]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Port the weapon priority cvars to ClientState
authorMario <mario@smbclan.net>
Tue, 15 Aug 2017 05:30:28 +0000 (15:30 +1000)
committerMario <mario@smbclan.net>
Tue, 15 Aug 2017 05:30:28 +0000 (15:30 +1000)
qcsrc/common/state.qc
qcsrc/server/client.qh
qcsrc/server/command/cmd.qc
qcsrc/server/impulse.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/miscfunctions.qh
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/selection.qh

index 3bd6c60ae0aec624d079ffa8557d3eded634fc28..ea936185b95ee2b1227a58be5664a7e2ecfda30c 100644 (file)
@@ -25,7 +25,7 @@ void PlayerState_detach(entity this)
     Inventory_delete(this);
 }
 
-void GetCvars(entity this, int);
+void GetCvars(entity this, entity store, int);
 void DecodeLevelParms(entity this);
 void PlayerScore_Attach(entity this);
 void ClientData_Attach(entity this);
@@ -40,7 +40,7 @@ void ClientState_attach(entity this)
 {
        this._cs = NEW(ClientState, this);
 
-    GetCvars(this, 0);  // get other cvars from player
+    GetCvars(this, CS(this), 0);  // get other cvars from player
 
        // TODO: fold all of these into ClientState
 
@@ -69,7 +69,7 @@ void PlayerScore_Detach(entity this);
 
 void ClientState_detach(entity this)
 {
-    GetCvars(this, -1);  // free cvars TODO: is this still needed now that it's stored on the clientstate entity?
+    GetCvars(this, CS(this), -1);  // free cvars TODO: is this still needed now that it's stored on the clientstate entity?
     accuracy_free(this); // TODO: needs to be before CS() is deleted!
     PlayerScore_Detach(this); // what ^they^ said
     W_HitPlotClose(this);
index 614916019f60c4c385851febb2d25c8e102d38ad..9674872c0faa42bd6bc0c1a466204a0c166d9b08 100644 (file)
@@ -141,6 +141,8 @@ CLASS(Client, Object)
     ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
     ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
     ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive);
+    ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10);
+    ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority);
 
     METHOD(Client, m_unwind, bool(Client this));
 
index 50250f9a5c2974bfb246dc3eff04dd0f2b18d346..a2c037c5d2d198573a8c5eb63eb7e388560df8bf 100644 (file)
@@ -454,7 +454,7 @@ void ClientCommand_sentcvar(entity caller, float request, float argc, string com
                                        tokenize_console(s);
                                }
 
-                               GetCvars(caller, 1);
+                               GetCvars(caller, CS(caller), 1);
 
                                return;
                        }
index d9036dea519ac5ade2431f2d31be037625523676..a8b272f4c8a6cff8517c3eb5d2ffdbbd0e31113e 100644 (file)
@@ -97,7 +97,7 @@ X(0)
                for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
                { \
                        .entity weaponentity = weaponentities[wepslot]; \
-                       W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \
+                       W_CycleWeapon(this, CS(this).cvar_cl_weaponpriorities[slot], dir, weaponentity); \
                        if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
                                break; \
                } \
index 38d8926371282ba17882a2f623da0427673b29a9..78d290c81131bce368b9aa3711f32b9fc54b9516 100644 (file)
@@ -292,37 +292,37 @@ Called with:
   0:  sends the request
   >0: receives a cvar from name=argv(f) value=argv(f+1)
 */
-void GetCvars_handleString(entity this, string thisname, float f, .string field, string name)
+void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
 {
        if (f < 0)
        {
-               if (this.(field))
-                       strunzone(this.(field));
-               this.(field) = string_null;
+               if (store.(field))
+                       strunzone(store.(field));
+               store.(field) = string_null;
        }
        else if (f > 0)
        {
                if (thisname == name)
                {
-                       if (this.(field))
-                               strunzone(this.(field));
-                       this.(field) = strzone(argv(f + 1));
+                       if (store.(field))
+                               strunzone(store.(field));
+                       store.(field) = strzone(argv(f + 1));
                }
        }
        else
                stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
 }
-void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func)
+void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
 {
-       GetCvars_handleString(this, thisname, f, field, name);
+       GetCvars_handleString(this, store, thisname, f, field, name);
        if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
                if (thisname == name)
                {
-                       string s = func(this, strcat1(this.(field)));
-                       if (s != this.(field))
+                       string s = func(this, strcat1(store.(field)));
+                       if (s != store.(field))
                        {
-                               strunzone(this.(field));
-                               this.(field) = strzone(s);
+                               strunzone(store.(field));
+                               store.(field) = strzone(s);
                        }
                }
 }
@@ -339,7 +339,7 @@ void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .
        else
                stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
 }
-void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name)
+void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
 {
        if (f < 0)
        {
@@ -348,17 +348,17 @@ void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float fiel
        {
                if (thisname == name)
                {
-                       if (!this.(field))
+                       if (!store.(field))
                        {
-                               this.(field) = stof(argv(f + 1));
-                               if (!this.(field))
-                                       this.(field) = -1;
+                               store.(field) = stof(argv(f + 1));
+                               if (!store.(field))
+                                       store.(field) = -1;
                        }
                }
        }
        else
        {
-               if (!this.(field))
+               if (!store.(field))
                        stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
        }
 }
@@ -408,7 +408,7 @@ REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
 /**
  * @param f -1: cleanup, 0: request, 1: receive
  */
-void GetCvars(entity this, int f)
+void GetCvars(entity this, entity store, int f)
 {
        string s = string_null;
 
