]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
authorJakob MG <jakob_mg@hotmail.com>
Wed, 15 Aug 2012 02:44:39 +0000 (04:44 +0200)
committerJakob MG <jakob_mg@hotmail.com>
Wed, 15 Aug 2012 02:44:39 +0000 (04:44 +0200)
Conflicts:
qcsrc/server/vehicles/vehicles.qc

1  2 
qcsrc/server/vehicles/bumblebee.qc
qcsrc/server/vehicles/vehicles.qc

index dfa151ccd67cdce7a5aea97101f890bab02f0ae3,e97993ba9dd2ebca9d25e826ee71f9859b978fe9..aa9df00f2d0c15ce9b29be2150c59560fc91b4e2
@@@ -99,481 -170,307 +99,472 @@@ void bumb_fire_cannon ( entity _gun, st
  .entity gunner1;
  .entity gunner2;
  
 -void bumb_gunner_exit(float _exitflag)
 +float bumb_gunner_frame()
  {
 -    dprint("^2Gunner1 exits\n");
 -    
 -    if (clienttype(self) == CLIENTTYPE_REAL)
 -    {
 -        msg_entity = self;
 -        WriteByte (MSG_ONE, SVC_SETVIEWPORT);
 -        WriteEntity( MSG_ONE, self);
 -
 -        WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
 -        WriteAngle(MSG_ONE, 0);
 -        WriteAngle(MSG_ONE, self.vehicle.angles_y);
 -        WriteAngle(MSG_ONE, 0);
 -    }
 -    
 -    setsize(self, PL_MIN,PL_MAX);
 -
 -    self.takedamage     = DAMAGE_AIM;
 -    self.solid          = SOLID_SLIDEBOX;
 -    self.movetype       = MOVETYPE_WALK;
 -    self.effects        &~= EF_NODRAW;
 -    self.alpha          = 1;
 -    self.PlayerPhysplug = SUB_Null;
 -    self.view_ofs       = PL_VIEW_OFS;
 -    self.event_damage   = PlayerDamage;
 -    self.hud            = HUD_NORMAL;
 -    self.switchweapon   = self.vehicle.switchweapon;
 -
 -    if(self.flagcarried)
 -    {
 -        self.flagcarried.scale = 0.6;
 -        setattachment(self.flagcarried, self, "");
 -        setorigin(self.flagcarried, FLAG_CARRY_POS);
 -    }
 -
 -    CSQCVehicleSetup(self, HUD_NORMAL);
 -    self.vehicle.vehicle_hudmodel.viewmodelforclient = self.vehicle;      
 -    
 -    if(self == self.vehicle.owner.gunner1)
 -        self.vehicle.owner.gunner1 = world;
 -    else if(self == self.vehicle.owner.gunner2)
 -        self.vehicle.owner.gunner2 = world;
 -    else
 -        dprint("^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n");
 -    
 -    self.vehicle.phase = time + 1; 
 -    self.vehicle        = world;
 -}
 -
 -float bumb_gunner_enter()
 -{    
 -    RemoveGrapplingHook(other);
 -    entity _gun, _gunner;
 -    if(!self.gunner1)
 -    {
 -        _gun = self.gun1;
 -        _gunner = self.gunner1;
 -        self.gunner1 = other;
 -    }
 -    else
 -    {        
 -        _gun = self.gun2;
 -        _gunner = self.gunner2;
 -        self.gunner2 = other;
 -    }
 -    
 -    _gun.vehicle_pilot = other;
 -    _gunner            = other;
 -    //_gun.owner         = other;
 -    _gunner.vehicle    = _gun;
 -    _gun.switchweapon  = other.switchweapon;
 -    _gun.vehicle_exit  = bumb_gunner_exit;
 -    
 -        
 -    other.angles            = self.angles;
 -    other.takedamage        = DAMAGE_NO;
 -    other.solid             = SOLID_NOT;
 -    other.movetype          = MOVETYPE_NOCLIP;
 -    other.alpha             = -1;
 -    other.event_damage      = SUB_Null;
 -    other.view_ofs          = '0 0 0';
 -    other.hud               = _gun.hud;
 -    other.PlayerPhysplug    = _gun.PlayerPhysplug;
 -    other.vehicle_ammo1     = self.vehicle_ammo1;
 -    other.vehicle_ammo2     = self.vehicle_ammo2;
 -    other.vehicle_reload1   = self.vehicle_reload1;
 -    other.vehicle_reload2   = self.vehicle_reload2;
 -    other.vehicle_energy    = self.vehicle_energy;
 -    other.PlayerPhysplug    = bumb_gunner_frame;
 -    other.flags             &~= FL_ONGROUND;
 -        
 -    msg_entity = other;
 -    WriteByte (MSG_ONE, SVC_SETVIEWPORT);
 -    WriteEntity(MSG_ONE, _gun.vehicle_viewport);
 -    WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
 -    WriteAngle(MSG_ONE, _gun.angles_x + self.angles_x); // tilt
 -    WriteAngle(MSG_ONE, _gun.angles_y + self.angles_y); // yaw
 -    WriteAngle(MSG_ONE, 0);                                  // roll        
 -    _gun.vehicle_hudmodel.viewmodelforclient = other;
 -
 -    if(!self.gunner1)
 -    {
 -        self.gun1 = other;
 -        _gunner = self.gunner1;
 -    }
 -    else
 -    {        
 -        _gun = self.gun2;
 -        _gunner = self.gunner2;
 -    }
 -    
 -    return TRUE;
 +      entity vehic    = self.vehicle.owner;
 +      entity gun      = self.vehicle;
 +      entity gunner   = self;
 +      self = vehic;
 +
-       //gun.vehicle_energy = ((gun == vehic.gun1) ? vehic.vehicle_ammo1 : vehic.vehicle_ammo2);
 +      vehic.solid = SOLID_NOT;
 +      setorigin ( gunner, vehic.origin );
 +      gunner.velocity = vehic.velocity;
 +      crosshair_trace ( gunner );
 +      vector _ct = trace_endpos;
 +      vector ad;
 +
 +      float _in = ( ( gun == vehic.gun1 ) ? autocvar_g_vehicle_bumblebee_cannon_turnlimit_in : autocvar_g_vehicle_bumblebee_cannon_turnlimit_out );
 +      float _out = ( ( gun == vehic.gun1 ) ? autocvar_g_vehicle_bumblebee_cannon_turnlimit_out : autocvar_g_vehicle_bumblebee_cannon_turnlimit_in );
 +
 +      if ( autocvar_g_vehicle_bumblebee_cannon_lock )
 +              {
 +                      if ( gun.lock_time < time )
 +                              gun.enemy = world;
 +
 +                      if ( trace_ent )
 +                              if ( trace_ent.movetype )
 +                                      if ( trace_ent.takedamage )
 +                                              if ( !trace_ent.deadflag )
 +                                                      {
 +                                                              if ( teamplay )
 +                                                                      {
 +                                                                              if ( trace_ent.team != gunner.team )
 +                                                                                      {
 +                                                                                              gun.enemy = trace_ent;
 +                                                                                              gun.lock_time = time + 5;
 +                                                                                      }
 +                                                                      }
 +                                                              else
 +                                                                      {
 +                                                                              gun.enemy = trace_ent;
 +                                                                              gun.lock_time = time + 5;
 +                                                                      }
 +                                                      }
 +              }
 +
 +      if ( gun.enemy )
 +              {
 +                      float i, distance, impact_time;
 +
 +                      vector vf = real_origin ( gun.enemy );
 +                      vector _vel = gun.enemy.velocity;
 +                      if ( gun.enemy.movetype == MOVETYPE_WALK )
 +                              _vel_z *= 0.1;
 +
 +
 +                      ad = vf;
 +                      for ( i = 0; i < 4; ++i )
 +                              {
 +                                      distance = vlen ( ad - gunner.origin );
 +                                      impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
 +                                      ad = vf + _vel * impact_time;
 +                              }
 +                      trace_endpos = ad;
 +
 +
 +                      UpdateAuxiliaryXhair ( gunner, ad, '1 0 1', 1 );
 +                      vehicle_aimturret ( vehic, trace_endpos, gun, "fire",
-                                                               autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
++                                                              autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
 +                                                              _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed );
 +
 +              }
 +      else
 +              vehicle_aimturret ( vehic, _ct, gun, "fire",
-                                                       autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
++                                                      autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
 +                                                      _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed );
 +
 +      if ( gunner.BUTTON_ATCK )
 +              if ( time > gun.attack_finished_single )
 +                      if ( gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost )
 +                              {
 +                                      gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
 +                                      bumb_fire_cannon ( gun, "fire", gunner );
 +                                      gun.delay = time;
 +                                      gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
 +                              }
 +
-       VEHICLE_UPDATE_PLAYER ( gunner, health, bumblebee );
-       //VEHICLE_UPDATE_PLAYER(gunner, energy, bumblebee);
++      VEHICLE_UPDATE_PLAYER (gunner, health, bumblebee);
 +
 +      if ( vehic.vehicle_flags & VHF_HASSHIELD )
-               VEHICLE_UPDATE_PLAYER ( gunner, shield, bumblebee );
++              VEHICLE_UPDATE_PLAYER (gunner, shield, bumblebee);
 +
 +      ad = gettaginfo ( gun, gettagindex ( gun, "fire" ) );
 +      traceline ( ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun );
 +
 +      UpdateAuxiliaryXhair ( gunner, trace_endpos, ( '1 0 0' * gunner.vehicle_reload1 ) + ( '0 1 0' * ( 1 - gunner.vehicle_reload1 ) ), 0 );
 +
 +      if ( vehic.owner )
 +              UpdateAuxiliaryXhair ( vehic.owner, trace_endpos, ( '1 0 0' * gunner.vehicle_reload1 ) + ( '0 1 0' * ( 1 - gunner.vehicle_reload1 ) ), ( ( gunner == vehic.gunner1 ) ? 1 : 2 ) );
 +
 +      vehic.solid = SOLID_BBOX;
 +      gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
-       //vehic.vehicle_ammo1 = vehic.gun1.vehicle_energy;
-       //vehic.vehicle_ammo2 = vehic.gun2.vehicle_energy;
 +      gunner.vehicle_energy = ( gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo ) * 100;
 +
 +      self = gunner;
 +      return 1;
  }
  
 -float vehicles_valid_pilot()
 +void bumb_gunner_exit ( float _exitflag )
  {
 -    if(other.classname != "player")
 -        return FALSE;
 -
 -    if(other.deadflag != DEAD_NO)
 -        return FALSE;
 -
 -    if(other.vehicle != world)
 -        return FALSE;
 -
 -    // Remove this when bots know how to use vehicles.
 -    if (clienttype(other) != CLIENTTYPE_REAL)
 -        return FALSE;
 -    
 -    if(teamplay && other.team != self.team)
 -        return FALSE;
 -    
 -    return TRUE;
 +      if ( clienttype ( self ) == CLIENTTYPE_REAL )
 +              {
 +                      msg_entity = self;
 +                      WriteByte ( MSG_ONE, SVC_SETVIEWPORT );
 +                      WriteEntity ( MSG_ONE, self );
 +
 +                      WriteByte ( MSG_ONE, SVC_SETVIEWANGLES );
 +                      WriteAngle ( MSG_ONE, 0 );
 +                      WriteAngle ( MSG_ONE, self.vehicle.angles_y );
 +                      WriteAngle ( MSG_ONE, 0 );
 +              }
 +
 +      setsize ( self, PL_MIN, PL_MAX );
 +
 +      self.takedamage     = DAMAGE_AIM;
 +      self.solid          = SOLID_SLIDEBOX;
 +      self.movetype       = MOVETYPE_WALK;
-       self.effects        &~ = EF_NODRAW;
++      self.effects        &~= EF_NODRAW;
 +      self.alpha          = 1;
 +      self.PlayerPhysplug = SUB_Null;
 +      self.view_ofs       = PL_VIEW_OFS;
 +      self.event_damage   = PlayerDamage;
 +      self.hud            = HUD_NORMAL;
 +      self.switchweapon   = self.vehicle.switchweapon;
 +
 +      if ( self.flagcarried )
 +              {
 +                      self.flagcarried.scale = 0.6;
 +                      setattachment ( self.flagcarried, self, "" );
 +                      setorigin ( self.flagcarried, FLAG_CARRY_POS );
 +              }
 +
 +      CSQCVehicleSetup ( self, HUD_NORMAL );
 +      self.vehicle.vehicle_hudmodel.viewmodelforclient = self.vehicle;
 +
 +      if ( self == self.vehicle.owner.gunner1 )
 +              self.vehicle.owner.gunner1 = world;
 +      else if ( self == self.vehicle.owner.gunner2 )
 +              self.vehicle.owner.gunner2 = world;
 +      else
 +              dprint ( "^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n" );
 +
 +      self.vehicle.phase = time + 5;
 +      self.vehicle        = world;
  }
  
