alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
alias movetoteam_auto "sv_cmd movetoteam $1 auto"
- // merge lightmaps up to 1024x1024 textures
- // the default of 2048x2048 is too heavy for my rig (SavageX)
- mod_q3bsp_lightmapmergepower 3
+ // merge lightmaps up to 2048x2048 textures
+ mod_q3bsp_lightmapmergepower 4
// player defaults
_cl_color 102
_cl_name Player
_cl_playermodel models/player/umbra.iqm
_cl_playerskin 0
- crosshair 1
+ seta crosshair 3
+ seta crosshair_color_red 0.6
+ seta crosshair_color_green 0.8
+ seta crosshair_color_blue 1
+ seta crosshair_alpha 1
+ seta crosshair_size 0.35
+ seta crosshair_dot 1
+ seta crosshair_dot_alpha 1
+ seta crosshair_dot_size 1
seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
+ seta crosshair_minelayer "" "crosshair to display when wielding the mortar"
+ seta crosshair_minelayer_color_red 0.75 "crosshair color red component to display when wielding the mortar"
+ seta crosshair_minelayer_color_green 0.75 "crosshair color green component to display when wielding the mortar"
+ seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar"
+ seta crosshair_minelayer_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
+ seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar"
seta crosshair_electro "" "crosshair to display when wielding the electro"
seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
- seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
seta crosshair_tuba "" "crosshair to display when wielding the tuba"
seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
+ seta crosshair_ring_size 3 "bullet counter ring size for Rifle, velocity ring for Nex"
+ seta crosshair_campingrifle_bulletcounter_alpha 0.15
+ seta crosshair_nexvelocity_alpha 0.15
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
freelook 1
sensitivity 6
- v_gamma 1.125000
+ v_gamma 1
viewsize 100
bgmvolume 1
volume 0.5
hostname "Xonotic $g_xonoticversion Server"
set sv_mapchange_delay 5
set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
- sv_cullentities_trace 1
- r_cullentities_trace 1
// restart server if all players hit "ready"-button
set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
set sv_qcweaponanimation 0
- set g_telefrags 1
- set g_telefrags_avoid 0
+ set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
+ set g_telefrags_teamplay 1 "never telefrag team mates"
+ set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
- set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns"
+ set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
// use default physics
set sv_friction_on_land 0
- exec physicsNoQWBunny-nexbased.cfg
+ exec physicsNoQWBunny-xpmbased.cfg
- set sv_player_viewoffset "0 0 35" "view offset of the player model"
+ set sv_player_viewoffset "0 0 42" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
set sv_player_maxs "16 16 45" "playermodel maxs"
- set sv_player_crouch_viewoffset "0 0 15" "view offset of the player model when crouched"
+ set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
- set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority"
- set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
- set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
+ set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher minelayer grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority"
+ set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker minelayer grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
+ set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink minelayer grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
- seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
+ seta g_maplist "g-23" "the list of maps to be cycled among (is autogenerated if empty)"
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
seta g_balance_cloaked_alpha 0.25
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
+ set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
set welcome_message_time 8
set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
+ set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
+ set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
+ set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
+
// effects
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
r_picmipworld 1
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
seta r_ambient 4
- cl_decals_fadetime 1
+ cl_decals_fadetime 5
cl_decals_time 2
seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
seta cl_particlegibs 0 "simpler gibs"
seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
- seta cl_gibs_lifetime 14 "average lifetime of gibs"
+ seta cl_gibs_lifetime 5 "average lifetime of gibs"
seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
- seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
+ seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
seta cl_gibs_ticrate 0.1 "ticrate for gibs"
seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
seta cl_casings 1 "enable or disable bullet casings"
set sv_vote_call 1 "users can call a vote for the above commands"
set sv_vote_master 1 "users can call a vote to become master"
set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
- set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
+ set sv_vote_change 1 "set to 1 to allow to change you vote/mind"
set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
- set sv_vote_timeout 60 "a vote will timeout after this many seconds"
+ set sv_vote_timeout 30 "a vote will timeout after this many seconds"
set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
- set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
+ set sv_vote_simple_majority_factor 0.667 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
// when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
set sv_vote_override_mostrecent 0
alias vhelp "cmd vote help"
// singleplayer campaign
set g_campaign 0
+ set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
seta g_campaign_name "xonotic25"
set g_campaign_skill 0
set g_campaignxonotic20_index 0
cl_curl_enabled 1
cl_curl_maxspeed 300
sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file="
+ set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
set sv_motd ""
set cl_gravity 800 "but ignored anyway"
set g_ban_default_bantime 5400 "90 minutes"
- set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID"
+ set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
+ set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
alias bans "sv_cmd bans"
alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
alias +userbind "_userbind_call userbind${1}_press"
alias -userbind "_userbind_call userbind${1}_release"
- seta menu_skin "default"
+ seta menu_skin "luminos"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
r_textbrightness 0.2
r_textcontrast 0.8
- r_textshadow 1
+ r_textshadow 0
+ r_font_postprocess_blur 1
+ r_font_postprocess_outline 1
// good settings for these fonts
con_chat 5
// hud variables
set _hud_configure 0 "1 = configure the HUD"
- seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode"
+ seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode"
seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
// hud cvar descriptions
exec _hud_descriptions.cfg
- // exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise)
- exec hud_default.cfg
+ // exec the default skin config
+ // please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency
+ exec hud_luminos.cfg
// user preference cvars (i.e. shouldn't be adjusted by a skin config)
seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+ seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds"
+ seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out"
seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
seta hud_panel_notify_fadetime 3 "fade out time"
+seta hud_panel_modicons_dom_layout 0 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps"
+
seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time"
seta hud_panel_radar_scale 4096 "distance you can see on the team radar"
seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
- seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
+ seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates"
seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show"
seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
+ seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both"
+ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
+
// scoreboard
seta scoreboard_columns default
seta scoreboard_border_thickness 1 "scoreboard border thickness"
seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
seta scoreboard_color_bg_r 0 "red color component of the HUD background"
- seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
- seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
+ seta scoreboard_color_bg_g 0.4 "green color component of the HUD background"
+ seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background"
seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
+ seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge"
+ seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
// for menu server list (eventually make them have engine support?)
seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
set con_completion_vmap map
set con_completion_vnextmap map
set con_completion_vdomap map
+ set con_completion_playermodel models/player/*.iqm
// these non-saved engine cvars shall be savedG
seta cl_port $cl_port
cl_netfps 60 // should match
sv_gameplayfix_delayprojectiles 0
sv_gameplayfix_q2airaccelerate 1
+ sv_gameplayfix_stepmultipletimes 1
// delay for "kill" to prevent abuse
set g_balance_kill_delay 5
cd remap $g_cdtracks_remaplist
set sv_intermission_cdtrack ""
- set g_cdtracks_dontusebydefault ""
