Merge branch 'master' into fruitiex/newpanelhud
authorFruitieX <rasse@rasse-lappy.localdomain>
Sun, 6 Jun 2010 13:55:08 +0000 (16:55 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Sun, 6 Jun 2010 13:55:08 +0000 (16:55 +0300)
Conflicts:
qcsrc/common/constants.qh

1  2 
qcsrc/client/hud.qc
qcsrc/client/progs.src
qcsrc/common/constants.qh
qcsrc/server/g_damage.qc

index 0a83238,0000000..d0402ab
mode 100644,000000..100644
--- /dev/null
@@@ -1,3618 -1,0 +1,3618 @@@
-                               print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s3)), "\n");
 +/*
 +==================
 +Misc HUD functions
 +==================
 +*/
 +
 +// a border picture is a texture containing nine parts:
 +//   1/4 width: left part
 +//   1/2 width: middle part (stretched)
 +//   1/4 width: right part
 +// divided into
 +//   1/4 height: top part
 +//   1/2 height: middle part (stretched)
 +//   1/4 height: bottom part
 +void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
 +{
 +      vector dX, dY;
 +      vector width, height;
 +      vector bW, bH;
 +      //pic = draw_UseSkinFor(pic);
 +      width = eX * theSize_x;
 +      height = eY * theSize_y;
 +      if(theSize_x <= theBorderSize_x * 2)
 +      {
 +              // not wide enough... draw just left and right then
 +              bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
 +              if(theSize_y <= theBorderSize_y * 2)
 +              {
 +                      // not high enough... draw just corners
 +                      bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
 +                      drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
 +              }
 +              else
 +              {
 +                      dY = theBorderSize_x * eY;
 +                      drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
 +              }
 +      }
 +      else
 +      {
 +              if(theSize_y <= theBorderSize_y * 2)
 +              {
 +                      // not high enough... draw just top and bottom then
 +                      bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
 +                      dX = theBorderSize_x * eX;
 +                      drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
 +              }
 +              else
 +              {
 +                      dX = theBorderSize_x * eX;
 +                      dY = theBorderSize_x * eY;
 +                      drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
 +                      drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
 +              }
 +      }
 +}
 +
 +// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
 +void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
 +      drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
 +}
 +
 +void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
 +      drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 +}
 +
 +void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
 +      drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 +}
 +
 +// return HUD background color
 +vector HUD_GetBgColor()
 +{
 +      vector color;
 +      if (teamplay)
 +              GetTeamRGB(myteam) * hud_color_bg_team;
 +      else {
 +              // allow custom HUD colors in non-teamgames
 +              color_x = cvar("hud_color_bg_r");
 +              color_y = cvar("hud_color_bg_g");
 +              color_z = cvar("hud_color_bg_b");
 +      }
 +      return color;
 +}
 +
 +// return accuracy text color
 +vector HUD_AccuracyColor(float accuracy)
 +{
 +      vector rgb;
 +      float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
 +      if(accuracy >= 100) {
 +              rgb_x = 0;
 +              rgb_y = 1;
 +      }
 +      else if(accuracy > yellow_accuracy) {
 +              rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
 +              rgb_y = 1;
 +      }
 +      else {
 +              rgb_x = 1;
 +              rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
 +      }
 +      rgb_z = 0;
 +      return rgb;
 +}
 +
 +// draw number in the XSCALE font
 +void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
 +{
 +      float l, i;
 +      string str, tmp, l_length;
 +      float minus, plus;
 +      vector vsize, num_color;
 +
 +      vsize_x = vsize_y = lettersize;
 +      vsize_z = 0;
 +
 +      // showsign 1: always prefix with minus sign (useful in race distribution display)
 +      // showsign 2: always prefix with plus sign (useful in race distribution display)
 +      // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
 +
 +      if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
 +      {
 +              plus = true;
 +              pos_x -= lettersize;
 +      } else
 +              plus = false;
 +
 +      if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
 +      {
 +              minus = true;
 +              num = -num;
 +              pos_x -= lettersize;
 +      } else
 +              minus = false;
 +
 +      if(digits < 0)
 +      {
 +              tmp = ftos(num);
 +              digits = -digits;
 +              str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
 +      } else
 +              str = ftos(num);
 +
 +      l = strlen(str);
 +      l_length = ftos(l);
 +
 +      if(l > digits)
 +      {
 +              str = substring(str, l-digits, 999);
 +              l = strlen(str);
 +      } else if(l < digits)
 +              pos_x += (digits-l) * lettersize;
 +
 +      if (highlighted == 1) {
 +              vector hl_size;
 +              hl_size_x = vsize_x * l + vsize_x * 0.2;
 +              hl_size_y = vsize_y * 1.1;
 +              hl_size_z = 0;
 +              if(minus)
 +                      hl_size_x = hl_size_x + vsize_x;
 +
 +              vector hl_pos;
 +              hl_pos_x = pos_x - lettersize/10;
 +              hl_pos_y = pos_y - lettersize/20;
 +              hl_pos_z = 0;
 +
 +              drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
 +      }
 +
 +      if (stroke == 1)
 +              num_color = '1 1 1';
 +      else
 +              num_color = rgb;
 +
 +      if(minus)
 +      {
 +              if (stroke == 1)
 +                      drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
 +              drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
 +              pos_x += lettersize;
 +      } else if(plus)
 +      {
 +              if (stroke == 1)
 +                      drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
 +              drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
 +              pos_x += lettersize;
 +      }
 +
 +      for(i = 0; i < l; ++i)
 +      {
 +              tmp = substring(str, i, 1);
 +              if (stroke == 1)
 +                      drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
 +              drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
 +              pos_x += lettersize;
 +      }
 +}
 +
 +// color the number differently based on how big it is (used in the health/armor panel)
 +void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
 +{
 +      vector color;
 +      if(x > 200) {
 +              color_x = 0;
 +              color_y = 1;
 +              color_z = 0;
 +      }
 +      else if(x > 150) {
 +              color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
 +              color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
 +              color_z = 0;
 +      }
 +      else if(x > 100) {
 +              color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
 +              color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
 +              color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
 +      }
 +      else if(x > 50) {
 +              color_x = 1;
 +              color_y = 1;
 +              color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
 +      }
 +      else if(x > 20) {
 +              color_x = 1;
 +              color_y = (x-20)*90/27/100; // green value between 0 -> 1
 +              color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
 +      }
 +      else {
 +              color_x = 1;
 +              color_y = 0;
 +              color_z = 0;
 +      }
 +      HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
 +}
 +
 +float stringwidth_colors(string s, vector theSize)
 +{
 +      return stringwidth(s, TRUE, theSize);
 +}
 +
 +float stringwidth_nocolors(string s, vector theSize)
 +{
 +      return stringwidth(s, FALSE, theSize);
 +}
 +
 +#define CENTERPRINT_MAX_LINES 30
 +string centerprint_messages[CENTERPRINT_MAX_LINES];
 +float centerprint_width[CENTERPRINT_MAX_LINES];
 +vector centerprint_start;
 +float centerprint_expire;
 +float centerprint_num;
 +float centerprint_offset_hint;
 +vector centerprint_fontsize;
 +
 +void centerprint(string strMessage)
 +{
 +      float i, j, n, hcount;
 +      string s;
 +
 +      centerprint_fontsize = HUD_GetFontsize("scr_centersize");
 +
 +      centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
 +
 +      if(cvar("scr_centertime") <= 0)
 +              return;
 +
 +      if(strMessage == "")
 +              return;
 +
 +      // strip trailing newlines
 +      j = strlen(strMessage) - 1;
 +      while(substring(strMessage, j, 1) == "\n" && j >= 0)
 +              j = j - 1;
 +      strMessage = substring(strMessage, 0, j + 1);
 +
 +      if(strMessage == "")
 +              return;
 +
 +      // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
 +      j = 0;
 +      while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
 +              j = j + 1;
 +      strMessage = substring(strMessage, j, strlen(strMessage) - j);
 +      centerprint_offset_hint = j;
 +
 +      if(strMessage == "")
 +              return;
 +
 +      // if we get here, we have a message. Initialize its height.
 +      centerprint_num = 0;
 +
 +      n = tokenizebyseparator(strMessage, "\n");
 +      i = hcount = 0;
 +      for(j = 0; j < n; ++j)
 +      {
 +              getWrappedLine_remaining = argv(j);
 +              while(getWrappedLine_remaining)
 +              {
 +                      s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
 +                      if(centerprint_messages[i])
 +                              strunzone(centerprint_messages[i]);
 +                      centerprint_messages[i] = strzone(s);
 +                      centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
 +                      ++i;
 +
 +                      // half height for empty lines looks better
 +                      if(s == "")
 +                              hcount += 0.5;
 +                      else
 +                              hcount += 1;
 +
 +                      if(i >= CENTERPRINT_MAX_LINES)
 +                              break;
 +              }
 +      }
 +
 +      float h, havail;
 +      h = centerprint_fontsize_y*hcount;
 +
 +      havail = vid_conheight;
 +      if(cvar("con_chatpos") < 0)
 +              havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
 +      if(havail > vid_conheight - 70)
 +              havail = vid_conheight - 70; // avoid overlapping HUD
 +
 +      centerprint_start_x = 0;
 +
 +#if 0
 +      float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
 +
 +      // here, the centerprint would cover the crosshair. REALLY BAD.
