g_balance_crylink_*_joinspeed
authorRudolf Polzer <divVerent@xonotic.org>
Tue, 9 Nov 2010 15:50:18 +0000 (16:50 +0100)
committerRudolf Polzer <divVerent@xonotic.org>
Tue, 9 Nov 2010 15:50:18 +0000 (16:50 +0100)
balance25.cfg
balanceLeeStricklin.cfg
balanceNexSVN.cfg
balanceSamual.cfg
balanceTest.cfg
balanceXonotic.cfg
balancetZork.cfg
qcsrc/server/w_crylink.qc

index 09e987a..69c508a 100644 (file)
@@ -394,6 +394,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -415,6 +416,7 @@ set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_middle_fadetime 5
index 0a24823..d917309 100644 (file)
@@ -405,6 +405,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.30008
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -426,6 +427,7 @@ set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
 set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
index 80049f3..b5e16e3 100644 (file)
@@ -393,6 +393,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -414,6 +415,7 @@ set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_middle_fadetime 5
index f9f0472..d212694 100644 (file)
@@ -394,6 +394,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -415,6 +416,7 @@ set g_balance_crylink_secondary_refire 0.1
 set g_balance_crylink_secondary_animtime 0.1
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_middle_fadetime 5
index f312d32..de6553c 100644 (file)
@@ -394,6 +394,7 @@ set g_balance_crylink_primary_refire 1
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joinspeed 1000
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -415,6 +416,7 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 1000
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
index f0f4d85..ab7c5d4 100644 (file)
@@ -394,6 +394,7 @@ set g_balance_crylink_primary_refire 0.8
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -415,6 +416,7 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
index 38b7730..c868904 100644 (file)
@@ -395,6 +395,7 @@ set g_balance_crylink_primary_refire 1
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -416,6 +417,7 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
index 5c0bfbc..e8f252d 100644 (file)
@@ -3,7 +3,7 @@ REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLA
 #else
 #ifdef SVQC
 .float gravity;
-.float crylink_release;
+.float crylink_waitrelease;
 .entity crylink_lastgroup;
 
 .entity queuenext;
@@ -28,10 +28,14 @@ void W_Crylink_LinkExplode (entity e, entity e2)
        float a;
        a = bound(0, 1 - (time - e.fade_time) * e.fade_rate, 1);
 
+       if(e == e.realowner.crylink_lastgroup)
+               e.realowner.crylink_lastgroup = world;
+
        RadiusDamage (e, e.realowner, cvar("g_balance_crylink_primary_damage") * a, cvar("g_balance_crylink_primary_edgedamage") * a, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * a, e.projectiledeathtype, other);
 
        if(e.queuenext != e2)
                W_Crylink_LinkExplode(e.queuenext, e2);
+
        remove (e);
 }
 
@@ -401,16 +405,44 @@ float w_crylink(float req)
        else if (req == WR_THINK)
        {
                if (self.BUTTON_ATCK)
-               if (weapon_prepareattack(0, cvar("g_balance_crylink_primary_refire")))
                {
-                       W_Crylink_Attack();
-                       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_crylink_primary_animtime"), w_ready);
+                       if (!self.crylink_waitrelease)
+                       if (weapon_prepareattack(0, cvar("g_balance_crylink_primary_refire")))
+                       {
+                               W_Crylink_Attack();
+                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_crylink_primary_animtime"), w_ready);
+                               if(cvar("g_balance_crylink_primary_joinspeed") != 0)
+                                       self.crylink_waitrelease = 1;
+                       }
                }
-               if (self.BUTTON_ATCK2 && cvar("g_balance_crylink_secondary"))
-               if (weapon_prepareattack(1, cvar("g_balance_crylink_secondary_refire")))
+               else if(self.BUTTON_ATCK2 && cvar("g_balance_crylink_secondary"))
+               {
+                       if (weapon_prepareattack(1, cvar("g_balance_crylink_secondary_refire")))
+                       {
+                               W_Crylink_Attack2();
+                               weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_crylink_secondary_animtime"), w_ready);
+                               if(cvar("g_balance_crylink_secondary_joinspeed") != 0)
+                                       self.crylink_waitrelease = 2;
+                       }
+               }
+               else
                {
-                       W_Crylink_Attack2();
-                       weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_crylink_secondary_animtime"), w_ready);
+                       if (self.crylink_waitrelease)
+                       {
+                               // fired and released now!
+                               if(self.crylink_lastgroup)
+                               {
+                                       if(self.crylink_waitrelease == 1)
+                                       {
+                                               W_Crylink_LinkJoin(self.crylink_lastgroup, cvar("g_balance_crylink_primary_joinspeed"));
+                                       }
+                                       else
+                                       {
+                                               W_Crylink_LinkJoin(self.crylink_lastgroup, cvar("g_balance_crylink_secondary_joinspeed"));
+                                       }
+                               }
+                       }
+                       self.crylink_waitrelease = 0;
                }
        }
        else if (req == WR_PRECACHE)