]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
remove GAME_ globals, they're stupid now
authorRudolf Polzer <divverent@xonotic.org>
Thu, 29 Dec 2011 11:04:03 +0000 (12:04 +0100)
committerRudolf Polzer <divverent@xonotic.org>
Thu, 29 Dec 2011 11:04:03 +0000 (12:04 +0100)
14 files changed:
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/hud.qc
qcsrc/client/scoreboard.qc
qcsrc/common/constants.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/menu/xonotic/serverlist.c
qcsrc/server/cl_client.qc
qcsrc/server/constants.qh
qcsrc/server/g_world.qc
qcsrc/server/scores.qc
qcsrc/server/sv_main.qc
qcsrc/server/teamplay.qc

index 931e7ea2459b85ed5661b07e20d3e1f0100b036c..3cca609fd6def11949ea59f9e8c95b34ec40a561 100644 (file)
@@ -1084,7 +1084,7 @@ void Gamemode_Init()
 {
        if not(isdemo())
        {
-               localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), "\n");
+               localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
                calledhooks |= HOOK_START;
        }
 }
@@ -1120,7 +1120,7 @@ void Ent_ScoresInfo()
 {
        float i;
        self.classname = "ent_client_scores_info";
-       gametype = ReadByte();
+       gametype = ReadInt24_t();
        for(i = 0; i < MAX_SCORE; ++i)
        {
                scores_label[i] = strzone(ReadString());
index ac2f12cb52a9eba1196579b8616b4a6631d6d53a..556859a466ed66828f27fb6c72229b2653dd8126 100644 (file)
@@ -10,7 +10,7 @@ void Porto_Draw()
        vector p, dir, ang, q, nextdir;
        float idx, portal_number, portal1_idx;
 
-       if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
+       if(activeweapon != WEP_PORTO || spectatee_status || gametype == MAPINFO_TYPE_NEXBALL)
                return;
        if(intermission == 1)
                return;
@@ -961,7 +961,7 @@ void CSQC_UpdateView(float w, float h)
        if(menu_visible)
                menu_show();
 
-       /*if(gametype == GAME_CTF)
+       /*if(gametype == MAPINFO_TYPE_CTF)
          {
          ctf_view();
          } else */
@@ -995,7 +995,7 @@ void CSQC_UpdateView(float w, float h)
 
        //else
        {
-               if(gametype == GAME_FREEZETAG)
+               if(gametype == MAPINFO_TYPE_FREEZETAG)
                {
                        if(getstati(STAT_FROZEN))
                                drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
@@ -1450,7 +1450,7 @@ void CSQC_common_hud(void)
 {
     // do some accuracy var caching
     float i;
-    if(!(gametype == GAME_RACE || gametype == GAME_CTS))
+    if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS))
     {
         if(autocvar_accuracy_color_levels != acc_color_levels)
         {
index fcdd73601793a940136dd9c117c1fc9bad023a30..bf9d7d3a4a6352dbd8cde3b52dbcc8da3ddbe071 100644 (file)
@@ -1519,7 +1519,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
        alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
-       if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
+       if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
                return;
 
        if(msg == MSG_SUICIDE) {
@@ -2672,7 +2672,7 @@ void HUD_Score(void)
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_score) return;
-               if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
+               if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_SCORE;
@@ -2860,7 +2860,7 @@ void HUD_RaceTimer (void)
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_racetimer) return;
-               if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
+               if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
                if(spectatee_status == -1) return;
        }
        else
@@ -3012,7 +3012,7 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
-       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
        {
                vote_active = 1;
                if (autocvar__hud_configure)
@@ -3583,7 +3583,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
 
        // clientside personal record
        string rr;
-       if(gametype == GAME_CTS)
+       if(gametype == MAPINFO_TYPE_CTS)
                rr = CTS_RECORD;
        else
                rr = RACE_RECORD;
@@ -3811,7 +3811,7 @@ void HUD_ModIcons(void)
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_modicons) return;
-               if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
+               if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_MODICONS;
@@ -3842,19 +3842,19 @@ void HUD_ModIcons(void)
        }
 
        // these MUST be ran in order to update mod_active
-       if(gametype == GAME_KEYHUNT)
+       if(gametype == MAPINFO_TYPE_KEYHUNT)
                HUD_Mod_KH(pos, mySize);
-       else if(gametype == GAME_CTF || autocvar__hud_configure)
+       else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
                HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
-       else if(gametype == GAME_NEXBALL)
+       else if(gametype == MAPINFO_TYPE_NEXBALL)
                HUD_Mod_NexBall(pos, mySize);
-       else if(gametype == GAME_CTS || gametype == GAME_RACE)
+       else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
                HUD_Mod_Race(pos, mySize);
-       else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
+       else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
                HUD_Mod_CA(pos, mySize);
-       else if(gametype == GAME_DOMINATION)
+       else if(gametype == MAPINFO_TYPE_DOMINATION)
                HUD_Mod_Dom(pos, mySize);
-       else if(gametype == GAME_KEEPAWAY)
+       else if(gametype == MAPINFO_TYPE_KEEPAWAY)
                HUD_Mod_Keepaway(pos, mySize);
 }
 
@@ -4149,9 +4149,9 @@ void HUD_InfoMessages(void)
                        s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
                        drawInfoMessage(s)
 
-                       if(gametype == GAME_ARENA)
+                       if(gametype == MAPINFO_TYPE_ARENA)
                                s = _("^1Wait for your turn to join");
-                       else if(gametype == GAME_LMS)
+                       else if(gametype == MAPINFO_TYPE_LMS)
                        {
                                entity sk;
                                sk = playerslots[player_localnum];
@@ -4212,7 +4212,7 @@ void HUD_InfoMessages(void)
                        drawInfoMessage(s)
                }
 
-               if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+               if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
                {
                        float ts_min, ts_max;
                        tm = teams.sort_next;
@@ -4263,7 +4263,7 @@ void HUD_Physics(void)
        {
                if(!autocvar_hud_panel_physics) return;
                if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
-               if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
+               if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_PHYSICS;
@@ -4787,9 +4787,9 @@ Main HUD system
 void HUD_Reset (void)
 {
        // reset gametype specific icons
-       if(gametype == GAME_KEYHUNT)
+       if(gametype == MAPINFO_TYPE_KEYHUNT)
                HUD_Mod_KH_Reset();
-       else if(gametype == GAME_CTF)
+       else if(gametype == MAPINFO_TYPE_CTF)
                HUD_Mod_CTF_Reset();
 }
 
index 3124b4b9b4d68056f968c4ca87f15c993edf8c99..9b93aa8a2da929aef037a364f7bf574d95084ea6 100644 (file)
@@ -924,7 +924,7 @@ float HUD_WouldDrawScoreboard() {
                return 1;
        else if (intermission == 2)
                return 0;
-       else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != GAME_CTS)
+       else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS)
                return 1;
        else if (scoreboard_showscores_force)
                return 1;
@@ -1263,7 +1263,7 @@ void HUD_DrawScoreboard()
                }
        }
 
-       if(gametype == GAME_CTS || gametype == GAME_RACE) {
+       if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
                if(race_speedaward) {
                        drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        pos_y += 1.25 * hud_fontsize_y;
@@ -1312,7 +1312,7 @@ void HUD_DrawScoreboard()
        tl = getstatf(STAT_TIMELIMIT);
        fl = getstatf(STAT_FRAGLIMIT);
        ll = getstatf(STAT_LEADLIMIT);
-       if(gametype == GAME_LMS)
+       if(gametype == MAPINFO_TYPE_LMS)
        {
                if(tl > 0)
                        str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
index 55834f1a6d36bd5f84f20475a908f737c8a6a0a4..d4d0e3a0d08fb81de101500bcd91c5d9b89f781b 100644 (file)
 // Revision 22: hook shot origin
 #define CSQC_REVISION 22
 
-// probably put these in common/
-// so server/ and client/ can be synced better
-const float GAME_DEATHMATCH            = 1;
-const float GAME_TEAM_DEATHMATCH       = 2;
-const float GAME_DOMINATION            = 3;
-const float GAME_CTF                   = 4;
-const float GAME_RUNEMATCH             = 5;
-const float GAME_LMS                   = 6;
-const float GAME_ARENA         = 7;
-const float GAME_KEYHUNT               = 8;
-const float GAME_ASSAULT               = 9;
-const float GAME_ONSLAUGHT     = 10;
-const float GAME_RACE  = 11;
-const float GAME_NEXBALL = 12;
-const float GAME_CTS = 13;
-const float GAME_CA            = 14;
-const float GAME_FREEZETAG             = 15;
-const float GAME_KEEPAWAY              = 16;
-
 const float AS_STRING          = 1;
 const float AS_INT             = 2;
 const float AS_FLOAT_TRUNCATED = 2;
index f38b1156bb120de75e05dde82a01577493a736fe..9daab8b4fdde51d9c5b70ad3ced041394284d034 100644 (file)
@@ -396,27 +396,6 @@ void buf_save(float buf, string pFilename)
        fclose(fh);
 }
 
-string GametypeNameFromType(float g)
-{
-       if      (g == GAME_DEATHMATCH) return "dm";
-       else if (g == GAME_TEAM_DEATHMATCH) return "tdm";
-       else if (g == GAME_DOMINATION) return "dom";
-       else if (g == GAME_CTF) return "ctf";
-       else if (g == GAME_RUNEMATCH) return "rune";
-       else if (g == GAME_LMS) return "lms";
-       else if (g == GAME_ARENA) return "arena";
-       else if (g == GAME_CA) return "ca";
-       else if (g == GAME_KEYHUNT) return "kh";
-       else if (g == GAME_ONSLAUGHT) return "ons";
-       else if (g == GAME_ASSAULT) return "as";
-       else if (g == GAME_RACE) return "rc";
-       else if (g == GAME_NEXBALL) return "nexball";
-       else if (g == GAME_CTS) return "cts";
-       else if (g == GAME_FREEZETAG) return "freezetag";
-       else if (g == GAME_KEEPAWAY) return "ka";
-       return "dm";
-}
-
 string mmsss(float tenths)
 {
        float minutes;
@@ -1410,7 +1389,7 @@ string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_
 float isGametypeInFilter(float gt, float tp, float ts, string pattern)
 {
        string subpattern, subpattern2, subpattern3, subpattern4;
-       subpattern = strcat(",", GametypeNameFromType(gt), ",");
+       subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
        if(tp)
                subpattern2 = ",teams,";
        else
@@ -1419,7 +1398,7 @@ float isGametypeInFilter(float gt, float tp, float ts, string pattern)
                subpattern3 = ",teamspawns,";
        else
                subpattern3 = ",noteamspawns,";
-       if(gt == GAME_RACE || gt == GAME_CTS)
+       if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
                subpattern4 = ",race,";
        else
                subpattern4 = string_null;
index 470a826ed8323c3209b96d537d11b4ddc5017e7a..6d4eb61130b13fd26a75948fb28ff8b2c75d8721 100644 (file)
@@ -59,7 +59,6 @@ void buf_save(float buf, string filename);
 float mod(float a, float b) { return a - (floor(a / b) * b); }   
 #endif
 
-string GametypeNameFromType(float g);
 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
 string mmsss(float t);
 string mmssss(float t);
index b7757f2996ce7b0149d0e62438cb3313ced39fab..82fdbfb5eb40d4bcfcefb45cd47c383a5421710c 100644 (file)
@@ -427,24 +427,24 @@ void ServerList_TypeSort_Click(entity btn, entity me)
        else
                s = "";
 
-       for(i = 1; ; ++i) // 20 modes ought to be enough for anyone
+       for(i = 1; ; i *= 2) // 20 modes ought to be enough for anyone
        {
-               t = GametypeNameFromType(i);
+               t = MapInfo_Type_ToString(i);
                if(i > 1)
-                       if(t == GametypeNameFromType(0)) // it repeats (default case)
+                       if(t == "") // it repeats (default case)
                        {
                                // no type was found
                                // choose the first one
-                               s = t;
+                               s = MapInfo_Type_ToString(1);
                                break;
                        }
-               if(s == GametypeNameFromType(i))
+               if(s == t)
                {
                        // the type was found
                        // choose the next one
-                       s = GametypeNameFromType(i + 1);
-                       if(s == GametypeNameFromType(0))
-                               s = "";
+                       s = MapInfo_Type_ToString(i * 2);
+                       if(s == "")
+                               s = MapInfo_Type_ToString(1);
                        break;
                }
        }
index f504e14bbed64477159532e8fe10145b4ea8a851..c409b343a1bc95a2794ee13ed2fffb7a6e1199e8 100644 (file)
@@ -1504,8 +1504,6 @@ void ClientConnect (void)
        else
                stuffcmd(self, "set _teams_available 0\n");
 
-       stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
-
        if(g_arena || g_ca)
        {
                self.classname = "observer";
index 7cefb530d9f14be48ec3fb4f657fd1a07b0bbe3f..b95c7261366b099902f2bb67ac4730661c024db7 100644 (file)
@@ -133,8 +133,6 @@ float       MSG_ENTITY                              = 5; // csqc
 //float        GAME_FULLBRIGHT_PLAYERS                 = 64; /// makes the players model fullbright
 //float        GAME_TEAMS                              = 128; /// Teams, red/green/yellow/blue
 
-float  game;   // set to "gamecfg" on spawnfunc_worldspawn
-
 
 //float        POWERUP_STRENGTH_DAMAGE                 = 2; // damage multiplier for strength powerup
 //float        POWERUP_STRENGTH_FORCE                  = 4; // force multiplier for strength powerup
index 4d24b5a91380562e28704e9d556f71fba23436a2..f115434a2791ac70a028b295400eeab2071e2d0f 100644 (file)
@@ -993,7 +993,7 @@ void spawnfunc_light (void)
 
 string GetGametype()
 {
-       return GametypeNameFromType(game);
+       return MapInfo_Type_ToString(MapInfo_LoadedGametype);
 }
 
 string getmapname_stored;
index 698e947da6d1a2ab47a9d8733fe959ecdad70469..b56065deda01461475cc383317f147b8d4ef9dd7 100644 (file)
@@ -173,7 +173,7 @@ float ScoreInfo_SendEntity(entity to, float sf)
 {
        float i;
        WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
-       WriteByte(MSG_ENTITY, game);
+       WriteInt24_t(MSG_ENTITY, MapInfo_LoadedGametype);
        for(i = 0; i < MAX_SCORE; ++i)
        {
                WriteString(MSG_ENTITY, scores_label[i]);
index 7ec4b49d671db22414e9f5b043b9071de1c3a735..cefba03749ef3569be327dba9186025528d9c728 100644 (file)
@@ -245,8 +245,9 @@ void StartFrame (void)
 float DoesQ3ARemoveThisEntity();
 void SV_OnEntityPreSpawnFunction()
 {
-       if(self.gametypefilter != "")
-       if not(isGametypeInFilter(game, teamplay, have_team_spawns, self.gametypefilter))
+       if (self)
+       if (self.gametypefilter != "")
+       if not(isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
        {
                remove(self);
                return;
index 59428ef6038f19794800df119ffe344ee2bfcc13..cfadcf69966712b98c79f74372ac2f2e9bbc3fd7 100644 (file)
@@ -135,13 +135,11 @@ void InitGameplayMode()
 
        if(g_dm)
        {
-               game = GAME_DEATHMATCH;
                gamemode_name = "Deathmatch";
        }
 
        if(g_tdm)
        {
-               game = GAME_TEAM_DEATHMATCH;
                gamemode_name = "Team Deathmatch";
                ActivateTeamplay();
                tdm_init();
@@ -151,7 +149,6 @@ void InitGameplayMode()
 
        if(g_domination)
        {
-               game = GAME_DOMINATION;
                gamemode_name = "Domination";
                ActivateTeamplay();
                fraglimit_override = autocvar_g_domination_point_limit;
@@ -162,7 +159,6 @@ void InitGameplayMode()
 
        if(g_ctf)
        {
-               game = GAME_CTF;
                gamemode_name = "Capture the Flag";
                ActivateTeamplay();
                g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
@@ -182,7 +178,6 @@ void InitGameplayMode()
 
        if(g_runematch)
        {
-               game = GAME_RUNEMATCH;
                gamemode_name = "Rune Match";
                // ActivateTeamplay();
                fraglimit_override = autocvar_g_runematch_point_limit;
@@ -192,7 +187,6 @@ void InitGameplayMode()
 
        if(g_lms)
        {
-               game = GAME_LMS;
                gamemode_name = "Last Man Standing";
                fraglimit_override = autocvar_g_lms_lives_override;
                leadlimit_override = 0; // not supported by LMS
@@ -205,7 +199,6 @@ void InitGameplayMode()
 
        if(g_arena)
        {
-               game = GAME_ARENA;
                gamemode_name = "Arena";
                fraglimit_override = autocvar_g_arena_point_limit;
                leadlimit_override = autocvar_g_arena_point_leadlimit;
@@ -217,7 +210,6 @@ void InitGameplayMode()
 
        if(g_ca)
        {
-               game = GAME_CA;
                gamemode_name = "Clan Arena";
                ActivateTeamplay();
                fraglimit_override = autocvar_g_ca_point_limit;
@@ -227,7 +219,6 @@ void InitGameplayMode()
        }
        if(g_keyhunt)
        {
-               game = GAME_KEYHUNT;
                gamemode_name = "Key Hunt";
                ActivateTeamplay();
                fraglimit_override = autocvar_g_keyhunt_point_limit;
@@ -237,7 +228,6 @@ void InitGameplayMode()
 
        if(g_freezetag)
        {
-               game = GAME_FREEZETAG;
                gamemode_name = "Freeze Tag";
                ActivateTeamplay();
                fraglimit_override = autocvar_g_freezetag_point_limit;
@@ -247,7 +237,6 @@ void InitGameplayMode()
 
        if(g_assault)
        {
-               game = GAME_ASSAULT;
                gamemode_name = "Assault";
                ActivateTeamplay();
                ScoreRules_assault();
@@ -256,7 +245,6 @@ void InitGameplayMode()
 
        if(g_onslaught)
        {
-               game = GAME_ONSLAUGHT;
                gamemode_name = "Onslaught";
                ActivateTeamplay();
                have_team_spawns = -1; // request team spawns
@@ -264,7 +252,6 @@ void InitGameplayMode()
 
        if(g_race)
        {
-               game = GAME_RACE;
                gamemode_name = "Race";
 
                if(autocvar_g_race_teams)
@@ -283,7 +270,6 @@ void InitGameplayMode()
 
        if(g_cts)
        {
-               game = GAME_CTS;
                gamemode_name = "CTS";
                g_race_qualifying = 1;
                fraglimit_override = 0;
@@ -292,7 +278,6 @@ void InitGameplayMode()
 
        if(g_nexball)
        {
-               game = GAME_NEXBALL;
                gamemode_name = "Nexball";
                fraglimit_override = autocvar_g_nexball_goallimit;
                leadlimit_override = autocvar_g_nexball_goalleadlimit;
@@ -303,7 +288,6 @@ void InitGameplayMode()
 
        if(g_keepaway)
        {
-               game = GAME_KEEPAWAY;
                gamemode_name = "Keepaway";
                MUTATOR_ADD(gamemode_keepaway);
        }
@@ -311,9 +295,6 @@ void InitGameplayMode()
        if(teamplay)
                entcs_init();
 
-       // save it (for the next startup)
-       cvar_set("gamecfg", ftos(game));
-
        cache_mutatormsg = strzone("");
        cache_lastmutatormsg = strzone("");