notify panel should now work for weapons
authorFruitieX <rasse@rasse-lappy.localdomain>
Tue, 8 Jun 2010 12:56:31 +0000 (15:56 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Tue, 8 Jun 2010 12:56:31 +0000 (15:56 +0300)
qcsrc/client/hud.qc

index f31996d..8d65a83 100644 (file)
@@ -2045,7 +2045,7 @@ string Weapon_KillMessage(float deathtype)
 }
 
 float killnotify_times[10];
-float killnotify_weapons[10];
+float killnotify_deathtype[10];
 string killnotify_attackers[10];
 string killnotify_victims[10];
 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
@@ -2053,27 +2053,33 @@ void HUD_KillNotify_Push(string attacker, string victim, float wpn)
        float i;
        for (i = 9; i > 0; --i) {
                killnotify_times[i] = killnotify_times[i-1];
-               killnotify_weapons[i] = killnotify_weapons[i-1];
-               killnotify_attackers[i] = killnotify_attackers[i-1];
-               killnotify_victims[i] = killnotify_victims[i-1];
+               killnotify_deathtype[i] = killnotify_deathtype[i-1];
+               if(killnotify_attackers[i])
+                       strunzone(killnotify_attackers[i]);
+               killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
+               if(killnotify_victims[i])
+                       strunzone(killnotify_victims[i]);
+               killnotify_victims[i] = strzone(killnotify_victims[i-1]);
        }
        killnotify_times[0] = time;
-       killnotify_weapons[0] = wpn;
-       killnotify_attackers[0] = attacker;
-       killnotify_victims[0] = victim;
+       killnotify_deathtype[0] = wpn;
+       if(killnotify_attackers[0])
+               strunzone(killnotify_attackers[0]);
+       killnotify_attackers[0] = strzone(attacker);
+       if(killnotify_victims[0])
+               strunzone(killnotify_victims[0]);
+       killnotify_victims[0] = strzone(victim);
 }
 
 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
        if(msg == MSG_SUICIDE) {
-               // TODO: cl_gentle
-               // TODO: way of finding out secondary?
-               print("deathtype: ", ftos(type), "\n");
+               HUD_KillNotify_Push(s1, "", DEATH_KILL);
 
+               // TODO: cl_gentle
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s1, "", w);
                        if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
                                print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
                }
@@ -2096,11 +2102,9 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                if (stof(s2) > 2) // killcount > 2
                        print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
        } else if(msg == MSG_KILL) {
-               print("deathtype: ", ftos(type), "\n");
-
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s1, s2, w);
+                       HUD_KillNotify_Push(s2, s1, w);
                        if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
                                print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
                }
@@ -2267,7 +2271,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                                print ("^1",s1, "^1 needs a restart\n");
                        else
                                print ("^1",s1, "^1 died\n");
-               }
+       }
        } else if(msg == MSG_KILL_ACTION_SPREE) {
                if(cvar("cl_gentle"))
                        print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
@@ -2336,14 +2340,32 @@ void HUD_Notify (void)
                mySize -= '2 2 0' * padding;
        }
 
-       float entries;
-       entries = 4 * mySize_y/mySize_x;
+       float entries, height;
+       entries = 8 * mySize_y/mySize_x;
+       height = mySize_y/entries;
+       
+       vector fontsize;
+       fontsize = '0.33 0.33 0' * height;
+
+       float a;
+       float when;
+       when = 5;
+       float fadetime;
+       fadetime = 2;
+
        float i;
        for(i = 0; i <= entries; ++i)
        {
-               drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+               a = bound(0, when + (fadetime - (time - killnotify_times[i]))/fadetime, 1);
+               drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[i], 0.5 * mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * height + eY * i * height, textShortenToWidth(killnotify_victims[i], 0.5 * mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               
+               if(WEP_VALID(killnotify_deathtype[i]))
+               {
+                       self = get_weaponinfo(killnotify_deathtype[i]);
+                       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * (mySize_y/entries) + eY * i * (mySize_y/entries), strcat("weapon", self.netname), '2 1 0' * (mySize_y/entries), '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+               else if(killnotify_deathtype[i] == DEATH_KILL)
        }
        /* This will come later.
        string s;