-void SetBrushEntityModelNoLOD(entity this)
-{
- if(this.model != "")
- {
- precache_model(this.model);
- if(this.mins != '0 0 0' || this.maxs != '0 0 0')
- {
- vector mi = this.mins;
- vector ma = this.maxs;
- _setmodel(this, this.model); // no precision needed
- setsize(this, mi, ma);
- }
- else
- _setmodel(this, this.model); // no precision needed
+ if(endsWith(this.model, ".obj")) // WORKAROUND: darkplaces currently rotates .obj models on entities incorrectly, we need to add 180 degrees to the Y axis
+ this.angles_y = anglemods(this.angles_y - 180);