@@ -421,21 +421,21 @@ void GetCvars(entity this, int f)
 
        Notification_GetCvars(this);
 
-       ReplicateVars(this, CS(this), s, f);
-
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
-
-       GetCvars_handleFloat(this, CS(this), s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
+       ReplicateVars(this, store, s, f);
+
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
+
+       GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
 
        // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
        if (f > 0)
index abe8cd74a6c78c5aac70029d0acf971ce6e590a0..1c01a573797713c4fe39345da3f895e60717aad9 100644 (file)
@@ -44,7 +44,7 @@ void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .
 
 float spamsound(entity e, float chan, Sound samp, float vol, float _atten);
 
-void GetCvars_handleString(entity this, string thisname, float f, .string field, string name);
+void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name);
 
 void precache_all_playermodels(string pattern);
 
@@ -75,7 +75,7 @@ void GameLogInit();
 
 void GameLogClose();
 
-void GetCvars(entity this, float f);
+void GetCvars(entity this, entity store, int f);
 
 string GetMapname();
 
index 791d65915be989f9982b9d080024a860d13fab43..776d8d8d0f43800999a3b10829cb3c9c20cc2d93 100644 (file)
@@ -290,7 +290,7 @@ void W_CycleWeapon(entity this, string weaponorder, float dir, .entity weaponent
 void W_NextWeaponOnImpulse(entity this, float imp, .entity weaponentity)
 {
        float w;
-       w = W_GetCycleWeapon(this, this.cvar_cl_weaponpriority, +1, imp, 1, (CS(this).cvar_cl_weaponimpulsemode == 0), weaponentity);
+       w = W_GetCycleWeapon(this, CS(this).cvar_cl_weaponpriority, +1, imp, 1, (CS(this).cvar_cl_weaponimpulsemode == 0), weaponentity);
        if(w > 0)
                W_SwitchWeapon(this, Weapons_from(w), weaponentity);
 }
@@ -303,7 +303,7 @@ void W_NextWeapon(entity this, int list, .entity weaponentity)
        else if(list == 1)
                W_CycleWeapon(this, this.weaponorder_byimpulse, -1, weaponentity);
        else if(list == 2)
-               W_CycleWeapon(this, this.cvar_cl_weaponpriority, -1, weaponentity);
+               W_CycleWeapon(this, CS(this).cvar_cl_weaponpriority, -1, weaponentity);
 }
 
 // prev weapon
@@ -314,7 +314,7 @@ void W_PreviousWeapon(entity this, float list, .entity weaponentity)
        else if(list == 1)
                W_CycleWeapon(this, this.weaponorder_byimpulse, +1, weaponentity);
        else if(list == 2)
-               W_CycleWeapon(this, this.cvar_cl_weaponpriority, +1, weaponentity);
+               W_CycleWeapon(this, CS(this).cvar_cl_weaponpriority, +1, weaponentity);
 }
 
 // previously used if exists and has ammo, (second) best otherwise
index ea580e9118671e128bd03d45795e4dba6625e87c..eea33ddb7b98e71c762a7fc09f9d7f41856c7558 100644 (file)
@@ -12,7 +12,7 @@ bool client_hasweapon(entity this, Weapon wpn, .entity weaponentity, float andam
 .int weaponcomplainindex;
 float W_GetCycleWeapon(entity this, string weaponorder, float dir, float imp, float complain, float skipmissing, .entity weaponentity);
 
-#define w_getbestweapon(ent,wepent) Weapons_from(W_GetCycleWeapon(ent, ent.cvar_cl_weaponpriority, 0, -1, false, true, wepent))
+#define w_getbestweapon(ent,wepent) Weapons_from(W_GetCycleWeapon(ent, CS(ent).cvar_cl_weaponpriority, 0, -1, false, true, wepent))
 
 void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity);