayerPhysplug   = gunner.PlayerPhysplug;
+       player.vehicle_ammo1    = vehic.vehicle_ammo1;
+       player.vehicle_ammo2    = vehic.vehicle_ammo2;
+       player.vehicle_reload1  = vehic.vehicle_reload1;
+       player.vehicle_reload2  = vehic.vehicle_reload2;
+       player.vehicle_energy   = vehic.vehicle_energy;
+       player.flags               &= ~FL_ONGROUND;
+
+       RemoveGrapplingHook(player);
+
+       gunner.switchweapon = player.switchweapon;
+       gunner.vehicle_exit = bumblebee_gunner_exit;
+       gunner.vehicle_hudmodel.viewmodelforclient = player;
+
+       if(IS_REAL_CLIENT(player))
+       {
+               msg_entity = player;
+               WriteByte(MSG_ONE,              SVC_SETVIEWPORT);
+               WriteEntity(MSG_ONE,    gunner.vehicle_viewport);
+
+               WriteByte(MSG_ONE,              SVC_SETVIEWANGLES);
+               WriteAngle(MSG_ONE,     gunner.angles_x + vehic.angles_x); // tilt
+               WriteAngle(MSG_ONE,     gunner.angles_y + vehic.angles_y); // yaw
+               WriteAngle(MSG_ONE,     0); // roll
+       }
+
+       CSQCVehicleSetup(player, player.hud);
+
+       MUTATOR_CALLHOOK(VehicleEnter, player, gunner);
+
+       return true;
+}
+
+bool vehicles_valid_pilot()
+{SELFPARAM();
+       if(IS_BOT_CLIENT(other) && !autocvar_g_vehicles_allow_bots)
+               return false;
+
+       if((!IS_PLAYER(other))
+       || (other.deadflag != DEAD_NO)
+       || (other.vehicle)
+       || (DIFF_TEAM(other, self))
+       ) { return false; }
+
+       return true;
+}
+
+void bumblebee_touch()
+{SELFPARAM();
+       if(autocvar_g_vehicles_enter) { return; }
+
+       if(self.gunner1 != world && self.gunner2 != world)
+       {
+               vehicles_touch();
+               return;
+       }
+
+       if(vehicles_valid_pilot())
+       {
+               float phase_time = (time >= self.gun1.phase) + (time >= self.gun2.phase);
+
+               if(time >= other.vehicle_enter_delay && phase_time)
+               if(bumblebee_gunner_enter())
+                       return;
+       }
+
+       vehicles_touch();
+}
+
+void bumblebee_regen()
+{SELFPARAM();
+       if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+               self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+                                                                          self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+
+       if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+               self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+                                                                          self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+
+       if(self.vehicle_flags  & VHF_SHIELDREGEN)
+               vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
+
+       if(self.vehicle_flags  & VHF_HEALTHREGEN)
+               vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
+
+       if(self.vehicle_flags  & VHF_ENERGYREGEN)
+               vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
+
+}
+
+float bumblebee_pilot_frame()
+{SELFPARAM();
+       entity pilot, vehic;
+       vector newvel;
+
+       if(intermission_running)
+       {
+               self.vehicle.velocity = '0 0 0';
+               self.vehicle.avelocity = '0 0 0';
+               return 1;
+       }
+
+       pilot = self;
+       vehic = self.vehicle;
+       setself(vehic);
+
+       if(vehic.deadflag != DEAD_NO)
+       {
+               setself(pilot);
+               pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
+               return 1;
+       }
+
+       bumblebee_regen();
+
+       crosshair_trace(pilot);
+
+       vector vang;
+       float ftmp;
+
+       vang = vehic.angles;
+       newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+       vang.x *= -1;
+       newvel.x *= -1;
+       if(newvel.x > 180)  newvel.x -= 360;
+       if(newvel.x < -180) newvel.x += 360;
+       if(newvel.y > 180)  newvel.y -= 360;
+       if(newvel.y < -180) newvel.y += 360;
+
+       ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
+       if(ftmp > 180)  ftmp -= 360;
+       if(ftmp < -180) ftmp += 360;
+       vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
+
+       // Pitch
+       ftmp = 0;
+       if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
+               ftmp = 4;
+       else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
+               ftmp = -8;
+
+       newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
+       ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
+       vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
+
+       vehic.angles_x = anglemods(vehic.angles.x);
+       vehic.angles_y = anglemods(vehic.angles.y);
+       vehic.angles_z = anglemods(vehic.angles.z);
+
+       makevectors('0 1 0' * vehic.angles.y);
+       newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
+
+       if(pilot.movement.x != 0)
+       {
+               if(pilot.movement.x > 0)
+                       newvel += v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
+               else if(pilot.movement.x < 0)
+                       newvel -= v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
+       }
+
+       if(pilot.movement.y != 0)
+       {
+               if(pilot.movement.y < 0)
+                       newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+               else if(pilot.movement.y > 0)
+                       newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+               ftmp = newvel * v_right;
+               ftmp *= frametime * 0.1;
+               vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
+       }
+       else
+       {
+               vehic.angles_z *= 0.95;
+               if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
+                       vehic.angles_z = 0;
+       }
+
+       if(pilot.BUTTON_CROUCH)
+               newvel -=   v_up * autocvar_g_vehicle_bumblebee_speed_down;
+       else if(pilot.BUTTON_JUMP)
+               newvel +=  v_up * autocvar_g_vehicle_bumblebee_speed_up;
+
+       vehic.velocity  += newvel * frametime;
+       pilot.velocity = pilot.movement  = vehic.velocity;
+
+
+       if(autocvar_g_vehicle_bumblebee_healgun_locktime)
+       {
+               if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
+                       vehic.tur_head.enemy = world;
+
+               if(trace_ent)
+               if(trace_ent.movetype)
+               if(trace_ent.takedamage)
+               if(!trace_ent.deadflag)
+               {
+                       if(teamplay)
+                       {
+                               if(trace_ent.team == pilot.team)
+                               {
+                                       vehic.tur_head.enemy = trace_ent;
+                                       vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+                               }
+                       }
+                       else
+                       {
+                               vehic.tur_head.enemy = trace_ent;
+                               vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+                       }
+               }
+
+               if(vehic.tur_head.enemy)
+               {
+                       trace_endpos = real_origin(vehic.tur_head.enemy);
+                       UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
+               }
+       }
+
+       vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
+                                         autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
+                                         autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed);
+
+       if(!forbidWeaponUse(pilot))
+       if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
+       {
+               vehic.gun3.enemy.realowner = pilot;
+               vehic.gun3.enemy.effects &= ~EF_NODRAW;
+
+               vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
+               vehic.gun3.enemy.SendFlags |= BRG_START;
+
+               traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
+
+               if(trace_ent)
+               {
+                       if(autocvar_g_vehicle_bumblebee_raygun)
+                       {
+                               Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
+                               vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
+                       }
+                       else
+                       {
+                               if(trace_ent.deadflag == DEAD_NO)
+                                       if((teamplay && trace_ent.team == pilot.team) || !teamplay)
+                                       {
+
+                                               if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
+                                               {
+                                                       if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
+                                                               trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
+
+                                                       if(autocvar_g_vehicle_bumblebee_healgun_hps)
+                                                               trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+                                               }
+                                               else if(IS_CLIENT(trace_ent))
+                                               {
+                                                       if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
+                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+
+                                                       if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
+                                                               trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
+
+                                                       trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+                                               }
+                                               else if(IS_TURRET(trace_ent))
+                                               {
+                                                       if(trace_ent.health  <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
+                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+                                                       //else ..hmmm what? ammo?
+
+                                                       trace_ent.SendFlags |= TNSF_STATUS;
+                                               }
+                                       }
+                       }
+               }
+
+               vehic.gun3.enemy.hook_end = trace_endpos;
+               setorigin(vehic.gun3.enemy, trace_endpos);
+               vehic.gun3.enemy.SendFlags |= BRG_END;
+
+               vehic.wait = time + 1;
+       }
+       else
+               vehic.gun3.enemy.effects |= EF_NODRAW;
+       /*{
+               if(vehic.gun3.enemy)
+                       remove(vehic.gun3.enemy);
+
+               vehic.gun3.enemy = world;
+       }
+       */
+
+       VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
+       VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
+
+       pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+       pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+       if(vehic.vehicle_flags & VHF_HASSHIELD)
+               VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
+
+       vehic.angles_x *= -1;
+       makevectors(vehic.angles);
+       vehic.angles_x *= -1;
+       setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
+
+       pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
+       setself(pilot);
+
+       return 1;
+}
+
+void bumblebee_land()
+{SELFPARAM();
+       float hgt;
+
+       hgt = raptor_altitude(512);
+       self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+       self.angles_x *= 0.95;
+       self.angles_z *= 0.95;
+
+       if(hgt < 16)
+               self.think      = vehicles_think;
+
+       self.nextthink = time;
+
+       CSQCMODEL_AUTOUPDATE(self);
+}
+
+void bumblebee_exit(float eject)
+{SELFPARAM();
+       if(self.owner.vehicleid == VEH_BUMBLEBEE.vehicleid)
+       {
+               bumblebee_gunner_exit(eject);
+               return;
+       }
+
+       self.touch = vehicles_touch;
+
+       if(self.deadflag == DEAD_NO)
+       {
+               self.think = bumblebee_land;
+               self.nextthink  = time;
+       }
+
+       self.movetype = MOVETYPE_TOSS;
+
+       if(!self.owner)
+               return;
+
+       fixedmakevectors(self.angles);
+       vector spot;
+       if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
+               spot = self.origin + v_up * 128 + v_forward * 300;
+       else
+               spot = self.origin + v_up * 128 - v_forward * 300;
+
+       spot = vehicles_findgoodexit(spot);
+
+       // Hide beam
+       if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
+               self.gun3.enemy.effects |= EF_NODRAW;
+       }
+
+       self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
+       self.owner.velocity_z += 10;
+       setorigin(self.owner, spot);
+
+       antilag_clear(self.owner);
+       self.owner = world;
+}
+
+void bumblebee_blowup()
+{SELFPARAM();
+       RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
+                                autocvar_g_vehicle_bumblebee_blowup_edgedamage,
+                                autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
+                                autocvar_g_vehicle_bumblebee_blowup_forceintensity,
+                                DEATH_VH_BUMB_DEATH, world);
+
+       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+       Send_Effect(EFFECT_EXPLOSION_BIG, (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
+
+       if(self.owner.deadflag == DEAD_DYING)
+               self.owner.deadflag = DEAD_DEAD;
+
+       remove(self);
+}
+
+void bumblebee_diethink()
+{SELFPARAM();
+       if(time >= self.wait)
+               self.think = bumblebee_blowup;
+
+       if(random() < 0.1)
+       {
+               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+               Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+       }
+
+       self.nextthink = time + 0.1;
+}
+
+float bumble_raygun_send(entity to, float sf)
+{SELFPARAM();
+       WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
+
+       WriteByte(MSG_ENTITY, sf);
+       if(sf & BRG_SETUP)
+       {
+               WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
+               WriteByte(MSG_ENTITY, self.realowner.team);
+               WriteByte(MSG_ENTITY, self.cnt);
+       }
+
+       if(sf & BRG_START)
+       {
+               WriteCoord(MSG_ENTITY, self.hook_start_x);
+               WriteCoord(MSG_ENTITY, self.hook_start_y);
+               WriteCoord(MSG_ENTITY, self.hook_start_z);
+       }
+
+       if(sf & BRG_END)
+       {
+               WriteCoord(MSG_ENTITY, self.hook_end_x);
+               WriteCoord(MSG_ENTITY, self.hook_end_y);
+               WriteCoord(MSG_ENTITY, self.hook_end_z);
+       }
+
+       return true;
+}
+
+void spawnfunc_vehicle_bumblebee()
+{SELFPARAM();
+       if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
+       if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
+}
+
+float v_bumblebee(Vehicle thisveh, float req)
+{SELFPARAM();
+       switch(req)
+       {
+               case VR_IMPACT:
+               {
+                       if(autocvar_g_vehicle_bumblebee_bouncepain)
+                               vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
+
+                       return true;
+               }
+               case VR_ENTER:
+               {
+                       self.touch = bumblebee_touch;
+                       self.nextthink = 0;
+                       self.movetype = MOVETYPE_BOUNCEMISSILE;
+                       return true;
+               }
+               case VR_THINK:
+               {
+                       self.angles_z *= 0.8;
+                       self.angles_x *= 0.8;
+
+                       self.nextthink = time;
+
+                       if(!self.owner)
+                       {
+                               entity oldself = self;
+                               if(self.gunner1)
+                               {
+                                       setself(self.gunner1);
+                                       oldself.gun1.vehicle_exit(VHEF_EJECT);
+                                       entity oldother = other;
+                                       other = self;
+                                       setself(oldself);
+                                       self.phase = 0;
+                                       self.touch();
+                                       other = oldother;
+                                       return true;
+                               }
+
+                               if(self.gunner2)
+                               {
+                                       setself(self.gunner2);
+                                       oldself.gun2.vehicle_exit(VHEF_EJECT);
+                                       entity oldother = other;
+                                       other = self;
+                                       setself(oldself);
+                                       self.phase = 0;
+                                       self.touch();
+                                       other = oldother;
+                                       return true;
+                               }
+                       }
+
+                       return true;
+               }
+               case VR_DEATH:
+               {
+                       entity oldself = self;
+
+                       CSQCModel_UnlinkEntity();
+
+                       // Hide beam
+                       if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
+                               self.gun3.enemy.effects |= EF_NODRAW;
+
+                       if(self.gunner1)
+                       {
+                               setself(self.gunner1);
+                               oldself.gun1.vehicle_exit(VHEF_EJECT);
+                               setself(oldself);
+                       }
+
+                       if(self.gunner2)
+                       {
+                               setself(self.gunner2);
+                               oldself.gun2.vehicle_exit(VHEF_EJECT);
+                               setself(oldself);
+                       }
+
+                       self.vehicle_exit(VHEF_EJECT);
+
+                       fixedmakevectors(self.angles);
+                       vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
+                       vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
+                       vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
+
+                       entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
+
+                       if(random() > 0.5)
+                               _body.touch = bumblebee_blowup;
+                       else
+                               _body.touch = func_null;
+
+                       _body.think = bumblebee_diethink;
+                       _body.nextthink = time;
+                       _body.wait = time + 2 + (random() * 8);
+                       _body.owner = self;
+                       _body.enemy = self.enemy;
+                       _body.scale = 1.5;
+                       _body.angles = self.angles;
+
+                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(self.origin, 16), '0 0 0', 1);
+
+                       self.health                     = 0;
+                       self.event_damage       = func_null;
+                       self.solid                      = SOLID_NOT;
+                       self.takedamage         = DAMAGE_NO;
+                       self.deadflag           = DEAD_DYING;
+                       self.movetype           = MOVETYPE_NONE;
+                       self.effects            = EF_NODRAW;
+                       self.colormod           = '0 0 0';
+                       self.avelocity          = '0 0 0';
+                       self.velocity           = '0 0 0';
+                       self.touch                      = func_null;
+                       self.nextthink          = 0;
+
+                       setorigin(self, self.pos1);
+                       return true;
+               }
+               case VR_SPAWN:
+               {
+                       if(!self.gun1)
+                       {
+                               // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
+                               self.vehicle_shieldent = spawn();
+                               self.vehicle_shieldent.effects = EF_LOWPRECISION;
+                               setmodel(self.vehicle_shieldent, MDL_VEH_BUMBLEBEE_SHIELD);
+                               setattachment(self.vehicle_shieldent, self, "");
+                               setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
+                               self.vehicle_shieldent.scale       = 512 / vlen(self.maxs - self.mins);
+                               self.vehicle_shieldent.think       = shieldhit_think;
+                               self.vehicle_shieldent.alpha = -1;
+                               self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
+
+                               self.gun1 = spawn();
+                               self.gun2 = spawn();
+                               self.gun3 = spawn();
+
+                               self.vehicle_flags |= VHF_MULTISLOT;
+
+                               self.gun1.owner = self;
+                               self.gun2.owner = self;
+                               self.gun3.owner = self;
+
+                               self.gun1.classname = self.gun2.classname = "vehicle_playerslot";
+
+                               setmodel(self.gun1, MDL_VEH_BUMBLEBEE_CANNON_RIGHT);
+                               setmodel(self.gun2, MDL_VEH_BUMBLEBEE_CANNON_LEFT);
+                               setmodel(self.gun3, MDL_VEH_BUMBLEBEE_CANNON_CENTER);
+
+                               setattachment(self.gun1, self, "cannon_right");
+                               setattachment(self.gun2, self, "cannon_left");
+
+                               // Angled bones are no fun, messes up gun-aim; so work arround it.
+                               self.gun3.pos1 = self.angles;
+                               self.angles = '0 0 0';
+                               vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
+                               ofs -= self.origin;
+                               setattachment(self.gun3, self, "");
+                               setorigin(self.gun3, ofs);
+                               self.angles = self.gun3.pos1;
+
+                               vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
+                               vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
+
+                               setorigin(self.vehicle_hudmodel, '50 0 -5');    // Move cockpit forward - down.
+                               setorigin(self.vehicle_viewport, '5 0 2');    // Move camera forward up
+
+                               //fixme-model-bones
+                               setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
+                               setorigin(self.gun1.vehicle_viewport, '-85 0 50');
+                               //fixme-model-bones
+                               setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
+                               setorigin(self.gun2.vehicle_viewport, '-85 0 50');
+
+                               self.scale = 1.5;
+
+                               // Raygun beam
+                               if(self.gun3.enemy == world)
+                               {
+                                       self.gun3.enemy = spawn();
+                                       Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
+                                       self.gun3.enemy.SendFlags = BRG_SETUP;
+                                       self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
+                                       self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
+                               }
+                       }
+
+                       self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+                       self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+                       self.solid = SOLID_BBOX;
+                       self.movetype = MOVETYPE_TOSS;
+                       self.damageforcescale = 0.025;
+
+                       self.PlayerPhysplug = bumblebee_pilot_frame;
+
+                       setorigin(self, self.origin + '0 0 25');
+                       return true;
+               }
+               case VR_SETUP:
+               {
+                       if(autocvar_g_vehicle_bumblebee_energy)
+                       if(autocvar_g_vehicle_bumblebee_energy_regen)
+                               self.vehicle_flags |= VHF_ENERGYREGEN;
+
+                       if(autocvar_g_vehicle_bumblebee_shield)
+                               self.vehicle_flags |= VHF_HASSHIELD;
+
+                       if(autocvar_g_vehicle_bumblebee_shield_regen)
+                               self.vehicle_flags |= VHF_SHIELDREGEN;
+
+                       if(autocvar_g_vehicle_bumblebee_health_regen)
+                               self.vehicle_flags |= VHF_HEALTHREGEN;
+
+                       self.vehicle_exit = bumblebee_exit;
+                       self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
+                       self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+                       self.max_health = self.vehicle_health;
+                       self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+
+                       return true;
+               }
+               case VR_PRECACHE:
+               {
+                       return true;
+               }
+       }
+
+       return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+
+void CSQC_BUMBLE_GUN_HUD()
+{
+       Vehicles_drawHUD("vehicle_gunner", "vehicle_gunner_weapon1", string_null,
+                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+                                        string_null, '0 0 0',
+                                        string_null);
+}
+
+void bumble_raygun_draw()
+{SELFPARAM();
+       float _len;
+       vector _dir;
+       vector _vtmp1, _vtmp2;
+
+       _len = vlen(self.origin - self.move_origin);
+       _dir = normalize(self.move_origin - self.origin);
+
+       if(self.total_damages < time)
+       {
+               boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
+               boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
+               self.total_damages = time + 0.1;
+       }
+
+       float i, df, sz, al;
+       for(i = -0.1; i < 0.2; i += 0.1)
+       {
+               df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
+               sz = 5 + random() * 5;
+               al = 0.25 + random() * 0.5;
+               _vtmp1 = self.origin + _dir * _len * (0.25 + i);
+               _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2));       //self.raygun_l1;
+               Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+               _vtmp2 = self.origin + _dir * _len * (0.5 + i);
+               _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5));       //self.raygun_l2;
+               Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+               _vtmp1 = self.origin + _dir * _len * (0.75 + i);
+               _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10);     //self.raygun_l3;
+               Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+               Draw_CylindricLine(_vtmp1, self.move_origin +  randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+       }
+}
+
+void bumble_raygun_read(bool bIsNew)
+{SELFPARAM();
+       int sf = ReadByte();
+
+       if(sf & BRG_SETUP)
+       {
+               self.cnt  = ReadByte();
+               self.team = ReadByte();
+               self.cnt  = ReadByte();
+
+               if(self.cnt)
+                       self.colormod = '1 0 0';
+               else
+                       self.colormod = '0 1 0';
+
+               self.traileffect = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH);
+               self.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
+
+               self.draw = bumble_raygun_draw;
+       }
+
+
+       if(sf & BRG_START)
+       {
+               self.origin_x = ReadCoord();
+               self.origin_y = ReadCoord();
+               self.origin_z = ReadCoord();
+               setorigin(self, self.origin);
+       }
+
+       if(sf & BRG_END)
+       {
+               self.move_origin_x = ReadCoord();
+               self.move_origin_y = ReadCoord();
+               self.move_origin_z = ReadCoord();
+       }
+}
+
+float v_bumblebee(Vehicle thisveh, float req)
+{
+       switch(req)
+       {
+               case VR_HUD:
+               {
+                       Vehicles_drawHUD(VEH_BUMBLEBEE.m_icon, "vehicle_bumble_weapon1", "vehicle_bumble_weapon2",
+                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+                                                        vCROSS_HEAL);
+                       return true;
+               }
+               case VR_SETUP:
+               {
+                       AuxiliaryXhair[0].axh_image = vCROSS_LOCK;  // Raygun-locked
+                       AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Gunner1
+                       AuxiliaryXhair[2].axh_image = vCROSS_BURST; // Gunner2
+                       return true;
+               }
+               case VR_PRECACHE:
+               {
+                       return true;
+               }
+       }
+
+       return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
diff --git a/qcsrc/common/vehicles/vehicle/bumblebee.qh b/qcsrc/common/vehicles/vehicle/bumblebee.qh
new file mode 100644 (file)
index 0000000..7c387e4
--- /dev/null
@@ -0,0 +1,10 @@
+#ifndef BUMBLEBEE_H
+#define BUMBLEBEE_H
+
+#ifdef CSQC
+void bumble_raygun_read(bool bIsNew);
+
+void CSQC_BUMBLE_GUN_HUD();
+#endif
+
+#endif
diff --git a/qcsrc/common/vehicles/vehicle/racer.qc b/qcsrc/common/vehicles/vehicle/racer.qc
new file mode 100644 (file)
index 0000000..0606e9d
--- /dev/null
@@ -0,0 +1,890 @@
+#ifndef VEHICLE_RACER
+#define VEHICLE_RACER
+
+#ifndef MENUQC
+int v_racer(entity, int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
+/* VEH_##id   */ RACER,
+/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
+/* mins,maxs  */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
+/* model         */ "models/vehicles/wakizashi.dpm",
+/* head_model */ "null",
+/* hud_model  */ "models/vehicles/wakizashi_cockpit.dpm",
+/* tags                  */ "", "", "tag_viewport",
+/* netname       */ "racer",
+/* fullname   */ _("Racer")
+) {
+    this.m_icon = "vehicle_racer";
+#ifndef MENUQC
+    this.vehicle_func = v_racer;
+#endif
+}
+
+#include "../../weapons/all.qh"
+
+CLASS(RacerAttack, PortoLaunch)
+/* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
+/* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
+/* wepname   */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
+ENDCLASS(RacerAttack)
+REGISTER_WEAPON(RACER, NEW(RacerAttack));
+
+#endif
+
+#ifdef IMPLEMENTATION
+#ifdef SVQC
+#include "../../effects/effects.qh"
+#include "../../triggers/trigger/impulse.qh"
+
+void racer_fire_cannon(string tagname);
+METHOD(RacerAttack, wr_think, bool(entity thiswep)) {
+       SELFPARAM();
+       if (self.BUTTON_ATCK)
+       if (weapon_prepareattack(0, 0)) {
+               W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
+               racer_fire_cannon("tag_fire1");
+               weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(machinegun, sustained_refire), w_ready);
+       }
+       return true;
+}
+
+bool autocvar_g_vehicle_racer;
+
+float autocvar_g_vehicle_racer_speed_afterburn;
+float autocvar_g_vehicle_racer_afterburn_cost;
+
+float autocvar_g_vehicle_racer_waterburn_cost;
+float autocvar_g_vehicle_racer_waterburn_speed;
+
+float autocvar_g_vehicle_racer_water_speed_forward;
+float autocvar_g_vehicle_racer_water_speed_strafe;
+
+float autocvar_g_vehicle_racer_pitchlimit = 30;
+
+float autocvar_g_vehicle_racer_water_downforce = 0.03;
+float autocvar_g_vehicle_racer_water_upforcedamper = 15;
+
+float autocvar_g_vehicle_racer_anglestabilizer;
+float autocvar_g_vehicle_racer_downforce;
+
+float autocvar_g_vehicle_racer_speed_forward;
+float autocvar_g_vehicle_racer_speed_strafe;
+float autocvar_g_vehicle_racer_springlength;
+float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
+
+float autocvar_g_vehicle_racer_water_time = 5;
+
+float autocvar_g_vehicle_racer_hovertype;
+float autocvar_g_vehicle_racer_hoverpower;
+
+float autocvar_g_vehicle_racer_turnroll;
+float autocvar_g_vehicle_racer_turnspeed;
+float autocvar_g_vehicle_racer_pitchspeed;
+
+float autocvar_g_vehicle_racer_energy;
+float autocvar_g_vehicle_racer_energy_regen;
+float autocvar_g_vehicle_racer_energy_regen_pause;
+
+float autocvar_g_vehicle_racer_health;
+float autocvar_g_vehicle_racer_health_regen;
+float autocvar_g_vehicle_racer_health_regen_pause;
+
+float autocvar_g_vehicle_racer_shield;
+float autocvar_g_vehicle_racer_shield_regen;
+float autocvar_g_vehicle_racer_shield_regen_pause;
+
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
+
+float autocvar_g_vehicle_racer_rocket_accel;
+float autocvar_g_vehicle_racer_rocket_damage;
+float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
+float autocvar_g_vehicle_racer_rocket_refire;
+float autocvar_g_vehicle_racer_rocket_speed;
+float autocvar_g_vehicle_racer_rocket_turnrate;
+
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
+float autocvar_g_vehicle_racer_rocket_climbspeed;
+
+float autocvar_g_vehicle_racer_respawntime;
+
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
+
+float autocvar_g_vehicle_racer_bouncefactor;
+float autocvar_g_vehicle_racer_bouncestop;
+vector autocvar_g_vehicle_racer_bouncepain;
+
+.float racer_watertime;
+
+var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
+
+void racer_align4point(float _delta)
+{SELFPARAM();
+       vector push_vector;
+       float fl_push, fr_push, bl_push, br_push;
+
+       push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       fr_push   = force_fromtag_normpower;
+       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+       push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       fl_push   = force_fromtag_normpower;
+       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+       push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       br_push   = force_fromtag_normpower;
+       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+       push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       bl_push   = force_fromtag_normpower;
+       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+       self.velocity += push_vector * _delta;
+
+       float uforce = autocvar_g_vehicle_racer_upforcedamper;
+
+       int cont = pointcontents(self.origin - '0 0 64');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       {
+               uforce = autocvar_g_vehicle_racer_water_upforcedamper;
+
+               if(self.owner.BUTTON_CROUCH && time < self.air_finished)
+                       self.velocity_z += 30;
+               else
+                       self.velocity_z += 200;
+       }
+
+
+       // Anti ocilation
+       if(self.velocity_z > 0)
+               self.velocity_z *= 1 - uforce * _delta;
+
+       push_vector_x =  (fl_push - bl_push);
+       push_vector_x += (fr_push - br_push);
+       push_vector_x *= 360;
+
+       push_vector_z = (fr_push - fl_push);
+       push_vector_z += (br_push - bl_push);
+       push_vector_z *= 360;
+
+       // Apply angle diffrance
+       self.angles_z += push_vector_z * _delta;
+       self.angles_x += push_vector_x * _delta;
+
+       // Apply stabilizer
+       self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+       self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+}
+
+void racer_fire_cannon(string tagname)
+{SELFPARAM();
+       vector v;
+       entity bolt;
+
+       v = gettaginfo(self, gettagindex(self, tagname));
+       bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
+                                                  v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+                                                  autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
+                                                  DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
+
+       // Fix z-aim (for chase mode)
+       v = normalize(trace_endpos - bolt.origin);
+       v_forward_z = v_z * 0.5;
+       bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
+}
+
+void racer_rocket_groundhugger()
+{SELFPARAM();
+       vector olddir, newdir;
+       float oldvel, newvel;
+
+       self.nextthink  = time;
+
+       if(self.owner.deadflag != DEAD_NO || self.cnt < time)
+       {
+               self.use();
+               return;
+       }
+
+       if(!self.realowner.vehicle)
+       {
+               UpdateCSQCProjectile(self);
+               return;
+       }
+
+       olddir = normalize(self.velocity);
+       oldvel = vlen(self.velocity);
+       newvel = oldvel + self.lip;
+
+       tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+       if(trace_fraction <= 0.5)
+       {
+               // Hitting somethign soon, just speed ahead
+               self.velocity = olddir * newvel;
+               UpdateCSQCProjectile(self);
+               return;
+       }
+
+       traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+       if(trace_fraction != 1.0)
+       {
+               newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+               self.velocity = normalize(olddir + newdir) * newvel;
+       }
+       else
+       {
+               self.velocity = olddir * newvel;
+               self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+       }
+
+       int cont = pointcontents(self.origin - '0 0 32');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+               self.velocity_z += 200;
+
+       UpdateCSQCProjectile(self);
+       return;
+}
+
+void racer_rocket_tracker()
+{SELFPARAM();
+       vector olddir, newdir;
+       float oldvel, newvel;
+
+       self.nextthink  = time;
+
+       if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+       {
+               self.use();
+               return;
+       }
+
+       if(!self.realowner.vehicle)
+       {
+               UpdateCSQCProjectile(self);
+               return;
+       }
+
+       olddir = normalize(self.velocity);
+       oldvel = vlen(self.velocity);
+       newvel = oldvel + self.lip;
+       makevectors(vectoangles(olddir));
+
+       float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
+       vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
+
+       traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+       newdir = normalize(predicted_origin - self.origin);
+
+       //vector
+       float height_diff = predicted_origin_z - self.origin_z;
+
+       if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
+       {
+               //bprint("Target lost!\n");
+               //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+               self.think = racer_rocket_groundhugger;
+               return;
+       }
+
+       if(trace_fraction != 1.0 && trace_ent != self.enemy)
+               newdir_z += 16 * sys_frametime;
+
+       self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+       self.velocity_z -= 800 * sys_frametime;
+       self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
+
+       UpdateCSQCProjectile(self);
+       return;
+}
+
+void racer_fire_rocket(string tagname, entity trg)
+{SELFPARAM();
+       vector v = gettaginfo(self, gettagindex(self, tagname));
+       entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+                                                  v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+                                                  autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+                                                  DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
+
+       rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
+       rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
+       rocket.nextthink                = time;
+       rocket.enemy                    = trg;
+       rocket.cnt                        = time + 15;
+
+       if(trg)
+               rocket.think                    = racer_rocket_tracker;
+       else
+               rocket.think                    = racer_rocket_groundhugger;
+}
+
+float racer_frame()
+{SELFPARAM();
+       entity player, racer;
+       vector df;
+       float ftmp;
+
+       if(intermission_running)
+       {
+               self.vehicle.velocity = '0 0 0';
+               self.vehicle.avelocity = '0 0 0';
+               return 1;
+       }
+
+       player  = self;
+       racer   = self.vehicle;
+       setself(racer);
+
+       vehicles_painframe();
+
+       if(pointcontents(racer.origin) != CONTENT_WATER)
+               racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
+
+       if(racer.deadflag != DEAD_NO)
+       {
+               setself(player);
+               player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+               return 1;
+       }
+
+       racer_align4point(PHYS_INPUT_TIMELENGTH);
+
+       player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
+
+       crosshair_trace(player);
+
+       racer.angles_x *= -1;
+
+       // Yaw
+       ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
+       ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+       racer.angles_y = anglemods(racer.angles_y + ftmp);
+
+       // Roll
+       racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
+
+       // Pitch
+       ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
+       ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+       racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
+
+       makevectors(racer.angles);
+       racer.angles_x *= -1;
+
+       //ftmp = racer.velocity_z;
+       df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+       //racer.velocity_z = ftmp;
+
+       int cont = pointcontents(racer.origin);
+       if(vlen(player.movement) != 0)
+       {
+               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+               {
+                       if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+                       if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+               }
+               else
+               {
+                       if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+                       if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+               }
+
+#ifdef SVQC
+               if(self.sound_nexttime < time || self.sounds != 1)
+               {
+                       self.sounds = 1;
+                       self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
+               }
+#endif
+       }
+#ifdef SVQC
+       else
+       {
+               if(self.sound_nexttime < time || self.sounds != 0)
+               {
+                       self.sounds = 0;
+                       self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+               }
+       }
+#endif
+
+       // Afterburn
+       if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
+       {
+#ifdef SVQC
+               if(time - racer.wait > 0.2)
+                       pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
+#endif
+
+               racer.wait = time;
+
+               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+               {
+                       racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
+                       df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
+               }
+               else
+               {
+                       racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
+                       df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
+               }
+
+#ifdef SVQC
+               if(racer.invincible_finished < time)
+               {
+                       traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+                       if(trace_fraction != 1.0)
+                               pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
+
+                       racer.invincible_finished = time + 0.1 + (random() * 0.1);
+               }
+
+               if(racer.strength_finished < time)
+               {
+                       racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+                       sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
+               }
+#endif
+       }
+       else
+       {
+               racer.strength_finished = 0;
+               sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+       }
+
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+               racer.racer_watertime = time;
+
+       float dforce = autocvar_g_vehicle_racer_downforce;
+       if(time - racer.racer_watertime <= 3)
+               dforce = autocvar_g_vehicle_racer_water_downforce;
+
+       df -= v_up * (vlen(racer.velocity) * dforce);
+       player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
+
+#ifdef SVQC
+       if(!forbidWeaponUse(player))
+       if(player.BUTTON_ATCK)
+       if(time > racer.attack_finished_single)
+       if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
+       {
+               racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
+               racer.wait = time;
+
+               crosshair_trace(player);
+               if(racer.cnt)
+               {
+                       racer_fire_cannon("tag_fire1");
+                       racer.cnt = 0;
+               }
+               else
+               {
+                       racer_fire_cannon("tag_fire2");
+                       racer.cnt = 1;
+               }
+               racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
+       }
+
+       if(autocvar_g_vehicle_racer_rocket_locktarget)
+       {
+               vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+                                                (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+                                                autocvar_g_vehicle_racer_rocket_locked_time);
+
+               if(self.lock_target)
+               {
+                       if(racer.lock_strength == 1)
+                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+                       else if(self.lock_strength > 0.5)
+                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+                       else if(self.lock_strength < 0.5)
+                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+               }
+       }
+
+       if(!forbidWeaponUse(player))
+       if(time > racer.delay)
+       if(player.BUTTON_ATCK2)
+       {
+               racer.misc_bulletcounter += 1;
+               racer.delay = time + 0.3;
+
+               if(racer.misc_bulletcounter == 1)
+               {
+                       racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+                       player.vehicle_ammo2 = 50;
+               }
+               else if(racer.misc_bulletcounter == 2)
+               {
+                       racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+                       racer.lock_strength  = 0;
+                       racer.lock_target       = world;
+                       racer.misc_bulletcounter = 0;
+                       racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+                       racer.lip = time;
+                       player.vehicle_ammo2 = 0;
+               }
+       }
+       else if(racer.misc_bulletcounter == 0)
+               player.vehicle_ammo2 = 100;
+
+       player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+
+       if(racer.vehicle_flags  & VHF_SHIELDREGEN)
+               vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
+
+       if(racer.vehicle_flags  & VHF_HEALTHREGEN)
+               vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+
+       if(racer.vehicle_flags  & VHF_ENERGYREGEN)
+               vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
+
+
+       VEHICLE_UPDATE_PLAYER(player, health, racer);
+       VEHICLE_UPDATE_PLAYER(player, energy, racer);
+
+       if(racer.vehicle_flags & VHF_HASSHIELD)
+               VEHICLE_UPDATE_PLAYER(player, shield, racer);
+
+       player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+#endif
+
+       setorigin(player,racer.origin + '0 0 32');
+       player.velocity = racer.velocity;
+
+       setself(player);
+       return 1;
+}
+
+void racer_think()
+{SELFPARAM();
+       self.nextthink = time;
+
+       float pushdeltatime = time - self.lastpushtime;
+       if (pushdeltatime > 0.15) pushdeltatime = 0;
+       self.lastpushtime = time;
+       if(!pushdeltatime) return;
+
+       tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
+
+       vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
+       df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
+
+       float forced = autocvar_g_vehicle_racer_upforcedamper;
+
+       int cont = pointcontents(self.origin - '0 0 64');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       {
+               forced = autocvar_g_vehicle_racer_water_upforcedamper;
+               self.velocity_z += 200;
+       }
+
+       self.velocity += df * pushdeltatime;
+       if(self.velocity_z > 0)
+               self.velocity_z *= 1 - forced * pushdeltatime;
+
+       self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+       self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+
+       CSQCMODEL_AUTOUPDATE(self);
+}
+
+void racer_exit(float eject)
+{SELFPARAM();
+       vector spot;
+
+       self.think        = racer_think;
+       self.nextthink  = time;
+       self.movetype   = MOVETYPE_BOUNCE;
+       sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+
+       if(!self.owner)
+               return;
+
+       makevectors(self.angles);
+       if(eject)
+       {
+               spot = self.origin + v_forward * 100 + '0 0 64';
+               spot = vehicles_findgoodexit(spot);
+               setorigin(self.owner , spot);
+               self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+               self.owner.oldvelocity = self.owner.velocity;
+       }
+       else
+       {
+               if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+               {
+                       self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+                       self.owner.velocity_z += 200;
+                       spot = self.origin + v_forward * 32 + '0 0 32';
+                       spot = vehicles_findgoodexit(spot);
+               }
+               else
+               {
+                       self.owner.velocity = self.velocity * 0.5;
+                       self.owner.velocity_z += 10;
+                       spot = self.origin - v_forward * 200 + '0 0 32';
+                       spot = vehicles_findgoodexit(spot);
+               }
+               self.owner.oldvelocity = self.owner.velocity;
+               setorigin(self.owner , spot);
+       }
+       antilag_clear(self.owner);
+       self.owner = world;
+}
+
+void racer_blowup()
+{SELFPARAM();
+       self.deadflag   = DEAD_DEAD;
+       self.vehicle_exit(VHEF_NORMAL);
+
+       RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
+                                       autocvar_g_vehicle_racer_blowup_edgedamage,
+                                       autocvar_g_vehicle_racer_blowup_radius, world, world,
+                                       autocvar_g_vehicle_racer_blowup_forceintensity,
+                                       DEATH_VH_WAKI_DEATH, world);
+
+       self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
+       self.think        = vehicles_spawn;
+       self.movetype   = MOVETYPE_NONE;
+       self.effects    = EF_NODRAW;
+
+       self.colormod  = '0 0 0';
+       self.avelocity = '0 0 0';
+       self.velocity  = '0 0 0';
+
+       setorigin(self, self.pos1);
+}
+
+void racer_blowup_think()
+{SELFPARAM();
+       self.nextthink = time;
+
+       if(time >= self.delay)
+               racer_blowup();
+
+       CSQCMODEL_AUTOUPDATE(self);
+}
+
+void racer_deadtouch()
+{SELFPARAM();
+       self.avelocity_x *= 0.7;
+       self.cnt -= 1;
+       if(self.cnt <= 0)
+               racer_blowup();
+}
+
+void spawnfunc_vehicle_racer()
+{SELFPARAM();
+       if(!autocvar_g_vehicle_racer) { remove(self); return; }
+       if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
+}
+
+#endif // SVQC
+
+#ifdef CSQC
+#if 0
+void racer_draw()
+{SELFPARAM();
+       float pushdeltatime = time - self.lastpushtime;
+       if (pushdeltatime > 0.15) pushdeltatime = 0;
+       self.lastpushtime = time;
+       if(!pushdeltatime) return;
+
+       tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
+
+       vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
+       df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
+
+       float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