 +      forbiddenmin = vid_conheight * 0.5 - h - 16;
 +      forbiddenmax = vid_conheight * 0.5 + 16;
 +
 +      allowedmin = scoreboard_bottom;
 +      allowedmax = havail - h;
 +      preferred = (havail - h)/2;
 +
 +
 +      // possible orderings (total: 4! / 4 = 6)
 +      //  allowedmin allowedmax forbiddenmin forbiddenmax
 +      //  forbiddenmin forbiddenmax allowedmin allowedmax
 +      if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
 +      {
 +              // forbidden doesn't matter in this case
 +              centerprint_start_y = bound(allowedmin, preferred, allowedmax);
 +      }
 +      //  allowedmin forbiddenmin allowedmax forbiddenmax
 +      else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
 +      {
 +              centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
 +      }
 +      //  allowedmin forbiddenmin forbiddenmax allowedmax
 +      else if(allowedmin < forbiddenmin)
 +      {
 +              // make sure the forbidden zone is not covered
 +              if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
 +                      centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
 +              else
 +                      centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
 +      }
 +      //  forbiddenmin allowedmin allowedmax forbiddenmax
 +      else if(allowedmax < forbiddenmax)
 +      {
 +              // it's better to leave the allowed zone (overlap with scoreboard) than
 +              // to cover the forbidden zone (crosshair)
 +              if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
 +                      centerprint_start_y = forbiddenmax;
 +              else
 +                      centerprint_start_y = forbiddenmin;
 +      }
 +      //  forbiddenmin allowedmin forbiddenmax allowedmax
 +      else
 +      {
 +              centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
 +      }
 +#else
 +      centerprint_start_y =
 +              min(
 +                      max(
 +                              max(scoreboard_bottom, vid_conheight * 0.5 + 16),
 +                              (havail - h)/2
 +                      ),
 +                      havail - h
 +              );
 +#endif
 +
 +      centerprint_num = i;
 +      centerprint_expire = time + cvar("scr_centertime");
 +}
 +
 +void HUD_DrawCenterPrint (void)
 +{
 +      float i;
 +      vector pos;
 +      string ts;
 +      float a;
 +
 +      //if(time > centerprint_expire)
 +      //      return;
 +
 +      //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
 +      a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
 +      //sz = 1.2 / (a + 0.2);
 +
 +      if(a <= 0)
 +              return;
 +
 +      pos = centerprint_start;
 +      for (i=0; i<centerprint_num; i = i + 1)
 +      {
 +              pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
 +              ts = centerprint_messages[i];
 +              if (ts != "")
 +              {
 +                      dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
 +                      drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
 +                      //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
 +                      pos_y = pos_y + centerprint_fontsize_y;
 +              }
 +              else
 +                      // half height for empty lines looks better
 +                      pos_y = pos_y + centerprint_fontsize_y * 0.5;
 +      }
 +}
 +
 +void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
 +{
 +      position_x -= 2 / 3 * strlen(text) * scale_x;
 +      drawstring(position, text, scale, rgb, alpha, flag);
 +}
 +
 +void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
 +{
 +      position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
 +      drawstring(position, text, scale, rgb, alpha, flag);
 +}
 +
 +// return the string of the given race place
 +string race_PlaceName(float pos) {
 +      if(pos == 1)
 +              return "1st";
 +      else if(pos == 2)
 +              return "2nd";
 +      else if(pos == 3)
 +              return "3rd";
 +      else
 +              return strcat(ftos(pos), "th");
 +}
 +
 +// return the string of the onscreen race timer
 +string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
 +{
 +      string col;
 +      string timestr;
 +      string cpname;
 +      string lapstr;
 +      lapstr = "";
 +
 +      if(histime == 0) // goal hit
 +      {
 +              if(mytime > 0)
 +              {
 +                      timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
 +                      col = "^1";
 +              }
 +              else if(mytime == 0)
 +              {
 +                      timestr = "+0.0";
 +                      col = "^3";
 +              }
 +              else
 +              {
 +                      timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
 +                      col = "^2";
 +              }
 +
 +              if(lapdelta > 0)
 +              {
 +                      lapstr = strcat(" (-", ftos(lapdelta), "L)");
 +                      col = "^2";
 +              }
 +              else if(lapdelta < 0)
 +              {
 +                      lapstr = strcat(" (+", ftos(-lapdelta), "L)");
 +                      col = "^1";
 +              }
 +      }
 +      else if(histime > 0) // anticipation
 +      {
 +              if(mytime >= histime)
 +                      timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
 +              else
 +                      timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
 +              col = "^3";
 +      }
 +      else
 +              col = "^7";
 +
 +      if(cp == 254)
 +              cpname = "Start line";
 +      else if(cp == 255)
 +              cpname = "Finish line";
 +      else if(cp)
 +              cpname = strcat("Intermediate ", ftos(cp));
 +      else
 +              cpname = "Finish line";
 +
 +      if(histime < 0)
 +              return strcat(col, cpname);
 +      else if(hisname == "")
 +              return strcat(col, cpname, " (", timestr, ")");
 +      else
 +              return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
 +}
 +
 +// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
 +float race_CheckName(string net_name) {
 +      float i;
 +      for (i=RANKINGS_CNT-1;i>=0;--i)
 +              if(grecordholder[i] == net_name)
 +                      return i+1;
 +      return 0;
 +}
 +
 +/*
 +==================
 +HUD panels
 +==================
 +*/
 +
 +string HUD_Panel_GetName(float id)
 +{
 +      switch(id) {
 +              case 0: return "weaponicons"; break;
 +              case 1: return "inventory"; break;
 +              case 2: return "powerups"; break;
 +              case 3: return "healtharmor"; break;
 +              case 4: return "notify"; break;
 +              case 5: return "timer"; break;
 +              case 6: return "radar"; break;
 +              case 7: return "score"; break;
 +              case 8: return "racetimer"; break;
 +              case 9: return "vote"; break;
 +              case 10: return "modicons"; break;
 +              case 11: return "pressedkeys"; break;
 +              default: return "";
 +      }
 +}
 +
 +// Save the config
 +void HUD_Panel_ExportCfg(string cfgname)
 +{
 +      float fh;
 +      fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
 +      if(fh >= 0)
 +      {
 +              fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
 +              fputs(fh, "\n");
 +
 +              fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
 +              fputs(fh, "\n");
 +
 +              fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
 +              fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
 +              fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
 +              fputs(fh, "\n");
 +
 +              // common cvars for all panels
 +              float i;
 +              for (i = 0; i < panel_cnt; ++i)
 +              {
 +                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
 +                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
 +                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
 +                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
 +                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
 +                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
 +                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
 +                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
 +                      switch(i) {
 +                              case 0:
 +                                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
 +                                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
 +                                      break;
 +                              case 1:
 +                                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
 +                                      break;
 +                              case 2:
 +                                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
 +                                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
 +                                      break;
 +                              case 3:
 +                                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
 +                                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
 +                                      break;
 +                              case 9:
 +                                      fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
 +                                      break;
 +                      }
 +                      fputs(fh, "\n");
 +              }
 +
 +              print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
 +      }
 +      fclose(fh);
 +}
 +
 +vector HUD_Panel_GetMinSize(float id)
 +{
 +      vector mySize;
 +      // note: please only set mySize_y on aspect ratio forced panels
 +      switch(id) {
 +              case 0: 
 +                      mySize_x = 1/10; // at least 1/10 * height
 +                      mySize_y = 1/26; // at least 1/26 * width
 +                      break;
 +              case 1: 
 +                      if(cvar("hud_inventory_onlycurrent"))
 +                              mySize_y = 2/5; //  2/5 width
 +                      else
 +                              mySize_x = 0.7; // at least 0.7 * height
 +                      break;
 +              case 3: 
 +                      if(cvar("hud_healtharmor") == 2)
 +                              mySize_y = 0.23; // 0.23 * width, trial and error...
 +                      break;
 +              case 5: 
 +                      mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
 +                      break;
 +              case 7: 
 +                      mySize_y = 1/4; // 1/4 * width
 +                      break;
 +              case 8: 
 +                      mySize_y = 1/4; // 1/4 * width
 +                      break;
 +              case 9: 
 +                      mySize_y = 1/4; // 1/4 * width
 +                      break;
 +              case 10: 
 +                      mySize_y = 1/2; // 1/2 * width
 +                      break;
 +              case 11: 
 +                      mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
 +                      break;
 +      }
 +      if(!mySize_x)
 +              mySize_x = 1/mySize_y;
 +      return mySize;
 +}
 +
 +// return active status of panel
 +float HUD_Panel_CheckActive(float id)
 +{
 +      if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
 +              return 1;
 +      return 0;
 +}
 +
 +// return size of given panel
 +vector HUD_Panel_GetSize(float id)
 +{
 +      vector mySize;
 +      mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
 +
 +      mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
 +
 +      return mySize;
 +}
 +
 +// return pos of given panel
 +vector HUD_Panel_GetPos(float id)
 +{
 +      vector pos;
 +      pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
 +
 +      pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
 +
 +      if (pos_x < 0)
 +              pos_x = vid_conwidth + pos_x;
 +      if (pos_y < 0)
 +              pos_y = vid_conheight + pos_y;
 +      return pos;
 +}
 +
 +float HUD_Panel_GetBorder(float id)
 +{
 +      string border;
 +      border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
 +      if(border == "")
 +              border = cvar_string("hud_bg_border");
 +      return stof(border);
 +}
 +
 +vector HUD_Panel_GetColor(float id)
 +{
 +      float f;
 +      vector color_vec;
 +      string color;
 +      color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
 +      color_vec = stov(color);
 +      if(color == "") {
 +              color = cvar_string("hud_bg_color");
 +              color_vec = stov(color);
 +              if(color == "shirt") {
 +                      f = stof(getplayerkey(self.sv_entnum, "colors"));
 +                      color_vec = colormapPaletteColor(floor(f / 16), 0);
 +              }
 +              else if(color == "pants") {
 +                      f = stof(getplayerkey(self.sv_entnum, "colors"));
 +                      color_vec = colormapPaletteColor(mod(f, 16), 1);
 +              }
 +      }
 +      else if(color == "shirt") {
 +              f = stof(getplayerkey(self.sv_entnum, "colors"));
 +              color_vec = colormapPaletteColor(floor(f / 16), 0);
 +      }
 +      else if(color == "pants") {
 +              f = stof(getplayerkey(self.sv_entnum, "colors"));
 +              color_vec = colormapPaletteColor(mod(f, 16), 1);
 +      }
 +      return color_vec;
 +}
 +
 +vector HUD_Panel_Dock_GetColor(void)
 +{
 +      float f;
 +      vector color_vec;
 +      string color;
 +      color = cvar_string("hud_dock_color");
 +      color_vec = stov(color);
 +      if(color == "shirt") {
 +              f = stof(getplayerkey(self.sv_entnum, "colors"));
 +              color_vec = colormapPaletteColor(floor(f / 16), 0);
 +      }
 +      else if(color == "pants") {
 +              f = stof(getplayerkey(self.sv_entnum, "colors"));
 +              color_vec = colormapPaletteColor(mod(f, 16), 1);
 +      }
 +      return color_vec;
 +}
 +
 +float HUD_Panel_GetAlpha(float id)
 +{
 +      string alpha;
 +      alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
 +      if(alpha == "")
 +              alpha = cvar_string("hud_bg_alpha");
 +      return stof(alpha);
 +}
 +
 +float HUD_Panel_GetPadding(float id)
 +{
 +      string padding;
 +      padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
 +      if(padding == "")
 +              padding = cvar_string("hud_bg_padding");
 +      return stof(padding);
 +}
 +
 +// draw the background/borders
 +void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
 +{
 +      float alpha;
 +
 +      if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
 +              return;
 +
 +      string bg;
 +      bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
 +      if(bg == "")
 +              bg = cvar_string("hud_bg");
 +
 +      if(bg == "0" && hud_configure) {
 +              bg = "border"; // we probably want to see a background in config mode at all times...
 +              alpha = cvar("hud_configure_bg_minalpha");
 +      }
 +
 +      if(bg != "0")
 +      {
 +              float border;
 +              border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
 +
 +              vector color;
 +              color = HUD_Panel_GetColor(id);
 +
 +              if(!alpha)
 +                      alpha = HUD_Panel_GetAlpha(id);
 +
 +              draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
 +      }
 +}
 +
 +void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
 +{
 +//float       drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
 +      string pic;
 +      pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
 +      if(vertical) {
 +              drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
 +              if(mySize_y/mySize_x > 2)
 +                      drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
 +              drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
 +      } else {
 +              drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
 +              if(mySize_x/mySize_y > 2)
 +                      drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
 +              drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
 +      }
 +}
 +
 +vector HUD_Panel_GetProgressBarColor(string item)
 +{
 +      return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
 +}
 +
 +// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 +vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
 +{
 +      float i;
 +
 +      vector myTarget;
 +      myTarget = myPos;
 +
 +      vector targPos;
 +      vector targSize;
 +      vector myCenter;
 +      vector targCenter;
 +      myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 +      targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 +
 +      for (i = 0; i < panel_cnt; ++i) {
 +              if(i == id || !HUD_Panel_CheckActive(i))
 +                      continue;
 +
 +              targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
 +              targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
 +
 +              if(myPos_y + mySize_y < targPos_y)
 +                      continue;
 +              if(myPos_y > targPos_y + targSize_y)
 +                      continue;
 +
 +              if(myPos_x + mySize_x < targPos_x)
 +                      continue;
 +              if(myPos_x > targPos_x + targSize_x)
 +                      continue;
 +
 +              // OK, there IS a collision.
 +
 +              myCenter_x = myPos_x + 0.5 * mySize_x;
 +              myCenter_y = myPos_y + 0.5 * mySize_y;
 +
 +              targCenter_x = targPos_x + 0.5 * targSize_x;
 +              targCenter_y = targPos_y + 0.5 * targSize_y;
 +
 +              if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
 +              {
 +                      if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
 +                              myTarget_x = targPos_x - mySize_x;
 +                      else // push it upwards
 +                              myTarget_y = targPos_y - mySize_y;
 +              }
 +              else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
 +              {
 +                      if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
 +                              myTarget_x = targPos_x + targSize_x;
 +                      else // push it upwards
 +                              myTarget_y = targPos_y - mySize_y;
 +              }
 +              else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
 +              {
 +                      if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
 +                              myTarget_x = targPos_x - mySize_x;
 +                      else // push it downwards
 +                              myTarget_y = targPos_y + targSize_y;
 +              }
 +              else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
 +              {
 +                      if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
 +                              myTarget_x = targPos_x + targSize_x;
 +                      else // push it downwards
 +                              myTarget_y = targPos_y + targSize_y;
 +              }
 +      }
 +
 +      return myTarget;
 +}
 +
 +void HUD_Panel_SetPos(float id, vector pos)
 +{
 +      vector oldPos;
 +      oldPos = HUD_Panel_GetPos(id);
 +
 +      vector mySize;
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      if(cvar("hud_configure_checkcollisions"))
 +              pos = HUD_Panel_CheckMove(id, pos, mySize);
 +
 +      pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
 +      pos_y = bound(0, pos_y, vid_conheight - mySize_y);
 +
 +      if(cvar("hud_configure_grid"))
 +      {
 +              pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
 +              pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
 +      }
 +
 +      if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
 +              pos_x = pos_x - vid_conwidth;
 +      if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
 +              pos_y = pos_y - vid_conheight;
 +
 +      string s;
 +      s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
 +
 +      cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
 +}
 +
 +// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 +vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
 +{
 +      float i;
 +
 +      vector myTarget;
 +      myTarget = mySize;
 +
 +      vector targPos;
 +      vector targSize;
 +      vector myCenter;
 +      vector targCenter;
 +      myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 +      targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 +
 +      for (i = 0; i < panel_cnt; ++i) {
 +              if(i == id || !HUD_Panel_CheckActive(i))
 +                      continue;
 +
 +              targPos = HUD_Panel_GetPos(i);
 +              targSize = HUD_Panel_GetSize(i);
 +
 +              targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
 +              targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
 +
 +              if(myPos_y + mySize_y < targPos_y)
 +                      continue;
 +              if(myPos_y > targPos_y + targSize_y)
 +                      continue;
 +
 +              if(myPos_x + mySize_x < targPos_x)
 +                      continue;
 +              if(myPos_x > targPos_x + targSize_x)
 +                      continue;
 +
 +              // OK, there IS a collision.
 +
 +              myCenter_x = myPos_x + 0.5 * mySize_x;
 +              myCenter_y = myPos_y + 0.5 * mySize_y;
 +
 +              targCenter_x = targPos_x + 0.5 * targSize_x;
 +              targCenter_y = targPos_y + 0.5 * targSize_y;
 +
 +              if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
 +              {
 +                      if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
 +                              myTarget_x = targPos_x - myPos_x;
 +                      else // push it upwards
 +                              myTarget_y = targPos_y - myPos_y;
 +              }
 +              else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
 +              {
 +                      if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
 +                              myTarget_x = targPos_x + targSize_x;
 +                      else // push it upwards
 +                              myTarget_y = targPos_y - myPos_y;
 +              }
 +              else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
 +              {
 +                      if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
 +                              myTarget_x = targPos_x - myPos_x;
 +                      else // push it downwards
 +                              myTarget_y = targPos_y + targSize_y;
 +              }
 +              else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
 +              {
 +                      if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
 +                              myTarget_x = targPos_x + targSize_x;
 +                      else // push it downwards
 +                              myTarget_y = targPos_y + targSize_y;
 +              }
 +      }
 +
 +      return myTarget;
 +}
 +
 +void HUD_Panel_SetPosSize(float id, vector resizeorigin)
 +{
 +      vector mySize, myPos;
 +      vector oldPos;
 +
 +      if(resizeCorner == 1) {
 +              mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
 +              mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
 +      } else if(resizeCorner == 2) {          
 +              mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
 +              mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
 +      } else if(resizeCorner == 3) {
 +              mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
 +              mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
 +      } else { // resizeCorner == 4
 +              mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
 +              mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
 +      }
 +
 +      // minimum panel size cap
 +      mySize_x = max(0.025 * vid_conwidth, mySize_x);
 +      mySize_y = max(0.025 * vid_conheight, mySize_y);
 +
 +      // cap against panel's own limits
 +      vector minSize;
 +      minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
 +
 +      mySize_x = max(minSize_x * mySize_y, mySize_x);
 +      mySize_y = max(minSize_y * mySize_x, mySize_y);
 +
 +      // collision testing|
 +      // -----------------+
 +
 +      // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
 +      if(resizeCorner == 1) {
 +              myPos_x = resizeorigin_x - mySize_x;
 +              myPos_y = resizeorigin_y - mySize_y;
 +      } else if(resizeCorner == 2) {
 +              myPos_x = resizeorigin_x;
 +              myPos_y = resizeorigin_y - mySize_y;
 +      } else if(resizeCorner == 3) {
 +              myPos_x = resizeorigin_x - mySize_x;
 +              myPos_y = resizeorigin_y;
 +      } else { // resizeCorner == 4
 +              myPos_x = resizeorigin_x;
 +              myPos_y = resizeorigin_y;
 +      }
 +
 +      // left/top screen edges
 +      mySize_x = min(myPos_x + mySize_x, mySize_x);
 +      mySize_y = min(myPos_y + mySize_y, mySize_y);
 +
 +      // bottom/right screen edges
 +      mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
 +      mySize_y = min(vid_conheight - myPos_y, mySize_y); 
 +
 +      if(cvar("hud_configure_checkcollisions")) {
 +              oldPos = myPos;
 +              mySize = HUD_Panel_CheckResize(id, myPos, mySize);
 +              myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
 +              mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
 +      }
 +
 +      if(cvar("hud_configure_grid"))
 +      {
 +              mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
 +              mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
 +      }
 +
 +      // do another pos check, as size might have changed by now
 +      if(resizeCorner == 1) {
 +              myPos_x = resizeorigin_x - mySize_x;
 +              myPos_y = resizeorigin_y - mySize_y;
 +      } else if(resizeCorner == 2) {
 +              myPos_x = resizeorigin_x;
 +              myPos_y = resizeorigin_y - mySize_y;
 +      } else if(resizeCorner == 3) {
 +              myPos_x = resizeorigin_x - mySize_x;
 +              myPos_y = resizeorigin_y;
 +      } else { // resizeCorner == 4
 +              myPos_x = resizeorigin_x;
 +              myPos_y = resizeorigin_y;
 +      }
 +
 +      string s;
 +      s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
 +      cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
 +
 +      s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
 +      cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
 +}
 +
 +float mouseClicked;
 +float prevMouseClicked; // previous state
 +float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 +{
 +      prevMouseClicked = mouseClicked;
 +      if(nPrimary == K_MOUSE1)
 +      {
 +              if(bInputType == 0) { // key pressed
 +                      mouseClicked = 1;
 +                      return true;
 +              }
 +              if(bInputType == 1) {// key released
 +                      mouseClicked = 0;
 +                      return true;
 +              }
 +      }
 +      return false;
 +}
 +
 +void HUD_Panel_Mouse()
 +{
 +      if(mouseClicked == 0) {
 +              highlightedPanel = -1;
 +              highlightedAction = 0;
 +      }
 +
 +      mousepos = mousepos + getmousepos();
 +
 +      mousepos_x = bound(0, mousepos_x, vid_conwidth);
 +      mousepos_y = bound(0, mousepos_y, vid_conheight);
 +
 +      drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
 +
 +      if(mouseClicked)
 +      {
 +              float i, border;
 +              vector panelPos;
 +              vector panelSize;
 +
 +              for(i = 0; i <= panel_cnt; ++i)
 +              {
 +                      panelPos = HUD_Panel_GetPos(i);
 +                      panelSize = HUD_Panel_GetSize(i);
 +                      border = HUD_Panel_GetBorder(i);
 +                      if(prevMouseClicked == 0) {
 +                              // move
 +                              if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
 +                              {
 +                                      highlightedPanel = i;
 +                                      highlightedAction = 1;
 +                              }
 +                              // resize from topleft border
 +                              else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
 +                              {
 +                                      highlightedPanel = i;
 +                                      highlightedAction = 2;
 +                                      resizeCorner = 1;
 +                              }
 +                              // resize from topright border
 +                              else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
 +                              {
 +                                      highlightedPanel = i;
 +                                      highlightedAction = 2;
 +                                      resizeCorner = 2;
 +                              }
 +                              // resize from bottomleft border
 +                              else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
 +                              {
 +                                      highlightedPanel = i;
 +                                      highlightedAction = 2;
 +                                      resizeCorner = 3;
 +                              }
 +                              // resize from bottomright border
 +                              else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
 +                              {
 +                                      highlightedPanel = i;
 +                                      highlightedAction = 2;
 +                                      resizeCorner = 4;
 +                              }
 +                      }
 +
 +                      if(highlightedPanel == i)
 +                      {
 +                              if(prevMouseClicked == 0)
 +                              {
 +                                      if(highlightedAction == 1)
 +                                              panel_click_distance = mousepos - panelPos;
 +                                      else if(highlightedAction == 2)
 +                                      {
 +                                              if(resizeCorner == 1) {
 +                                                      panel_click_distance = mousepos - panelPos;
 +                                                      panel_click_resizeorigin = panelPos + panelSize;
 +                                              } else if(resizeCorner == 2) {
 +                                                      panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
 +                                                      panel_click_distance_y = mousepos_y - panelPos_y;
 +                                                      panel_click_resizeorigin = panelPos + eY * panelSize_y;
 +                                              } else if(resizeCorner == 3) {
 +                                                      panel_click_distance_x = mousepos_x - panelPos_x;
 +                                                      panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
 +                                                      panel_click_resizeorigin = panelPos + eX * panelSize_x;
 +                                              } else if(resizeCorner == 4) {
 +                                                      panel_click_distance = panelSize - mousepos + panelPos;
 +                                                      panel_click_resizeorigin = panelPos;
 +                                              }
 +                                      }       
 +                              }
 +
 +                              if(highlightedAction == 1)
 +                                      HUD_Panel_SetPos(i, mousepos - panel_click_distance);
 +                              else if(highlightedAction == 2)
 +                                      HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
 +                      }
 +              }
 +      }
 +      prevMouseClicked = mouseClicked;
 +}
 +
 +// Weapon icons (#0)
 +//
 +float weaponspace[10];
 +void HUD_WeaponIcons_Clear()
 +{
 +      float idx;
 +      for(idx = 0; idx < 10; ++idx)
 +              weaponspace[idx] = 0;
 +}
 +
 +entity weaponorder[WEP_MAXCOUNT];
 +
 +void weaponorder_swap(float i, float j, entity pass)
 +{
 +      entity h;
 +      h = weaponorder[i];
 +      weaponorder[i] = weaponorder[j];
 +      weaponorder[j] = h;
 +}
 +
 +float weaponorder_cmp(float i, float j, entity pass)
 +{
 +      float d;
 +      d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
 +      if(d)
 +              return d;
 +      d = weaponorder[i].weapon - weaponorder[j].weapon;
 +      return d;
 +}
 +
 +void HUD_WeaponIcons()
 +{
 +      float id = 0;
 +      float alpha, stat_weapons; // "constants"
 +      vector pos, mySize, accuracy_color;
 +      float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
 +
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      stat_weapons = getstati(STAT_WEAPONS);
 +      for(i = WEP_FIRST; i <= WEP_LAST; ++i)
 +      {
 +              self = get_weaponinfo(i);
 +              if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
 +              {
 +                      weaponorder[weapon_cnt] = self;
 +                      ++weapon_cnt;
 +              }
 +      }
 +      heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      // hits
 +      weapon_stats = getstati(STAT_DAMAGE_HITS);
 +      weapon_number = weapon_stats & 63;
 +      weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
 +      // fired
 +      weapon_stats = getstati(STAT_DAMAGE_FIRED);
 +      weapon_number = weapon_stats & 63;
 +      weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
 +
 +      if(cvar_or("hud_weaponicons_fade", 1))
 +      {
 +              fade = 3.2 - 2 * (time - weapontime);
 +              fade = bound(0.7, fade, 1);
 +      }
 +      else
 +              fade = 1;
 +
 +      HUD_WeaponIcons_Clear();
 +
 +      float rows, columns;
 +      rows = mySize_y/mySize_x;
 +      rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
 +      //                               ^^^ weapon icon aspect goes here
 +
 +      columns = ceil(WEP_COUNT/rows);
 +      float row, column;
 +      for(i = 0; i < weapon_cnt; ++i)
 +      {
 +              self = weaponorder[i];
 +              if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
 +              {
 +                      weapid = self.impulse;
 +
 +                      alpha = (self.weapon == activeweapon) ? 1 : 0.6;
 +
 +                      weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
 +                      weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
 +
 +                      // draw background behind currently selected weapon
 +                      if(self.weapon == activeweapon)
 +                              drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
 +
 +                      // draw the weapon accuracy on the HUD
 +                      if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
 +                      {
 +                              if(weapon_damage)
 +                                      weapon_stats = floor(100 * weapon_hit / weapon_damage);
 +
 +                              accuracy_color = HUD_AccuracyColor(weapon_stats);
 +                              if(weapon_damage)
 +                                      drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      }
 +
 +                      // draw the weapon icon
 +                      drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
 +
 +                      if(cvar_or("hud_weaponicons_number", 1))
 +                              drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +
 +              ++row;
 +              if(row >= rows)
 +              {
 +                      row = 0;
 +                      ++column;
 +              }
 +      }
 +
 +}
 +
 +// Inventory (#1)
 +//
 +float GetAmmoStat(float i)
 +{
 +      switch(i)
 +      {
 +              case 0: return STAT_SHELLS;
 +              case 1: return STAT_NAILS;
 +              case 2: return STAT_ROCKETS;
 +              case 3: return STAT_CELLS;
 +              case 4: return STAT_FUEL;
 +              default: return -1;
 +      }
 +}
 +
 +float GetAmmoItemCode(float i)
 +{
 +      switch(i)
 +      {
 +              case 0: return IT_SHELLS;
 +              case 1: return IT_NAILS;
 +              case 2: return IT_ROCKETS;
 +              case 3: return IT_CELLS;
 +              case 4: return IT_FUEL;
 +              default: return -1;
 +      }
 +}
 +
 +string GetAmmoPicture(float i)
 +{
 +      switch(i)
 +      {
 +              case 0: return "ammo_shells";
 +              case 1: return "ammo_bullets";
 +              case 2: return "ammo_rockets";
 +              case 3: return "ammo_cells";
 +              case 4: return "ammo_fuel";
 +              default: return "";
 +      }
 +}
 +
 +void HUD_Inventory()
 +{
 +      float id = 1;
 +      float i;
 +      float stat_items;
 +
 +      vector pos, mySize, mysize, mypos;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      // ammo
 +      stat_items = getstati(STAT_ITEMS);
 +      for (i = 0; i < 4; ++i) {
 +              float a;
 +              a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
 +              if(hud_configure)
 +                      a = 100;
 +
 +              if(cvar("hud_inventory_onlycurrent")) {
 +                      if (stat_items & GetAmmoItemCode(i)) {
 +                              drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              if(a < 10)
 +                                      HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              else
 +                                      HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      }
 +              } else {
 +                      if (a > 0) {
 +                              if(mySize_x/mySize_y >= 10) { // arrange horizontally
 +                                      switch (i) {
 +                                              case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
 +                                              case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
 +                                              case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
 +                                              case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
 +                                      }
 +                                      mysize_x = 0.25 * mySize_x;
 +                                      mysize_y = mySize_y;
 +                              } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
 +                                      switch (i) {
 +                                              case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
 +                                              case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
 +                                              case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
 +                                              case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
 +                                      }
 +                                      mysize_x = 0.5 * mySize_x;
 +                                      mysize_y = 0.5 * mySize_y;
 +                              } else { // arrange vertically
 +                                      switch (i) {
 +                                              case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
 +                                              case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
 +                                              case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
 +                                              case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
 +                                      }
 +                                      mysize_x = mySize_x;
 +                                      mysize_y = 0.25 * mySize_y;
 +                              }
 +
 +                              if (stat_items & GetAmmoItemCode(i))
 +                                      drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              if (a < 10) {
 +                                      if(stat_items & GetAmmoItemCode(i))
 +                                              HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                                      else
 +                                              HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
 +                              } else {
 +                                      if(stat_items & GetAmmoItemCode(i))
 +                                              HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                                      else
 +                                              HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
 +                              }
 +                      }
 +              }
 +      }
 +}
 +
 +
 +// Powerups (#2)
 +//
 +void HUD_Powerups() {
 +      float id = 2;
 +      float stat_items;
 +      stat_items = getstati(STAT_ITEMS);
 +
 +      if(!hud_configure)
 +      {
 +              if not(stat_items & IT_STRENGTH)
 +                      if not(stat_items & IT_INVINCIBLE)
 +                              return;
 +
 +              if (getstati(STAT_HEALTH) <= 0)
 +                      return;
 +      }
 +
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      float strength_time, shield_time;
 +
 +      strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
 +      shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
 +
 +      if(hud_configure)
 +      {
 +              strength_time = 15;
 +              shield_time = 27;
 +      }
 +
 +      float len;
 +
 +      vector barpos, barsize;
 +      vector picpos;
 +      vector numpos;
 +
 +      string leftname, rightname;
 +      float leftcnt, rightcnt;
 +      float leftexact, rightexact;
 +      float leftalpha, rightalpha;
 +      if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
 +              leftname = "strength";
 +              leftcnt = ceil(strength_time);
 +              leftexact = strength_time;
 +
 +              rightname = "shield";
 +              rightcnt = ceil(shield_time);
 +              rightexact = shield_time;
 +      } else {
 +              leftname = "shield";
 +              leftcnt = ceil(shield_time);
 +              leftexact = shield_time;
 +
 +              rightname = "strength";
 +              rightcnt = ceil(strength_time);
 +              rightexact = strength_time;
 +      }
 +      leftalpha = bound(0, leftexact, 1);
 +      rightalpha = bound(0, rightexact, 1);
 +
 +      if (mySize_x/mySize_y > 4)
 +      {
 +              if(leftcnt)
 +              {
 +                      len = strlen(ftos(leftcnt));
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
 +                              barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
 +                              picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
 +                              numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
 +                      } else {
 +                              barpos = pos;
 +                              barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
 +                              picpos = pos;
 +                              numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
 +                      }
 +
 +                      HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                      if(leftcnt <= 5)
 +                              drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
 +                      else
 +                              drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +
 +              if(rightcnt)
 +              {
 +                      len = strlen(ftos(rightcnt));
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos + eX * 0.5 * mySize_x;
 +                              barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
 +                              picpos = pos + eX * 0.5 * mySize_x;
 +                              numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
 +                      } else {
 +                              barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
 +                              barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
 +                              picpos = pos + eX * mySize_x - eX * mySize_y;
 +                              numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
 +                      }
 +
 +                      HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                      if(rightcnt <= 5)
 +                              drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
 +                      else
 +                              drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +      }
 +      else if (mySize_x/mySize_y > 1.5)
 +      {
 +              if(leftcnt)
 +              {
 +                      len = strlen(ftos(leftcnt));
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
 +                              barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
 +                              picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
 +                              numpos = picpos - eX * len * 0.5 * mySize_y;
 +                      } else {
 +                              barpos = pos;
 +                              barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
 +                              picpos = pos;
 +                              numpos = picpos + eX * 0.5 * mySize_y;
 +                      }
 +
 +                      HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                      if(leftcnt <= 5)
 +                              drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
 +                      else
 +                              drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +
 +              if(rightcnt)
 +              {
 +                      len = strlen(ftos(rightcnt));
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
 +                              barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
 +                              picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
 +                              numpos = picpos - eX * len * 0.5 * mySize_y;
 +                      } else {
 +                              barpos = pos + eY * 0.5 * mySize_y;
 +                              barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
 +                              picpos = pos + eY * 0.5 * mySize_y;
 +                              numpos = picpos + eX * 0.5 * mySize_y;
 +                      }
 +
 +                      HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                      if(rightcnt <= 5)
 +                              drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
 +                      else
 +                              drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +      }
 +      else
 +      {
 +              if(leftcnt)
 +              {
 +                      len = strlen(ftos(leftcnt));
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos;
 +                              barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
 +                              picpos = pos + eX * 0.05 * mySize_x;
 +                              numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
 +                      } else {
 +                              barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
 +                              barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
 +                              picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
 +                              numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
 +                      }
 +
 +                      HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                      if(leftcnt <= 5)
 +                              drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
 +                      else
 +                              drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +
 +              if(rightcnt)
 +              {
 +                      len = strlen(ftos(rightcnt));
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos + eX * 0.5 * mySize_x;
 +                              barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
 +                              picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
 +                              numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
 +                      } else {
 +                              barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
 +                              barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
 +                              picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
 +                              numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
 +                      }
 +
 +                      HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                      if(rightcnt <= 5)
 +                              drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
 +                      else
 +                              drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +      }
 +}
 +
 +// Health/armor (#3)
 +//
 +void HUD_HealthArmor(void)
 +{
 +      float id = 3;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      float armor, health;
 +      armor = getstati(STAT_ARMOR);
 +      health = getstati(STAT_HEALTH);
 +
 +      float fuel;
 +      fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
 +
 +      if(hud_configure)
 +      {
 +              armor = 150;
 +              health = 100;
 +              fuel = 70;
 +      }
 +
 +      if(health <= 0)
 +              return;
 +
 +      float len;
 +
 +      if(cvar("hud_healtharmor") == 2) // combined health and armor display
 +      {
 +              vector v;
 +              v = healtharmor_maxdamage(health, armor, armorblockpercent);
 +
 +              float x;
 +              x = floor(v_x + 1);
 +
 +              if(v_z) // NOT fully armored
 +              {
 +                      drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      if(armor)
 +                              drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
 +              }
 +              else
 +              {
 +                      drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
 +                      if(armor)
 +                              drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +              HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
 +      }
 +
 +      else
 +      {
 +              vector barpos, barsize;
 +              vector picpos;
 +              vector numpos;
 +
 +              string leftname, rightname;
 +              float leftcnt, rightcnt;
 +              float leftactive, rightactive;
 +              float leftalpha, rightalpha;
 +              if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
 +                      leftname = "armor";
 +                      leftcnt = armor;
 +                      if(leftcnt)
 +                              leftactive = 1;
 +                      leftalpha = min((armor+10)/55, 1);
 +
 +                      rightname = "health";
 +                      rightcnt = health;
 +                      rightactive = 1;
 +                      rightalpha = 1;
 +              } else {
 +                      leftname = "health";
 +                      leftcnt = health;
 +                      leftactive = 1;
 +                      leftalpha = 1;
 +
 +                      rightname = "armor";
 +                      rightcnt = armor;
 +                      if(rightcnt)
 +                              rightactive = 1;
 +                      rightalpha = min((armor+10)/55, 1);
 +              }
 +
 +              if (mySize_x/mySize_y > 5)
 +              {
 +                      if(leftactive)
 +                      {
 +                              len = strlen(ftos(leftcnt));
 +
 +                              if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                                      barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
 +                                      barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
 +                                      picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
 +                                      numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
 +                              } else {
 +                                      barpos = pos;
 +                                      barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
 +                                      picpos = pos;
 +                                      numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
 +                              }
 +
 +                              HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                              drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
 +                      }
 +
 +                      if(rightactive)
 +                      {
 +                              len = strlen(ftos(rightcnt));
 +
 +                              if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                                      barpos = pos + eX * 0.5 * mySize_x;
 +                                      barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
 +                                      picpos = pos + eX * 0.5 * mySize_x;
 +                                      numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
 +                              } else {
 +                                      barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
 +                                      barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
 +                                      picpos = pos + eX * mySize_x - eX * mySize_y;
 +                                      numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
 +                              }
 +
 +                              HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                              drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
 +                      }
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos - eX * mySize_x * min(1, fuel/100);
 +                              barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
 +                      } else {
 +                              barpos = pos;
 +                              barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
 +                      }
 +                      if(fuel)
 +                              HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
 +              }
 +              else if (mySize_x/mySize_y > 2)
 +              {
 +                      if(leftactive)
 +                      {
 +                              len = strlen(ftos(leftcnt));
 +
 +                              if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                                      barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
 +                                      barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
 +                                      picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
 +                                      numpos = picpos - eX * len * 0.5 * mySize_y;
 +                              } else {
 +                                      barpos = pos;
 +                                      barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
 +                                      picpos = pos;
 +                                      numpos = picpos + eX * 0.5 * mySize_y;
 +                              }
 +
 +                              HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                              drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
 +                      }
 +
 +                      if(rightactive)
 +                      {
 +                              len = strlen(ftos(rightcnt));
 +
 +                              if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                                      barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
 +                                      barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
 +                                      picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
 +                                      numpos = picpos - eX * len * 0.5 * mySize_y;
 +                              } else {
 +                                      barpos = pos + eY * 0.5 * mySize_y;
 +                                      barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
 +                                      picpos = pos + eY * 0.5 * mySize_y;
 +                                      numpos = picpos + eX * 0.5 * mySize_y;
 +                              }
 +
 +                              HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                              drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
 +                      }
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
 +                              barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
 +                      } else {
 +                              barpos = pos;
 +                              barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
 +                      }
 +                      if(fuel)
 +                              HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
 +              }
 +              else
 +              {
 +                      if(leftactive)
 +                      {
 +                              len = strlen(ftos(leftcnt));
 +
 +                              if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                                      barpos = pos;
 +                                      barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
 +                                      picpos = pos + eX * 0.05 * mySize_x;
 +                                      numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
 +                              } else {
 +                                      barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
 +                                      barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
 +                                      picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
 +                                      numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
 +                              }
 +
 +                              HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                              drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
 +                      }
 +
 +                      if(rightactive)
 +                      {
 +                              len = strlen(ftos(rightcnt));
 +
 +                              if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                                      barpos = pos + eX * 0.5 * mySize_x;
 +                                      barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
 +                                      picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
 +                                      numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
 +                              } else {
 +                                      barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
 +                                      barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
 +                                      picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
 +                                      numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
 +                              }
 +
 +                              HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +                              drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
 +                      }
 +
 +                      if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
 +                              barpos = pos;
 +                              barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
 +                      } else {
 +                              barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
 +                              barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
 +                      }
 +                      if(fuel)
 +                              HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
 +              }
 +      }
 +}
 +
 +// ___TODO___ !!!
 +// Notification area (#4)
 +//
 +
 +string Weapon_SuicideMessage(float id)
 +{
 +      switch (id)
 +      {
 +              case 1:
 +                      return "lasered himself to hell";
 +              case 2:
 +                      return "did the impossible";
 +              case 3:
 +                      return "did the impossible";
 +              case 4:
 +                      if(id & HITTYPE_SECONDARY)
 +                              return "tried out his own grenade";
 +                      return "detonated";
 +      }
 +      // TODO: was blasted by?
 +      return strcat("[no kill message for weapon ", ftos(id), "!]");
 +}
 +
 +string Weapon_KillMessage(float id)
 +{
 +      switch (id)
 +      {
 +              case 1:
 +                      return "was lasered to death by";
 +              case 2:
 +                      return "was gunned by";
 +              case 3:
 +                      if(id & HITTYPE_SECONDARY)
 +                              return "was sniped by";
 +                      return "was riddled full of holes by";
 +              case 4:
 +                      if(id & HITTYPE_BOUNCE)
 +                              return "didn't see #'s grenade";
 +                      return "almost dodged #'s grenade";
 +      }
 +      return strcat("[no suicide message for weapon ", ftos(id), "!]");
 +}
 +
 +float killnotify_times[10];
 +float killnotify_weapons[10];
 +string killnotify_attackers[10];
 +string killnotify_victims[10];
 +void HUD_KillNotify_Push(string attacker, string victim, float wpn)
 +{
 +      float i;
 +      for (i = 9; i > 0; --i) {
 +              killnotify_times[i] = killnotify_times[i-1];
 +              killnotify_weapons[i] = killnotify_weapons[i-1];
 +              killnotify_attackers[i] = killnotify_attackers[i-1];
 +              killnotify_victims[i] = killnotify_victims[i-1];
 +      }
 +      killnotify_times[0] = time;
 +      killnotify_weapons[0] = wpn;
 +      killnotify_attackers[0] = attacker;
 +      killnotify_victims[0] = victim;
 +}
 +
 +void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 +{
 +      if(msg == MSG_SUICIDE) {
 +              // TODO: cl_gentle
 +              // TODO: way of finding out secondary?
 +              if(type == DEATH_WEAPON) {
 +                      HUD_KillNotify_Push(s1, "", stof(s3));
 +                      if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
++                              print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s2)), "\n");
 +              }
 +              else if (type == DEATH_KILL)
 +                      print ("^1",s1, "^1 couldn't take it anymore\n");
 +              else if (type == DEATH_ROT)
 +                      print ("^1",s1, "^1 died\n");
 +              else if (type == DEATH_NOAMMO)
 +                      print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
 +              else if (type == DEATH_CAMP)
 +                      print ("^1",s1, "^1 thought they found a nice camping ground\n");
 +              else if (type == DEATH_MIRRORDAMAGE)
 +                      print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
 +              else if (type == DEATH_CHEAT)
 +                      print ("^1",s1, "^1 unfairly eliminated themself\n");
 +              else if (type == DEATH_FIRE)
 +                      print ("^1",s1, "^1 burned to death\n");
 +              else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
 +                      print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
 +              if (stof(s2) > 2) // killcount > 2
 +                      print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
 +      } else if(msg == MSG_KILL) {
 +              if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
 +                              if(cvar("cl_gentle")) {
 +                                      print ("^1", s1, "^1 took action against a team mate\n");
 +                              } else {
 +                                      print ("^1", s1, "^1 mows down a team mate\n");
 +                              }
 +                              if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
 +                                      if(cvar("cl_gentle"))
 +                                              print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
 +                                      else
 +                                              print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
 +                              }
 +                              else if (stof(s2) > 2) {
 +                                      if(cvar("cl_gentle"))
 +                                              print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
 +                                      else
 +                                              print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
 +                              }
 +              }
 +              else if(type == KILL_FIRST_BLOOD)
 +                      print("^1",s1, "^1 drew first blood", "\n");
 +              else if (type == DEATH_WEAPON) {
 +                      HUD_KillNotify_Push(s1, s2, stof(s3));
 +                      if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
 +                              print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n");
 +              }
 +              else if (type == DEATH_TELEFRAG)
 +                      print ("^1",s1, "^1 was telefragged by ", s2, "\n");
 +              else if (type == DEATH_DROWN)
 +                      print ("^1",s1, "^1 was drowned by ", s2, "\n");
 +              else if (type == DEATH_SLIME)
 +                      print ("^1",s1, "^1 was slimed by ", s2, "\n");
 +              else if (type == DEATH_LAVA)
 +                      print ("^1",s1, "^1 was cooked by ", s2, "\n");
 +              else if (type == DEATH_FALL)
 +                      print ("^1",s1, "^1 was grounded by ", s2, "\n");
 +              else if (type == DEATH_SHOOTING_STAR)
 +                      print ("^1",s1, "^1 was shot into space by ", s2, "\n");
 +              else if (type == DEATH_SWAMP)
 +                      print ("^1",s1, "^1 was conserved by ", s2, "\n");
 +              // TODO
 +              /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "")
 +              {
 +                      print("^1", s1, "^1 ", s2, "^1", s3, "\n");
 +              }*/
 +              else if(type == DEATH_SBCRUSH)
 +                      print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
 +              else if(type == DEATH_SBMINIGUN)
 +                      print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
 +              else if(type == DEATH_SBROCKET)
 +                      print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
 +              else if(type == DEATH_SBBLOWUP)
 +                      print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
 +
 +              else if(type == DEATH_WAKIGUN)
 +                      print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
 +              else if(type == DEATH_WAKIROCKET)
 +                      print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
 +              else if(type == DEATH_WAKIBLOWUP)
 +                      print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
 +
 +              else if(type == DEATH_TURRET)
 +                      print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
 +              else if(type == DEATH_TOUCHEXPLODE)
 +                      print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
 +              else if(type == DEATH_CHEAT)
 +                      print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
 +              else if (type == DEATH_FIRE)
 +                      print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
 +              else if (type == DEATH_CUSTOM)
 +                      print ("^1",s1, "^1 ", s2, "\n");
 +              else
 +                      print ("^1",s1, "^1 was fragged by ", s2, "\n");
 +      } else if(msg == MSG_SPREE) {
 +              if(type == KILL_END_SPREE) {
 +                      if(cvar("cl_gentle"))
 +                              print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
 +                      else
 +                              print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
 +              } else if(type == KILL_SPREE) {
 +                      if(cvar("cl_gentle"))
 +                              print ("^1",s1,"^1 made ",s2," scores in a row\n");
 +                      else
 +                              print ("^1",s1,"^1 has ",s2," frags in a row\n");
 +              } else if(type == KILL_SPREE_3) {
 +                      if(cvar("cl_gentle"))
 +                              print (s1,"^7 made a ^1TRIPLE SCORE\n");
 +                      else
 +                              print (s1,"^7 made a ^1TRIPLE FRAG\n");
 +              } else if(type == KILL_SPREE_5) {
 +                      if(cvar("cl_gentle"))
 +                              print (s1,"^7 unleashes ^1SCORING RAGE\n");
 +                      else
 +                              print (s1,"^7 unleashes ^1RAGE\n");
 +              } else if(type == KILL_SPREE_10) {
 +                      if(cvar("cl_gentle"))
 +                              print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
 +                      else
 +                              print (s1,"^7 starts the ^1MASSACRE!\n");
 +              } else if(type == KILL_SPREE_15) {
 +                      if(cvar("cl_gentle"))
 +                              print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
 +                      else
 +                              print (s1,"^7 executes ^1MAYHEM!\n");
 +              } else if(type == KILL_SPREE_20) {
 +                      if(cvar("cl_gentle"))
 +                              print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
 +                      else
 +                              print (s1,"^7 is a ^1BERSERKER!\n");
 +              } else if(type == KILL_SPREE_25) {
 +                      if(cvar("cl_gentle"))
 +                              print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
 +                      else
 +                              print (s1,"^7 inflicts ^1CARNAGE!\n");
 +              } else if(type == KILL_SPREE_30) {
 +                      if(cvar("cl_gentle"))
 +                              print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
 +                      else
 +                              print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
 +              }
 +      } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
 +              if (type == DEATH_DROWN) {
 +                      if(cvar("cl_gentle"))
 +                              print ("^1",s1, "^1 was in the water for too long\n");
 +                      else
 +                              print ("^1",s1, "^1 drowned\n");
 +              }
 +              else if (type == DEATH_SLIME)
 +                      print ("^1",s1, "^1 was slimed\n");
 +              else if (type == DEATH_LAVA) {
 +                      if(cvar("cl_gentle"))
 +                              print ("^1",s1, "^1 found a hot place\n");
 +                      else
 +                              print ("^1",s1, "^1 turned into hot slag\n");
 +              }
 +              else if (type == DEATH_FALL) {
 +                      if(cvar("cl_gentle"))
 +                              print ("^1",s1, "^1 tested gravity (and it worked)\n");
 +                      else
 +                              print ("^1",s1, "^1 hit the ground with a crunch\n");
 +              }
 +              else if (type == DEATH_SHOOTING_STAR)
 +                      print ("^1",s1, "^1 became a shooting star\n");
 +              else if (type == DEATH_SWAMP) {
 +                      if(cvar("cl_gentle"))
 +                              print ("^1",s1, "^1 discovered a swamp\n");
 +                      else
 +                              print ("^1",s1, "^1 is now conserved for centuries to come\n");
 +              }
 +              else if(type == DEATH_TURRET)
 +                      print ("^1",s1, "^1 was mowed down by a turret \n");
 +              else if (type == DEATH_CUSTOM)
 +                      print ("^1",s1, "^1 ", s2, "\n");
 +              else if(type == DEATH_TOUCHEXPLODE)
 +                      print ("^1",s1, "^1 died in an accident\n");
 +              else if(type == DEATH_CHEAT)
 +                      print ("^1",s1, "^1 was unfairly eliminated\n");
 +              else if(type == DEATH_FIRE) {
 +                      if(cvar("cl_gentle"))
 +                              print ("^1",s1, "^1 felt a little hot\n");
 +                      else
 +                              print ("^1",s1, "^1 burnt to death\n");
 +              }
 +              else {
 +                      if(cvar("cl_gentle"))
 +                              print ("^1",s1, "^1 needs a restart\n");
 +                      else
 +                              print ("^1",s1, "^1 died\n");
 +              }
 +      } else if(msg == MSG_KILL_ACTION_SPREE) {
 +              if(cvar("cl_gentle"))
 +                      print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
 +              else
 +                      print ("^1",s1,"^1 died with a ",s2," kill spree\n");
 +      }
 +}
 +
 +#define DAMAGE_CENTERPRINT_SPACER NEWLINES
 +
 +void HUD_Centerprint(string s1, float type)
 +{
 +      if (type == DEATH_TEAMCHANGE) {
 +              centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
 +      } else if (type == DEATH_AUTOTEAMCHANGE) {
 +              centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
 +      } else if (type == DEATH_CAMP) {
 +              if(cvar("cl_gentle"))
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
 +              else
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
 +      } else if (type == DEATH_NOAMMO) {
 +              if(cvar("cl_gentle"))
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
 +              else
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
 +      } else if (type == DEATH_ROT) {
 +              if(cvar("cl_gentle"))
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
 +              else
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
 +      } else if (type == DEATH_MIRRORDAMAGE) {
 +              if(cvar("cl_gentle"))
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
 +              else
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
 +      } else if (type == DEATH_QUIET) {
 +              // do nothing
 +      } else if (type == DEATH_KILL) {
 +              if(cvar("cl_gentle"))
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
 +              else
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
 +      } else if (type == KILL_TEAM) {
 +              if(cvar("cl_gentle")) {
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
 +              } else {
 +                      centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
 +              }
 +      }
 +}
 +
 +void HUD_Notify (void)
 +{
 +      float id = 4;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      float entries;
 +      entries = 4 * mySize_y/mySize_x;
 +      float i;
 +      for(i = 0; i <= entries; ++i)
 +      {
 +              drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
 +      }
 +      /* This will come later.
 +      string s;
 +      entity tm;
 +      if(spectatee_status && !intermission)
 +      {
 +              drawfont = hud_bigfont;
 +              if(spectatee_status == -1)
 +                      s = "^1Observing";
 +              else
 +                      s = GetPlayerName(spectatee_status - 1);
 +              // spectated player name between HUD and chat area, aligned to the left
 +              pos_x = 0;
 +              pos_y = - 50 - hud_fontsize_spec_y;
 +              s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
 +              drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawfont = hud_font;
 +
 +              // spectator text in the upper right corner
 +              if(spectatee_status == -1)
 +                      s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
 +              else
 +                      s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
 +
 +              if(spectatee_status == -1)
 +                      s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
 +              else
 +                      s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
 +
 +              s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
 +
 +              if(gametype == GAME_ARENA)
 +                      s = "^1Wait for your turn to join";
 +              else if(gametype == GAME_LMS)
 +              {
 +                      entity sk;
 +                      sk = playerslots[player_localentnum - 1];
 +                      if(sk.(scores[ps_primary]) >= 666)
 +                              s = "^1Match has already begun";
 +                      else if(sk.(scores[ps_primary]) > 0)
 +                              s = "^1You have no more lives left";
 +                      else
 +                              s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
 +              }
 +              else
 +                      s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
 +
 +              //show restart countdown:
 +              if (time < getstatf(STAT_GAMESTARTTIME)) {
 +                      float countdown;
 +                      //we need to ceil, otherwise the countdown would be off by .5 when using round()
 +                      countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
 +                      s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
 +              }
 +      }
 +      if(warmup_stage && !intermission)
 +      {
 +              s = "^2Currently in ^1warmup^2 stage!";
 +      }
 +
 +      // move more important stuff more to the middle so its more visible
 +
 +      string blinkcolor;
 +      if(mod(time, 1) >= 0.5)
 +              blinkcolor = "^1";
 +      else
 +              blinkcolor = "^3";
 +
 +      if(ready_waiting && !intermission && !spectatee_status)
 +      {
 +              if(ready_waiting_for_me)
 +              {
 +                      if(warmup_stage)
 +                              s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
 +                      else
 +                              s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
 +              }
 +              else
 +              {
 +                      if(warmup_stage)
 +                              s = strcat("^2Waiting for others to ready up to end warmup...");
 +                      else
 +                              s = strcat("^2Waiting for others to ready up...");
 +              }
 +      }
 +      else if(warmup_stage && !intermission && !spectatee_status)
 +      {
 +              s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
 +      }
 +
 +      if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
 +      {
 +              float ts_min, ts_max;
 +              tm = teams.sort_next;
 +              if (tm)
 +              {
 +                      for(; tm.sort_next; tm = tm.sort_next)
 +                      {
 +                              if(!tm.team_size || tm.team == COLOR_SPECTATOR)
 +                                      continue;
 +                              if(!ts_min) ts_min = tm.team_size;
 +                              else ts_min = min(ts_min, tm.team_size);
 +                              if(!ts_max) ts_max = tm.team_size;
 +                              else ts_max = max(ts_max, tm.team_size);
 +                      }
 +                      if ((ts_max - ts_min) > 1)
 +                      {
 +                              s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
 +                              tm = GetTeam(myteam, false);
 +                              if (tm)
 +                              if (tm.team != COLOR_SPECTATOR)
 +                              if (tm.team_size == ts_max)
 +                                      s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
 +
 +                      }
 +              }
 +      }
 +      */
 +}
 +
 +// Timer (#5)
 +//
 +void HUD_Timer()
 +{
 +      float id = 5;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
 +
 +      timelimit = getstatf(STAT_TIMELIMIT);
 +
 +      timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
 +      timeleft = ceil(timeleft);
 +      minutesLeft = floor(timeleft / 60);
 +      secondsLeft = timeleft - minutesLeft*60;
 +
 +      vector timer_color;
 +      if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
 +              timer_color = '1 1 1'; //white
 +      else if(minutesLeft >= 1)
 +              timer_color = '1 1 0'; //yellow
 +      else
 +              timer_color = '1 0 0'; //red
 +
 +      if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
 +              if (time < getstatf(STAT_GAMESTARTTIME)) {
 +                      //while restart is still active, show 00:00
 +                      minutes = seconds = 0;
 +              } else {
 +                      elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
 +                      minutes = floor(elapsedTime / 60);
 +                      seconds = elapsedTime - minutes*60;
 +              }
 +      } else {
 +              minutes = minutesLeft;
 +              seconds = secondsLeft;
 +      }
 +
 +      if(minutes > 999)
 +              seconds = 99;
 +      minutes = min(minutes, 999);
 +      if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
 +              HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
 +      }
 +      HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +}
 +
 +// Radar (#6)
 +//
 +void HUD_Radar(void)
 +{
 +      float id = 6;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      local float color1, color2; // color already declared as a global in hud.qc
 +      local vector rgb;
 +      local entity tm;
 +      float scale2d, normalsize, bigsize;
 +      float f;
 +
 +      teamradar_origin2d = pos + 0.5 * mySize;
 +      teamradar_size2d = mySize;
 +
 +      if(minimapname == "")
 +              return;
 +
 +      teamradar_loadcvars();
 +
 +      switch(hud_radar_zoommode)
 +      {
 +              default:
 +              case 0:
 +                      f = current_zoomfraction;
 +                      break;
 +              case 1:
 +                      f = 1 - current_zoomfraction;
 +                      break;
 +              case 2:
 +                      f = 0;
 +                      break;
 +              case 3:
 +                      f = 1;
 +                      break;
 +      }
 +
 +      switch(hud_radar_rotation)
 +      {
 +              case 0:
 +                      teamradar_angle = view_angles_y - 90;
 +                      break;
 +              default:
 +                      teamradar_angle = 90 * hud_radar_rotation;
 +                      break;
 +      }
 +
 +      scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
 +      teamradar_size2d = mySize;
 +
 +      teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
 +
 +      // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
 +      if(hud_radar_rotation == 0)
 +      {
 +              // max-min distance must fit the radar in any rotation
 +              bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
 +      }
 +      else
 +      {
 +              vector c0, c1, c2, c3, span;
 +              c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
 +              c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
 +              c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
 +              c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
 +              span = '0 0 0';
 +              span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
 +              span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
 +
 +              // max-min distance must fit the radar in x=x, y=y
 +              bigsize = min(
 +                      teamradar_size2d_x * scale2d / (1.05 * span_x),
 +                      teamradar_size2d_y * scale2d / (1.05 * span_y)
 +              );
 +      }
 +
 +      normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
 +      if(bigsize > normalsize)
 +              normalsize = bigsize;
 +
 +      teamradar_size =
 +                f * bigsize
 +              + (1 - f) * normalsize;
 +      teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
 +                f * (mi_min + mi_max) * 0.5
 +              + (1 - f) * view_origin);
 +
 +      color1 = GetPlayerColor(player_localentnum-1);
 +      rgb = GetTeamRGB(color1);
 +
 +      drawsetcliparea(
 +              pos_x,
 +              pos_y,
 +              mySize_x,
 +              mySize_y
 +      );
 +
 +      draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
 +
 +      for(tm = world; (tm = find(tm, classname, "radarlink")); )
 +              draw_teamradar_link(tm.origin, tm.velocity, tm.team);
 +      for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
 +              draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
 +      for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
 +      {
 +              color2 = GetPlayerColor(tm.sv_entnum);
 +              //if(color == COLOR_SPECTATOR || color == color2)
 +                      draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
 +      }
 +      draw_teamradar_player(view_origin, view_angles, '1 1 1');
 +
 +      drawresetcliparea();
 +};
 +
 +// Score (#7)
 +//
 +void HUD_Score()
 +{
 +      float id = 7;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      float score, distribution, leader;
 +      float score_len, distr_len;
 +      vector distribution_color;
 +      entity tm, pl, me;
 +      me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
 +
 +      // TODO... this (race part) still uses constant coordinates :/
 +      if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
 +              /*pl = players.sort_next;
 +              if(pl == me)
 +                      pl = pl.sort_next;
 +              if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
 +                      if(pl.scores[ps_primary] == 0)
 +                              pl = world;
 +
 +              score = me.(scores[ps_primary]);
 +
 +              float racemin, racesec, racemsec;
 +              float distsec, distmsec, minusplus;
 +
 +              racemin = floor(score/(60 * TIME_FACTOR));
 +              racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
 +              racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
 +
 +              if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
 +                      // distribution display
 +                      distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
 +
 +                      if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
 +                              distmsec = fabs(distribution);
 +                      else {
 +                              distsec = floor(fabs(distribution)/TIME_FACTOR);
 +                              distmsec = fabs(distribution) - distsec*TIME_FACTOR;
 +                              if (distribution < 0)
 +                                      distsec = -distsec;
 +                      }
 +
 +                      if (distribution <= 0) {
 +                              distribution_color = eY;
 +                              minusplus = 1; // minusplus 1: always prefix with minus sign
 +                      }
 +                      else {
 +                              distribution_color = eX;
 +                              minusplus = 2; // minusplus 1: always prefix with plus sign
 +                      }
 +                      HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
 +              }
 +              // race record display
 +              if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
 +                      drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +
 +              HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
 +
 +              HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
 +              */
 +      } else if (!teamplay) { // non-teamgames
 +              // me vector := [team/connected frags id]
 +              pl = players.sort_next;
 +              if(pl == me)
 +                      pl = pl.sort_next;
 +
 +              if(hud_configure)
 +                      distribution = 42;
 +              else if(pl)
 +                      distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
 +              else
 +                      distribution = 0;
 +
 +              score = me.(scores[ps_primary]);
 +              if(hud_configure)
 +                      score = 123;
 +
 +              if(distribution >= 5) {
 +                      distribution_color = eY;
 +                      leader = 1;
 +              } else if(distribution >= 0) {
 +                      distribution_color = '1 1 1';
 +                      leader = 1;
 +              } else if(distribution >= -5)
 +                      distribution_color = '1 1 0';
 +              else
 +                      distribution_color = eX;
 +
 +              score_len = strlen(ftos(score));
 +              distr_len = strlen(ftos(distribution));
 +
 +              HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +              if (leader)
 +                      drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +      } else { // teamgames
 +              float max_fragcount;
 +              max_fragcount = -99;
 +
 +              float teamnum;
 +              for(tm = teams.sort_next; tm; tm = tm.sort_next) {
 +                      if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
 +                              continue;
 +                      score = tm.(teamscores[ts_primary]);
 +                      if(hud_configure)
 +                              score = 123;
 +                      leader = 0;
 +                      
 +                      score_len = strlen(ftos(score));
 +
 +                      if (score > max_fragcount)
 +                              max_fragcount = score;
 +
 +                      if(tm.team == myteam) {
 +                              if (max_fragcount == score)
 +                                      leader = 1;
 +                              if (leader)
 +                                      drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                      } else {
 +                              if (max_fragcount == score)
 +                                      leader = 1;
 +                              if (leader)
 +                                      drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
 +                              teamnum += 1;
 +                      }
 +              }
 +      }
 +}
 +
 +// Race timer (#8)
 +//
 +void HUD_RaceTimer (void) {
 +      float id = 8;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      drawfont = hud_bigfont;
 +      float a, t;
 +      string s, forcetime;
 +
 +      if(hud_configure)
 +      {
 +              s = "0:13:37";
 +              drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              s = "^1Intermediate 1 (+15.42)";
 +              drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
 +      }
 +      else if(race_checkpointtime)
 +      {
 +              a = bound(0, 2 - (time - race_checkpointtime), 1);
 +              s = "";
 +              forcetime = "";
 +              if(a > 0) // just hit a checkpoint?
 +              {
 +                      if(race_checkpoint != 254)
 +                      {
 +                              if(race_time && race_previousbesttime)
 +                                      s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
 +                              else
 +                                      s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
 +                              if(race_time)
 +                                      forcetime = TIME_ENCODED_TOSTRING(race_time);
 +                      }
 +              }
 +              else
 +              {
 +                      if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
 +                      {
 +                              a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
 +                              if(a > 0) // next one?
 +                              {
 +                                      s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
 +                              }
 +                      }
 +              }
 +
 +              if(s != "" && a > 0)
 +              {
 +                      dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
 +                      //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +                      drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              }
 +
 +              // ___ TODO!!!___
 +              if(race_penaltytime)
 +              {
 +                      a = bound(0, 2 - (time - race_penaltyeventtime), 1);
 +                      if(a > 0)
 +                      {
 +                              s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
 +                              dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
 +                              //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +                              drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +                      }
 +              }
 +
 +              if(forcetime != "")
 +              {
 +                      a = bound(0, (time - race_checkpointtime) / 0.5, 1);
 +                      //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
 +                      drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
 +              }
 +              else
 +                      a = 1;
 +
 +              if(race_laptime && race_checkpoint != 255)
 +              {
 +                      s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
 +                      //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +                      drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              }
 +      }
 +      else
 +      {
 +              if(race_mycheckpointtime)
 +              {
 +                      a = bound(0, 2 - (time - race_mycheckpointtime), 1);
 +                      s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
 +                      dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
 +                      //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +                      drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              }
 +              if(race_othercheckpointtime && race_othercheckpointenemy != "")
 +              {
 +                      a = bound(0, 2 - (time - race_othercheckpointtime), 1);
 +                      s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
 +                      dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
 +                      //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +                      drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              }
 +
 +              if(race_penaltytime && !race_penaltyaccumulator)
 +              {
 +                      t = race_penaltytime * 0.1 + race_penaltyeventtime;
 +                      a = bound(0, (1 + t - time), 1);
 +                      if(a > 0)
 +                      {
 +                              if(time < t)
 +                                      s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
 +                              else
 +                                      s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
 +                              dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
 +                              //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +                              drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +                      }
 +              }
 +      }
 +
 +      drawfont = hud_font;
 +}
 +
 +// Vote window (#9)
 +//
 +float vote_yescount;
 +float vote_nocount;
 +float vote_needed;
 +float vote_highlighted; // currently selected vote
 +
 +float vote_active; // is there an active vote?
 +float vote_prev; // previous state of vote_active to check for a change
 +float vote_alpha;
 +float vote_change; // "time" when vote_active changed
 +
 +void HUD_VoteWindow(void) 
 +{
 +      float id = 9;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      string s;
 +      float a;
 +      if(vote_active != vote_prev) {
 +              vote_change = time;
 +              vote_prev = bound(0, vote_active, 1);
 +      }
 +
 +      if(vote_active)
 +              vote_alpha = bound(0, (time - vote_change) * 2, 1);
 +      else
 +              vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
 +
 +      if(hud_configure)
 +      {
 +              vote_alpha = 1;
 +              vote_yescount = 3;
 +              vote_nocount = 2;
 +              vote_needed = 4;
 +      }
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      if(vote_alpha) {
 +              a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
 +
 +              drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
 +
 +              s = "A vote has been called for: ";
 +              drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
 +              s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
 +              if(hud_configure)
 +                      s = "Configure the HUD";
 +              drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
 +
 +              // print the yes/no counts
 +              s = strcat("Yes: ", ftos(vote_yescount));
 +              drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
 +              s = strcat("No: ", ftos(vote_nocount));
 +              drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
 +
 +              // draw the progress bars
 +              drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
 +              drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
 +
 +              drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
 +              drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
 +
 +              // draw the highlights
 +              if(vote_highlighted == 1) {
 +                      drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
 +                      drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +              else if(vote_highlighted == 2) {
 +                      drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
 +                      drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
 +              }
 +
 +              drawresetcliparea();
 +      }
 +      else if(!vote_active) {
 +              vote_highlighted = 0;
 +      }
 +}
 +
 +// Mod icons panel (#10)
 +//
 +
 +// CTF HUD modicon section
 +float redflag_prevframe, blueflag_prevframe; // status during previous frame
 +float redflag_prevstatus, blueflag_prevstatus; // last remembered status
 +float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
 +
 +void HUD_Mod_CTF_Reset(void)
 +{
 +      redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
 +}
 +
 +void HUD_Mod_CTF(vector pos, vector mySize)
 +{
 +      vector redflag_pos, blueflag_pos;
 +      float f; // every function should have that
 +
 +      float redflag, blueflag; // current status
 +      float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
 +      float stat_items;
 +
 +      stat_items = getstati(STAT_ITEMS);
 +      redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
 +      blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
 +
 +      if(hud_configure)
 +      {
 +              redflag = 1;
 +              blueflag = 2;
 +      }
 +
 +      // when status CHANGES, set old status into prevstatus and current status into status
 +      if (redflag != redflag_prevframe)
 +      {
 +              redflag_statuschange_time = time;
 +              redflag_prevstatus = redflag_prevframe;
 +              redflag_prevframe = redflag;
 +      }
 +
 +      if (blueflag != blueflag_prevframe)
 +      {
 +              blueflag_statuschange_time = time;
 +              blueflag_prevstatus = blueflag_prevframe;
 +              blueflag_prevframe = blueflag;
 +      }
 +
 +      redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
 +      blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
 +
 +      float BLINK_FACTOR = 0.15;
 +      float BLINK_BASE = 0.85;
 +      // note:
 +      //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
 +      // thus
 +      //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
 +      // ensure RMS == 1
 +      float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
 +
 +      string red_icon, red_icon_prevstatus;
 +      float red_alpha, red_alpha_prevstatus;
 +      red_alpha = red_alpha_prevstatus = 1;
 +      switch(redflag) {
 +              case 1: red_icon = "flag_red_taken"; break;
 +              case 2: red_icon = "flag_red_lost"; break;
 +              case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
 +              default:
 +                      if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
 +                              red_icon = "flag_red_shielded";
 +                      else
 +                              red_icon = string_null;
 +                      break;
 +      }
 +      switch(redflag_prevstatus) {
 +              case 1: red_icon_prevstatus = "flag_red_taken"; break;
 +              case 2: red_icon_prevstatus = "flag_red_lost"; break;
 +              case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
 +              default:
 +                      if(redflag == 3)
 +                              red_icon_prevstatus = "flag_red_carrying"; // make it more visible
 +                      else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
 +                              red_icon_prevstatus = "flag_red_shielded";
 +                      else
 +                              red_icon_prevstatus = string_null;
 +                      break;
 +      }
 +
 +      string blue_icon, blue_icon_prevstatus;
 +      float blue_alpha, blue_alpha_prevstatus;
 +      blue_alpha = blue_alpha_prevstatus = 1;
 +      switch(blueflag) {
 +              case 1: blue_icon = "flag_blue_taken"; break;
 +              case 2: blue_icon = "flag_blue_lost"; break;
 +              case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
 +              default:
 +                      if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
 +                              blue_icon = "flag_blue_shielded";
 +                      else
 +                              blue_icon = string_null;
 +                      break;
 +      }
 +      switch(blueflag_prevstatus) {
 +              case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
 +              case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
 +              case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
 +              default:
 +                      if(blueflag == 3)
 +                              blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
 +                      else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
 +                              blue_icon_prevstatus = "flag_blue_shielded";
 +                      else
 +                              blue_icon_prevstatus = string_null;
 +                      break;
 +      }
 +
 +      if (myteam == COLOR_TEAM1) { // always draw own flag on left
 +              redflag_pos = pos;
 +              blueflag_pos = pos + eX * mySize_y;
 +      } else {
 +              blueflag_pos = pos;
 +              redflag_pos = pos + eX * mySize_y;
 +      }
 +
 +      f = bound(0, redflag_statuschange_elapsedtime*2, 1);
 +      if(red_icon_prevstatus && f < 1)
 +              drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
 +      if(red_icon)
 +              drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
 +
 +      f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
 +      if(blue_icon_prevstatus && f < 1)
 +              drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
 +      if(blue_icon)
 +              drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
 +}
 +
 +// Keyhunt HUD modicon section
 +float kh_runheretime;
 +
 +void HUD_Mod_KH_Reset(void)
 +{
 +      kh_runheretime = 0;
 +}
 +
 +void HUD_Mod_KH(vector pos, vector mySize)
 +{
 +      float kh_keys;
 +      float keyteam;
 +      float a, aa;
 +      vector p, pa, kh_size, kh_asize;
 +
 +      p_x = pos_x;
 +      p_y = pos_y + 0.25 * mySize_y;
 +
 +      kh_keys = getstati(STAT_KH_KEYS);
 +
 +      kh_size_x = mySize_x * 0.25;
 +      kh_size_y = 0.75 * mySize_y;
 +
 +      pa = p - eY * 0.25 * mySize_y;
 +
 +      kh_asize_x = mySize_x * 0.25;
 +      kh_asize_y = mySize_y * 0.25;
 +
 +      float i, key;
 +
 +      float keycount;
 +      keycount = 0;
 +      for(i = 0; i < 4; ++i)
 +      {
 +              key = floor(kh_keys / pow(32, i)) & 31;
 +              keyteam = key - 1;
 +              if(keyteam == 30 && keycount <= 4)
 +                      keycount += 4;
 +              if(keyteam == myteam || keyteam == -1 || keyteam == 30)
 +                      keycount += 1;
 +      }
 +      // this yields 8 exactly if "RUN HERE" shows
 +
 +      if(keycount == 8)
 +      {
 +              if(!kh_runheretime)
 +                      kh_runheretime = time;
 +              pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
 +      }
 +      else
 +              kh_runheretime = 0;
 +
 +      for(i = 0; i < 4; ++i)
 +      {
 +              key = floor(kh_keys / pow(32, i)) & 31;
 +              keyteam = key - 1;
 +              switch(keyteam)
 +              {
 +                      case 30: // my key
 +                              keyteam = myteam;
 +                              a = 1;
 +                              aa = 1;
 +                              break;
 +                      case -1: // no key
 +                              a = 0;
 +                              aa = 0;
 +                              break;
 +                      default: // owned or dropped
 +                              a = 0.2;
 +                              aa = 0.5;
 +                              break;
 +              }
 +              a = a * hud_alpha_fg;
 +              aa = aa * hud_alpha_fg;
 +              if(a > 0)
 +              {
 +                      switch(keyteam)
 +                      {
 +                              case COLOR_TEAM1:
 +                                      drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
 +                                      break;
 +                              case COLOR_TEAM2:
 +                                      drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
 +                                      break;
 +                              case COLOR_TEAM3:
 +                                      drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
 +                                      break;
 +                              case COLOR_TEAM4:
 +                                      drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
 +                                      break;
 +                              default:
 +                                      break;
 +                      }
 +                      switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
 +                      {
 +                              case 0:
 +                                      drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
 +                                      break;
 +                              case 1:
 +                                      drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
 +                                      break;
 +                              case 2:
 +                                      drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
 +                                      break;
 +                              case 3:
 +                                      drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
 +                                      break;
 +                      }
 +              }
 +              p_x += 0.25 * mySize_x;
 +              pa_x += 0.25 * mySize_x;
 +      }
 +}
 +
 +// Nexball HUD mod icon
 +void HUD_Mod_NexBall(vector pos, vector mySize)
 +{
 +      float stat_items, nb_pb_starttime, dt, p;
 +
 +      stat_items = getstati(STAT_ITEMS);
 +      nb_pb_starttime = getstatf(STAT_NB_METERSTART);
 +
 +      //Manage the progress bar if any
 +      if (nb_pb_starttime > 0)
 +      {
 +              dt = mod(time - nb_pb_starttime, nb_pb_period);
 +              // one period of positive triangle
 +              p = 2 * dt / nb_pb_period;
 +              if (p > 1)
 +                      p = 2 - p;
 +
 +              //Draw the filling
 +              HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
 +      }
 +
 +      pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
 +
 +      if (stat_items & IT_KEY1)
 +              drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
 +}
 +
 +// Race/CTS HUD mod icons
 +float crecordtime_prev; // last remembered crecordtime
 +float crecordtime_change_time; // time when crecordtime last changed
 +float srecordtime_prev; // last remembered srecordtime
 +float srecordtime_change_time; // time when srecordtime last changed
 +
 +float race_status_time;
 +float race_status_prev;
 +string race_status_name_prev;
 +void HUD_Mod_Race(vector pos, vector mySize)
 +{
 +      entity me;
 +      me = playerslots[player_localentnum - 1];
 +      float t, score;
 +      float f; // yet another function has this
 +      score = me.(scores[ps_primary]);
 +
 +      if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
 +              return; // no records in the actual race
 +
 +      drawfont = hud_bigfont;
 +
 +      // clientside personal record
 +      string rr;
 +      if(gametype == GAME_CTS)
 +              rr = CTS_RECORD;
 +      else
 +              rr = RACE_RECORD;
 +      t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
 +
 +      if(score && (score < t || !t)) {
 +              db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
 +              if(cvar("cl_autodemo_delete_keeprecords"))
 +              {
 +                      f = cvar("cl_autodemo_delete");
 +                      f &~= 1;
 +                      cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
 +              }
 +      }
 +
 +      if(t != crecordtime_prev) {
 +              crecordtime_prev = t;
 +              crecordtime_change_time = time;
 +      }
 +      f = time - crecordtime_change_time;
 +
 +      if (f > 1) {
 +              drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +      } else {
 +              drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
 +              drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
 +      }
 +
 +      // server record
 +      t = race_server_record;
 +      if(t != srecordtime_prev) {
 +              srecordtime_prev = t;
 +              srecordtime_change_time = time;
 +      }
 +      f = time - srecordtime_change_time;
 +
 +      if (f > 1) {
 +              drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +      } else {
 +              drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +              drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
 +              drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
 +      }
 +
 +      if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
 +              race_status_time = time + 5;
 +              race_status_prev = race_status;
 +              if (race_status_name_prev)
 +                      strunzone(race_status_name_prev);
 +              race_status_name_prev = strzone(race_status_name);
 +      }
 +
 +      pos_x += mySize_x/2;
 +      // race "awards"
 +      float a;
 +      a = bound(0, race_status_time - time, 1);
 +
 +      string s;
 +      s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
 +
 +      float rank;
 +      if(race_status > 0)
 +              rank = race_CheckName(race_status_name);
 +      string rankname;
 +      rankname = race_PlaceName(rank);
 +
 +      if(race_status == 0)
 +              drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +      else if(race_status == 1) {
 +              drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +      } else if(race_status == 2) {
 +              if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
 +                      drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              else
 +                      drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +      } else if(race_status == 3) {
 +              drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +              drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
 +      }
 +
 +      if (race_status_time - time <= 0) {
 +              race_status_prev = -1;
 +              race_status = -1;
 +              if(race_status_name)
 +                      strunzone(race_status_name);
 +              race_status_name = string_null;
 +              if(race_status_name_prev)
 +                      strunzone(race_status_name_prev);
 +              race_status_name_prev = string_null;
 +      }
 +      drawfont = hud_font;
 +}
 +
 +// TODO: idea: alpha fade in/out empty panels
 +void HUD_ModIcons(void)
 +{
 +      if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
 +              return;
 +      float id = 10;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      // TODO... well make them work in a panel etc
 +      if(gametype == GAME_KEYHUNT)
 +              HUD_Mod_KH(pos, mySize);
 +      else if(gametype == GAME_CTF || hud_configure)
 +              HUD_Mod_CTF(pos, mySize);
 +      else if(gametype == GAME_NEXBALL)
 +              HUD_Mod_NexBall(pos, mySize);
 +      else if(gametype == GAME_CTS || gametype == GAME_RACE)
 +              HUD_Mod_Race(pos, mySize);
 +}
 +
 +// Draw pressed keys (#11)
 +//
 +void HUD_DrawPressedKeys(void)
 +{
 +      float id = 11;
 +      vector pos, mySize;
 +      pos = HUD_Panel_GetPos(id);
 +      mySize = HUD_Panel_GetSize(id);
 +
 +      HUD_Panel_DrawBg(id, pos, mySize);
 +      float padding;
 +      padding = HUD_Panel_GetPadding(id);
 +      if(padding)
 +      {
 +              pos += '1 1 0' * padding;
 +              mySize -= '2 2 0' * padding;
 +      }
 +
 +      float pressedkeys;
 +
 +      pressedkeys = getstatf(STAT_PRESSED_KEYS);
 +      drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
 +      drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +      drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +      drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +      drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +      drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +      drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +}
 +
 +/*
 +==================
 +Main HUD system
 +==================
 +*/
 +
 +void HUD_ShowSpeed(void)
 +{
 +      vector numsize;
 +      float pos, conversion_factor;
 +      string speed, zspeed, unit;
 +
 +      switch(cvar("cl_showspeed_unit"))
 +      {
 +              default:
 +              case 0:
 +                      unit = "";
 +                      conversion_factor = 1.0;
 +                      break;
 +              case 1:
 +                      unit = " qu/s";
 +                      conversion_factor = 1.0;
 +                      break;
 +              case 2:
 +                      unit = " m/s";
 +                      conversion_factor = 0.0254;
 +                      break;
 +              case 3:
 +                      unit = " km/h";
 +                      conversion_factor = 0.0254 * 3.6;
 +                      break;
 +              case 4:
 +                      unit = " mph";
 +                      conversion_factor = 0.0254 * 3.6 * 0.6213711922;
 +                      break;
 +              case 5:
 +                      unit = " knots";
 +                      conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
 +                      break;
 +      }
 +
 +      speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
 +
 +      numsize_x = numsize_y = cvar("cl_showspeed_size");
 +      pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
 +
 +      drawfont = hud_bigfont;
 +      drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +
 +      if (cvar("cl_showspeed_z") == 1) {
 +              zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
 +              drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 +      }
 +
 +      drawfont = hud_font;
 +}
 +
 +vector acc_prevspeed;
 +float acc_prevtime;
 +float acc_avg;
 +
 +void HUD_ShowAcceleration(void)
 +{
 +      float acceleration, sz, scale, alpha, f;
 +      vector pos, top, rgb;
 +      top_x = vid_conwidth/2;
 +      top_y = 0;
 +
 +      f = time - acc_prevtime;
 +      if(cvar("cl_showacceleration_z"))
 +              acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
 +      else
 +              acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
 +      acc_prevspeed = pmove_vel;
 +      acc_prevtime = time;
 +
 +      f = bound(0, f * 10, 1);
 +      acc_avg = acc_avg * (1 - f) + acceleration * f;
 +      acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
 +
 +      pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
 +
 +      sz = cvar("cl_showacceleration_size");
 +      scale = cvar("cl_showacceleration_scale");
 +      alpha = cvar("cl_showacceleration_alpha");
 +      if (cvar("cl_showacceleration_color_custom"))
 +              rgb = stov(cvar_string("cl_showacceleration_color"));
 +      else {
 +              rgb = '1 1 1';
 +              if (acceleration < 0) {
 +                      rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
 +              } else if (acceleration > 0) {
 +                      rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
 +              }
 +      }
 +
 +      if (acceleration > 0)
 +              HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +      else if (acceleration < 0)
 +              HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
 +}
 +
 +void HUD_Reset (void)
 +{
 +      // reset gametype specific icons
 +      if(gametype == GAME_KEYHUNT)
 +              HUD_Mod_KH_Reset();
 +      else if(gametype == GAME_CTF)
 +              HUD_Mod_CTF_Reset();
 +}
 +
 +void HUD_Main (void)
 +{
 +      hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
 +      hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
 +      hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
 +      hud_color_bg_team = cvar("hud_color_bg_team");
 +
 +      hud_fontsize = HUD_GetFontsize("hud_fontsize");
 +      hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
 +
 +      hud_configure = cvar("_hud_configure");
 +
 +      // Drawing stuff
 +      if(cvar_string("hud_dock") != "")
 +              drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
 +
 +      if(HUD_Panel_CheckActive(0))
 +              HUD_WeaponIcons();
 +      if(HUD_Panel_CheckActive(1))
 +              HUD_Inventory();
 +      if(HUD_Panel_CheckActive(2))
 +              HUD_Powerups();
 +      if(HUD_Panel_CheckActive(3))
 +              HUD_HealthArmor();
 +      if(HUD_Panel_CheckActive(4))
 +              HUD_Notify();
 +      if(HUD_Panel_CheckActive(5))
 +              HUD_Timer();
 +      // TODO hud'ify
 +      if(HUD_Panel_CheckActive(6))
 +              if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
 +                      HUD_Radar();
 +      if(HUD_Panel_CheckActive(7))
 +              HUD_Score();
 +      if(HUD_Panel_CheckActive(8))
 +              if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
 +                      HUD_RaceTimer();
 +      if(HUD_Panel_CheckActive(9))
 +              HUD_VoteWindow();
 +      if(HUD_Panel_CheckActive(10))
 +              HUD_ModIcons();
 +      // TODO hud'ify
 +      if(HUD_Panel_CheckActive(11))
 +              if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
 +                      HUD_DrawPressedKeys();
 +
 +      // TODO hud_'ify these
 +      if (cvar("cl_showspeed"))
 +              HUD_ShowSpeed();
 +      if (cvar("cl_showacceleration"))
 +              HUD_ShowAcceleration();
 +}
Simple merge
@@@ -522,27 -513,15 +522,40 @@@ float WATERLEVEL_SUBMERGED = 3
  
  float MAX_SHOT_DISTANCE = 32768;
  
 +// CSQC centerprint/notify message types
 +float MSG_SUICIDE = 0;
 +float MSG_KILL = 1;
 +float MSG_SPREE = 2;
 +float MSG_KILL_ACTION = 3;
 +float MSG_KILL_ACTION_SPREE = 4;
 +
 +float KILL_TEAM = 0;
 +float KILL_TEAM_SPREE = 1;
 +float KILL_FIRST_BLOOD = 2;
 +float KILL_FIRST_VICTIM = 3;
 +float KILL_TYPEFRAG = 4;
 +float KILL_TYPEFRAGGED = 5;
 +float KILL_FRAG = 6;
 +float KILL_FRAGGED = 7;
 +float KILL_SPREE = 8;
 +float KILL_END_SPREE = 9;
 +float KILL_SPREE_3 = 10;
 +float KILL_SPREE_5 = 11;
 +float KILL_SPREE_10 = 12;
 +float KILL_SPREE_15 = 13;
 +float KILL_SPREE_20 = 14;
 +float KILL_SPREE_25 = 15;
 +float KILL_SPREE_30 = 16;
++
+ // weapon requests
+ float WR_SETUP                = 1; // (SVQC) setup weapon data
+ float WR_THINK                = 2; // (SVQC) logic to run every frame
+ float WR_CHECKAMMO1   = 3; // (SVQC) checks ammo for weapon
+ float WR_CHECKAMMO2   = 4; // (SVQC) checks ammo for weapon
+ float WR_AIM          = 5; // (SVQC) runs bot aiming code for this weapon
+ float WR_PRECACHE     = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
+ float WR_SUICIDEMESSAGE = 7; // (SVQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
+ float WR_KILLMESSAGE    = 8; // (SVQC) sets w_deathtypestring or leaves it alone
+ float WR_RELOAD         = 9; // (SVQC) does not need to do anything
+ float WR_RESETPLAYER    = 10; // (SVQC) does not need to do anything
+ float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
@@@ -359,28 -335,14 +359,29 @@@ void Obituary (entity attacker, entity 
                                else if (deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
                                        bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
  
 -                              if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
 -                              {
 -                                      LogDeath("suicide", deathtype, targ, targ);
 -                                      GiveFrags(attacker, targ, -1);
 -                              }
 -                              if (targ.killcount > 2)
                                        bprint ("^1",s,"^1 ended it all after a ",ftos(targ.killcount)," kill spree\n");
                        }
-                       //w = DEATH_WEAPONOF(deathtype);
 +                      */
 +
++                      w = DEATH_WEAPONOF(deathtype);
 +                      bprint("deathtype: ", ftos(deathtype), "\n");
 +                      if(WEP_VALID(w))
 +                      {
++                              msg = ftos(deathtype);
 +                              deathtype = DEATH_WEAPON;
 +                      }
 +
 +                      // TODO: wut is this?
 +                      // givefrags for logging apparently?
 +                      if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
 +                      {
 +                              LogDeath("suicide", deathtype, targ, targ);
 +                              GiveFrags(attacker, targ, -1);
 +                      }
 +
 +                      if (targ.killcount > 2)
 +                              msg = ftos(targ.killcount);
 +                      Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
                }
                else if (attacker.classname == "player" || attacker.classname == "gib")
                {