- set menu_cdtrack "ninesix"
+ set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
+ set menu_cdtrack "rising-of-the-phoenix"
// maxidle (in seconds): kick players idle for more than that amount of time
set sv_maxidle 0
// hud: font size
seta hud_fontsize 11
seta hud_fontsize_spec 16
- seta scr_centersize 11
+ seta scr_centersize 12
seta hud_width 560
// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
alias sbar_font "set _requested_sbar_font \"${*}\""
alias allready "sv_cmd allready"
- seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
+ seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
- seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
+ seta cl_weaponpriority4 "minelayer grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
set g_weaponreplace_laser ""
set g_weaponreplace_shotgun ""
set g_weaponreplace_uzi ""
+ set g_weaponreplace_minelayer ""
set g_weaponreplace_grenadelauncher ""
set g_weaponreplace_electro ""
set g_weaponreplace_crylink ""
scr_conscroll_x -0.1
scr_conscroll_y -0.3
+ scr_loadingscreen_background 0
+ scr_loadingscreen_barcolor "0 0.5 1"
+ scr_loadingscreen_barheight 20
+ scr_loadingscreen_count 1
+
// DP cannot properly detect this, so rather turn off the detection
r_texture_dds_load_dxt1_noalpha 1
+
+ // particles optimization
+ r_drawparticles_nearclip_min 8
+ r_drawparticles_nearclip_max 16
+
+ // sv_cullentities_trace is 1, so the client doesn't have to
+ sv_cullentities_trace 1
+ r_cullentities_trace 0
+
+ // less "lagging" of other players, but also less PL tolerant... let's try this
+ sv_clmovement_inputtimeout 0.05
+
+ // exact gloss looks better, e.g. on g-23
+ r_shadow_glossexact 1
+
+ // use fake light if map has no lightmaps
+ r_fakelight 1
#define CENTERPRINT_MAX_LINES 30
string centerprint_messages[CENTERPRINT_MAX_LINES];
float centerprint_width[CENTERPRINT_MAX_LINES];
- vector centerprint_start;
+ float centerprint_time;
float centerprint_expire;
float centerprint_num;
float centerprint_offset_hint;
while(getWrappedLine_remaining)
{
s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+ if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
+ centerprint_time = time;
if(centerprint_messages[i])
strunzone(centerprint_messages[i]);
centerprint_messages[i] = strzone(s);
if(havail > vid_conheight - 70)
havail = vid_conheight - 70; // avoid overlapping HUD
- centerprint_start_x = 0;
-
#if 0
float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
}
#else
- centerprint_start_y =
- min(
- max(
- max(scoreboard_bottom, vid_conheight * 0.5 + 16),
- (havail - h)/2
- ),
- havail - h
- );
#endif
centerprint_num = i;
+
centerprint_expire = time + cvar("scr_centertime");
}
float i;
vector pos;
string ts;
- float a;
-
- //if(time > centerprint_expire)
- // return;
+ float a, sz;
- //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
- a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
- //sz = 1.2 / (a + 0.2);
+ if(time - centerprint_time < 0.25)
+ a = (time - centerprint_time) / 0.25;
+ else
+ a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
if(a <= 0)
return;
+ sz = 0.8 + (a / 5);
+
+ if(centerprint_num * cvar("scr_centersize") > 24 && HUD_WouldDrawScoreboard()) // 24 = height of Scoreboard text
+ {
+ centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
+ }
pos = centerprint_start;
for (i=0; i<centerprint_num; i = i + 1)
{
- pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
ts = centerprint_messages[i];
+ drawfontscale = sz * '1 1 0';
+ drawfont = hud_bigfont;
+ pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
if (ts != "")
{
- drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
- // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+ drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
pos_y = pos_y + centerprint_fontsize_y;
}
else
// half height for empty lines looks better
- pos_y = pos_y + centerprint_fontsize_y * 0.5;
+ pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
+ drawfontscale = '1 1 0';
+ drawfont = hud_font;
}
}
fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
fputs(fh, "\n");
+ fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
+ fputs(fh, "\n");
+
// common cvars for all panels
float i;
for (i = 0; i < HUD_PANEL_NUM; ++i)
case HUD_PANEL_PRESSEDKEYS:
fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
break;
+ case HUD_PANEL_INFOMESSAGES:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+ break;
}
fputs(fh, "\n");
}
- fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
+ fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
}
HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+ vector prev_pos, prev_size;
+ prev_pos = panel_pos;
+ prev_size = panel_size;
+
if (hudShiftState & S_ALT) // resize
{
highlightedAction = 1;
HUD_Panel_SetPos(pos);
}
+
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+
+ if (prev_pos != panel_pos || prev_size != panel_size)
+ {
+ // backup!
+ panel_pos_backup = prev_pos;
+ panel_size_backup = prev_size;
+ highlightedPanel_backup = highlightedPanel;
+ }
}
float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
menu_enabled_time = time;
localcmd("menu_showhudexit\n");
}
+ else if(hudShiftState & S_CTRL)
+ {
+ if (mouseClicked)
+ return true;
+
+ if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
+ {
+ if (bInputType == 1)
+ return true;
+
+ if (highlightedPanel_prev != -1)
+ cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
+ else
+ cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
+ }
+ if(nPrimary == 'c') // copy highlighted panel size
+ {
+ if (bInputType == 1)
+ return true;
+
+ if (highlightedPanel_prev != -1)
+ {
+ panel_size_copied = panel_size;
+ highlightedPanel_copied = highlightedPanel_prev;
+ }
+ }
+ else if(nPrimary == 'v') // past copied size on the highlighted panel
+ {
+ if (bInputType == 1)
+ return true;
+
+ if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
+ return true;
+
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
+
+ // reduce size if it'd go beyond screen boundaries
+ vector tmp_size = panel_size_copied;
+ if (panel_pos_x + panel_size_copied_x > vid_conwidth)
+ tmp_size_x = vid_conwidth - panel_pos_x;
+ if (panel_pos_y + panel_size_copied_y > vid_conheight)
+ tmp_size_y = vid_conheight - panel_pos_y;
+
+ if (panel_size == tmp_size)
+ return true;
+
+ // backup first!
+ panel_pos_backup = panel_pos;
+ panel_size_backup = panel_size;
+ highlightedPanel_backup = highlightedPanel_prev;
+
+ string s;
+ s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
+ cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
+ }
+ else if(nPrimary == 'z') // undo last action
+ {
+ if (bInputType == 1)
+ return true;
+ //restore previous values
+ if (highlightedPanel_backup != -1)
+ {
+ HUD_Panel_GetName(highlightedPanel_backup)
+ string s;
+ s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
+ cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
+ s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
+ cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
+ highlightedPanel_backup = -1;
+ }
+ }
+ }
else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
{
if (bInputType == 1)
}
float highlightcheck;
+ vector prev_pos, prev_size;
void HUD_Panel_Mouse()
{
// TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
if(mouseClicked)
{
if(prevMouseClicked == 0)
+ {
HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
+ // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
+ prev_pos = panel_pos;
+ prev_size = panel_size;
+ }
+ else
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
- hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
+ if (prev_pos != panel_pos || prev_size != panel_size)
+ {
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
+ // backup!
+ panel_pos_backup = prev_pos;
+ panel_size_backup = prev_size;
+ highlightedPanel_backup = highlightedPanel;
+ }
+ else
+ // in case the clicked panel is inside another panel and we aren't
+ // moving it, avoid the immediate "fix" of its position/size
+ // (often unwanted and hateful) by disabling collisions check
+ hud_configure_checkcollisions = false;
if(highlightedAction == 1)
HUD_Panel_SetPos(mousepos - panel_click_distance);
cursorsize = '32 32 0';
if(highlightcheck == 0)
- drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else if(highlightcheck == 1)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else if(highlightcheck == 2)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
prevMouseClicked = mouseClicked;
}
case WEP_UZI: return 1;
case WEP_CAMPINGRIFLE: return 1;
case WEP_GRENADE_LAUNCHER: return 2;
+ case WEP_MINE_LAYER: return 2;
case WEP_ELECTRO: return 3;
case WEP_CRYLINK: return 3;
case WEP_HLAC: return 3;
if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
return;
+ float timeout = cvar("hud_panel_weapons_timeout");
+ float timeout_effect_length, timein_effect_length;
+ if (cvar("hud_panel_weapons_timeout_effect") == 0)
+ {
+ timeout_effect_length = 0;
+ timein_effect_length = 0;
+ }
+ else
+ {
+ timeout_effect_length = 0.75;
+ timein_effect_length = 0.375;
+ }
+
+ if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
+ {
+ weaponprevtime = time;
+ return;
+ }
+
active_panel = HUD_PANEL_WEAPONS;
HUD_Panel_UpdateCvars(weapons);
- vector pos, mySize;
- float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
- pos = panel_pos;
- mySize = panel_size;
+ if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
+ {
+ float f = (time - (weapontime + timeout)) / timeout_effect_length;
+ if (cvar("hud_panel_weapons_timeout_effect"))
+ {
+ panel_bg_alpha *= (1 - f);
+ panel_fg_alpha *= (1 - f);
+ }
+ if (cvar("hud_panel_weapons_timeout_effect") == 1)
+ {
+ f *= f; // for a cooler movement
+ vector center;
+ center_x = panel_pos_x + panel_size_x/2;
+ center_y = panel_pos_y + panel_size_y/2;
+ float screen_ar = vid_conwidth/vid_conheight;
+ if (center_x/center_y < screen_ar) //bottom left
+ {
+ if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
+ panel_pos_y += f * (vid_conheight - panel_pos_y);
+ else //left
+ panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ }
+ else //top right
+ {
+ if ((vid_conwidth - center_x)/center_y < screen_ar) //right
+ panel_pos_x += f * (vid_conwidth - panel_pos_x);
+ else //top
+ panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ }
+ }
+ weaponprevtime = time - (1 - f) * timein_effect_length;
+ }
+ else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
+ {
+ float f = (time - weaponprevtime) / timein_effect_length;
+ if (cvar("hud_panel_weapons_timeout_effect"))
+ {
+ panel_bg_alpha *= (f);
+ panel_fg_alpha *= (f);
+ }
+ if (cvar("hud_panel_weapons_timeout_effect") == 1)
+ {
+ f *= f; // for a cooler movement
+ f = 1 - f;
+ vector center;
+ center_x = panel_pos_x + panel_size_x/2;
+ center_y = panel_pos_y + panel_size_y/2;
+ float screen_ar = vid_conwidth/vid_conheight;
+ if (center_x/center_y < screen_ar) //bottom left
+ {
+ if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
+ panel_pos_y += f * (vid_conheight - panel_pos_y);
+ else //left
+ panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ }
+ else //top right
+ {
+ if ((vid_conwidth - center_x)/center_y < screen_ar) //right
+ panel_pos_x += f * (vid_conwidth - panel_pos_x);
+ else //top
+ panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ }
+ }
+ }
+ float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
weapon_cnt = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
}
// hits
HUD_Weapons_Clear();
float rows, columns;
- rows = mySize_y/mySize_x;
+ rows = panel_size_y/panel_size_x;
rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
columns = ceil(WEP_COUNT/rows);
for(i = 0; i < weapon_cnt; ++i)
{
- wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
- wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
+ wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
self = weaponorder[i];
weapid = self.impulse;
drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
if(autocvar_hud_panel_weapons_label == 1) // weapon number
- drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
else if(autocvar_hud_panel_weapons_label == 2) // bind
- drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// draw ammo status bar
if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
pos = panel_pos;
mySize = panel_size;
- float strength_time, shield_time;
-
- strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
- shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+ float strength_time, shield_time;
+ if(autocvar__hud_configure)
+ {
+ strength_time = 15;
+ shield_time = 27;
+ }
+ else
+ {
+ strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+ shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+ }
HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
if(panel_bg_padding)
mySize -= '2 2 0' * panel_bg_padding;
}
- if(autocvar__hud_configure)
- {
- strength_time = 15;
- shield_time = 27;
- }
-
vector barpos, barsize;
vector picpos;
vector numpos;
mySize -= '2 2 0' * panel_bg_padding;
}
- float armor, health;
+ float armor, health, fuel;
armor = getstati(STAT_ARMOR);
health = getstati(STAT_HEALTH);
-
- float fuel;
- fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
+ fuel = getstati(STAT_FUEL);
if(autocvar__hud_configure)
{
killnotify_victims[0] = strzone(victim);
}
- void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
+ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
{
float w;
float alsoprint, gentle;
}
else if(type == KILL_FIRST_BLOOD)
print("^1",s1, "^1 drew first blood", "\n");
- // TODO: icon!
- else if (type == DEATH_TELEFRAG)
- print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+ else if (type == DEATH_TELEFRAG) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
+ if(gentle)
+ print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
+ else
+ print ("^1",s2, "^1 was telefragged by ", s1, "\n");
+ }
else if (type == DEATH_DROWN) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
if(alsoprint)
- print ("^1",s1, "^1 was drowned by ", s2, "\n");
+ print ("^1",s2, "^1 was drowned by ", s1, "\n");
}
else if (type == DEATH_SLIME) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
if(alsoprint)
- print ("^1",s1, "^1 was slimed by ", s2, "\n");
+ print ("^1",s2, "^1 was slimed by ", s1, "\n");
}
else if (type == DEATH_LAVA) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
if(alsoprint)
- print ("^1",s1, "^1 was cooked by ", s2, "\n");
+ print ("^1",s2, "^1 was cooked by ", s1, "\n");
}
else if (type == DEATH_FALL) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
if(alsoprint)
- print ("^1",s1, "^1 was grounded by ", s2, "\n");
+ print ("^1",s2, "^1 was grounded by ", s1, "\n");
}
else if (type == DEATH_SHOOTING_STAR) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
if(alsoprint)
- print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+ print ("^1",s2, "^1 was shot into space by ", s1, "\n");
}
else if (type == DEATH_SWAMP) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was conserved by ", s2, "\n");
+ print ("^1",s2, "^1 was conserved by ", s1, "\n");
}
else if (type == DEATH_HURTTRIGGER)
{
- HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
if(alsoprint)
- print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
+ print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
} else if(type == DEATH_SBCRUSH) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+ print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
} else if(type == DEATH_SBMINIGUN) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+ print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
} else if(type == DEATH_SBROCKET) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+ print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
} else if(type == DEATH_SBBLOWUP) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
+ print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
} else if(type == DEATH_WAKIGUN) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+ print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
} else if(type == DEATH_WAKIROCKET) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+ print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
} else if(type == DEATH_WAKIBLOWUP) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+ print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
} else if(type == DEATH_TURRET) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+ print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
} else if(type == DEATH_TOUCHEXPLODE) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+ print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
} else if(type == DEATH_CHEAT) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+ print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
} else if (type == DEATH_FIRE) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+ print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
} else if (type == DEATH_CUSTOM) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
if(alsoprint)
- print ("^1",s1, "^1 ", s2, "\n");
+ print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
+ } else if (type == DEATH_HURTTRIGGER) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
+ if(alsoprint)
+ print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
} else {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was fragged by ", s2, "\n");
+ print ("^1",s2, "^1 was fragged by ", s1, "\n");
}
} else if(msg == MSG_SPREE) {
if(type == KILL_END_SPREE) {
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
if(alsoprint)
- print ("^1",s1, "^1 ", s2, "\n");
+ print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
} else if (type == DEATH_HURTTRIGGER) {
HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
if(alsoprint)
- print ("^1",s1, "^1 was in the wrong place\n");
+ print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
} else if (type == DEATH_QUIET) {
// do nothing
- } else if (type == DEATH_KILL) {
+ } else { // generic message
if(gentle)
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
else
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
}
- } else if (type == KILL_FRAGGED) {
+ } else { // generic message
if(gentle) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
} else {
float width_attacker;
string attacker, victim;
- float i, j;
+ float i, j, w;
for(j = 0; j < entries; ++j)
{
s = "";
a = 0;
}
- float w;
+ w = -1;
w = DEATH_WEAPONOF(killnotify_deathtype[j]);
// TODO: maybe print in team colors?
{
s = "notify_teamkill_red";
}
+ else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
+ {
+ s = "notify_telefrag";
+ }
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
s = "notify_water";
pos = panel_pos;
mySize = panel_size;
+ if(!autocvar__hud_configure)
+ {
+ panel_fg_alpha = autocvar_hud_panel_fg_alpha;
+ panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
+
+ if(panel_bg_alpha_str == "") {
+ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
+ }
+ panel_bg_alpha = stof(panel_bg_alpha_str);
+ }
+
string s;
float a;
if(vote_active != vote_prev) {
if(!vote_alpha)
return;
- a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
-
+ a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
HUD_Panel_DrawBg(a);
+ a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
mySize = newSize;
s = "A vote has been called for:";
- drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
if(autocvar__hud_configure)
s = "^1Configure the HUD";
- drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
- s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
- drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
- s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
- drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
+ drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
+ s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
+ drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
// draw the highlights
if(vote_highlighted == 1) {
drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
}
else if(vote_highlighted == 2) {
drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
}
// draw the progress bars
drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
drawresetcliparea();
drawfont = hud_font;
}
+void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float i)
+{
+ float stat, pps_ratio;
+ string pic;
+ vector color;
+ switch(i)
+ {
+ case 0:
+ stat = getstatf(STAT_DOM_PPS_RED);
+ pic = "dom_icon_red";
+ color = '1 0 0';
+ break;
+ case 1:
+ stat = getstatf(STAT_DOM_PPS_BLUE);
+ pic = "dom_icon_blue";
+ color = '0 0 1';
+ break;
+ case 2:
+ stat = getstatf(STAT_DOM_PPS_YELLOW);
+ pic = "dom_icon_yellow";
+ color = '1 1 0';
+ break;
+ case 3:
+ stat = getstatf(STAT_DOM_PPS_PINK);
+ pic = "dom_icon_pink";
+ color = '1 0 1';
+ }
+ pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
+
+ if(mySize_x/mySize_y > aspect_ratio)
+ {
+ i = aspect_ratio * mySize_y;
+ myPos_x = myPos_x + (mySize_x - i) / 2;
+ mySize_x = i;
+ }
+ else
+ {
+ i = 1/aspect_ratio * mySize_x;
+ myPos_y = myPos_y + (mySize_y - i) / 2;
+ mySize_y = i;
+ }
+
+ if (cvar("hud_panel_modicons_dom_layout")) // show text too
+ {
+ //draw the text
+ drawfont = hud_bigfont;
+ color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
+ if (cvar("hud_panel_modicons_dom_layout") == 2) // average pps
+ drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else // percentage of average pps
+ drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+ }
+
+ //draw the icon
+ drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if (stat > 0)
+ {
+ drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
+ drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ }
+}
+
+void HUD_Mod_Dom(vector myPos, vector mySize)
+{
+ entity tm;
+ float teams_count;
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ if(tm.team != COLOR_SPECTATOR)
+ ++teams_count;
+
+ float rows, columns, aspect_ratio;
+ rows = mySize_y/mySize_x;
+ aspect_ratio = (cvar("hud_panel_modicons_dom_layout")) ? 3 : 1;
+ rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
+ columns = ceil(teams_count/rows);
+
+ drawfont = hud_bigfont;
+ int i;
+ float row, column;
+ for(i=0; i<teams_count; ++i)
+ {
+ vector pos, size;
+ pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
+ size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
+ DrawDomItem(pos, size, aspect_ratio, i);
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+ drawfont = hud_font;
+}
+
float mod_prev; // previous state of mod_active to check for a change
float mod_alpha;
float mod_change; // "time" when mod_active changed
if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
return;
- if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_DOMINATION && !autocvar__hud_configure)
return;
active_panel = HUD_PANEL_MODICONS;
HUD_Mod_NexBall(pos, mySize);
else if(gametype == GAME_CTS || gametype == GAME_RACE)
HUD_Mod_Race(pos, mySize);
+ else if(gametype == GAME_DOMINATION)
+ HUD_Mod_Dom(pos, mySize);
}
// Draw pressed keys (#11)
{
panel_pos_y = panel_bg_border;
panel_size_y = vid_conheight - panel_bg_border * 2;
- if(panel_bg == "0")
- panel_bg = "border"; // force a border when maximized
+ if(panel_bg == "0") // force a border when maximized
+ {
+ if(precache_pic(panel_bg) == "") {
+ panel_bg = strcat(hud_skin_path, "/border_default");
+ if(precache_pic(panel_bg) == "") {
+ panel_bg = "gfx/hud/default/border_default";
+ }
+ }
+ }
panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
}
mySize -= '2 2 0' * panel_bg_padding;
}
+ float currentTime = gettime(GETTIME_REALTIME);
if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
{
- frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
+ float currentframetime = currentTime - prevfps_time;
+ frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
frametimeavg2 = frametimeavg1;
frametimeavg1 = frametimeavg;
float weight;
weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
- if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
+ if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
{
- if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
- prevfps = (1/frametime);
+ if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
+ prevfps = (1/currentframetime);
prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
}
+ prevfps_time = currentTime;
}
else
{
framecounter += 1;
- if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
+ if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
{
- prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
+ prevfps = framecounter/(currentTime - prevfps_time);
framecounter = 0;
- prevfps_time = time;
+ prevfps_time = currentTime;
}
}
// Info messages panel (#14)
//
+ #define drawInfoMessage(s)\
+ if(autocvar_hud_panel_infomessages_flip)\
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
+ drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
+ o_y += fontsize_y;
void HUD_InfoMessages(void)
{
if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
vector fontsize;
fontsize = '0.20 0.20 0' * mySize_y;
+ float a;
+ if(spectatee_status != 0)
+ a = 1;
+ else
+ a = panel_fg_alpha;
+
string s;
if(!autocvar__hud_configure)
{
s = "^1Observing";
else
s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
-
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
if(spectatee_status == -1)
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
else
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
+ drawInfoMessage(s)
if(spectatee_status == -1)
s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
else
- s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
+ drawInfoMessage(s)
s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
if(gametype == GAME_ARENA)
s = "^1Wait for your turn to join";
}
else
s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
//show restart countdown:
if (time < getstatf(STAT_GAMESTARTTIME)) {
//we need to ceil, otherwise the countdown would be off by .5 when using round()
countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
+ o_y += fontsize_y;
}
}
if(warmup_stage && !intermission)
{
s = "^2Currently in ^1warmup^2 stage!";
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
}
string blinkcolor;
else
s = strcat("^2Waiting for others to ready up...");
}
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
}
else if(warmup_stage && !intermission && !spectatee_status)
{
s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
}
if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
if (tm.team != COLOR_SPECTATOR)
if (tm.team_size == ts_max)
s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
}
}
}
else
{
s = "^7Press ^3ESC ^7to show HUD options.";
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
s = "^3Doubleclick ^7a panel for panel-specific options.";
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
- if(autocvar_hud_panel_infomessages_flip)
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
- drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawInfoMessage(s)
}
}
{
hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
+ // global hud alpha fade
if(disable_menu_alphacheck == 1)
- menu_fade_alpha = 1;
+ hud_fade_alpha = 1;
else
- menu_fade_alpha = (1 - autocvar__menu_alpha);
+ hud_fade_alpha = (1 - autocvar__menu_alpha);
+
+ if(scoreboard_fade_alpha)
+ hud_fade_alpha = (1 - scoreboard_fade_alpha);
+
+ if(intermission == 2) // no hud during mapvote
+ hud_fade_alpha = 0;
+ else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
+ hud_fade_alpha = 1;
hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
string pic;
pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
if(precache_pic(pic) == "") {
- pic = "gfx/hud/default/dock";
+ pic = strcat(hud_skin_path, "/dock_medium");
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/dock_medium";
+ }
}
- drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+ drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
}
// cache the panel order into the panel_order array