Merge branch 'master' into Mario/mutators
authorMario <mario.mario@y7mail.com>
Wed, 14 Aug 2013 01:39:44 +0000 (11:39 +1000)
committerMario <mario.mario@y7mail.com>
Wed, 14 Aug 2013 01:39:44 +0000 (11:39 +1000)
mutators.cfg
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/mutators/mutator_dodging.qc
qcsrc/server/mutators/mutator_riflearena.qc [deleted file]
qcsrc/server/mutators/mutators.qh
qcsrc/server/progs.src

index b43bc00..e88fbc0 100644 (file)
@@ -11,7 +11,7 @@ set g_dodging 0 "set to 1 to enable dodging in games"
 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
 
 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
-set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
+set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
 set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen"
@@ -149,17 +149,6 @@ set g_nades_nade_force 650
 set g_nades_nade_newton_style 0
 
 
-// =============
-//  rifle arena
-// =============
-set g_riflearena 0
-set g_riflearena_rifle_secondary_spread 0
-set g_riflearena_rifle_secondary_shots 1
-set g_riflearena_rifle_secondary_animtime 0.15
-set g_riflearena_rifle_secondary_refire 0.15
-set g_riflearena_rifle_secondary_damage 40
-
-
 // ============
 //  camp check
 // ============
index 018e4a3..ef05b5a 100644 (file)
@@ -923,7 +923,6 @@ void readlevelcvars(void)
        CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
        CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
        CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
-       CHECK_MUTATOR_ADD("g_riflearena", mutator_riflearena, !cvar("g_minstagib"));
        CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
        
        #undef CHECK_MUTATOR_ADD
index eec33b2..0c22db0 100644 (file)
@@ -523,7 +523,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
 {
        if(self.freezetag_frozen)
        {
-               if(autocvar_sv_dodging_frozen)
+               if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
                {
                        self.movement_x = bound(-5, self.movement_x, 5);
                        self.movement_y = bound(-5, self.movement_y, 5);
index 0101b98..263df82 100644 (file)
@@ -168,6 +168,9 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
 
        tap_direction_x = 0;
        tap_direction_y = 0;
+       
+       float frozen_dodging;
+       frozen_dodging = (self.freezetag_frozen && autocvar_sv_dodging_frozen);
 
        float dodge_detected;
        if (g_dodging == 0)
@@ -185,7 +188,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
 
        if (self.movement_x > 0) {
                // is this a state change?
-               if (!(self.pressedkeys & KEY_FORWARD)) {
+               if (!(self.pressedkeys & KEY_FORWARD) || frozen_dodging) {
                        if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) { 
                                tap_direction_x = 1.0;
                                dodge_detected = 1;
@@ -196,7 +199,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
 
        if (self.movement_x < 0) {
                // is this a state change?
-               if (!(self.pressedkeys & KEY_BACKWARD)) {
+               if (!(self.pressedkeys & KEY_BACKWARD) || frozen_dodging) {
                        tap_direction_x = -1.0;
                        if ((time - self.last_BACKWARD_KEY_time) < self.cvar_cl_dodging_timeout)        { 
                                dodge_detected = 1;
@@ -207,7 +210,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
 
        if (self.movement_y > 0) {
                // is this a state change?
-               if (!(self.pressedkeys & KEY_RIGHT)) {
+               if (!(self.pressedkeys & KEY_RIGHT) || frozen_dodging) {
                        tap_direction_y = 1.0;
                        if ((time - self.last_RIGHT_KEY_time) < self.cvar_cl_dodging_timeout)   { 
                                dodge_detected = 1;
@@ -218,7 +221,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
 
        if (self.movement_y < 0) {
                // is this a state change?
-               if (!(self.pressedkeys & KEY_LEFT)) {
+               if (!(self.pressedkeys & KEY_LEFT) || frozen_dodging) {
                        tap_direction_y = -1.0;
                        if ((time - self.last_LEFT_KEY_time) < self.cvar_cl_dodging_timeout)    { 
                                dodge_detected = 1;
diff --git a/qcsrc/server/mutators/mutator_riflearena.qc b/qcsrc/server/mutators/mutator_riflearena.qc
deleted file mode 100644 (file)
index 6419433..0000000
+++ /dev/null
@@ -1,110 +0,0 @@
-void ra_SetCvars()
-{
-       cvar_settemp("g_balance_rifle_secondary_spread", ftos(cvar("g_riflearena_rifle_secondary_spread")));
-       cvar_settemp("g_balance_rifle_secondary_shots", ftos(cvar("g_riflearena_rifle_secondary_shots")));
-       cvar_settemp("g_balance_rifle_secondary_animtime", ftos(cvar("g_riflearena_rifle_secondary_animtime")));
-       cvar_settemp("g_balance_rifle_secondary_refire", ftos(cvar("g_riflearena_rifle_secondary_refire")));
-       cvar_settemp("g_balance_rifle_secondary_damage", ftos(cvar("g_riflearena_rifle_secondary_damage")));
-}
-
-MUTATOR_HOOKFUNCTION(ra_PlayerDamage)
-{
-       if(IS_PLAYER(frag_attacker))
-       if(IS_PLAYER(frag_target))
-       {
-               if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
-               {
-                       if(frag_attacker == frag_target)
-                               frag_damage = 5;
-                       else
-                               frag_damage = 0;
-                       if (frag_target != frag_attacker)
-                       {
-                               if (frag_target.health >= 1 && IS_PLAYER(frag_target))
-                                       centerprint(frag_attacker, "Laser inflicts no damage!");
-                               frag_force = '0 0 0';
-                       }
-               }
-       }
-               
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(ra_PlayerSpawn)
-{
-       WEPSET_CLEAR_E(self);
-       WEPSET_OR_EW(self, WEP_RIFLE);
-       WEPSET_OR_EW(self, WEP_LASER);
-       
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(ra_FilterItem)
-{
-       switch (self.items)
-       {
-               case IT_5HP:
-               case IT_ARMOR_SHARD:
-                       return FALSE;
-       }
-               
-       return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(ra_StartItems)
-{
-       start_items |= IT_UNLIMITED_AMMO;
-       start_ammo_nails = 100;
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(ra_ForbidThrowCurrentWeapon)
-{
-       nades_CheckThrow();
-       return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(ra_BuildMutatorsString)
-{
-       ret_string = strcat(ret_string, ":RA");
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(ra_BuildMutatorsPrettyString)
-{
-       ret_string = strcat(ret_string, ", Rifle Arena");
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(ra_SetModname)
-{
-       modname = "Rifle Arena";
-       return TRUE;
-}
-
-MUTATOR_DEFINITION(mutator_riflearena)
-{
-       MUTATOR_HOOK(PlayerDamage_Calculate, ra_PlayerDamage, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerSpawn, ra_PlayerSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(FilterItem, ra_FilterItem, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetStartItems, ra_StartItems, CBC_ORDER_ANY);
-       MUTATOR_HOOK(ForbidThrowCurrentWeapon, ra_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, ra_BuildMutatorsString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsPrettyString, ra_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-       
-       MUTATOR_ONADD
-       {
-               ra_SetCvars();
-               
-               weapon_action(WEP_LASER, WR_PRECACHE);
-               weapon_action(WEP_RIFLE, WR_PRECACHE);
-       }
-       MUTATOR_ONREMOVE
-       {
-               print("This cannot be removed at runtime\n");
-               return -1;
-       }
-
-       return FALSE;
-}
index 6af3566..e7a95de 100644 (file)
@@ -28,7 +28,6 @@ MUTATOR_DECLARATION(mutator_random_gravity);
 MUTATOR_DECLARATION(mutator_multijump);
 MUTATOR_DECLARATION(mutator_melee_only);
 MUTATOR_DECLARATION(mutator_nades);
-MUTATOR_DECLARATION(mutator_riflearena);
 MUTATOR_DECLARATION(mutator_campcheck);
 
 MUTATOR_DECLARATION(sandbox);
index 839d1dd..e9e9a4b 100644 (file)
@@ -257,7 +257,6 @@ mutators/mutator_random_gravity.qc
 mutators/mutator_multijump.qc
 mutators/mutator_melee_only.qc
 mutators/mutator_nades.qc
-mutators/mutator_riflearena.qc
 mutators/mutator_campcheck.qc
 
 ../warpzonelib/anglestransform.qc