]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'terencehill/LMS_improvements' into 'master'
authorMario <zacjardine@y7mail.com>
Tue, 29 Nov 2016 14:02:46 +0000 (14:02 +0000)
committerMario <zacjardine@y7mail.com>
Tue, 29 Nov 2016 14:02:46 +0000 (14:02 +0000)
LMS improvements

* Fix wrong rankings when a player quits the game (by pressing F3) or disconnects; don't allow eliminated players to quit the game
* Suppress pointless spectate warning for real spectators and eliminated players as they are actually spectating
* Add a proper warmup support: lives never decrease, rejoin after spectating is allowed. Previously game ended once everybody is ready

See merge request !394

qcsrc/client/hud/panel/infomessages.qc
qcsrc/server/command/cmd.qh
qcsrc/server/mutators/mutator/gamemode_lms.qc
qcsrc/server/mutators/mutator/gamemode_lms.qh

index cd49f09adc769bc0a5cd66450e8178b04a943e4c..db102e60e8b6fb7fb17d6223a8268fbb20025fc5 100644 (file)
@@ -114,7 +114,7 @@ void HUD_InfoMessages()
                                InfoMessage(s);
                        }
 
-                       if(gametype == MAPINFO_TYPE_LMS)
+                       if(!warmup_stage && gametype == MAPINFO_TYPE_LMS)
                        {
                                entity sk;
                                sk = playerslots[player_localnum];
index 5f2c86e4086c89d6f8bf4547f7b6659aef421785..3f8e4c47af5f31caabf33413712944ff080f037c 100644 (file)
@@ -2,7 +2,6 @@
 
 .float cmd_floodtime;
 .float cmd_floodcount;
-.float lms_spectate_warning;
 
 string MapVote_Suggest(entity this, string m);
 
index 608517fbffc99e838903461d3b81201d893bf447..c325a359500a955812465a4443a512420730be0a 100644 (file)
@@ -72,7 +72,10 @@ int WinningCondition_LMS()
                                // a winner!
                                // and assign him his first place
                                PlayerScore_Add(head, SP_LMS_RANK, 1);
-                               return WINNING_YES;
+                               if(warmup_stage)
+                                       return WINNING_NO;
+                               else
+                                       return WINNING_YES;
                        }
                }
        }
@@ -110,26 +113,50 @@ int WinningCondition_LMS()
 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 {
        lms_lowest_lives = 999;
-       lms_next_place = player_count;
 }
 
 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 {
-       if(restart_mapalreadyrestarted || (time < game_starttime))
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives())));
+       FOREACH_CLIENT(true, {
+               TRANSMUTE(Player, it);
+               it.frags = FRAGS_PLAYER;
+               PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives());
+               PutClientInServer(it);
+       });
 }
 
 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
 {
        entity player = M_ARGV(0, entity);
 
-       // player is dead and becomes observer
-       // FIXME fix LMS scoring for new system
-       if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0)
-       {
+       if(player.frags == FRAGS_SPECTATOR)
                TRANSMUTE(Observer, player);
+       else
+       {
+               float tl = PlayerScore_Add(player, SP_LMS_LIVES, 0);
+               if(tl < lms_lowest_lives)
+                       lms_lowest_lives = tl;
+               if(tl <= 0)
+                       TRANSMUTE(Observer, player);
+               if(warmup_stage)
+                       PlayerScore_Add(player, SP_LMS_RANK, -PlayerScore_Add(player, SP_LMS_RANK, 0));
+       }
+}
+
+MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(warmup_stage)
+               return false;
+       if(player.frags == FRAGS_SPECTATOR)
+               return true;
+       if(PlayerScore_Add(player, SP_LMS_LIVES, 0) <= 0)
+       {
                Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+               return true;
        }
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
@@ -141,11 +168,47 @@ MUTATOR_HOOKFUNCTION(lms, PlayerDies)
 
 void lms_RemovePlayer(entity player)
 {
-       // Only if the player cannot play at all
-       if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666)
-               player.frags = FRAGS_SPECTATOR;
-       else
-               player.frags = FRAGS_LMS_LOSER;
+       static int quitters = 0;
+       float player_rank = PlayerScore_Add(player, SP_LMS_RANK, 0);
+       if (!player_rank)
+       {
+               int pl_cnt = 0;
+               FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+               if (player.lms_spectate_warning != 2)
+               {
+                       player.frags = FRAGS_LMS_LOSER;
+                       PlayerScore_Add(player, SP_LMS_RANK, pl_cnt + 1);
+               }
+               else
+               {
+                       lms_lowest_lives = 999;
+                       FOREACH_CLIENT(true, {
+                               if (it.frags == FRAGS_LMS_LOSER)
+                               {
+                                       float it_rank = PlayerScore_Add(it, SP_LMS_RANK, 0);
+                                       if (it_rank > player_rank && it_rank <= 256)
+                                               PlayerScore_Add(it, SP_LMS_RANK, -1);
+                                       lms_lowest_lives = 0;
+                               }
+                               else if (it.frags != FRAGS_SPECTATOR)
+                               {
+                                       float tl = PlayerScore_Add(it, SP_LMS_LIVES, 0);
+                                       if(tl < lms_lowest_lives)
+                                               lms_lowest_lives = tl;
+                               }
+                       });
+                       PlayerScore_Add(player, SP_LMS_RANK, 665 - quitters); // different from 666
+                       if(!warmup_stage)
+                       {
+                               PlayerScore_Add(player, SP_LMS_LIVES, -PlayerScore_Add(player, SP_LMS_LIVES, 0));
+                               ++quitters;
+                       }
+                       player.frags = FRAGS_LMS_LOSER;
+                       TRANSMUTE(Observer, player);
+               }
+               if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
+                       lms_lowest_lives = 0; // end the game now!
+       }
 
        if(player.killcount != FRAGS_SPECTATOR)
                if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
@@ -178,7 +241,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientConnect)
 
        if(PlayerScore_Add(player, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
        {
-               PlayerScore_Add(player, SP_LMS_RANK, 666);
+               PlayerScore_Add(player, SP_LMS_RANK, 666); // mark as forced spectator for the hud code
                player.frags = FRAGS_SPECTATOR;
        }
 }
@@ -208,21 +271,21 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
        entity frag_target = M_ARGV(1, entity);
 
-       // remove a life
-       float tl;
-       tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
-       if(tl < lms_lowest_lives)
-               lms_lowest_lives = tl;
-       if(tl <= 0)
+       if (!warmup_stage)
        {
-               if(!lms_next_place)
-                       lms_next_place = player_count;
-               else
-                       lms_next_place = min(lms_next_place, player_count);
-               PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
-               --lms_next_place;
+               // remove a life
+               int tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
+               if(tl < lms_lowest_lives)
+                       lms_lowest_lives = tl;
+               if(tl <= 0)
+               {
+                       int pl_cnt = 0;
+                       FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+                       frag_target.frags = FRAGS_LMS_LOSER;
+                       PlayerScore_Add(frag_target, SP_LMS_RANK, pl_cnt);
+               }
        }
-       M_ARGV(2, float) = 0;
+       M_ARGV(2, float) = 0; // frag score
 
        return true;
 }
@@ -301,8 +364,8 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
-               ++M_ARGV(0, int);
-               ++M_ARGV(1, int);
+               ++M_ARGV(0, int); // activerealplayers
+               ++M_ARGV(1, int); // realplayers
        ));
 
        return true;
@@ -312,17 +375,18 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 {
     entity player = M_ARGV(0, entity);
 
-       if(player.lms_spectate_warning)
+       if(warmup_stage || player.lms_spectate_warning)
        {
                // for the forfeit message...
                player.lms_spectate_warning = 2;
-               // mark player as spectator
-               PlayerScore_Add(player, SP_LMS_RANK, 666 - PlayerScore_Add(player, SP_LMS_RANK, 0));
        }
        else
        {
-               player.lms_spectate_warning = 1;
-               sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
+               {
+                       player.lms_spectate_warning = 1;
+                       sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+               }
                return MUT_SPECCMD_RETURN;
        }
        return MUT_SPECCMD_CONTINUE;
@@ -363,7 +427,6 @@ void lms_ScoreRules()
 void lms_Initialize()
 {
        lms_lowest_lives = 9999;
-       lms_next_place = 0;
 
        lms_ScoreRules();
 }
index 7bf012668efb075a468a8e536fd405fb0d9e85ce..1f1d2d4c3419654509a7d402f42fe41cbbdaa3ea 100644 (file)
@@ -2,6 +2,7 @@
 
 #include "../gamemode.qh"
 
+.float lms_spectate_warning;
 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
 void lms_Initialize();
 
@@ -34,5 +35,4 @@ REGISTER_MUTATOR(lms, false)
 
 // lives related defs
 float lms_lowest_lives;
-float lms_next_place;
 float LMS_NewPlayerLives();