]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Mario/wepent_experimental
authorMario <mario@smbclan.net>
Wed, 5 Oct 2016 09:16:34 +0000 (19:16 +1000)
committerMario <mario@smbclan.net>
Wed, 5 Oct 2016 09:16:34 +0000 (19:16 +1000)
# Conflicts:
# qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
# qcsrc/common/mutators/mutator/overkill/sv_overkill.qc

15 files changed:
bal-wep-mario.cfg
bal-wep-nexuiz25.cfg
bal-wep-overkill.cfg
bal-wep-samual.cfg
bal-wep-xdf.cfg
bal-wep-xonotic.cfg
bal-wep-xpm.cfg
balance-overkill.cfg
notifications.cfg
qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
qcsrc/common/mutators/mutator/melee_only/sv_melee_only.qc
qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
qcsrc/common/notifications/all.inc
qcsrc/common/weapons/weapon/devastator.qc
qcsrc/common/weapons/weapon/hook.qc

index 1470c3326bc1783f662b95e6aeb127771491b04a..f0aeead9319085324659f8b64d545158dfe9b8b3 100644 (file)
@@ -397,10 +397,11 @@ set g_balance_devastator_reload_ammo 0
 set g_balance_devastator_reload_time 2
 set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
-set g_balance_devastator_remote_force 450
+set g_balance_devastator_remote_force 300
 set g_balance_devastator_remote_jump_damage 70
-set g_balance_devastator_remote_jump_radius 0
-set g_balance_devastator_remote_jump_velocity_z_add 400
+set g_balance_devastator_remote_jump_force 450
+set g_balance_devastator_remote_jump_radius 100
+set g_balance_devastator_remote_jump_velocity_z_add 0
 set g_balance_devastator_remote_jump_velocity_z_max 1500
 set g_balance_devastator_remote_jump_velocity_z_min 400
 set g_balance_devastator_remote_radius 110
index d4b47594d7061462769246cb79af1a180c4b84d1..41c9081b92d80a0df3b7252dbf1a65fa7c385e83 100644 (file)
@@ -399,6 +399,7 @@ set g_balance_devastator_remote_damage 105
 set g_balance_devastator_remote_edgedamage 40
 set g_balance_devastator_remote_force 600
 set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_force 0
 set g_balance_devastator_remote_jump_radius 0
 set g_balance_devastator_remote_jump_velocity_z_add 400
 set g_balance_devastator_remote_jump_velocity_z_max 1500
index d7463338aa0f2746550ab2c40468fa8838e89e7a..82609a76ca5ed4158e0c210b839025792de15e96 100644 (file)
@@ -84,7 +84,7 @@ set g_balance_machinegun_reload_time 1.5
 set g_balance_machinegun_solidpenetration 13.1
 set g_balance_machinegun_spread_add 0.012
 set g_balance_machinegun_spread_max 0.05
-set g_balance_machinegun_spread_min 0.02
+set g_balance_machinegun_spread_min 0
 set g_balance_machinegun_sustained_ammo 1
 set g_balance_machinegun_sustained_damage 25
 set g_balance_machinegun_sustained_force 5
@@ -302,7 +302,7 @@ set g_balance_vortex_charge_shot_multiplier 0
 set g_balance_vortex_charge_start 0.5
 set g_balance_vortex_charge_velocity_rate 0
 set g_balance_vortex_primary_ammo 10
-set g_balance_vortex_primary_animtime 0.95
+set g_balance_vortex_primary_animtime 0.65
 set g_balance_vortex_primary_damage 100
 set g_balance_vortex_primary_damagefalloff_forcehalflife 0
 set g_balance_vortex_primary_damagefalloff_halflife 0
@@ -325,8 +325,8 @@ set g_balance_vortex_secondary_damagefalloff_maxdist 0
 set g_balance_vortex_secondary_damagefalloff_mindist 0
 set g_balance_vortex_secondary_force 0
 set g_balance_vortex_secondary_refire 0
-set g_balance_vortex_switchdelay_drop 0.25
-set g_balance_vortex_switchdelay_raise 0.25
+set g_balance_vortex_switchdelay_drop 0.2
+set g_balance_vortex_switchdelay_raise 0.2
 set g_balance_vortex_weaponreplace ""
 set g_balance_vortex_weaponstart 0
 set g_balance_vortex_weaponstartoverride -1
@@ -399,6 +399,7 @@ set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 300
 set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_force 0
 set g_balance_devastator_remote_jump_radius 0
 set g_balance_devastator_remote_jump_velocity_z_add 400
 set g_balance_devastator_remote_jump_velocity_z_max 1500
@@ -777,15 +778,15 @@ set g_balance_arc_weaponthrowable 1
 // }}}
 // {{{ #21: Heavy Machine Gun
 set g_balance_hmg_ammo 1
-set g_balance_hmg_damage 10
-set g_balance_hmg_force 5
+set g_balance_hmg_damage 30
+set g_balance_hmg_force 10
 set g_balance_hmg_refire 0.05
 set g_balance_hmg_reload_ammo 120
 set g_balance_hmg_reload_time 1
 set g_balance_hmg_solidpenetration 32
-set g_balance_hmg_spread_add 0.01
-set g_balance_hmg_spread_max 0.05
-set g_balance_hmg_spread_min 0.02
+set g_balance_hmg_spread_add 0.005
+set g_balance_hmg_spread_max 0.06
+set g_balance_hmg_spread_min 0.01
 set g_balance_hmg_switchdelay_drop 0.2
 set g_balance_hmg_switchdelay_raise 0.2
 set g_balance_hmg_weaponreplace ""
index fe3b9ed8711e62bb64ba564310ae573008677f6c..99edec78b8da1c543470adffdd3a155e967f6a5a 100644 (file)
@@ -465,6 +465,7 @@ set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 400
 set g_balance_devastator_remote_jump_damage 40
+set g_balance_devastator_remote_jump_force 0
 set g_balance_devastator_remote_jump_radius 200
 set g_balance_devastator_remote_jump_velocity_z_add 500
 set g_balance_devastator_remote_jump_velocity_z_max 1500
index c9bdb2aa367e5b11629c5778825d3c895e4f0539..95ac919b6a9e5d3c5d74e4a92771d47d1c9a5768 100644 (file)
@@ -399,6 +399,7 @@ set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 350
 set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_force 0
 set g_balance_devastator_remote_jump_radius 0
 set g_balance_devastator_remote_jump_velocity_z_add 400
 set g_balance_devastator_remote_jump_velocity_z_max 1500
index 64d79e150aee00e1e9abfbb90d420edede443993..87a00b110cce40ae96ac534b42f640ddf8954d36 100644 (file)
@@ -325,8 +325,8 @@ set g_balance_vortex_secondary_damagefalloff_maxdist 0
 set g_balance_vortex_secondary_damagefalloff_mindist 0
 set g_balance_vortex_secondary_force 0
 set g_balance_vortex_secondary_refire 0
-set g_balance_vortex_switchdelay_drop 0.25
-set g_balance_vortex_switchdelay_raise 0.25
+set g_balance_vortex_switchdelay_drop 0.2
+set g_balance_vortex_switchdelay_raise 0.2
 set g_balance_vortex_weaponreplace ""
 set g_balance_vortex_weaponstart 0
 set g_balance_vortex_weaponstartoverride -1
@@ -399,6 +399,7 @@ set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 300
 set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_force 0
 set g_balance_devastator_remote_jump_radius 0
 set g_balance_devastator_remote_jump_velocity_z_add 400
 set g_balance_devastator_remote_jump_velocity_z_max 1500
index 64d79e150aee00e1e9abfbb90d420edede443993..87a00b110cce40ae96ac534b42f640ddf8954d36 100644 (file)
@@ -325,8 +325,8 @@ set g_balance_vortex_secondary_damagefalloff_maxdist 0
 set g_balance_vortex_secondary_damagefalloff_mindist 0
 set g_balance_vortex_secondary_force 0
 set g_balance_vortex_secondary_refire 0
-set g_balance_vortex_switchdelay_drop 0.25
-set g_balance_vortex_switchdelay_raise 0.25
+set g_balance_vortex_switchdelay_drop 0.2
+set g_balance_vortex_switchdelay_raise 0.2
 set g_balance_vortex_weaponreplace ""
 set g_balance_vortex_weaponstart 0
 set g_balance_vortex_weaponstartoverride -1
@@ -399,6 +399,7 @@ set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 300
 set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_force 0
 set g_balance_devastator_remote_jump_radius 0
 set g_balance_devastator_remote_jump_velocity_z_add 400
 set g_balance_devastator_remote_jump_velocity_z_max 1500
index 7571001c67d01b143ab62216856087ff4b304a98..c7fa105ba879df936fd9cf3093203b8b78433fd2 100644 (file)
@@ -65,15 +65,15 @@ set g_pickup_fuel_jetpack 100
 set g_pickup_fuel_max 100
 set g_pickup_armorsmall 5
 set g_pickup_armorsmall_max 20
-set g_pickup_armorsmall_anyway 0
+set g_pickup_armorsmall_anyway 1
 set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
+set g_pickup_armormedium_max 100
 set g_pickup_armormedium_anyway 1
 set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
+set g_pickup_armorbig_max 100
 set g_pickup_armorbig_anyway 1
 set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_max 100
 set g_pickup_armorlarge_anyway 1
 set g_pickup_healthsmall 5
 set g_pickup_healthsmall_max 200
@@ -106,7 +106,7 @@ set g_pickup_respawntimejitter_ammo 0
 // {{{ regen/rot
 set g_balance_health_regen 0
 set g_balance_health_regenlinear 100
-set g_balance_pause_health_regen 2
+set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
 set g_balance_health_rot 0
 set g_balance_health_rotlinear 1
@@ -119,12 +119,12 @@ set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
 set g_balance_armor_rot 0
 set g_balance_armor_rotlinear 1
-set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot 5
 set g_balance_pause_armor_rot_spawn 5
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 0
 set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.7
+set g_balance_armor_blockpercent 0.6
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
index 6aa1ee3b7d37fc66b0dee4979e396acd7025d1f2..8583592b9acb74d11d24b8125b9b9caac23f0177 100644 (file)
@@ -102,7 +102,7 @@ seta notification_ANNCE_VOTE_ACCEPT "2" "0 = disabled, 1 = enabled if gentle mod
 seta notification_ANNCE_VOTE_CALL "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
 seta notification_ANNCE_VOTE_FAIL "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
 
-// MSG_INFO notifications (count = 316):
+// MSG_INFO notifications (count = 320):
 seta notification_INFO_CA_JOIN_LATE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 seta notification_INFO_CA_LEAVE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 seta notification_INFO_CHAT_NOSPECTATORS "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
@@ -311,6 +311,10 @@ seta notification_INFO_LMS_FORFEIT "1" "0 = off, 1 = print to console, 2 = print
 seta notification_INFO_LMS_NOLIVES "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 seta notification_INFO_MINIGAME_INVITE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 seta notification_INFO_MONSTERS_DISABLED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_NEXBALL_RETURN_HELD_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_NEXBALL_RETURN_HELD_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_NEXBALL_RETURN_HELD_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_NEXBALL_RETURN_HELD_YELLOW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 seta notification_INFO_ONSLAUGHT_CAPTURE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 seta notification_INFO_ONSLAUGHT_CPDESTROYED_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 seta notification_INFO_ONSLAUGHT_CPDESTROYED_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
@@ -882,4 +886,4 @@ seta notification_show_sprees_info "3" "Show spree information in MSG_INFO messa
 seta notification_show_sprees_info_newline "1" "Show attacker spree information for MSG_INFO messages on a separate line than the death notification itself"
 seta notification_show_sprees_info_specialonly "1" "Don't show attacker spree information in MSG_INFO messages if it isn't an achievement"
 
-// Notification counts (total = 816): MSG_ANNCE = 89, MSG_INFO = 316, MSG_CENTER = 230, MSG_MULTI = 153, MSG_CHOICE = 28
+// Notification counts (total = 820): MSG_ANNCE = 89, MSG_INFO = 320, MSG_CENTER = 230, MSG_MULTI = 153, MSG_CHOICE = 28
index 00ffe6ab812c8a24f2d82617b5f78c017ccb7d27..4fffabdcdedfea21dafa92f6874b0c64944fd88d 100644 (file)
@@ -103,7 +103,7 @@ void nexball_setstatus(entity this)
        {
                if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
                {
-                       bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n");
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
                        entity e = this.ballcarried;
                        DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
                        ResetBall(e);
@@ -256,7 +256,7 @@ void ResetBall(entity this)
        if(this.cnt < 2)        // step 1
        {
                if(time == this.teamtime)
-                       bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n");
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
 
                settouch(this, func_null);
                set_movetype(this, MOVETYPE_NOCLIP);
index e07034bafa33c7d775d3a3e0cb134beb9edb1241..89fdfaf9ed842eee0e97e21cf0090b853abb0e1f 100644 (file)
@@ -2,7 +2,7 @@
 
 REGISTER_MUTATOR(melee_only, cvar("g_melee_only") && !cvar("g_instagib") && !g_nexball);
 
-MUTATOR_HOOKFUNCTION(melee_only, SetStartItems)
+MUTATOR_HOOKFUNCTION(melee_only, SetStartItems, CBC_ORDER_LAST)
 {
        start_ammo_shells = warmup_start_ammo_shells = 0;
        start_weapons = warmup_start_weapons = WEPSET(SHOTGUN);
index caabb28233881c293a674b4ac021b66adff82b00..7201aaa0d8d4c6ecc96e68e21cc16efa5d2059d2 100644 (file)
@@ -285,7 +285,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok, SetStartItems)
+MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
 {
        WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
 
index e6be6b1007c30ce0a6de83607c674ac98b9d9dc9..43a94c80eee95c71f51f877e80c58b6cbdecc289 100644 (file)
 
     MSG_INFO_NOTIF(MONSTERS_DISABLED,                       1,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
 
+    MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4,                  1,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
+
     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       1,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4,                1,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4,               1,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
index 13600aad36dce5da9a7411c88fb1ec7e5606fa6a..7bae89368b3ec992524b61c2aa78f01eaeec6d70 100644 (file)
@@ -40,6 +40,7 @@ CLASS(Devastator, Weapon)
         P(class, prefix, remote_edgedamage, float, NONE) \
         P(class, prefix, remote_force, float, NONE) \
         P(class, prefix, remote_jump_damage, float, NONE) \
+        P(class, prefix, remote_jump_force, float, NONE) \
         P(class, prefix, remote_jump_radius, float, NONE) \
         P(class, prefix, remote_jump_velocity_z_add, float, NONE) \
         P(class, prefix, remote_jump_velocity_z_max, float, NONE) \
@@ -142,50 +143,56 @@ void W_Devastator_DoRemoteExplode(entity this, .entity weaponentity)
        this.event_damage = func_null;
        this.takedamage = DAMAGE_NO;
 
-       float handled_as_rocketjump = false;
+       bool handled_as_rocketjump = false;
+       entity head = NULL;
 