 -void bumb_touch()
 +float bumb_gunner_enter()
  {
 -    
 -    if(self.gunner1 != world && self.gunner2 != world)
 -    {
 -        vehicles_touch();
 -        return;
 -    }
 -    
 -    if (vehicles_valid_pilot())
 -    {
 -        if(self.gun1.phase <= time)
 -            if (bumb_gunner_enter())        
 -                return;            
 -        
 -        if(self.gun2.phase <= time)
 -            if (bumb_gunner_enter())        
 -                return;    
 -    
 -    }
 -    
 -    vehicles_touch();
 +      RemoveGrapplingHook ( other );
 +      entity _gun, _gunner;
 +      if ( !self.gunner1 )
 +              {
 +                      _gun = self.gun1;
 +                      _gunner = self.gunner1;
 +                      self.gunner1 = other;
 +              }
 +      else if ( !self.gunner2 )
 +              {
 +                      _gun = self.gun2;
 +                      _gunner = self.gunner2;
 +                      self.gunner2 = other;
 +              }
 +      else
 +              {
 +                      dprint ( "^1ERROR:^7Tried to enter a fully occupied vehicle!\n" );
 +                      return FALSE;
 +              }
 +
 +      _gunner            = other;
 +      _gunner.vehicle    = _gun;
 +      _gun.switchweapon  = other.switchweapon;
 +      _gun.vehicle_exit  = bumb_gunner_exit;
 +
 +      other.angles            = self.angles;
 +      other.takedamage        = DAMAGE_NO;
 +      other.solid             = SOLID_NOT;
 +      other.movetype          = MOVETYPE_NOCLIP;
 +      other.alpha             = -1;
 +      other.event_damage      = SUB_Null;
 +      other.view_ofs          = '0 0 0';
 +      other.hud               = _gun.hud;
 +      other.PlayerPhysplug    = _gun.PlayerPhysplug;
 +      other.vehicle_ammo1     = self.vehicle_ammo1;
 +      other.vehicle_ammo2     = self.vehicle_ammo2;
 +      other.vehicle_reload1   = self.vehicle_reload1;
 +      other.vehicle_reload2   = self.vehicle_reload2;
 +      other.vehicle_energy    = self.vehicle_energy;
 +      other.PlayerPhysplug    = bumb_gunner_frame;
-       other.flags             &~ = FL_ONGROUND;
++      other.flags             &~= FL_ONGROUND;
 +
 +      msg_entity = other;
 +      WriteByte ( MSG_ONE, SVC_SETVIEWPORT );
 +      WriteEntity ( MSG_ONE, _gun.vehicle_viewport );
 +      WriteByte ( MSG_ONE, SVC_SETVIEWANGLES );
 +      WriteAngle ( MSG_ONE, _gun.angles_x + self.angles_x ); // tilt
 +      WriteAngle ( MSG_ONE, _gun.angles_y + self.angles_y ); // yaw
 +      WriteAngle ( MSG_ONE, 0 );                          // roll
 +      _gun.vehicle_hudmodel.viewmodelforclient = other;
 +
 +      CSQCVehicleSetup ( other, other.hud );
 +
 +      return TRUE;
  }
  
 -float bumb_pilot_frame()
 +float vehicles_valid_pilot()
  {
 -    entity pilot, vehic;
 -    vector newvel;
 +      if ( other.classname != "player" )
 +              return FALSE;
  
 -    pilot = self;
 -    vehic = self.vehicle;
 -    self   = vehic;
 +      if ( other.deadflag != DEAD_NO )
 +              return FALSE;
  
 -    if(vehic.deadflag != DEAD_NO)
 -    {
 -        self = pilot;
 -        pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
 -        return 1;
 -    }
 +      if ( other.vehicle != world )
 +              return FALSE;
  
 -    crosshair_trace(pilot);
 +      if ( clienttype ( other ) != CLIENTTYPE_REAL )
 +              if ( !autocvar_g_vehicles_allow_bots )
 +                      return FALSE;
  
 -    vector vang;
 -    float ftmp;
 +      if ( teamplay && other.team != self.team )
 +              return FALSE;
 +
 +      return TRUE;
 +}
  
 -    vang = vehic.angles;
 -    newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
 -    vang_x *= -1;
 -    newvel_x *= -1;
 -    if(newvel_x > 180)  newvel_x -= 360;
 -    if(newvel_x < -180) newvel_x += 360;
 -    if(newvel_y > 180)  newvel_y -= 360;
 -    if(newvel_y < -180) newvel_y += 360;
 +void bumb_touch()
 +{
  
 -    ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
 -    if(ftmp > 180)  ftmp -= 360; if(ftmp < -180) ftmp += 360;
 -    vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
 +      if ( self.gunner1 != world && self.gunner2 != world )
 +              {
 +                      vehicles_touch();
 +                      return;
 +              }
  
 -    // Pitch
 -    ftmp = 0;
 -    if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 5;
 -    else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -20;
 +      if ( vehicles_valid_pilot() )
 +              {
 +                      if ( self.gun1.phase <= time )
 +                              if ( bumb_gunner_enter() )
 +                                      return;
  
 -    newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
 -    ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
 -    vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
 +                      if ( self.gun2.phase <= time )
 +                              if ( bumb_gunner_enter() )
 +                                      return;
  
 -    vehic.angles_x = anglemods(vehic.angles_x);
 -    vehic.angles_y = anglemods(vehic.angles_y);
 -    vehic.angles_z = anglemods(vehic.angles_z);
 +              }
  
 -    makevectors('0 1 0' * vehic.angles_y);
 -    newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
 +      vehicles_touch();
 +}
  
 -    if(pilot.movement_x != 0)
 -    {
 -        if(pilot.movement_x > 0)
 -            newvel += v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
 -        else if(pilot.movement_x < 0)
 -            newvel -= v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
 -    }
 +void bumb_regen()
 +{
 +      if ( self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time )
 +              self.gun1.vehicle_energy = min ( autocvar_g_vehicle_bumblebee_cannon_ammo,
 +                                                                               self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime );
  
 -    if(pilot.movement_y != 0)
 -    {
 -        if(pilot.movement_y < 0)
 -            newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
 -        else if(pilot.movement_y > 0)
 -            newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
 -        ftmp = newvel * v_right;
 -        ftmp *= frametime * 0.1;
 -        vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
 -    }
 -    else
 -    {
 -        vehic.angles_z *= 0.95;
 -        if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
 -            vehic.angles_z = 0;
 -    }
 +      if ( self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time )
 +              self.gun2.vehicle_energy = min ( autocvar_g_vehicle_bumblebee_cannon_ammo,
 +                                                                               self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime );
  
 -    if(pilot.BUTTON_CROUCH)
 -        newvel -=   v_up * autocvar_g_vehicle_bumblebee_speed_down;
 -    else if (pilot.BUTTON_JUMP)
 -        newvel +=  v_up * autocvar_g_vehicle_bumblebee_speed_up;
 -
 -    vehic.velocity  += newvel * frametime;
 -    pilot.velocity = pilot.movement  = vehic.velocity;
 -    setorigin(pilot,vehic.origin + '0 0 32');
 -
 -    vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire", 
 -                          autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up, 
 -                          autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed);
 -
 -    /*
 -    if(!vehic.gunner1)
 -    vehicle_aimturret(vehic, trace_endpos, self.gun1, "fire", 
 -                          autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up, 
 -                          autocvar_g_vehicle_bumblebee_cannon_turnlimit_out * -1,  autocvar_g_vehicle_bumblebee_cannon_turnlimit_in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed);
 -    //if(!vehic.gunner2)
 -    vehicle_aimturret(vehic, trace_endpos, self.gun2, "fire", 
 -                          autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up, 
 -                          autocvar_g_vehicle_bumblebee_cannon_turnlimit_in * -1,  autocvar_g_vehicle_bumblebee_cannon_turnlimit_out,  autocvar_g_vehicle_bumblebee_cannon_turnspeed);
 -    
 -
 -
 -    if(pilot.BUTTON_ATCK)
 -    if(time > vehic.attack_finished_single)
 -    if(vehic.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
 -    {
 -        vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
 -        vehic.wait = time;
 -
 -        if(vehic.cnt)
 -        {
 -            bumb_fire_cannon(vehic.gun1, "fire", pilot);
 -            vehic.cnt = 0;
 -        }
 -        else
 -        {
 -            bumb_fire_cannon(vehic.gun2, "fire", pilot);
 -            vehic.cnt = 1;
 -        }
 -        vehic.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
 -    }
 -    */
 -    
 -    if(vehic.vehicle_flags  & VHF_SHIELDREGEN)
 -        vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE);
 +      /*
  
 -    if(vehic.vehicle_flags  & VHF_HEALTHREGEN)
 -        vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE);
 +      vehicles_regen( self.gun1.delay, vehicle_ammo1, autocvar_g_vehicle_bumblebee_cannon_ammo,
 +                      autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause,
 +                      autocvar_g_vehicle_bumblebee_cannon_ammo_regen, frametime, FALSE);
  
 -    if(vehic.vehicle_flags  & VHF_ENERGYREGEN)
 -        vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE);
 +      vehicles_regen( self.gun2.delay, vehicle_ammo2, autocvar_g_vehicle_bumblebee_cannon_ammo,
 +                      autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause,
 +                      autocvar_g_vehicle_bumblebee_cannon_ammo_regen, frametime, FALSE);
 +      */
  
 -    VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
 -    VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
 +      if ( self.vehicle_flags  & VHF_SHIELDREGEN )
 +              vehicles_regen ( self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE );
  
 -    if(vehic.vehicle_flags & VHF_HASSHIELD)
 -        VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
 +      if ( self.vehicle_flags  & VHF_HEALTHREGEN )
 +              vehicles_regen ( self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE );
  
 +      if ( self.vehicle_flags  & VHF_ENERGYREGEN )
 +              vehicles_regen ( self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE );
  
 -    pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
 -    self = pilot;
 +}
  
 -    return 1;
 +float bumb_pilot_frame()
 +{
 +      entity pilot, vehic;
 +      vector newvel;
 +
 +      pilot = self;
 +      vehic = self.vehicle;
 +      self   = vehic;
 +
 +
 +      if ( vehic.deadflag != DEAD_NO )
 +              {
 +                      self = pilot;
 +                      pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
 +                      return 1;
 +              }
 +
 +      bumb_regen();
 +
 +      crosshair_trace ( pilot );
 +
 +      vector vang;
 +      float ftmp;
 +
 +      vang = vehic.angles;
 +      newvel = vectoangles ( normalize ( trace_endpos - self.origin + '0 0 32' ) );
 +      vang_x *= -1;
 +      newvel_x *= -1;
 +      if ( newvel_x > 180 )  newvel_x -= 360;
 +      if ( newvel_x < -180 ) newvel_x += 360;
 +      if ( newvel_y > 180 )  newvel_y -= 360;
 +      if ( newvel_y < -180 ) newvel_y += 360;
 +
 +      ftmp = shortangle_f ( pilot.v_angle_y - vang_y, vang_y );
 +      if ( ftmp > 180 )  ftmp -= 360;
 +      if ( ftmp < -180 ) ftmp += 360;
 +      vehic.avelocity_y = bound ( -autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed );
 +
 +      // Pitch
 +      ftmp = 0;
 +      if ( pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit ) ftmp = 5;
 +      else if ( pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit ) ftmp = -20;
 +
 +      newvel_x = bound ( -autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit );
 +      ftmp = vang_x - bound ( -autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit );
 +      vehic.avelocity_x = bound ( -autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed );
 +
 +      vehic.angles_x = anglemods ( vehic.angles_x );
 +      vehic.angles_y = anglemods ( vehic.angles_y );
 +      vehic.angles_z = anglemods ( vehic.angles_z );
 +
 +      makevectors ( '0 1 0' * vehic.angles_y );
 +      newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
 +
 +      if ( pilot.movement_x != 0 )
 +              {
 +                      if ( pilot.movement_x > 0 )
 +                              newvel += v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
 +                      else if ( pilot.movement_x < 0 )
 +                              newvel -= v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
 +              }
 +
 +      if ( pilot.movement_y != 0 )
 +              {
 +                      if ( pilot.movement_y < 0 )
 +                              newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
 +                      else if ( pilot.movement_y > 0 )
 +                              newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
 +                      ftmp = newvel * v_right;
 +                      ftmp *= frametime * 0.1;
 +                      vehic.angles_z = bound ( -15, vehic.angles_z + ftmp, 15 );
 +              }
 +      else
 +              {
 +                      vehic.angles_z *= 0.95;
 +                      if ( vehic.angles_z >= -1 && vehic.angles_z <= -1 )
 +                              vehic.angles_z = 0;
 +              }
 +
 +      if ( pilot.BUTTON_CROUCH )
 +              newvel -=   v_up * autocvar_g_vehicle_bumblebee_speed_down;
 +      else if ( pilot.BUTTON_JUMP )
 +              newvel +=  v_up * autocvar_g_vehicle_bumblebee_speed_up;
 +
 +      vehic.velocity  += newvel * frametime;
 +      pilot.velocity = pilot.movement  = vehic.velocity;
 +      setorigin ( pilot, vehic.origin + '0 0 32' );
 +
 +      vehicle_aimturret ( vehic, trace_endpos, self.gun3, "fire",
 +                                              autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
 +                                              autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed );
 +
 +
 +      if ( ( pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2 ) && vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime )
 +              {
 +
 +                      if ( vehic.gun3.enemy == world )
 +                              {
 +                                      vehic.gun3.enemy = spawn();
 +                                      Net_LinkEntity ( vehic.gun3.enemy, FALSE, 0, bumble_raygun_send );
 +                                      vehic.gun3.enemy.SendFlags = BRG_SETUP;
 +                                      vehic.gun3.enemy.think = SUB_Remove;
 +                                      vehic.gun3.enemy.realowner = pilot;
 +                                      vehic.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
 +                              }
 +
 +                      vehic.gun3.enemy.nextthink = time + 0.1;
 +                      setorigin ( vehic.gun3.enemy, gettaginfo ( vehic.gun3, gettagindex ( vehic.gun3, "fire" ) ) );
 +                      traceline ( vehic.gun3.enemy.origin, vehic.gun3.enemy.origin + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic );
 +                      if ( trace_ent )
 +                              {
 +                                      if ( autocvar_g_vehicle_bumblebee_raygun )
 +                                              {
 +                                                      Damage ( trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime );
 +                                                      vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
 +                                              }
 +                                      else
 +                                              {
 +                                                      if ( trace_ent.deadflag == DEAD_NO )
 +                                                              if ( ( teamplay && trace_ent.team == pilot.team ) || !teamplay )
 +                                                                      {
 +
 +                                                                              if ( trace_ent.vehicle_flags & VHF_ISVEHICLE )
 +                                                                                      {
 +                                                                                              if ( autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.tur_health )
 +                                                                                                      trace_ent.vehicle_shield = min ( trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.tur_health );
 +
 +                                                                                              if ( autocvar_g_vehicle_bumblebee_healgun_hps )
 +                                                                                                      trace_ent.vehicle_health = min ( trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health );
 +                                                                                      }
 +                                                                              else if ( trace_ent.flags & FL_CLIENT )
 +                                                                                      {
 +                                                                                              if ( trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps )
 +                                                                                                      trace_ent.health = min ( trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax );
 +
 +                                                                                              if ( trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps )
 +                                                                                                      trace_ent.armorvalue = min ( trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax );
 +
 +                                                                                              trace_ent.health = min ( trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax );
 +                                                                                      }
 +                                                                              else if ( trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET )
 +                                                                                      {
 +                                                                                              if ( trace_ent.health  <= trace_ent.tur_health && autocvar_g_vehicle_bumblebee_healgun_hps )
 +                                                                                                      trace_ent.health = min ( trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health );
 +                                                                                              //else ..hmmm what? ammo?
 +
 +                                                                                              trace_ent.SendFlags |= TNSF_STATUS;
 +                                                                                      }
 +                                                                      }
 +                                              }
 +                              }
 +                      vehic.gun3.enemy.hook_end = trace_endpos;
 +                      vehic.gun3.enemy.SendFlags |= BRG_START;
 +                      vehic.gun3.enemy.SendFlags |= BRG_END;
 +                      vehic.wait = time + 1;
 +              }
 +      else
 +              {
 +                      if ( vehic.gun3.enemy )
 +                              remove ( vehic.gun3.enemy );
 +
 +                      vehic.gun3.enemy = world;
 +              }
 +
-       VEHICLE_UPDATE_PLAYER ( pilot, health, bumblebee );
-       VEHICLE_UPDATE_PLAYER ( pilot, energy, bumblebee );
++      VEHICLE_UPDATE_PLAYER ( pilot, health, bumblebee);
++      VEHICLE_UPDATE_PLAYER ( pilot, energy, bumblebee);
 +
 +      pilot.vehicle_ammo1 = ( vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo ) * 100;
 +      pilot.vehicle_ammo2 = ( vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo ) * 100;
 +
 +      if ( vehic.vehicle_flags & VHF_HASSHIELD )
-               VEHICLE_UPDATE_PLAYER ( pilot, shield, bumblebee );
++              VEHICLE_UPDATE_PLAYER ( pilot, shield, bumblebee);
 +
 +
 +      pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
 +      self = pilot;
 +
 +      return 1;
  }
  
  void bumb_think()
index a168483da49d8fa7ce0a335c56652f121ffe7c45,b0eb99a8682bd6e2db035e6cd3369d4b82b21417..4c6fffd1d8e8c6a4a5e7daeddcf45c13f2f6ff06
@@@ -957,27 -958,7 +957,9 @@@ void vehicles_damage(entity inflictor, 
              else
                  vehicles_exit(VHEF_RELESE);
  
-         /*
-         if (self.vehicle_flags & VHF_MULTISLOT)
-         {
-             entity oldself = self;
-             entity e = findchainentity(owner, self);
-             while(e)
-             {
-                 if(e.vehicle_flags & VHF_PLAYERSLOT)
-                 {
-                     self = findentity(world, vehicle, e);
-                     if(self && self.flags & FL_CLIENT)
-                         e.vehicle_exit(VHEF_EJECT);
-                     self = oldself;
-                 }
-                 e = e.chain;
-             }
-         }
-         */
-         
++
          antilag_clear(self);
++
          self.vehicle_die();
          vehicles_setreturn();
      }
@@@ -1356,50 -1328,3 +1338,50 @@@ void vehicle_aimturret(entity _vehic, v
      _turrret.angles_y = bound(_rotlimit_min, _turrret.angles_y + vtmp_y, _rotlimit_max);    
      _turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);    
  }
- }
 +
 +void vehicles_gib_explode()
 +{
 +      sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
 +      pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
 +      remove(self);
 +}
 +
 +void vehicles_gib_think()
 +{
 +      self.alpha -= 0.1;
 +      if(self.cnt >= time)
 +              remove(self);
 +      else
 +              self.nextthink = time + 0.1;
 +}
 +
 +entity vehicle_tossgib(entity _template, vector _vel, string _tag, float _burn, float _explode, float _maxtime, vector _rot)
 +{
 +      entity _gib = spawn();
 +      setmodel(_gib, _template.model);
 +      setorigin(_gib, gettaginfo(self, gettagindex(self, _tag)));
 +      _gib.velocity = _vel;
 +      _gib.movetype = MOVETYPE_TOSS;
 +      _gib.solid = SOLID_CORPSE;
 +      _gib.colormod = '-0.5 -0.5 -0.5';
 +      _gib.effects = EF_LOWPRECISION; 
 +      _gib.avelocity = _rot;
 +      
 +      if(_burn)
 +              _gib.effects |= EF_FLAME;
 +      
 +      if(_explode)
 +      {
 +              _gib.think = vehicles_gib_explode; 
 +              _gib.nextthink = time + random() * _explode;
 +              _gib.touch = vehicles_gib_explode;
 +      }
 +      else
 +      {
 +              _gib.cnt = time + _maxtime;
 +              _gib.think = vehicles_gib_think; 
 +              _gib.nextthink = time + _maxtime - 1;           
 +              _gib.alpha = 1;
 +      }
 +      return _gib;
++}