]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
s/MAKEVECTORS/MAKE_VECTORS/g (it's 2018)
authorMartin Taibr <taibr.martin@gmail.com>
Sun, 11 Nov 2018 20:02:07 +0000 (21:02 +0100)
committerMartin Taibr <taibr.martin@gmail.com>
Sun, 11 Nov 2018 20:02:50 +0000 (21:02 +0100)
qcsrc/client/teamradar.qc
qcsrc/client/view.qc
qcsrc/common/debug.qh
qcsrc/lib/deglobalization.qh

index ddc7fc3224fd1cf0035825ca58ac2dcb3ad2b99d..b21e52ab42c2cd6f7bd32d746a6218d6c8c1ac79 100644 (file)
@@ -93,7 +93,7 @@ void draw_teamradar_player(vector coord3d, vector pangles, vector rgb)
 
        coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(coord3d));
 
-       MAKEVECTORS_NEW(pangles - '0 1 0' * teamradar_angle, forward, right, up);
+       MAKE_VECTORS_NEW(pangles - '0 1 0' * teamradar_angle, forward, right, up);
        if(v_flipped)
        {
                forward.x = -forward.x;
index a8ce62946bc5a4f95704cc52143517008f317597..99cf9c155f2738a5fe451b0d2934fd194c8d5f03 100644 (file)
@@ -141,7 +141,7 @@ void calc_followmodel_ofs(entity view)
                vel = view.velocity;
        else
        {
-               MAKEVECTORS_NEW(view_angles, forward, right, up);
+               MAKE_VECTORS_NEW(view_angles, forward, right, up);
                vel.x = view.velocity * forward;
                vel.y = view.velocity * right * -1;
                vel.z = view.velocity * up;
@@ -166,7 +166,7 @@ void calc_followmodel_ofs(entity view)
        if (autocvar_cl_followmodel_velocity_absolute)
        {
                vector fixed_gunorg;
-               MAKEVECTORS_NEW(view_angles, forward, right, up);
+               MAKE_VECTORS_NEW(view_angles, forward, right, up);
                fixed_gunorg.x = gunorg * forward;
                fixed_gunorg.y = gunorg * right * -1;
                fixed_gunorg.z = gunorg * up;
@@ -1944,7 +1944,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        // Render the Scene
        view_origin = getpropertyvec(VF_ORIGIN);
        view_angles = getpropertyvec(VF_ANGLES);
-       MAKEVECTORS(view_angles, view_forward, view_right, view_up);
+       MAKE_VECTORS(view_angles, view_forward, view_right, view_up);
 
 #ifdef BLURTEST
        if(time > blurtest_time0 && time < blurtest_time1)
index 583e626af72fa73e90993f78208964090a47b65e..9eaa92b07fcdb4daa7a2598272e6315b38d9b86e 100644 (file)
@@ -296,7 +296,7 @@ MUTATOR_HOOKFUNCTION(trace, SV_StartFrame)
                        it.solid = SOLID_BBOX;
                });
                vector forward = '0 0 0'; vector right = '0 0 0'; vector up = '0 0 0';
-               MAKEVECTORS(makevectors, it.v_angle, forward, right, up);
+               MAKE_VECTORS(makevectors, it.v_angle, forward, right, up);
                vector pos = it.origin + it.view_ofs;
                traceline(pos, pos + forward * max_shot_distance, MOVE_NORMAL, it);
                FOREACH_ENTITY(true, {
index ac37f7c9fd73cd6c48d50155f22235083810e115..a84413d0e57e503112952e5797ce5c98851947e2 100644 (file)
@@ -6,8 +6,6 @@
 // Functions for which all usages are replaced with these macros can be hidden inside our `*defs.qh` files
 // to prevent anyone from using them accidentally.
 
-// FIXME MAKE_VECTORS because current naming sucks
-
 #ifdef GAMEQC
 STATIC_INIT(globals) {
        // set to NaN to more easily detect uninitialized use
@@ -22,7 +20,7 @@ STATIC_INIT(globals) {
 
 /// Same as the `makevectors` builtin but uses the provided locals instead of the `v_*` globals.
 /// Always use this instead of raw `makevectors` to make the data flow clear.
-#define MAKEVECTORS(angles, forward, right, up) MACRO_BEGIN { \
+#define MAKE_VECTORS(angles, forward, right, up) MACRO_BEGIN { \
        makevectors(angles); \
        forward = v_forward; \
        right = v_right; \
@@ -32,12 +30,12 @@ STATIC_INIT(globals) {
        v_up = VEC_NAN; \
 } MACRO_END
 
-/// Same as `MAKEVECTORS` but also creates the locals for convenience.
-#define MAKEVECTORS_NEW(angles, forward, right, up) \
+/// Same as `MAKE_VECTORS` but also creates the locals for convenience.
+#define MAKE_VECTORS_NEW(angles, forward, right, up) \
        vector forward = '0 0 0'; \
        vector right = '0 0 0'; \
        vector up = '0 0 0'; \
-       MAKEVECTORS(angles, forward, right, up);
+       MAKE_VECTORS(angles, forward, right, up);
 
 #define VECTOR_VECTORS(forward_in, forward, right, up) MACRO_BEGIN { \
        _vectorvectors_hidden(forward_in); \