There. I fixed it. Animation is still bullshit, but I can't fix that.
authorcbrutail <ruszkai.akos@gmail.com>
Thu, 23 Feb 2012 09:42:50 +0000 (10:42 +0100)
committercbrutail <ruszkai.akos@gmail.com>
Thu, 23 Feb 2012 09:42:50 +0000 (10:42 +0100)
models/weapons/mnex_bump.tga [deleted file]
models/weapons/mnex_norm.tga [new file with mode: 0644]
scripts/mnex.shader

diff --git a/models/weapons/mnex_bump.tga b/models/weapons/mnex_bump.tga
deleted file mode 100644 (file)
index 98b3a5c..0000000
Binary files a/models/weapons/mnex_bump.tga and /dev/null differ
diff --git a/models/weapons/mnex_norm.tga b/models/weapons/mnex_norm.tga
new file mode 100644 (file)
index 0000000..b7939bb
Binary files /dev/null and b/models/weapons/mnex_norm.tga differ
index 718c93e..da58506 100644 (file)
@@ -2,6 +2,7 @@ MNex-Diffuse
 {
        dpglossexponentmod  64
        dpreflectcube env/exomorph/exomorph
+       dpoffsetmapping - 0.125 match8 128
        {
                map models/weapons/mnex.tga
                rgbgen lightingDiffuse