we do not need that much "sliding" for in-combat strafing, so let's reduce it and...
authorRudolf Polzer <divverent@alientrap.org>
Wed, 26 May 2010 22:17:01 +0000 (00:17 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Wed, 26 May 2010 22:17:01 +0000 (00:17 +0200)
physicsNoQWBunny.cfg

index d20a12a..6920d76 100644 (file)
@@ -14,8 +14,8 @@ sv_waterfriction -1
 sv_airaccel_sideways_friction -0.2
 sv_airaccel_qw -0.9475
 sv_airstopaccelerate 2.5
 sv_airaccel_sideways_friction -0.2
 sv_airaccel_qw -0.9475
 sv_airstopaccelerate 2.5
-sv_airstrafeaccelerate 21
-sv_maxairstrafespeed 200
+sv_airstrafeaccelerate 42
+sv_maxairstrafespeed 100
 sv_airstrafeaccel_qw -0.99
 sv_aircontrol 125
 sv_aircontrol_power 2.5
 sv_airstrafeaccel_qw -0.99
 sv_aircontrol 125
 sv_aircontrol_power 2.5