-       entity head = WarpZone_FindRadius(
-               this.origin,
-               WEP_CVAR(devastator, remote_jump_radius),
-               false
-       );
-
-       while(head)
+       if(WEP_CVAR(devastator, remote_jump_radius))
        {
-               if(head.takedamage && (head == this.realowner))
+               head = WarpZone_FindRadius(
+                       this.origin,
+                       WEP_CVAR(devastator, remote_jump_radius),
+                       false
+               );
+
+               while(head)
                {
-                       float distance_to_head = vlen(this.origin - head.WarpZone_findradius_nearest);
-                       if(distance_to_head <= WEP_CVAR(devastator, remote_jump_radius))
+                       if(head.takedamage && (head == this.realowner))
                        {
-                               // we handled this as a rocketjump :)
-                               handled_as_rocketjump = true;
-
-                               // modify velocity
-                               head.velocity_x *= 0.9;
-                               head.velocity_y *= 0.9;
-                               head.velocity_z = bound(
-                                       WEP_CVAR(devastator, remote_jump_velocity_z_min),
-                                       head.velocity.z + WEP_CVAR(devastator, remote_jump_velocity_z_add),
-                                       WEP_CVAR(devastator, remote_jump_velocity_z_max)
-                               );
-
-                               // now do the damage
-                               RadiusDamage(
-                                       this,
-                                       head,
-                                       WEP_CVAR(devastator, remote_jump_damage),
-                                       WEP_CVAR(devastator, remote_jump_damage),
-                                       WEP_CVAR(devastator, remote_jump_radius),
-                                       NULL,
-                                       head,
-                                       0,
-                                       this.projectiledeathtype | HITTYPE_BOUNCE,
-                                       NULL
-                               );
-                               break;
+                               if(vdist(this.origin - head.WarpZone_findradius_nearest, <=, WEP_CVAR(devastator, remote_jump_radius)))
+                               {
+                                       // we handled this as a rocketjump :)
+                                       handled_as_rocketjump = true;
+
+                                       // modify velocity
+                                       if(WEP_CVAR(devastator, remote_jump_velocity_z_add))
+                                       {
+                                               head.velocity_x *= 0.9;
+                                               head.velocity_y *= 0.9;
+                                               head.velocity_z = bound(
+                                                       WEP_CVAR(devastator, remote_jump_velocity_z_min),
+                                                       head.velocity.z + WEP_CVAR(devastator, remote_jump_velocity_z_add),
+                                                       WEP_CVAR(devastator, remote_jump_velocity_z_max)
+                                               );
+                                       }
+
+                                       // now do the damage
+                                       RadiusDamage(
+                                               this,
+                                               head,
+                                               WEP_CVAR(devastator, remote_jump_damage),
+                                               WEP_CVAR(devastator, remote_jump_damage),
+                                               WEP_CVAR(devastator, remote_jump_radius),
+                                               NULL,
+                                               head,
+                                               (WEP_CVAR(devastator, remote_jump_force) ? WEP_CVAR(devastator, remote_jump_force) : 0),
+                                               this.projectiledeathtype | HITTYPE_BOUNCE,
+                                               NULL
+                                       );
+                                       break;
+                               }
                        }
+                       head = head.chain;
                }
-               head = head.chain;
        }
 
        RadiusDamage(
index a2717140770a3ebffcb15980c0aec60b7a0cf573..091e2f516dcb9b5e809bba8f535f05e10836acab 100644 (file)
@@ -388,13 +388,16 @@ void Draw_GrapplingHook(entity this)
                        break;
        }
 
-       if((this.owner.sv_entnum == player_localentnum - 1) && autocvar_chase_active <= 0)
+       if((this.owner.sv_entnum == player_localentnum - 1))
        {
                switch(this.HookType)
                {
                        default:
                        case NET_ENT_CLIENT_HOOK:
-                               a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
+                               if(autocvar_chase_active > 0)
+                                       a = csqcplayer.origin;
+                               else
+                                       a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
                                b = this.origin;
                                break;
                        case NET_ENT_CLIENT_ARC_BEAM: