properly count minstanex damage
authorRudolf Polzer <divVerent@xonotic.org>
Mon, 22 Nov 2010 13:31:15 +0000 (14:31 +0100)
committerRudolf Polzer <divVerent@xonotic.org>
Mon, 22 Nov 2010 13:31:15 +0000 (14:31 +0100)
qcsrc/server/w_minstanex.qc

index 1c9f0bd..f1d9df9 100644 (file)
@@ -9,7 +9,7 @@ void W_MinstaNex_Attack (void)
        float flying;
        flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
 
-       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", 0);
+       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", 10000);
 
        yoda = 0;
        damage_goodhits = 0;