]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
convert several functions into macros for a hopefully big performance boost in the...
authorFruitieX <rasse@rasse-lappy.localdomain>
Tue, 29 Jun 2010 20:59:52 +0000 (23:59 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Tue, 29 Jun 2010 20:59:52 +0000 (23:59 +0300)
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/common/constants.qh
qcsrc/common/util.qc

index 83cdc12767f70d2abe9e13fee61c0b4adda3d43f..7ce434a01173f445a07a85a5ace07a28ea481e6c 100644 (file)
@@ -5,3 +5,155 @@ var float autocvar_cl_gibs_sloppy = 1;
 
 var float autocvar_cl_casings_ticrate = 0.1;
 var float autocvar_cl_casings_sloppy = 1;
+
+var float autocvar_hud_weaponicons;
+var vector autocvar_hud_weaponicons_pos;
+var vector autocvar_hud_weaponicons_size;
+var string autocvar_hud_weaponicons_bg;
+var string autocvar_hud_weaponicons_bg_color;
+var string autocvar_hud_weaponicons_bg_color_team;
+var string autocvar_hud_weaponicons_bg_alpha;
+var string autocvar_hud_weaponicons_bg_border;
+var string autocvar_hud_weaponicons_bg_padding;
+var float autocvar_hud_weaponicons_accuracy_yellow;
+
+var float autocvar_hud_inventory;
+var vector autocvar_hud_inventory_pos;
+var vector autocvar_hud_inventory_size;
+var string autocvar_hud_inventory_bg;
+var string autocvar_hud_inventory_bg_color;
+var string autocvar_hud_inventory_bg_color_team;
+var string autocvar_hud_inventory_bg_alpha;
+var string autocvar_hud_inventory_bg_border;
+var string autocvar_hud_inventory_bg_padding;
+var float autocvar_hud_inventory_onlycurrent;
+var float autocvar_hud_inventory_iconalign;
+
+var float autocvar_hud_powerups;
+var vector autocvar_hud_powerups_pos;
+var vector autocvar_hud_powerups_size;
+var string autocvar_hud_powerups_bg;
+var string autocvar_hud_powerups_bg_color;
+var string autocvar_hud_powerups_bg_color_team;
+var string autocvar_hud_powerups_bg_alpha;
+var string autocvar_hud_powerups_bg_border;
+var string autocvar_hud_powerups_bg_padding;
+var float autocvar_hud_powerups_flip;
+var float autocvar_hud_powerups_iconalign;
+var float autocvar_hud_powerups_baralign;
+
+var float autocvar_hud_healtharmor;
+var vector autocvar_hud_healtharmor_pos;
+var vector autocvar_hud_healtharmor_size;
+var string autocvar_hud_healtharmor_bg;
+var string autocvar_hud_healtharmor_bg_color;
+var string autocvar_hud_healtharmor_bg_color_team;
+var string autocvar_hud_healtharmor_bg_alpha;
+var string autocvar_hud_healtharmor_bg_border;
+var string autocvar_hud_healtharmor_bg_padding;
+var float autocvar_hud_healtharmor_flip;
+var float autocvar_hud_healtharmor_iconalign;
+var float autocvar_hud_healtharmor_baralign;
+
+var float autocvar_hud_notify;
+var vector autocvar_hud_notify_pos;
+var vector autocvar_hud_notify_size;
+var string autocvar_hud_notify_bg;
+var string autocvar_hud_notify_bg_color;
+var string autocvar_hud_notify_bg_color_team;
+var string autocvar_hud_notify_bg_alpha;
+var string autocvar_hud_notify_bg_border;
+var string autocvar_hud_notify_bg_padding;
+var float autocvar_hud_notify_flip;
+var float autocvar_hud_notify_info_top;
+
+var float autocvar_hud_timer;
+var vector autocvar_hud_timer_pos;
+var vector autocvar_hud_timer_size;
+var string autocvar_hud_timer_bg;
+var string autocvar_hud_timer_bg_color;
+var string autocvar_hud_timer_bg_color_team;
+var string autocvar_hud_timer_bg_alpha;
+var string autocvar_hud_timer_bg_border;
+var string autocvar_hud_timer_bg_padding;
+
+var float autocvar_hud_radar;
+var vector autocvar_hud_radar_pos;
+var vector autocvar_hud_radar_size;
+var string autocvar_hud_radar_bg;
+var string autocvar_hud_radar_bg_color;
+var string autocvar_hud_radar_bg_color_team;
+var string autocvar_hud_radar_bg_alpha;
+var string autocvar_hud_radar_bg_border;
+var string autocvar_hud_radar_bg_padding;
+
+var float autocvar_hud_score;
+var vector autocvar_hud_score_pos;
+var vector autocvar_hud_score_size;
+var string autocvar_hud_score_bg;
+var string autocvar_hud_score_bg_color;
+var string autocvar_hud_score_bg_color_team;
+var string autocvar_hud_score_bg_alpha;
+var string autocvar_hud_score_bg_border;
+var string autocvar_hud_score_bg_padding;
+
+var float autocvar_hud_racetimer;
+var vector autocvar_hud_racetimer_pos;
+var vector autocvar_hud_racetimer_size;
+var string autocvar_hud_racetimer_bg;
+var string autocvar_hud_racetimer_bg_color;
+var string autocvar_hud_racetimer_bg_color_team;
+var string autocvar_hud_racetimer_bg_alpha;
+var string autocvar_hud_racetimer_bg_border;
+var string autocvar_hud_racetimer_bg_padding;
+
+var float autocvar_hud_vote;
+var vector autocvar_hud_vote_pos;
+var vector autocvar_hud_vote_size;
+var string autocvar_hud_vote_bg;
+var string autocvar_hud_vote_bg_color;
+var string autocvar_hud_vote_bg_color_team;
+var string autocvar_hud_vote_bg_alpha;
+var string autocvar_hud_vote_bg_border;
+var string autocvar_hud_vote_bg_padding;
+var float autocvar_hud_vote_alreadyvoted_alpha;
+
+var float autocvar_hud_modicons;
+var vector autocvar_hud_modicons_pos;
+var vector autocvar_hud_modicons_size;
+var string autocvar_hud_modicons_bg;
+var string autocvar_hud_modicons_bg_color;
+var string autocvar_hud_modicons_bg_color_team;
+var string autocvar_hud_modicons_bg_alpha;
+var string autocvar_hud_modicons_bg_border;
+var string autocvar_hud_modicons_bg_padding;
+
+var float autocvar_hud_pressedkeys;
+var vector autocvar_hud_pressedkeys_pos;
+var vector autocvar_hud_pressedkeys_size;
+var string autocvar_hud_pressedkeys_bg;
+var string autocvar_hud_pressedkeys_bg_color;
+var string autocvar_hud_pressedkeys_bg_color_team;
+var string autocvar_hud_pressedkeys_bg_alpha;
+var string autocvar_hud_pressedkeys_bg_border;
+var string autocvar_hud_pressedkeys_bg_padding;
+
+var float autocvar_hud_chat;
+var vector autocvar_hud_chat_pos;
+var vector autocvar_hud_chat_size;
+var string autocvar_hud_chat_bg;
+var string autocvar_hud_chat_bg_color;
+var string autocvar_hud_chat_bg_color_team;
+var string autocvar_hud_chat_bg_alpha;
+var string autocvar_hud_chat_bg_border;
+var string autocvar_hud_chat_bg_padding;
+
+var float autocvar_hud_engineinfo;
+var vector autocvar_hud_engineinfo_pos;
+var vector autocvar_hud_engineinfo_size;
+var string autocvar_hud_engineinfo_bg;
+var string autocvar_hud_engineinfo_bg_color;
+var string autocvar_hud_engineinfo_bg_color_team;
+var string autocvar_hud_engineinfo_bg_alpha;
+var string autocvar_hud_engineinfo_bg_border;
+var string autocvar_hud_engineinfo_bg_padding;
index b2830bbb966fc4ce75933678b9eb586d115d5e0e..c3eddb20cb8d7c45e106e4a3adf24163e483ee1a 100644 (file)
@@ -82,8 +82,13 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+// TODO: make a default skin, and fallback to these!
+
 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+       pic = strcat(hud_skin_path, "/", pic);
+
        vector imgsize;
        imgsize = drawgetimagesize(pic);
        float imgaspect;
@@ -103,19 +108,34 @@ void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha
        }
 }
 
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-// TODO: make a default skin, and fallback to these!
-void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+       vector imgsize;
+       imgsize = drawgetimagesize(pic);
+       float imgaspect;
+       imgaspect = imgsize_x/imgsize_y;
+
+       vector oldsz;
+       oldsz = sz;
+       float aspect;
+       aspect = sz_x/sz_y;
+
+       if(aspect > imgaspect) {
+               sz_x = sz_y * imgaspect;
+               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
+       } else {
+               sz_y = sz_x / imgaspect; 
+               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
+       }
 }
 
 // TODO: aspect!
-void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
        return;
        //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
 
-void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
        return;
        //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
@@ -524,41 +544,45 @@ void HUD_Panel_ExportCfg(string cfgname)
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+                       HUD_Panel_GetName(i)
+                       HUD_Panel_UpdateCvars(panel_name)
+
+                       fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
                                case HUD_PANEL_WEAPONICONS:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
                                        break;
                                case HUD_PANEL_INVENTORY:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
                                        break;
                                case HUD_PANEL_NOTIFY:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
                                        break;
                                case HUD_PANEL_RADAR:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
+                                       break;
                                case HUD_PANEL_VOTE:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
@@ -577,8 +601,8 @@ float HUD_Panel_CheckActive(float id)
        return 0;
 }
 
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
+// return smoothly faded size of given panel when a dialog is active
+vector HUD_Panel_GetMenuSize(float id)
 {
        vector mySize;
        mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
@@ -613,8 +637,8 @@ vector HUD_Panel_GetSize(float id)
        return mySize;
 }
 
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
+// return smoothly faded pos of given panel when a dialog is active
+vector HUD_Panel_GetMenuPos(float id)
 {
        vector pos;
        pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
@@ -624,7 +648,7 @@ vector HUD_Panel_GetPos(float id)
        if(disable_menu_alphacheck == 2 && id == highlightedPanel)
        {
                vector mySize, menu_enable_panelpos;
-               mySize = HUD_Panel_GetSize(id);
+               mySize = HUD_Panel_GetMenuSize(id);
                if(mySize_x > mySize_y)
                        menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
                else
@@ -634,15 +658,6 @@ vector HUD_Panel_GetPos(float id)
        return pos;
 }
 
-float HUD_Panel_GetBorder(float id)
-{
-       string border;
-       border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
-       if(border == "")
-               border = cvar_string("hud_bg_border");
-       return stof(border);
-}
-
 vector HUD_Panel_GetColor(float id)
 {
        float f;
@@ -685,28 +700,6 @@ vector HUD_Panel_GetColor(float id)
        return color_vec;
 }
 
-vector HUD_Panel_Dock_GetColor(void)
-{
-       float f;
-       vector color_vec;
-       string color;
-       color = cvar_string("hud_dock_color");
-       color_vec = stov(color);
-       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
-               f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
-       }
-       else if(color == "shirt") {
-               f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(color == "pants") {
-               f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
-       }
-       return color_vec;
-}
-
 float HUD_Panel_GetBgAlpha(float id)
 {
        string alpha;
@@ -750,45 +743,49 @@ float HUD_Panel_GetPadding(float id)
                padding = cvar_string("hud_bg_padding");
 
        vector mySize;
-       mySize = HUD_Panel_GetSize(id);
+       mySize = panel_size;
        float smallestsize;
        smallestsize = min(mySize_x, mySize_y);
-       return min(smallestsize/2 - 5, stof(padding));
+       return min(smallestsize/2 - 5, stof(panel_bg_padding));
 }
 
 // draw the background/borders
 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
 {
-       if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+       if(!hud_configure && panel_bg == "0")
                return;
 
-       string bg;
-       bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
-       if(bg == "")
-               bg = cvar_string("hud_bg");
+       if(panel_bg == "")
+               panel_bg = cvar_string("hud_bg");
 
-       if(bg == "0" && hud_configure) {
-               bg = "border"; // we probably want to see a background in config mode at all times...
+       if(panel_bg == "0" && hud_configure) {
+               panel_bg = "border"; // we probably want to see a background in config mode at all times...
        }
 
-       if(bg != "0")
+       if(panel_bg != "0")
        {
-               float border;
-               border = HUD_Panel_GetBorder(id);
+
+               string border;
+               border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
+               if(border == "")
+                       border = cvar_string("hud_bg_border");
+
+               float borderf;
+               borderf = stof(border);
 
                vector color;
-               color = HUD_Panel_GetColor(id);
+               color = panel_bg_color;
 
                if(alpha)
                        alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
                else
                        alpha = HUD_Panel_GetBgAlpha(id);
 
-               draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
+               draw_BorderPicture(pos - '1 1 0' * borderf, strcat("gfx/hud/", cvar_string("hud_skin"), "/", panel_bg), mySize + '1 1 0' * 2 * borderf, color, alpha, '1 1 0' * (borderf/BORDER_MULTIPLIER));
        }
 
        if(highlightedPanel_prev == id && hud_configure)
-               drawfill(pos - '1 1 0' * border, mySize + '1 1 0' * 2 * border, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
+               drawfill(pos - '1 1 0' * borderf, mySize + '1 1 0' * 2 * borderf, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
 }
 
 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
@@ -811,10 +808,8 @@ void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector
        }
 }
 
-vector HUD_Panel_GetProgressBarColor(string item)
-{
-       return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
-}
+#define HUD_Panel_GetProgressBarColor(item) \
+stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
 
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
@@ -832,11 +827,14 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
        targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == id || !HUD_Panel_CheckActive(i))
+               HUD_Panel_GetName(i);
+               HUD_Panel_UpdateCvars(panel_name);
+
+               if(i == id || !panel_active)
                        continue;
 
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+               targPos = panel_pos;
+               targSize = panel_size;
 
                if(myPos_y + mySize_y < targPos_y)
                        continue;
@@ -892,10 +890,10 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
 void HUD_Panel_SetPos(float id, vector pos)
 {
        vector oldPos;
-       oldPos = HUD_Panel_GetPos(id);
+       oldPos = panel_pos;
 
        vector mySize;
-       mySize = HUD_Panel_GetSize(id);
+       mySize = panel_size;
 
        if(hud_configure_checkcollisions)
                pos = HUD_Panel_CheckMove(id, pos, mySize);
@@ -932,9 +930,8 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
                if(i == id || !HUD_Panel_CheckActive(i))
                        continue;
 
-               targBorder = HUD_Panel_GetBorder(i);
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
+               targPos = panel_pos;
+               targSize = panel_size;
                targEndPos = targPos + targSize;
 
                // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
@@ -1021,7 +1018,7 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
                                mySize_y = min(mySize_y, dist_y);
                }
                if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
+                       drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return mySize;
@@ -1293,8 +1290,8 @@ float HUD_Panel_HighlightCheck()
 
        for(i = 0; i < HUD_PANEL_NUM; ++i)
        {
-               panelPos = HUD_Panel_GetPos(i);
-               panelSize = HUD_Panel_GetSize(i);
+               panelPos = panel_pos;
+               panelSize = panel_size;
                border = 10; // FORCED border so a small border size doesn't mean you can't resize
 
                // move
@@ -1334,8 +1331,8 @@ void HUD_Panel_Highlight()
 
        for(i = 0; i < HUD_PANEL_NUM; ++i)
        {
-               panelPos = HUD_Panel_GetPos(i);
-               panelSize = HUD_Panel_GetSize(i);
+               panelPos = panel_pos;
+               panelSize = panel_size;
                border = 10; // FORCED border so a small border size doesn't mean you can't resize
 
                // move
@@ -1514,12 +1511,16 @@ float weaponorder_cmp(float i, float j, entity pass)
 void HUD_WeaponIcons(void)
 {
        float id = HUD_PANEL_WEAPONICONS;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        float alpha, stat_weapons; // "constants"
        vector pos, mySize, accuracy_color;
        float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
 
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = stov(cvar_string("hud_weaponicons_pos"));
+       pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
+
+       mySize = panel_size;
 
        stat_weapons = getstati(STAT_WEAPONS);
        weapon_cnt = 0;
@@ -1552,12 +1553,11 @@ void HUD_WeaponIcons(void)
        }
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // hits
@@ -1605,7 +1605,7 @@ void HUD_WeaponIcons(void)
 
                // draw background behind currently selected weapon
                if(self.weapon == activeweapon)
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy on the HUD
                if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
@@ -1615,13 +1615,13 @@ void HUD_WeaponIcons(void)
 
                        accuracy_color = HUD_AccuracyColor(weapon_stats);
                        if(weapon_damage)
-                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                // draw the weapon icon
                if((self.impulse >= 0) && (stat_weapons & self.weapons))
                {
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                        if(cvar_or("hud_weaponicons_number", 1))
                                drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
@@ -1629,7 +1629,7 @@ void HUD_WeaponIcons(void)
                // draw a "ghost weapon icon" if you don't have the weapon
                else
                {
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
                }
 
                // draw the complain message
@@ -1651,7 +1651,7 @@ void HUD_WeaponIcons(void)
                        }
 
                        vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
 
                        string s;
                        vector color;
@@ -1772,30 +1772,31 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        }
 
        if (currently_selected)
-               drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
 
        drawfont = hud_bigfont;
        drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
-       drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
 }
 
 void HUD_Inventory(void)
 {
        float id = HUD_PANEL_INVENTORY;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        float i, currently_selected;
 
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float rows, columns;
@@ -1880,13 +1881,15 @@ void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, fl
        drawfont = hud_bigfont;
        drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        drawfont = hud_font;
-       drawpic_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 }
 
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
        float id = HUD_PANEL_POWERUPS;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        float stat_items;
        stat_items = getstati(STAT_ITEMS);
 
@@ -1901,16 +1904,15 @@ void HUD_Powerups(void) {
        }
 
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float strength_time, shield_time;
@@ -1972,9 +1974,9 @@ void HUD_Powerups(void) {
                        DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
                        // TODO: expand
                        //if(leftcnt <= 5)
-                       //      drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
                        //else
-                       //      drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
@@ -2043,9 +2045,9 @@ void HUD_Powerups(void) {
 
                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(leftcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                               drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
                        else
-                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
@@ -2069,9 +2071,9 @@ void HUD_Powerups(void) {
 
                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(rightcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                               drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
                        else
-                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
        }
@@ -2082,17 +2084,18 @@ void HUD_Powerups(void) {
 void HUD_HealthArmor(void)
 {
        float id = HUD_PANEL_HEALTHARMOR;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float armor, health;
@@ -2142,14 +2145,14 @@ void HUD_HealthArmor(void)
                        biggercount = "health";
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(armor)
-                               drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
                        biggercount = "armor";
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(health)
-                               drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
                DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
 
@@ -2301,7 +2304,7 @@ void HUD_HealthArmor(void)
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
@@ -2324,7 +2327,7 @@ void HUD_HealthArmor(void)
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
@@ -2806,17 +2809,18 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
 void HUD_Notify (void)
 {
        float id = HUD_PANEL_NOTIFY;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float entries, height;
@@ -2880,62 +2884,62 @@ void HUD_Notify (void)
                        weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
-                               drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_NOAMMO)
                        {
-                               drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_KILL)
                        {
-                               drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_CAMP)
                        {
-                               drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
                        {
-                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == INFO_GOTFLAG)
@@ -2944,7 +2948,7 @@ void HUD_Notify (void)
                                        s = "red";
                                else
                                        s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
@@ -2953,7 +2957,7 @@ void HUD_Notify (void)
                                        s = "red";
                                else
                                        s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
@@ -2962,7 +2966,7 @@ void HUD_Notify (void)
                                        s = "red";
                                else
                                        s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -2988,62 +2992,62 @@ void HUD_Notify (void)
 
                        if(hud_configure) // example actions for config mode
                        {
-                               drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(WEP_VALID(killnotify_deathtype[j]))
                        {
                                self = get_weaponinfo(killnotify_deathtype[j]);
-                               drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
                        {
-                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
@@ -3218,17 +3222,18 @@ string seconds_tostring(float sec)
 void HUD_Timer(void)
 {
        float id = HUD_PANEL_TIMER;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        string timer;
@@ -3271,17 +3276,18 @@ void HUD_Timer(void)
 void HUD_Radar(void)
 {
        float id = HUD_PANEL_RADAR;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        local float color1, color2; // color already declared as a global in hud.qc
@@ -3397,17 +3403,18 @@ void HUD_Radar(void)
 void HUD_Score(void)
 {
        float id = HUD_PANEL_SCORE;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float score, distribution, leader;
@@ -3457,18 +3464,18 @@ void HUD_Score(void)
                        }
                        //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+                       drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
                }
                // race record display
                if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
 
                //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
                */
        } else if (!teamplay) { // non-teamgames
                // me vector := [team/connected frags id]
@@ -3502,7 +3509,7 @@ void HUD_Score(void)
 
                drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                if (leader)
-                       drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                drawfont = hud_bigfont;
                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                drawfont = hud_font;
@@ -3528,7 +3535,7 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawfont = hud_bigfont;
                                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawfont = hud_font;
@@ -3536,7 +3543,7 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                teamnum += 1;
                        }
@@ -3548,17 +3555,18 @@ void HUD_Score(void)
 //
 void HUD_RaceTimer (void) {
        float id = HUD_PANEL_RACETIMER;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // always force 2:1 aspect
@@ -3710,9 +3718,11 @@ float vote_change; // "time" when vote_active changed
 void HUD_VoteWindow(void) 
 {
        float id = HUD_PANEL_VOTE;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        string s;
        float a;
@@ -3739,12 +3749,11 @@ void HUD_VoteWindow(void)
        a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
 
        HUD_Panel_DrawBg(id, pos, mySize, a);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // always force 2:1 aspect
@@ -3765,7 +3774,7 @@ void HUD_VoteWindow(void)
        }
        mySize = newSize;
 
-       drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
        s = "A vote has been called for: ";
        drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
@@ -3782,19 +3791,19 @@ void HUD_VoteWindow(void)
 
        // draw the progress bars
        drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-       drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
        drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-       drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
        // draw the highlights
        if(vote_highlighted == 1) {
                drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        }
        else if(vote_highlighted == 2) {
                drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        }
 
        drawresetcliparea();
@@ -3949,15 +3958,15 @@ void HUD_Mod_CTF(vector pos, vector mySize)
 
        f = bound(0, redflag_statuschange_elapsedtime*2, 1);
        if(red_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(red_icon)
-               drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
 
        f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
        if(blue_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(blue_icon)
-               drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
 }
 
 // Keyhunt HUD modicon section
@@ -4052,16 +4061,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                        switch(keyteam)
                        {
                                case COLOR_TEAM1:
-                                       drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM2:
-                                       drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM3:
-                                       drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM4:
-                                       drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                default:
                                        break;
@@ -4069,16 +4078,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                        switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
                        {
                                case 0:
-                                       drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 1:
-                                       drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 2:
-                                       drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 3:
-                                       drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                        }
                }
@@ -4144,7 +4153,7 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
        }
 
        if (stat_items & IT_KEY1)
-               drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
 }
 
 // Race/CTS HUD mod icons
@@ -4250,20 +4259,20 @@ void HUD_Mod_Race(vector pos, vector mySize)
        rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
 
        if(race_status == 0)
-               drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        else if(race_status == 1) {
-               drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        } else if(race_status == 2) {
                if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
-                       drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                else
-                       drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        } else if(race_status == 3) {
-               drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        }
@@ -4291,9 +4300,11 @@ void HUD_ModIcons(void)
                return;
 
        float id = HUD_PANEL_MODICONS;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        if(mod_active != mod_prev) {
                mod_change = time;
@@ -4308,12 +4319,11 @@ void HUD_ModIcons(void)
        if(mod_alpha)
                HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
 
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // these MUST be ran in order to update mod_active
@@ -4332,17 +4342,18 @@ void HUD_ModIcons(void)
 void HUD_DrawPressedKeys(void)
 {
        float id = HUD_PANEL_PRESSEDKEYS;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        vector keysize;
@@ -4350,12 +4361,12 @@ void HUD_DrawPressedKeys(void)
        float pressedkeys;
 
        pressedkeys = getstatf(STAT_PRESSED_KEYS);
-       drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 }
 
 // Handle chat as a panel (#12)
@@ -4363,17 +4374,18 @@ void HUD_DrawPressedKeys(void)
 void HUD_Chat(void)
 {
        float id = HUD_PANEL_CHAT;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        cvar_set("con_chatrect", "1");
@@ -4413,17 +4425,18 @@ float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
        float id = HUD_PANEL_ENGINEINFO;
+       HUD_Panel_GetName(id);
+       HUD_Panel_UpdateCvars(panel_name);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
        padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
@@ -4571,6 +4584,8 @@ void HUD_Reset (void)
 
 void HUD_Main (void)
 {
+       hud_skin_path = strcat("gfx/hud/", cvar_string("hud_skin"));
+
        if(disable_menu_alphacheck == 1)
                menu_fade_alpha = 1;
        else
@@ -4604,8 +4619,26 @@ void HUD_Main (void)
                }
        }
 
+       float f;
+       vector color_vec;
+       string color;
+       color = cvar_string("hud_dock_color");
+       color_vec = stov(color);
+       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
+       }
+       else if(color == "shirt") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color_vec = colormapPaletteColor(floor(f / 16), 0);
+       }
+       else if(color == "pants") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color_vec = colormapPaletteColor(mod(f, 16), 1);
+       }
+
        if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
-               drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+               drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, color_vec, cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
 
        if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
                if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
index 7dd5d6aa5e6812b1c991cd42346c9c88ce4fe191..d567ae029f894ec705386fd6a21c8cf1d564cd57 100644 (file)
@@ -41,3 +41,63 @@ const float S_ALT = 4;
 
 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
 float menu_fade_alpha;
+
+string hud_skin_path;
+
+var string panel_name;
+
+var float panel_enabled; 
+var vector panel_pos; 
+var vector panel_size; 
+var string panel_bg; 
+var vector panel_bg_color; 
+var string panel_bg_color_team; 
+var string panel_bg_alpha; 
+var string panel_bg_border; 
+var string panel_bg_padding; 
+var float panel_accuracy_yellow; 
+var float panel_accuracy_onlycurrent; 
+var float panel_accuracy_flip; 
+var float panel_accuracy_iconalign; 
+var float panel_accuracy_baralign; 
+var float panel_accuracy_info_top; 
+var float panel_accuracy_foreground_alpha; 
+var float panel_accuracy_alreadyvoted_alpha; 
+
+// Get name of specified panel id
+#define HUD_Panel_GetName(id) \
+switch(id) { \
+       case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; return; \
+       case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; return; \
+       case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; return; \
+       case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; return; \
+       case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; return; \
+       case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; return; \
+       case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; return; \
+       case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; return; \
+       case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; return; \
+       case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; return; \
+       case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; return; \
+       case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; return; \
+       case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; return; \
+       case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; return; \
+}
+
+// Update all cvars of given panel
+#define HUD_Panel_UpdateCvars(name) \
+panel_enabled = autocvar_hud_##name; \
+panel_pos = autocvar_hud_##name_pos; \
+panel_size = autocvar_hud_##name_size; \
+panel_bg = autocvar_hud_##name_bg; \
+panel_bg_color = autocvar_hud_##name_bg_color; \
+panel_bg_color_team = autocvar_hud_##name_bg_color_team; \
+panel_bg_alpha = autocvar_hud_##name_bg_alpha; \
+panel_bg_border = autocvar_hud_##name_bg_border; \
+panel_bg_padding = autocvar_hud_##name_bg_padding; \
+panel_accuracy_yellow = autocvar_hud_##name_accuracy_yellow; \
+panel_onlycurrent = autocvar_hud_##name_onlycurrent; \
+panel_flip = autocvar_hud_##name_flip; \
+panel_iconalign = autocvar_hud_##name_iconalign; \
+panel_baralign = autocvar_hud_##name_baralign; \
+panel_info_top = autocvar_hud_##name_info_top; \
+panel_alreadyvoted_alpha = autocvar_hud_##name_alreadyvoted_alpha;
index 87d12ff31f96ad812d2c2e8dcd25280a6b843a62..adb12bc7298e9cb29c9e006bc79ffc5a21f1ce12 100644 (file)
@@ -606,4 +606,19 @@ float HUD_PANEL_CHAT               = 12;
 float HUD_PANEL_ENGINEINFO     = 13;
 float HUD_PANEL_NUM            = 14; // always last panel id + 1, please increment when adding a new panel
 
+string HUD_PANELNAME_WEAPONICONS = "weaponicons";
+string HUD_PANELNAME_INVENTORY  = "inventory";
+string HUD_PANELNAME_POWERUPS   = "powerups";
+string HUD_PANELNAME_HEALTHARMOR = "healtharmor";
+string HUD_PANELNAME_NOTIFY     = "notify";
+string HUD_PANELNAME_TIMER      = "timer";
+string HUD_PANELNAME_RADAR      = "radar";
+string HUD_PANELNAME_SCORE      = "score";
+string HUD_PANELNAME_RACETIMER  = "racetimer";
+string HUD_PANELNAME_VOTE       = "vote";
+string HUD_PANELNAME_MODICONS   = "modicons";
+string HUD_PANELNAME_PRESSEDKEYS = "pressedkeys";
+string HUD_PANELNAME_CHAT       = "chat";
+string HUD_PANELNAME_ENGINEINFO         = "engineinfo";
+
 float HUD_MENU_ENABLE          = 0;
index 08eaaeee74ab4dec57ccf070cba0d826fd900c1b..87db7a3f4de28daae6c4afabd33203c4745da931 100644 (file)
@@ -1949,24 +1949,41 @@ float get_model_parameters(string m, float sk)
        return 1;
 }
 
-// return name of given panel id
-string HUD_Panel_GetName(float id)
-{
-       switch(id) {
-               case HUD_PANEL_WEAPONICONS: return "weaponicons"; break;
-               case HUD_PANEL_INVENTORY: return "inventory"; break;
-               case HUD_PANEL_POWERUPS: return "powerups"; break;
-               case HUD_PANEL_HEALTHARMOR: return "healtharmor"; break;
-               case HUD_PANEL_NOTIFY: return "notify"; break;
-               case HUD_PANEL_TIMER: return "timer"; break;
-               case HUD_PANEL_RADAR: return "radar"; break;
-               case HUD_PANEL_SCORE: return "score"; break;
-               case HUD_PANEL_RACETIMER: return "racetimer"; break;
-               case HUD_PANEL_VOTE: return "vote"; break;
-               case HUD_PANEL_MODICONS: return "modicons"; break;
-               case HUD_PANEL_PRESSEDKEYS: return "pressedkeys"; break;
-               case HUD_PANEL_CHAT: return "chat"; break;
-               case HUD_PANEL_ENGINEINFO: return "engineinfo"; break;
-               default: return "";
-       }
-}
+// Get name of specified panel id
+#define HUD_Panel_GetName(id) \
+switch(id) { \
+       case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; return; \
+       case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; return; \
+       case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; return; \
+       case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; return; \
+       case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; return; \
+       case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; return; \
+       case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; return; \
+       case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; return; \
+       case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; return; \
+       case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; return; \
+       case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; return; \
+       case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; return; \
+       case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; return; \
+       case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; return; \
+}
+
+// Update all cvars of given panel
+#define HUD_Panel_UpdateCvars(name) \
+panel_enabled = autocvar_hud_##name; \
+panel_pos = autocvar_hud_##name_pos; \
+panel_size = autocvar_hud_##name_size; \
+panel_bg = autocvar_hud_##name_bg; \
+panel_bg_color = autocvar_hud_##name_bg_color; \
+panel_bg_color_team = autocvar_hud_##name_bg_color_team; \
+panel_bg_alpha = autocvar_hud_##name_bg_alpha; \
+panel_bg_border = autocvar_hud_##name_bg_border; \
+panel_bg_padding = autocvar_hud_##name_bg_padding; \
+\
+panel_accuracy_yellow = autocvar_hud_##name_accuracy_yellow; \
+panel_onlycurrent = autocvar_hud_##name_onlycurrent; \
+panel_flip = autocvar_hud_##name_flip; \
+panel_iconalign = autocvar_hud_##name_iconalign; \
+panel_baralign = autocvar_hud_##name_baralign; \
+panel_info_top = autocvar_hud_##name_info_top; \
+panel_alreadyvoted_alpha = autocvar_hud_##name_alreadyvoted_alpha;