+
+       int cont = pointcontents(self.move_origin - '0 0 64');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       {
+               forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
+               self.move_velocity_z += 200;
+       }
+
+       self.move_velocity += df * pushdeltatime;
+       if(self.move_velocity_z > 0)
+               self.move_velocity_z *= 1 - forced * pushdeltatime;
+
+       self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
+       self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
+
+       Movetype_Physics_MatchServer(false);
+}
+#endif
+#endif
+
+bool v_racer(Vehicle thisveh, int req)
+{SELFPARAM();
+       switch(req)
+       {
+               case VR_IMPACT:
+               {
+               #ifdef SVQC
+                       if(autocvar_g_vehicle_racer_bouncepain)
+                               vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+               #endif
+                       return true;
+               }
+
+               case VR_ENTER:
+               {
+               #ifdef SVQC
+                       self.movetype = MOVETYPE_BOUNCE;
+                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
+                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
+
+                       if(self.owner.flagcarried)
+                          setorigin(self.owner.flagcarried, '-190 0 96');
+               #elif defined(CSQC)
+
+                       self.move_movetype = MOVETYPE_BOUNCE;
+               #endif
+
+                       return true;
+               }
+
+               case VR_SPAWN:
+               {
+               #ifdef SVQC
+                       if(self.scale != 0.5)
+                       {
+                               if(autocvar_g_vehicle_racer_hovertype != 0)
+                                       racer_force_from_tag = vehicles_force_fromtag_maglev;
+                               else
+                                       racer_force_from_tag = vehicles_force_fromtag_hover;
+
+                               // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+                               self.scale = 0.5;
+                               setattachment(self.vehicle_hudmodel, self, "");
+                               setattachment(self.vehicle_viewport, self, "tag_viewport");
+
+                               self.mass                          = 900;
+                       }
+
+                       self.think                = racer_think;
+                       self.nextthink    = time;
+                       self.vehicle_health = autocvar_g_vehicle_racer_health;
+                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+
+                       self.movetype     = MOVETYPE_TOSS;
+                       self.solid                = SOLID_SLIDEBOX;
+                       self.delay                = time;
+                       self.scale                = 0.5;
+
+                       self.PlayerPhysplug = racer_frame;
+
+                       self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+                       self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+                       self.damageforcescale = 0.5;
+                       self.vehicle_health = autocvar_g_vehicle_racer_health;
+                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+               #endif
+                       return true;
+               }
+
+               case VR_DEATH:
+               {
+               #ifdef SVQC
+                       self.SendEntity         = func_null; // stop networking this racer (for now)
+                       self.health                     = 0;
+                       self.event_damage       = func_null;
+                       self.solid                      = SOLID_CORPSE;
+                       self.takedamage         = DAMAGE_NO;
+                       self.deadflag           = DEAD_DYING;
+                       self.movetype           = MOVETYPE_BOUNCE;
+                       self.wait                       = time;
+                       self.delay                      = 2 + time + random() * 3;
+                       self.cnt                        = 1 + random() * 2;
+                       self.touch                      = racer_deadtouch;
+
+                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
+
+                       if(random() < 0.5)
+                               self.avelocity_z = 32;
+                       else
+                               self.avelocity_z = -32;
+
+                       self.avelocity_x = -vlen(self.velocity) * 0.2;
+                       self.velocity += '0 0 700';
+                       self.colormod = '-0.5 -0.5 -0.5';
+
+                       self.think = racer_blowup_think;
+                       self.nextthink = time;
+               #endif
+                       return true;
+               }
+
+#ifdef CSQC
+               case VR_HUD:
+               {
+                       Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
+                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
+                                                        vCROSS_GUIDE);
+                       return true;
+               }
+#endif
+               case VR_SETUP:
+               {
+               #ifdef SVQC
+                       self.vehicle_exit = racer_exit;
+               #endif
+
+               #ifdef SVQC
+                       // we have no need to network energy
+                       if(autocvar_g_vehicle_racer_energy)
+                       if(autocvar_g_vehicle_racer_energy_regen)
+                               self.vehicle_flags |= VHF_ENERGYREGEN;
+
+                       if(autocvar_g_vehicle_racer_shield)
+                               self.vehicle_flags |= VHF_HASSHIELD;
+
+                       if(autocvar_g_vehicle_racer_shield_regen)
+                               self.vehicle_flags |= VHF_SHIELDREGEN;
+
+                       if(autocvar_g_vehicle_racer_health_regen)
+                               self.vehicle_flags |= VHF_HEALTHREGEN;
+
+                       self.respawntime = autocvar_g_vehicle_racer_respawntime;
+                       self.vehicle_health = autocvar_g_vehicle_racer_health;
+                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+                       self.max_health = self.vehicle_health;
+               #endif
+
+               #ifdef CSQC
+                       AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
+               #endif
+                       return true;
+               }
+
+               case VR_PRECACHE:
+               {
+                       return true;
+               }
+       }
+
+       return true;
+}
+
+#endif // REGISTER_VEHICLE
diff --git a/qcsrc/common/vehicles/vehicle/raptor.qc b/qcsrc/common/vehicles/vehicle/raptor.qc
new file mode 100644 (file)
index 0000000..21fe402
--- /dev/null
@@ -0,0 +1,1062 @@
+#ifndef VEHICLE_RAPTOR
+#define VEHICLE_RAPTOR
+#include "raptor.qh"
+#ifndef MENUQC
+int v_raptor(entity, int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
+/* VEH_##id   */ RAPTOR,
+/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
+/* mins,maxs  */ '-80 -80 0', '80 80 70',
+/* model         */ "models/vehicles/raptor.dpm",
+/* head_model */ "",
+/* hud_model  */ "models/vehicles/raptor_cockpit.dpm",
+/* tags                  */ "", "tag_hud", "tag_camera",
+/* netname       */ "raptor",
+/* fullname   */ _("Raptor")
+) {
+    this.m_icon = "vehicle_raptor";
+#ifndef MENUQC
+    this.vehicle_func = v_raptor;
+#endif
+}
+#endif
+
+#ifdef IMPLEMENTATION
+
+#ifdef SVQC
+bool autocvar_g_vehicle_raptor;
+
+float autocvar_g_vehicle_raptor_respawntime;
+float autocvar_g_vehicle_raptor_takeofftime;
+
+float autocvar_g_vehicle_raptor_movestyle;
+float autocvar_g_vehicle_raptor_turnspeed;
+float autocvar_g_vehicle_raptor_pitchspeed;
+float autocvar_g_vehicle_raptor_pitchlimit;
+
+float autocvar_g_vehicle_raptor_speed_forward;
+float autocvar_g_vehicle_raptor_speed_strafe;
+float autocvar_g_vehicle_raptor_speed_up;
+float autocvar_g_vehicle_raptor_speed_down;
+float autocvar_g_vehicle_raptor_friction;
+
+float autocvar_g_vehicle_raptor_bomblets;
+float autocvar_g_vehicle_raptor_bomblet_alt;
+float autocvar_g_vehicle_raptor_bomblet_time;
+float autocvar_g_vehicle_raptor_bomblet_damage;
+float autocvar_g_vehicle_raptor_bomblet_spread;
+float autocvar_g_vehicle_raptor_bomblet_edgedamage;
+float autocvar_g_vehicle_raptor_bomblet_radius;
+float autocvar_g_vehicle_raptor_bomblet_force;
+float autocvar_g_vehicle_raptor_bomblet_explode_delay;
+float autocvar_g_vehicle_raptor_bombs_refire;
+
+float autocvar_g_vehicle_raptor_flare_refire;
+float autocvar_g_vehicle_raptor_flare_lifetime;
+float autocvar_g_vehicle_raptor_flare_chase;
+float autocvar_g_vehicle_raptor_flare_range;
+
+float autocvar_g_vehicle_raptor_cannon_turnspeed;
+float autocvar_g_vehicle_raptor_cannon_turnlimit;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_up;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_down;
+
+float autocvar_g_vehicle_raptor_cannon_locktarget;
+float autocvar_g_vehicle_raptor_cannon_locking_time;
+float autocvar_g_vehicle_raptor_cannon_locking_releasetime;
+float autocvar_g_vehicle_raptor_cannon_locked_time;
+float autocvar_g_vehicle_raptor_cannon_predicttarget;
+
+float autocvar_g_vehicle_raptor_cannon_cost;
+float autocvar_g_vehicle_raptor_cannon_damage;
+float autocvar_g_vehicle_raptor_cannon_radius;
+float autocvar_g_vehicle_raptor_cannon_refire;
+float autocvar_g_vehicle_raptor_cannon_speed;
+float autocvar_g_vehicle_raptor_cannon_spread;
+float autocvar_g_vehicle_raptor_cannon_force;
+
+float autocvar_g_vehicle_raptor_energy;
+float autocvar_g_vehicle_raptor_energy_regen;
+float autocvar_g_vehicle_raptor_energy_regen_pause;
+
+float autocvar_g_vehicle_raptor_health;
+float autocvar_g_vehicle_raptor_health_regen;
+float autocvar_g_vehicle_raptor_health_regen_pause;
+
+float autocvar_g_vehicle_raptor_shield;
+float autocvar_g_vehicle_raptor_shield_regen;
+float autocvar_g_vehicle_raptor_shield_regen_pause;
+
+float autocvar_g_vehicle_raptor_bouncefactor;
+float autocvar_g_vehicle_raptor_bouncestop;
+vector autocvar_g_vehicle_raptor_bouncepain;
+
+.entity bomb1;
+.entity bomb2;
+
+float raptor_altitude(float amax)
+{SELFPARAM();
+       tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
+       return vlen(self.origin - trace_endpos);
+}
+
+void raptor_bomblet_boom()
+{SELFPARAM();
+       RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
+                                                                       autocvar_g_vehicle_raptor_bomblet_edgedamage,
+                                                                       autocvar_g_vehicle_raptor_bomblet_radius, world, world,
+                                                                       autocvar_g_vehicle_raptor_bomblet_force, DEATH_VH_RAPT_BOMB, world);
+       remove(self);
+}
+
+void raptor_bomblet_touch()
+{SELFPARAM();
+       if(other == self.owner)
+               return;
+
+       PROJECTILE_TOUCH;
+       self.think = raptor_bomblet_boom;
+       self.nextthink = time + random() * autocvar_g_vehicle_raptor_bomblet_explode_delay;
+}
+
+void raptor_bomb_burst()
+{SELFPARAM();
+       if(self.cnt > time)
+       if(autocvar_g_vehicle_raptor_bomblet_alt)
+       {
+               self.nextthink = time;
+               traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
+               if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
+               {
+                       UpdateCSQCProjectile(self);
+                       return;
+               }
+       }
+
+       entity bomblet;
+       float i;
+
+       Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_VH_RAPT_FRAGMENT, 0, self);
+
+       for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
+       {
+               bomblet = spawn();
+               setorigin(bomblet, self.origin);
+
+               bomblet.movetype        = MOVETYPE_TOSS;
+               bomblet.touch      = raptor_bomblet_touch;
+               bomblet.think      = raptor_bomblet_boom;
+               bomblet.nextthink   = time + 5;
+               bomblet.owner      = self.owner;
+               bomblet.realowner   = self.realowner;
+               bomblet.velocity        = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
+
+               PROJECTILE_MAKETRIGGER(bomblet);
+               CSQCProjectile(bomblet, true, PROJECTILE_RAPTORBOMBLET, true);
+       }
+
+       remove(self);
+}
+
+void raptor_bombdrop()
+{SELFPARAM();
+       entity bomb_1, bomb_2;
+
+       bomb_1 = spawn();
+       bomb_2 = spawn();
+
+       setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
+       setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
+
+       bomb_1.movetype  = bomb_2.movetype   = MOVETYPE_BOUNCE;
+       bomb_1.velocity  = bomb_2.velocity   = self.velocity;
+       bomb_1.touch            = bomb_2.touch    = raptor_bomb_burst;
+       bomb_1.think            = bomb_2.think    = raptor_bomb_burst;
+       bomb_1.cnt                = bomb_2.cnt          = time + 10;
+
+       if(autocvar_g_vehicle_raptor_bomblet_alt)
+               bomb_1.nextthink = bomb_2.nextthink  = time;
+       else
+               bomb_1.nextthink = bomb_2.nextthink  = time + autocvar_g_vehicle_raptor_bomblet_time;
+
+       bomb_1.owner     = bomb_2.owner   = self;
+       bomb_1.realowner = bomb_2.realowner  = self.owner;
+       bomb_1.solid     = bomb_2.solid   = SOLID_BBOX;
+       bomb_1.gravity   = bomb_2.gravity       = 1;
+
+       PROJECTILE_MAKETRIGGER(bomb_1);
+       PROJECTILE_MAKETRIGGER(bomb_2);
+
+       CSQCProjectile(bomb_1, true, PROJECTILE_RAPTORBOMB, true);
+       CSQCProjectile(bomb_2, true, PROJECTILE_RAPTORBOMB, true);
+}
+
+
+void raptor_fire_cannon(entity gun, string tagname)
+{SELFPARAM();
+       vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
+                                                  gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
+                                                  autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force,  0,
+                                                  DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
+}
+
+void raptor_land()
+{SELFPARAM();
+       float hgt;
+
+       hgt = raptor_altitude(512);
+       self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+       self.angles_x *= 0.95;
+       self.angles_z *= 0.95;
+
+       if(hgt < 128)
+       if(hgt > 0)
+               self.frame = (hgt / 128) * 25;
+
+       self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
+       self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+
+       if(hgt < 16)
+       {
+               self.movetype = MOVETYPE_TOSS;
+               self.think      = vehicles_think;
+               self.frame      = 0;
+       }
+
+       self.nextthink  = time;
+
+       CSQCMODEL_AUTOUPDATE(self);
+}
+
+void raptor_exit(float eject)
+{SELFPARAM();
+       vector spot;
+       self.tur_head.exteriormodeltoclient = world;
+
+       if(self.deadflag == DEAD_NO)
+       {
+               self.think        = raptor_land;
+               self.nextthink  = time;
+       }
+
+       if(!self.owner)
+               return;
+
+       makevectors(self.angles);
+       if(eject)
+       {
+               spot = self.origin + v_forward * 100 + '0 0 64';
+               spot = vehicles_findgoodexit(spot);
+               setorigin(self.owner , spot);
+               self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+               self.owner.oldvelocity = self.owner.velocity;
+       }
+       else
+       {
+               if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+               {
+                       self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+                       self.owner.velocity_z += 200;
+                       spot = self.origin + v_forward * 32 + '0 0 64';
+                       spot = vehicles_findgoodexit(spot);
+               }
+               else
+               {
+                       self.owner.velocity = self.velocity * 0.5;
+                       self.owner.velocity_z += 10;
+                       spot = self.origin - v_forward * 200 + '0 0 64';
+                       spot = vehicles_findgoodexit(spot);
+               }
+               self.owner.oldvelocity = self.owner.velocity;
+               setorigin(self.owner , spot);
+       }
+
+       antilag_clear(self.owner);
+       self.owner = world;
+}
+
+void raptor_flare_touch()
+{SELFPARAM();
+       remove(self);
+}
+
+void raptor_flare_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{SELFPARAM();
+       self.health -= damage;
+       if(self.health <= 0)
+               remove(self);
+}
+
+void raptor_flare_think()
+{SELFPARAM();
+       self.nextthink = time + 0.1;
+       entity _missile = findchainentity(enemy, self.owner);
+       while(_missile)
+       {
+               if(_missile.flags & FL_PROJECTILE)
+               if(vlen(self.origin - _missile.origin) < autocvar_g_vehicle_raptor_flare_range)
+               if(random() > autocvar_g_vehicle_raptor_flare_chase)
+                       _missile.enemy = self;
+               _missile = _missile.chain;
+       }
+
+       if(self.tur_impacttime < time)
+               remove(self);
+}
+
+float raptor_frame()
+{SELFPARAM();
+       entity player, raptor;
+       float ftmp = 0;
+       vector df;
+
+       if(intermission_running)
+       {
+               self.vehicle.velocity = '0 0 0';
+               self.vehicle.avelocity = '0 0 0';
+               return 1;
+       }
+
+       player = self;
+       raptor = self.vehicle;
+       setself(raptor);
+
+       vehicles_painframe();
+       /*
+       ftmp = vlen(self.velocity);
+       if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
+               ftmp = 1;
+       else
+               ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
+       */
+
+       if(self.sound_nexttime < time)
+       {
+               self.sound_nexttime = time + 7.955812;
+               //sound (self.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_FLY, 1 - ftmp,   ATTEN_NORM );
+               sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, 1, ATTEN_NORM);
+               self.wait = ftmp;
+       }
+       /*
+       else if(fabs(ftmp - self.wait) > 0.2)
+       {
+               sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, 1 - ftmp,   ATTEN_NORM );
+               sound (self, CH_TRIGGER_SINGLE, SND_Null, ftmp, ATTEN_NORM);
+               self.wait = ftmp;
+       }
+       */
+
+       if(raptor.deadflag != DEAD_NO)
+       {
+               setself(player);
+               player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+               return 1;
+       }
+       crosshair_trace(player);
+
+       //if(time - self.lastteleporttime < 1)
+       //{
+               if(raptor.angles_z > 50 || raptor.angles_z < -50)
+               {
+                       if(player.BUTTON_JUMP)
+                       {
+                               player.BUTTON_CROUCH = true;
+                               player.BUTTON_JUMP = false;
+                       }
+               }
+       //}
+
+       vector vang;
+       vang = raptor.angles;
+       df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+       vang_x *= -1;
+       df_x *= -1;
+       if(df_x > 180)  df_x -= 360;
+       if(df_x < -180) df_x += 360;
+       if(df_y > 180)  df_y -= 360;
+       if(df_y < -180) df_y += 360;
+
+       ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
+       if(ftmp > 180)  ftmp -= 360; if(ftmp < -180) ftmp += 360;
+       raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
+
+       // Pitch
+       ftmp = 0;
+       if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
+       else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
+
+       df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
+       ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
+       raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
+
+       raptor.angles_x = anglemods(raptor.angles_x);
+       raptor.angles_y = anglemods(raptor.angles_y);
+       raptor.angles_z = anglemods(raptor.angles_z);
+
+       if(autocvar_g_vehicle_raptor_movestyle == 1)
+               makevectors('0 1 0' * raptor.angles_y);
+       else
+               makevectors(player.v_angle);
+
+       df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
+
+       if(player.movement_x != 0)
+       {
+               if(player.movement_x > 0)
+                       df += v_forward  * autocvar_g_vehicle_raptor_speed_forward;
+               else if(player.movement_x < 0)
+                       df -= v_forward  * autocvar_g_vehicle_raptor_speed_forward;
+       }
+
+       if(player.movement_y != 0)
+       {
+               if(player.movement_y < 0)
+                       df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
+               else if(player.movement_y > 0)
+                       df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
+
+               raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
+       }
+       else
+       {
+               raptor.angles_z *= 0.95;
+               if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
+                       raptor.angles_z = 0;
+       }
+
+       if(player.BUTTON_CROUCH)
+               df -=   v_up * autocvar_g_vehicle_raptor_speed_down;
+       else if (player.BUTTON_JUMP)
+               df +=  v_up * autocvar_g_vehicle_raptor_speed_up;
+
+       raptor.velocity  += df * frametime;
+       player.velocity = player.movement  = raptor.velocity;
+       setorigin(player, raptor.origin + '0 0 32');
+
+       player.vehicle_weapon2mode = raptor.vehicle_weapon2mode;
+
+       vector vf, ad;
+       // Target lock & predict
+       if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
+       {
+               if(raptor.gun1.lock_time < time || raptor.gun1.enemy.deadflag)
+                       raptor.gun1.enemy = world;
+
+               if(trace_ent)
+               if(trace_ent.movetype)
+               if(trace_ent.takedamage)
+               if(!trace_ent.deadflag)
+               {
+                       if(teamplay)
+                       {
+                               if(trace_ent.team != player.team)
+                               {
+                                       raptor.gun1.enemy = trace_ent;
+                                       raptor.gun1.lock_time = time + 5;
+                               }
+                       }
+                       else
+                       {
+                               raptor.gun1.enemy = trace_ent;
+                               raptor.gun1.lock_time = time + 0.5;
+                       }
+               }
+
+               if(raptor.gun1.enemy)
+               {
+                       float distance, impact_time;
+
+                       vf = real_origin(raptor.gun1.enemy);
+                       UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
+                       vector _vel = raptor.gun1.enemy.velocity;
+                       if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
+                               _vel_z *= 0.1;
+
+                       if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+                       {
+                               ad = vf;
+                               distance = vlen(ad - player.origin);
+                               impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+                               ad = vf + _vel * impact_time;
+                               trace_endpos = ad;
+                       }
+                       else
+                               trace_endpos = vf;
+               }
+       }
+       else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
+       {
+
+               vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
+                                                        (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
+                                                        autocvar_g_vehicle_raptor_cannon_locked_time);
+
+               if(self.lock_target != world)
+               if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+               if(self.lock_strength == 1)
+               {
+                       float i, distance, impact_time;
+
+                       vf = real_origin(raptor.lock_target);
+                       ad = vf;
+                       for(i = 0; i < 4; ++i)
+                       {
+                               distance = vlen(ad - raptor.origin);
+                               impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+                               ad = vf + raptor.lock_target.velocity * impact_time;
+                       }
+                       trace_endpos = ad;
+               }
+
+               if(self.lock_target)
+               {
+                       if(raptor.lock_strength == 1)
+                               UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
+                       else if(self.lock_strength > 0.5)
+                               UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
+                       else if(self.lock_strength < 0.5)
+                               UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
+               }
+       }
+
+
+       vehicle_aimturret(raptor, trace_endpos, raptor.gun1, "fire1",
+                                                 autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
+                                                 autocvar_g_vehicle_raptor_cannon_turnlimit * -1,  autocvar_g_vehicle_raptor_cannon_turnlimit,  autocvar_g_vehicle_raptor_cannon_turnspeed);
+
+       vehicle_aimturret(raptor, trace_endpos, raptor.gun2, "fire1",
+                                                 autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
+                                                 autocvar_g_vehicle_raptor_cannon_turnlimit * -1,  autocvar_g_vehicle_raptor_cannon_turnlimit,  autocvar_g_vehicle_raptor_cannon_turnspeed);
+
+       /*
+       ad = ad * 0.5;
+       v_forward = vf * 0.5;
+       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
+       UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
+       */
+
+       if(!forbidWeaponUse(player))
+       if(player.BUTTON_ATCK)
+       if(raptor.attack_finished_single <= time)
+       if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
+       {
+               raptor.misc_bulletcounter += 1;
+               raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire;
+               if(raptor.misc_bulletcounter <= 2)
+                       raptor_fire_cannon(self.gun1, "fire1");
+               else if(raptor.misc_bulletcounter == 3)
+                       raptor_fire_cannon(self.gun2, "fire1");
+               else
+               {
+                       raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire * 2;
+                       raptor_fire_cannon(self.gun2, "fire1");
+                       raptor.misc_bulletcounter = 0;
+               }
+               raptor.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
+               self.cnt = time;
+       }
+
+       if(self.vehicle_flags  & VHF_SHIELDREGEN)
+               vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
+
+       if(self.vehicle_flags  & VHF_HEALTHREGEN)
+               vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
+
+       if(self.vehicle_flags  & VHF_ENERGYREGEN)
+               vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
+
+       if(!forbidWeaponUse(player))
+       if(raptor.vehicle_weapon2mode == RSM_BOMB)
+       {
+               if(time > raptor.lip + autocvar_g_vehicle_raptor_bombs_refire)
+               if(player.BUTTON_ATCK2)
+               {
+                       raptor_bombdrop();
+                       raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+                       raptor.lip   = time;
+               }
+       }
+       else
+       {
+               if(time > raptor.lip + autocvar_g_vehicle_raptor_flare_refire)
+               if(player.BUTTON_ATCK2)
+               {
+                       float i;
+                       entity _flare;
+
+                       for(i = 0; i < 3; ++i)
+                       {
+                       _flare = spawn();
+                       setmodel(_flare, MDL_VEH_RAPTOR_FLARE);
+                       _flare.effects = EF_LOWPRECISION | EF_FLAME;
+                       _flare.scale = 0.5;
+                       setorigin(_flare, self.origin - '0 0 16');
+                       _flare.movetype = MOVETYPE_TOSS;
+                       _flare.gravity = 0.15;
+                       _flare.velocity = 0.25 * raptor.velocity + (v_forward + randomvec() * 0.25)* -500;
+                       _flare.think = raptor_flare_think;
+                       _flare.nextthink = time;
+                       _flare.owner = raptor;
+                       _flare.solid = SOLID_CORPSE;
+                       _flare.takedamage = DAMAGE_YES;
+                       _flare.event_damage = raptor_flare_damage;
+                       _flare.health = 20;
+                       _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
+                       _flare.touch = raptor_flare_touch;
+                       }
+                       raptor.delay = time + autocvar_g_vehicle_raptor_flare_refire;
+                       raptor.lip   = time;
+               }
+       }
+
+       raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+       player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+       player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
+
+       if(self.bomb1.cnt < time)
+       {
+               entity _missile = findchainentity(enemy, raptor);
+               float _incomming = 0;
+               while(_missile)
+               {
+                       if(_missile.flags & FL_PROJECTILE)
+                       if(MISSILE_IS_TRACKING(_missile))
+                       if(vlen(self.origin - _missile.origin) < 2 * autocvar_g_vehicle_raptor_flare_range)
+                               ++_incomming;
+
+                       _missile = _missile.chain;
+               }
+
+               if(_incomming)
+                       sound(self, CH_PAIN_SINGLE, SND_VEH_MISSILE_ALARM, VOL_BASE, ATTEN_NONE);
+
+               self.bomb1.cnt = time + 1;
+       }
+
+
+       VEHICLE_UPDATE_PLAYER(player, health, raptor);
+       VEHICLE_UPDATE_PLAYER(player, energy, raptor);
+       if(self.vehicle_flags & VHF_HASSHIELD)
+               VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+
+       player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+       setself(player);
+       return 1;
+}
+
+float raptor_takeoff()
+{SELFPARAM();
+       entity player, raptor;
+
+       player = self;
+       raptor = self.vehicle;
+       setself(raptor);
+
+       self.nextthink = time;
+       CSQCMODEL_AUTOUPDATE(self);
+       self.nextthink = 0; // will this work?
+
+       if(self.sound_nexttime < time)
+       {
+               self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
+               sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, VOL_VEHICLEENGINE, ATTEN_NORM);
+       }
+
+       // Takeoff sequense
+       if(raptor.frame < 25)
+       {
+               raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
+               raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
+               self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
+               self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+               player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+               setorigin(player, raptor.origin + '0 0 32');
+       }
+       else
+               player.PlayerPhysplug = raptor_frame;
+
+       if(self.vehicle_flags  & VHF_SHIELDREGEN)
+               vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
+
+       if(self.vehicle_flags  & VHF_HEALTHREGEN)
+               vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
+
+       if(self.vehicle_flags  & VHF_ENERGYREGEN)
+               vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
+
+
+       raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+       player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+       player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
+
+       VEHICLE_UPDATE_PLAYER(player, health, raptor);
+       VEHICLE_UPDATE_PLAYER(player, energy, raptor);
+       if(self.vehicle_flags & VHF_HASSHIELD)
+               VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+
+       player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+       setself(player);
+       return 1;
+}
+
+void raptor_blowup()
+{SELFPARAM();
+       self.deadflag   = DEAD_DEAD;
+       self.vehicle_exit(VHEF_NORMAL);
+       RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH, world);
+
+       self.alpha                = -1;
+       self.movetype      = MOVETYPE_NONE;
+       self.effects            = EF_NODRAW;
+       self.colormod      = '0 0 0';
+       self.avelocity    = '0 0 0';
+       self.velocity      = '0 0 0';
+
+       setorigin(self, self.pos1);
+       self.touch = func_null;
+       self.nextthink = 0;
+}
+
+void raptor_diethink()
+{SELFPARAM();
+       if(time >= self.wait)
+               self.think = raptor_blowup;
+
+       if(random() < 0.05)
+       {
+               sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+               Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+       }
+       self.nextthink = time;
+
+       CSQCMODEL_AUTOUPDATE(self);
+}
+
+// If we dont do this ever now and then, the raptors rotors
+// stop working, presumably due to angle overflow. cute.
+void raptor_rotor_anglefix()
+{SELFPARAM();
+       self.gun1.angles_y = anglemods(self.gun1.angles_y);
+       self.gun2.angles_y = anglemods(self.gun2.angles_y);
+       self.nextthink = time + 15;
+}
+
+float raptor_impulse(float _imp)
+{SELFPARAM();
+       switch(_imp)
+       {
+               case 1:
+               case 230:
+                       self.vehicle.vehicle_weapon2mode = RSM_BOMB;
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+               case 2:
+               case 231:
+                       self.vehicle.vehicle_weapon2mode = RSM_FLARE;
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+
+               case 10:
+               case 15:
+               case 18:
+                       self.vehicle.vehicle_weapon2mode += 1;
+                       if(self.vehicle.vehicle_weapon2mode > RSM_LAST)
+                               self.vehicle.vehicle_weapon2mode = RSM_FIRST;
+
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+               case 11:
+               case 12:
+               case 16:
+               case 19:
+                       self.vehicle.vehicle_weapon2mode -= 1;
+                       if(self.vehicle.vehicle_weapon2mode < RSM_FIRST)
+                               self.vehicle.vehicle_weapon2mode = RSM_LAST;
+
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+
+               /*
+               case 17: // toss gun, could be used to exit?
+                       break;
+               case 20: // Manual minigun reload?
+                       break;
+               */
+       }
+       return false;
+}
+
+void spawnfunc_vehicle_raptor()
+{SELFPARAM();
+       if(!autocvar_g_vehicle_raptor) { remove(self); return; }
+       if(!vehicle_initialize(VEH_RAPTOR, false)) { remove(self); return; }
+}
+
+float v_raptor(Vehicle thisveh, float req)
+{SELFPARAM();
+       switch(req)
+       {
+               case VR_IMPACT:
+               {
+                       if(autocvar_g_vehicle_raptor_bouncepain)
+                               vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
+
+                       return true;
+               }
+               case VR_ENTER:
+               {
+                       self.vehicle_weapon2mode = RSM_BOMB;
+                       self.owner.PlayerPhysplug = raptor_takeoff;
+                       self.movetype      = MOVETYPE_BOUNCEMISSILE;
+                       self.solid                = SOLID_SLIDEBOX;
+                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
+                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
+                       self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
+                       self.tur_head.exteriormodeltoclient = self.owner;
+
+                       self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+                       self.lip   = time;
+
+                       if(self.owner.flagcarried)
+                          setorigin(self.owner.flagcarried, '-20 0 96');
+
+                       CSQCVehicleSetup(self.owner, 0);
+                       return true;
+               }
+               case VR_THINK:
+               {
+                       return true;
+               }
+               case VR_DEATH:
+               {
+                       self.health                             = 0;
+                       self.event_damage               = func_null;
+                       self.solid                              = SOLID_CORPSE;
+                       self.takedamage                 = DAMAGE_NO;
+                       self.deadflag                   = DEAD_DYING;
+                       self.movetype                   = MOVETYPE_BOUNCE;
+                       self.think                              = raptor_diethink;
+                       self.nextthink                  = time;
+                       self.wait                               = time + 5 + (random() * 5);
+
+                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation (self.origin, 16), '0 0 0', 1);
+
+                       self.velocity_z += 600;
+
+                       self.avelocity = '0 0.5 1' * (random() * 400);
+                       self.avelocity -= '0 0.5 1' * (random() * 400);
+
+                       self.colormod = '-0.5 -0.5 -0.5';
+                       self.touch = raptor_blowup;
+                       return true;
+               }
+               case VR_SPAWN:
+               {
+                       if(!self.gun1)
+                       {
+                               entity spinner;
+                               vector ofs;
+
+                               //FIXME: Camera is in a bad place in HUD model.
+                               //setorigin(self.vehicle_viewport, '25 0 5');
+
+                               self.vehicles_impulse   = raptor_impulse;
+
+                               self.frame = 0;
+
+                               self.bomb1 = spawn();
+                               self.bomb2 = spawn();
+                               self.gun1  = spawn();
+                               self.gun2  = spawn();
+
+                               setmodel(self.bomb1, MDL_VEH_RAPTOR_CB_FOLDED);
+                               setmodel(self.bomb2, MDL_VEH_RAPTOR_CB_FOLDED);
+                               setmodel(self.gun1, MDL_VEH_RAPTOR_GUN);
+                               setmodel(self.gun2, MDL_VEH_RAPTOR_GUN);
+                               setmodel(self.tur_head, MDL_VEH_RAPTOR_TAIL);
+
+                               setattachment(self.bomb1, self, "bombmount_left");
+                               setattachment(self.bomb2, self, "bombmount_right");
+                               setattachment(self.tur_head, self,"root");
+
+                               // FIXMODEL Guns mounts to angled bones
+                               self.bomb1.angles = self.angles;
+                               self.angles = '0 0 0';
+                               // This messes up gun-aim, so work arround it.
+                               //setattachment(self.gun1, self, "gunmount_left");
+                               ofs = gettaginfo(self, gettagindex(self, "gunmount_left"));
+                               ofs -= self.origin;
+                               setattachment(self.gun1, self, "");
+                               setorigin(self.gun1, ofs);
+
+                               //setattachment(self.gun2, self, "gunmount_right");
+                               ofs = gettaginfo(self, gettagindex(self, "gunmount_right"));
+                               ofs -= self.origin;
+                               setattachment(self.gun2, self, "");
+                               setorigin(self.gun2, ofs);
+
+                               self.angles = self.bomb1.angles;
+                               self.bomb1.angles = '0 0 0';
+
+                               spinner = spawn();
+                               spinner.owner = self;
+                               setmodel(spinner, MDL_VEH_RAPTOR_PROP);
+                               setattachment(spinner, self, "engine_left");
+                               spinner.movetype = MOVETYPE_NOCLIP;
+                               spinner.avelocity = '0 90 0';
+                               self.bomb1.gun1 = spinner;
+
+                               spinner = spawn();
+                               spinner.owner = self;
+                               setmodel(spinner, MDL_VEH_RAPTOR_PROP);
+                               setattachment(spinner, self, "engine_right");
+                               spinner.movetype = MOVETYPE_NOCLIP;
+                               spinner.avelocity = '0 -90 0';
+                               self.bomb1.gun2 = spinner;
+
+                               // Sigh.
+                               self.bomb1.think = raptor_rotor_anglefix;
+                               self.bomb1.nextthink = time;
+
+                               self.mass                          = 1 ;
+                       }
+
+                       self.frame                = 0;
+                       self.vehicle_health = autocvar_g_vehicle_raptor_health;
+                       self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+                       self.movetype      = MOVETYPE_TOSS;
+                       self.solid                = SOLID_SLIDEBOX;
+                       self.vehicle_energy = 1;
+
+                       self.PlayerPhysplug = raptor_frame;
+
+                       self.bomb1.gun1.avelocity_y = 90;
+                       self.bomb1.gun2.avelocity_y = -90;
+
+                       self.delay = time;
+
+                       self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
+                       self.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
+                       self.damageforcescale = 0.25;
+                       self.vehicle_health = autocvar_g_vehicle_raptor_health;
+                       self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+                       return true;
+               }
+               case VR_SETUP:
+               {
+                       if(autocvar_g_vehicle_raptor_shield)
+                               self.vehicle_flags |= VHF_HASSHIELD;
+
+                       if(autocvar_g_vehicle_raptor_shield_regen)
+                               self.vehicle_flags |= VHF_SHIELDREGEN;
+
+                       if(autocvar_g_vehicle_raptor_health_regen)
+                               self.vehicle_flags |= VHF_HEALTHREGEN;
+
+                       if(autocvar_g_vehicle_raptor_energy_regen)
+                               self.vehicle_flags |= VHF_ENERGYREGEN;
+
+                       self.vehicle_exit = raptor_exit;
+                       self.respawntime = autocvar_g_vehicle_raptor_respawntime;
+                       self.vehicle_health = autocvar_g_vehicle_raptor_health;
+                       self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+                       self.max_health = self.vehicle_health;
+
+                       return true;
+               }
+               case VR_PRECACHE:
+               {
+                       return true;
+               }
+       }
+
+       return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+
+void RaptorCBShellfragDraw()
+{SELFPARAM();
+       if(wasfreed(self))
+               return;
+
+       Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
+       self.move_avelocity += randomvec() * 15;
+       self.renderflags = 0;
+
+       if(self.cnt < time)
+               self.alpha = bound(0, self.nextthink - time, 1);
+
+       if(self.alpha < ALPHA_MIN_VISIBLE)
+               remove(self);
+}
+
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
+{SELFPARAM();
+       entity sfrag;
+
+       sfrag = spawn();
+       setmodel(sfrag, MDL_VEH_RAPTOR_CB_FRAGMENT);
+       setorigin(sfrag, _org);
+
+       sfrag.move_movetype = MOVETYPE_BOUNCE;
+       sfrag.gravity = 0.15;
+       sfrag.solid = SOLID_CORPSE;
+
+       sfrag.draw = RaptorCBShellfragDraw;
+
+       sfrag.move_origin = sfrag.origin = _org;
+       sfrag.move_velocity = _vel;
+       sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
+       sfrag.angles = self.move_angles = _ang;
+
+       sfrag.move_time = time;
+       sfrag.damageforcescale = 4;
+
+       sfrag.nextthink = time + 3;
+       sfrag.cnt = time + 2;
+       sfrag.alpha = 1;
+       sfrag.drawmask = MASK_NORMAL;
+}
+
+float v_raptor(Vehicle thisveh, float req)
+{
+       switch(req)
+       {
+               case VR_HUD:
+               {
+                       string crosshair;
+
+                       switch(weapon2mode)
+                       {
+                               case RSM_FLARE: crosshair = vCROSS_RAIN;  break;
+                               case RSM_BOMB:  crosshair = vCROSS_BURST; break;
+                               default:        crosshair = vCROSS_BURST;
+                       }
+
+                       Vehicles_drawHUD(VEH_RAPTOR.m_icon, "vehicle_raptor_weapon1", "vehicle_raptor_weapon2",
+                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
+                                                        crosshair);
+                       return true;
+               }
+               case VR_SETUP:
+               {
+                       AuxiliaryXhair[1].axh_image = vCROSS_LOCK;
+                       return true;
+               }
+               case VR_PRECACHE:
+               {
+                       return true;
+               }
+       }
+
+       return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
diff --git a/qcsrc/common/vehicles/vehicle/raptor.qh b/qcsrc/common/vehicles/vehicle/raptor.qh
new file mode 100644 (file)
index 0000000..f24939b
--- /dev/null
@@ -0,0 +1,9 @@
+#ifndef RAPTOR_H
+#define RAPTOR_H
+
+const int RSM_FIRST = 1;
+const int RSM_BOMB = 1;
+const int RSM_FLARE = 2;
+const int RSM_LAST = 2;
+
+#endif
diff --git a/qcsrc/common/vehicles/vehicle/spiderbot.qc b/qcsrc/common/vehicles/vehicle/spiderbot.qc
new file mode 100644 (file)
index 0000000..f01206f
--- /dev/null
@@ -0,0 +1,979 @@
+#ifndef VEHICLE_SPIDERBOT
+#define VEHICLE_SPIDERBOT
+#ifndef MENUQC
+int v_spiderbot(entity, int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
+/* VEH_##id   */ SPIDERBOT,
+/* spawnflags */ VHF_DMGSHAKE,
+/* mins,maxs  */ '-75 -75 10', '75 75 125',
+/* model         */ "models/vehicles/spiderbot.dpm",
+/* head_model */ "models/vehicles/spiderbot_top.dpm",
+/* hud_model  */ "models/vehicles/spiderbot_cockpit.dpm",
+/* tags                  */ "tag_head", "tag_hud", "",
+/* netname       */ "spiderbot",
+/* fullname   */ _("Spiderbot")
+) {
+    this.m_icon = "vehicle_spider";
+#ifndef MENUQC
+    this.vehicle_func = v_spiderbot;
+#endif
+}
+#endif
+
+#ifdef IMPLEMENTATION
+
+const int SBRM_FIRST = 1;
+const int SBRM_VOLLY = 1;
+const int SBRM_GUIDE = 2;
+const int SBRM_ARTILLERY = 3;
+const int SBRM_LAST = 3;
+
+#ifdef SVQC
+bool autocvar_g_vehicle_spiderbot;
+
+float autocvar_g_vehicle_spiderbot_respawntime;
+
+float autocvar_g_vehicle_spiderbot_speed_stop;
+float autocvar_g_vehicle_spiderbot_speed_strafe;
+float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_speed_run = 700;
+float autocvar_g_vehicle_spiderbot_turnspeed;
+float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
+float autocvar_g_vehicle_spiderbot_movement_inertia;
+
+float autocvar_g_vehicle_spiderbot_springlength;
+float autocvar_g_vehicle_spiderbot_springup;
+float autocvar_g_vehicle_spiderbot_springblend;
+float autocvar_g_vehicle_spiderbot_tiltlimit;
+
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
+float autocvar_g_vehicle_spiderbot_head_turnlimit;
+float autocvar_g_vehicle_spiderbot_head_turnspeed;
+
+int autocvar_g_vehicle_spiderbot_health;
+float autocvar_g_vehicle_spiderbot_health_regen;
+float autocvar_g_vehicle_spiderbot_health_regen_pause;
+
+int autocvar_g_vehicle_spiderbot_shield;
+float autocvar_g_vehicle_spiderbot_shield_regen;
+float autocvar_g_vehicle_spiderbot_shield_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_minigun_damage;
+float autocvar_g_vehicle_spiderbot_minigun_refire;
+float autocvar_g_vehicle_spiderbot_minigun_spread;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
+float autocvar_g_vehicle_spiderbot_minigun_force;
+float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
+
+float autocvar_g_vehicle_spiderbot_rocket_damage;
+float autocvar_g_vehicle_spiderbot_rocket_force;
+float autocvar_g_vehicle_spiderbot_rocket_radius;
+float autocvar_g_vehicle_spiderbot_rocket_speed;
+float autocvar_g_vehicle_spiderbot_rocket_spread;
+float autocvar_g_vehicle_spiderbot_rocket_refire;
+float autocvar_g_vehicle_spiderbot_rocket_refire2;
+float autocvar_g_vehicle_spiderbot_rocket_reload;
+float autocvar_g_vehicle_spiderbot_rocket_health;
+float autocvar_g_vehicle_spiderbot_rocket_noise;
+float autocvar_g_vehicle_spiderbot_rocket_turnrate;
+float autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
+vector autocvar_g_vehicle_spiderbot_bouncepain;
+
+void spiderbot_rocket_artillery()
+{SELFPARAM();
+       self.nextthink = time;
+       UpdateCSQCProjectile(self);
+}
+
+void spiderbot_rocket_unguided()
+{SELFPARAM();
+       vector newdir, olddir;
+
+       self.nextthink  = time;
+
+       olddir = normalize(self.velocity);
+       newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+       self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+
+       UpdateCSQCProjectile(self);
+
+       if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
+               self.use();
+}
+
+void spiderbot_rocket_guided()
+{SELFPARAM();
+       vector newdir, olddir;
+
+       self.nextthink  = time;
+
+       if(!self.realowner.vehicle)
+               self.think = spiderbot_rocket_unguided;
+
+       crosshair_trace(self.realowner);
+       olddir = normalize(self.velocity);
+       newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+       self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+
+       UpdateCSQCProjectile(self);
+
+       if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+               self.use();
+}
+
+void spiderbot_guide_release()
+{SELFPARAM();
+       entity rkt;
+       rkt = findchainentity(realowner, self.owner);
+       if(!rkt)
+               return;
+
+       crosshair_trace(self.owner);
+       while(rkt)
+       {
+               if(rkt.think == spiderbot_rocket_guided)
+               {
+                       rkt.pos1 = trace_endpos;
+                       rkt.think = spiderbot_rocket_unguided;
+               }
+               rkt = rkt.chain;
+       }
+}
+
+float spiberbot_calcartillery_flighttime;
+vector spiberbot_calcartillery(vector org, vector tgt, float ht)
+{
+       float grav, sdist, zdist, vs, vz, jumpheight;
+       vector sdir;
+
+       grav  = autocvar_sv_gravity;
+       zdist = tgt_z - org_z;
+       sdist = vlen(tgt - org - zdist * '0 0 1');
+       sdir  = normalize(tgt - org - zdist * '0 0 1');
+
+       // how high do we need to go?
+       jumpheight = fabs(ht);
+       if(zdist > 0)
+               jumpheight = jumpheight + zdist;
+
+       // push so high...
+       vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
+
+       // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
+       if(ht < 0)
+               if(zdist < 0)
+                       vz = -vz;
+
+       vector solution;
+       solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
+       // ALWAYS solvable because jumpheight >= zdist
+       if(!solution_z)
+               solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
+       if(zdist == 0)
+               solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
+
+       if(zdist < 0)
+       {
+               // down-jump
+               if(ht < 0)
+               {
+                       // almost straight line type
+                       // jump apex is before the jump
+                       // we must take the larger one
+                       spiberbot_calcartillery_flighttime = solution_y;
+               }
+               else
+               {
+                       // regular jump
+                       // jump apex is during the jump
+                       // we must take the larger one too
+                       spiberbot_calcartillery_flighttime = solution_y;
+               }
+       }
+       else
+       {
+               // up-jump
+               if(ht < 0)
+               {
+                       // almost straight line type
+                       // jump apex is after the jump
+                       // we must take the smaller one
+                       spiberbot_calcartillery_flighttime = solution_x;
+               }
+               else
+               {
+                       // regular jump
+                       // jump apex is during the jump
+                       // we must take the larger one
+                       spiberbot_calcartillery_flighttime = solution_y;
+               }
+       }
+       vs = sdist / spiberbot_calcartillery_flighttime;
+
+       // finally calculate the velocity
+       return sdir * vs + '0 0 1' * vz;
+}
+
+void spiderbot_rocket_do()
+{SELFPARAM();
+       vector v;
+       entity rocket = world;
+
+       if (self.wait != -10)
+       {
+               if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
+               {
+                       if (self.wait == 1)
+                       if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
+                       {
+                               if(self.gun2.cnt < time && self.tur_head.frame == 9)
+                                       self.tur_head.frame = 1;
+
+                               return;
+                       }
+                       self.wait = 1;
+               }
+               else
+               {
+                       if(self.wait)
+                               spiderbot_guide_release();
+
+                       self.wait = 0;
+               }
+       }
+
+       if(self.gun2.cnt > time)
+               return;
+
+       if (self.tur_head.frame >= 9)
+       {
+               self.tur_head.frame = 1;
+               self.wait = 0;
+       }
+
+       if(self.wait != -10)
+       if(!self.owner.BUTTON_ATCK2)
+               return;
+
+       if(forbidWeaponUse(self.owner))
+               return;
+
+       v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+
+       switch(self.vehicle_weapon2mode)
+       {
+               case SBRM_VOLLY:
+                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+                                                                  v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
+                       crosshair_trace(self.owner);
+                       float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
+                       _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
+                       rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
+                       rocket.think     = vehicles_projectile_explode;
+
+                       if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
+                               self.wait = -10;
+                       break;
+               case SBRM_GUIDE:
+                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+                                                                  v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
+                       crosshair_trace(self.owner);
+                       rocket.pos1        = trace_endpos;
+                       rocket.nextthink  = time;
+                       rocket.think      = spiderbot_rocket_guided;
+
+
+               break;
+               case SBRM_ARTILLERY:
+                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+                                                                  v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
+
+                       crosshair_trace(self.owner);
+
+                       rocket.pos1        = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
+                       rocket.pos1_z      = trace_endpos_z;
+
+                       traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+                       float h1 = 0.75 * vlen(v - trace_endpos);
+
+                       //v = trace_endpos;
+                       traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+                       float h2 = 0.75 * vlen(rocket.pos1 - v);
+
+                       rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
+                       rocket.movetype  = MOVETYPE_TOSS;
+                       rocket.gravity   = 1;
+                       //rocket.think   = spiderbot_rocket_artillery;
+               break;
+       }
+       rocket.classname  = "spiderbot_rocket";
+
+       rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
+       self.tur_head.frame += 1;
+       if (self.tur_head.frame == 9)
+               self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
+       else
+               self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
+
+       self.gun2.cnt = time + self.attack_finished_single;
+}
+
+.float jump_delay;
+float spiderbot_frame()
+{SELFPARAM();
+       vector ad, vf;
+       entity player, spider;
+       float ftmp;
+
+       if(intermission_running)
+       {
+               self.vehicle.velocity = '0 0 0';
+               self.vehicle.avelocity = '0 0 0';
+               return 1;
+       }
+
+       player = self;
+       spider = self.vehicle;
+       setself(spider);
+
+       vehicles_painframe();
+
+       player.BUTTON_ZOOM        = 0;
+       player.BUTTON_CROUCH    = 0;
+       player.switchweapon      = 0;
+       player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
+
+
+#if 1 // 0 to enable per-gun impact aux crosshairs
+       // Avarage gun impact point's -> aux cross
+       ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
+       vf = v_forward;
+       ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
+       vf += v_forward;
+       ad = ad * 0.5;
+       v_forward = vf * 0.5;
+       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+#else
+       ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
+       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+       vf = ad;
+       ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
+       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
+       ad = 0.5 * (ad + vf);
+#endif
+
+       crosshair_trace(player);
+       ad = vectoangles(normalize(trace_endpos - ad));
+       ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
+       ad = AnglesTransform_Normalize(ad, true);
+       //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
+
+       // Rotate head
+       ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+       ad_y = bound(-ftmp, ad_y, ftmp);
+       spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
+
+       // Pitch head
+       ad_x = bound(ftmp * -1, ad_x, ftmp);
+       spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
+
+
+       //fixedmakevectors(spider.angles);
+       makevectors(spider.angles + '-2 0 0' * spider.angles_x);
+
+       movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
+
+       if(spider.flags & FL_ONGROUND)
+               spider.jump_delay = time; // reset now so movement can begin
+
+       //if(spider.flags & FL_ONGROUND)
+       {
+               if(spider.flags & FL_ONGROUND)
+               if(spider.frame == 4 && self.tur_head.wait != 0)
+               {
+                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
+                       spider.frame = 5;
+               }
+
+               if(!player.BUTTON_JUMP)
+                       spider.BUTTON_JUMP = 0;
+
+               if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
+               {
+                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
+                       //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
+                       self.delay = 0;
+
+                       self.tur_head.wait = time + 2;
+                       spider.jump_delay = time + 2;
+                       spider.BUTTON_JUMP = 1; // set spider's jump
+                       //player.BUTTON_JUMP = 0;
+
+                       vector movefix = '0 0 0';
+                       if(player.movement_x > 0) movefix_x = 1;
+                       if(player.movement_x < 0) movefix_x = -1;
+                       if(player.movement_y > 0) movefix_y = 1;
+                       if(player.movement_y < 0) movefix_y = -1;
+
+                       vector rt = movefix_y * v_right;
+                       vector sd = movefix_x * v_forward;
+                       if(movefix_y == 0 && movefix_x == 0)
+                               sd = v_forward; // always do forward
+
+                       spider.flags &= ~FL_ONGROUND;
+
+                       spider.velocity = sd * 700 + rt * 600 + v_up * 600;
+                       spider.frame = 4;
+               }
+               else if(time >= spider.jump_delay)
+               {
+                       if(vlen(player.movement) == 0)
+                       {
+                               if(spider.flags & FL_ONGROUND)
+                               {
+                                       if(self.sound_nexttime < time || self.delay != 3)
+                                       {
+                                               self.delay = 3;
+                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+                                               //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
+                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+                                       }
+                                       movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+                                       spider.frame = 5;
+                               }
+                       }
+                       else
+                       {
+                               // Turn Body
+                               if(player.movement_x == 0 && player.movement_y != 0)
+                                       ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
+                               else
+                                       ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
+
+                               ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
+                               spider.angles_y = anglemods(spider.angles_y + ftmp);
+                               spider.tur_head.angles_y -= ftmp;
+
+                               if(player.movement_x != 0)
+                               {
+                                       if(player.movement_x > 0)
+                                       {
+                                               player.movement_x = 1;
+                                               if(spider.flags & FL_ONGROUND)
+                                                       spider.frame = 0;
+                                       }
+                                       else if(player.movement_x < 0)
+                                       {
+                                               player.movement_x = -1;
+                                               if(spider.flags & FL_ONGROUND)
+                                                       spider.frame = 1;
+                                       }
+                                       player.movement_y = 0;
+                                       float oldvelz = spider.velocity_z;
+                                       movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+                                       spider.velocity_z = oldvelz;
+                                       float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
+                                       if(spider.velocity_z <= 20) // not while jumping
+                                               spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+                                       if(spider.flags & FL_ONGROUND)
+                                       if(self.sound_nexttime < time || self.delay != 1)
+                                       {
+                                               self.delay = 1;
+                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
+                                               //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
+                                       }
+                               }
+                               else if(player.movement_y != 0)
+                               {
+                                       if(player.movement_y < 0)
+                                       {
+                                               player.movement_y = -1;
+                                               if(spider.flags & FL_ONGROUND)
+                                                       spider.frame = 2;
+                                       }
+                                       else if(player.movement_y > 0)
+                                       {
+                                               player.movement_y = 1;
+                                               if(spider.flags & FL_ONGROUND)
+                                                       spider.frame = 3;
+                                       }
+
+                                       float oldvelz = spider.velocity_z;
+                                       movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+                                       spider.velocity_z = oldvelz;
+                                       float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
+                                       if(spider.velocity_z <= 20) // not while jumping
+                                               spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+                                       if(spider.flags & FL_ONGROUND)
+                                       if(self.sound_nexttime < time || self.delay != 2)
+                                       {
+                                               self.delay = 2;
+                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
+                                               //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
+                                       }
+                               }
+                       }
+               }
+       }
+
+       self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
+       self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
+
+       if(!forbidWeaponUse(player))
+       if(player.BUTTON_ATCK)
+       {
+               spider.cnt = time;
+               if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+               {
+                       entity gun;
+                       vector v;
+                       spider.misc_bulletcounter += 1;
+
+                       setself(player);
+
+                       gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
+
+                       v = gettaginfo(gun, gettagindex(gun, "barrels"));
+                       v_forward = normalize(v_forward);
+                       v += v_forward * 50;
+
+                       fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+                                autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
+
+                       sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
+                       //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+                       pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
+
+                       setself(spider);
+
+                       spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+                       spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+                       player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+                       spider.gun1.angles_z += 45;
+                       spider.gun2.angles_z -= 45;
+                       if(spider.gun1.angles_z >= 360)
+                       {
+                               spider.gun1.angles_z = 0;
+                               spider.gun2.angles_z = 0;
+                       }
+               }
+       }
+       else
+               vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+                                                                                  autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
+                                                                                  autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
+
+
+       spiderbot_rocket_do();
+
+       if(self.vehicle_flags  & VHF_SHIELDREGEN)
+               vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
+
+       if(self.vehicle_flags  & VHF_HEALTHREGEN)
+               vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
+
+       player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+       //player.vehicle_ammo2 = spider.tur_head.frame;
+       player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
+
+       if(spider.gun2.cnt <= time)
+               player.vehicle_reload2 = 100;
+       else
+               player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
+
+       setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
+       player.velocity = spider.velocity;
+
+       VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
+
+       if(self.vehicle_flags & VHF_HASSHIELD)
+               VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
+
+       setself(player);
+       return 1;
+}
+
+void spiderbot_exit(float eject)
+{SELFPARAM();
+       entity e;
+       vector spot;
+
+       e = findchain(classname,"spiderbot_rocket");
+       while(e)
+       {
+               if(e.owner == self.owner)
+               {
+                       e.realowner = self.owner;
+                       e.owner = world;
+               }
+               e = e.chain;
+       }
+
+       self.think = vehicles_think;
+       self.nextthink = time;
+       self.frame = 5;
+       self.movetype = MOVETYPE_WALK;
+
+       if(!self.owner)
+               return;
+
+       makevectors(self.angles);
+       if(eject)
+       {
+               spot = self.origin + v_forward * 100 + '0 0 64';
+               spot = vehicles_findgoodexit(spot);
+               setorigin(self.owner , spot);
+               self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+               self.owner.oldvelocity = self.owner.velocity;
+       }
+       else
+       {
+               if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
+               {
+                       self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
+                       self.owner.velocity_z += 200;
+                       spot = self.origin + v_forward * 128 + '0 0 64';
+                       spot = vehicles_findgoodexit(spot);
+               }
+               else
+               {
+                       self.owner.velocity = self.velocity * 0.5;
+                       self.owner.velocity_z += 10;
+                       spot = self.origin + v_forward * 256 + '0 0 64';
+                       spot = vehicles_findgoodexit(spot);
+               }
+               self.owner.oldvelocity = self.owner.velocity;
+               setorigin(self.owner , spot);
+       }
+
+       antilag_clear(self.owner);
+       self.owner = world;
+}
+
+void spiderbot_headfade()
+{SELFPARAM();
+       self.think = spiderbot_headfade;
+       self.nextthink = self.fade_time;
+       self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
+
+       if(self.cnt < time || self.alpha < 0.1)
+       {
+               if(self.alpha > 0.1)
+               {
+                       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+                       Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
+               }
+               remove(self);
+       }
+}
+
+void spiderbot_blowup()
+{SELFPARAM();
+       if(self.cnt > time)
+       {
+               if(random() < 0.1)
+               {
+                       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+                       Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+               }
+               self.nextthink = time + 0.1;
+               return;
+       }
+
+       entity h, g1, g2, b;
+       b = spawn();
+       h = spawn();
+       g1 = spawn();
+       g2 = spawn();
+
+       setmodel(b, MDL_VEH_SPIDERBOT_BODY);
+       setmodel(h, MDL_VEH_SPIDERBOT_TOP);
+       setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
+       setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
+
+       setorigin(b, self.origin);
+       b.frame = 11;
+       b.angles = self.angles;
+       setsize(b, self.mins, self.maxs);
+
+       setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
+       h.movetype = MOVETYPE_BOUNCE;
+       h.solid = SOLID_BBOX;
+       h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
+       h.modelflags = MF_ROCKET;
+       h.effects = EF_FLAME | EF_LOWPRECISION;
+       h.avelocity = randomvec() * 360;
+
+       h.alpha = 1;
+       h.cnt = time + (3.5 * random());
+       h.fade_rate = 1 / min(self.respawntime, 10);
+       h.fade_time = time;
+       h.think = spiderbot_headfade;
+       h.nextthink = time;
+
+       setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
+       g1.movetype = MOVETYPE_TOSS;
+       g1.solid = SOLID_CORPSE;
+       g1.velocity = v_forward * 700 + (randomvec() * 32);
+       g1.avelocity = randomvec() * 180;
+
+       setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
+       g2.movetype = MOVETYPE_TOSS;
+       g2.solid = SOLID_CORPSE;
+       g2.velocity = v_forward * 700 + (randomvec() * 32);
+       g2.avelocity = randomvec() * 180;
+
+       h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
+
+       SUB_SetFade(b,  time + 5, min(self.respawntime, 1));
+       //SUB_SetFade(h,  time, min(self.respawntime, 10));
+       SUB_SetFade(g1, time, min(self.respawntime, 10));
+       SUB_SetFade(g2, time, min(self.respawntime, 10));
+
+       RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
+
+       self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
+       self.movetype = MOVETYPE_NONE;
+       self.deadflag = DEAD_DEAD;
+       self.solid = SOLID_NOT;
+       self.tur_head.effects &= ~EF_FLAME;
+       self.vehicle_hudmodel.viewmodelforclient = self;
+}
+
+bool spiderbot_impulse(int _imp)
+{SELFPARAM();
+       switch(_imp)
+       {
+               case 1:
+               case 230:
+                       self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+               case 2:
+               case 231:
+                       self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+               case 3:
+               case 232:
+               case 251:
+                       self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+
+               case 10:
+               case 15:
+               case 18:
+                       self.vehicle.vehicle_weapon2mode += 1;
+                       if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
+                               self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
+
+                       //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+               case 11:
+               case 12:
+               case 16:
+               case 19:
+                       self.vehicle.vehicle_weapon2mode -= 1;
+                       if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
+                               self.vehicle.vehicle_weapon2mode = SBRM_LAST;
+
+                       //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
+                       CSQCVehicleSetup(self, 0);
+                       return true;
+
+               /*
+               case 17: // toss gun, could be used to exit?
+                       break;
+               case 20: // Manual minigun reload?
+                       break;
+               */
+       }
+       return false;
+}
+
+void spawnfunc_vehicle_spiderbot()
+{SELFPARAM();
+       if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
+       if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
+}
+
+float v_spiderbot(Vehicle thisveh, float req)
+{SELFPARAM();
+       switch(req)
+       {
+               case VR_IMPACT:
+               {
+                       if(autocvar_g_vehicle_spiderbot_bouncepain)
+                               vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+
+                       return true;
+               }
+               case VR_ENTER:
+               {
+                       self.vehicle_weapon2mode = SBRM_GUIDE;
+                       self.movetype = MOVETYPE_WALK;
+                       CSQCVehicleSetup(self.owner, 0);
+                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
+                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
+
+                       if(self.owner.flagcarried)
+                       {
+                               setattachment(self.owner.flagcarried, self.tur_head, "");
+                               setorigin(self.owner.flagcarried, '-20 0 120');
+                       }
+
+                       return true;
+               }
+               case VR_THINK:
+               {
+                       if(self.flags & FL_ONGROUND)
+                               movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+
+                       return true;
+               }
+               case VR_DEATH:
+               {
+                       self.health                             = 0;
+                       self.event_damage               = func_null;
+                       self.takedamage                 = DAMAGE_NO;
+                       self.touch                              = func_null;
+                       self.cnt                                = 3.4 + time + random() * 2;
+                       self.think                              = spiderbot_blowup;
+                       self.nextthink                  = time;
+                       self.deadflag                   = DEAD_DYING;
+                       self.frame                              = 5;
+                       self.tur_head.effects  |= EF_FLAME;
+                       self.colormod                   = self.tur_head.colormod = '-1 -1 -1';
+                       self.frame                              = 10;
+                       self.movetype                   = MOVETYPE_TOSS;
+
+                       CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
+
+                       return true;
+               }
+               case VR_SPAWN:
+               {
+                       if(!self.gun1)
+                       {
+                               self.vehicles_impulse = spiderbot_impulse;
+                               self.gun1 = spawn();
+                               self.gun2 = spawn();
+                               setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
+                               setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
+                               setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
+                               setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
+                               self.gravity = 2;
+                               self.mass = 5000;
+                       }
+
+                       self.frame = 5;
+                       self.tur_head.frame = 1;
+                       self.movetype = MOVETYPE_WALK;
+                       self.solid = SOLID_SLIDEBOX;
+                       self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
+                       self.tur_head.angles = '0 0 0';
+                       self.vehicle_exit = spiderbot_exit;
+
+                       setorigin(self, self.pos1 + '0 0 128');
+                       self.angles = self.pos2;
+                       self.damageforcescale = 0.03;
+                       self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+                       self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+
+                       self.PlayerPhysplug = spiderbot_frame;
+
+                       return true;
+               }
+               case VR_SETUP:
+               {
+                       if(autocvar_g_vehicle_spiderbot_shield)
+                               self.vehicle_flags |= VHF_HASSHIELD;
+
+                       if(autocvar_g_vehicle_spiderbot_shield_regen)
+                               self.vehicle_flags |= VHF_SHIELDREGEN;
+
+                       if(autocvar_g_vehicle_spiderbot_health_regen)
+                               self.vehicle_flags |= VHF_HEALTHREGEN;
+
+                       self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
+                       self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+                       self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+                       self.max_health = self.vehicle_health;
+                       self.pushable = true; // spiderbot can use jumppads
+
+                       return true;
+               }
+               case VR_PRECACHE:
+               {
+                       return true;
+               }
+       }
+
+       return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
+float autocvar_cl_vehicle_spiderbot_cross_size = 1;
+
+float v_spiderbot(Vehicle thisveh, float req)
+{
+       switch(req)
+       {
+               case VR_HUD:
+               {
+                       string crosshair;
+
+                       switch(weapon2mode)
+                       {
+                               case SBRM_VOLLY:     crosshair = vCROSS_BURST; break;
+                               case SBRM_GUIDE:     crosshair = vCROSS_GUIDE; break;
+                               case SBRM_ARTILLERY: crosshair = vCROSS_RAIN;  break;
+                               default:             crosshair = vCROSS_BURST;
+                       }
+
+                       Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
+                                                        crosshair);
+                       return true;
+               }
+               case VR_SETUP:
+               {
+                       AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
+                       AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
+
+                       return true;
+               }
+               case VR_PRECACHE:
+               {
+                       return true;
+               }
+       }
+
+       return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE