Bot AI: make droppable items (flags, keys, etc...) easier to find out by bots the...
authorterencehill <piuntn@gmail.com>
Tue, 26 Jun 2018 22:18:08 +0000 (00:18 +0200)
committerterencehill <piuntn@gmail.com>
Tue, 26 Jun 2018 22:18:08 +0000 (00:18 +0200)
qcsrc/common/gamemodes/gamemode/ctf/ctf.qc
qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc
qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qc
qcsrc/server/bot/api.qh
qcsrc/server/bot/default/navigation.qc
qcsrc/server/bot/default/navigation.qh

index 25412be..b500796 100644 (file)
@@ -449,7 +449,6 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        flag.solid = SOLID_TRIGGER;
        flag.ctf_dropper = player;
        flag.ctf_droptime = time;
-       navigation_dynamicgoal_set(flag);
 
        flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
 
@@ -488,6 +487,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
                        flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
                        flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false);
                        ctf_Handle_Drop(flag, player, droptype);
+                       navigation_dynamicgoal_set(flag, player);
                        break;
                }
 
@@ -502,6 +502,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
                {
                        flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
                        ctf_Handle_Drop(flag, player, droptype);
+                       navigation_dynamicgoal_set(flag, player);
                        break;
                }
        }
index fc2793b..77a4a41 100644 (file)
@@ -64,7 +64,7 @@ void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
        settouch(this, ka_TouchEvent);
        setthink(this, ka_RespawnBall);
        this.nextthink = time + autocvar_g_keepawayball_respawntime;
-       navigation_dynamicgoal_set(this);
+       navigation_dynamicgoal_set(this, NULL);
 
        Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1);
        Send_Effect(EFFECT_ELECTRO_COMBO, this.origin, '0 0 0', 1);
@@ -164,10 +164,11 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        ball.effects &= ~EF_NODRAW;
        setorigin(ball, plyr.origin + '0 0 10');
        ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
-       entity e = ball.owner; ball.owner = NULL;
+       entity e = ball.owner;
+       ball.owner = NULL;
        e.ballcarried = NULL;
        GameRules_scoring_vip(e, false);
-       navigation_dynamicgoal_set(ball);
+       navigation_dynamicgoal_set(ball, e);
 
        // reset the player effects
        plyr.glow_trail = false;
index ec0b2b6..00eb886 100644 (file)
@@ -299,7 +299,7 @@ void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs
        key.takedamage = DAMAGE_YES;
        // let key.team stay
        key.modelindex = kh_key_dropped;
-       navigation_dynamicgoal_set(key);
+       navigation_dynamicgoal_set(key, key.owner);
        key.kh_previous_owner = key.owner;
        key.kh_previous_owner_playerid = key.owner.playerid;
 }
index 0ecd7b8..0cddd3b 100644 (file)
@@ -90,7 +90,7 @@ float havocbot_symmetry_origin_order;
 .entity bot_basewaypoint;
 .bool navigation_dynamicgoal;
 void navigation_dynamicgoal_init(entity this, bool initially_static);
-void navigation_dynamicgoal_set(entity this);
+void navigation_dynamicgoal_set(entity this, entity dropper);
 void navigation_dynamicgoal_unset(entity this);
 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
 void navigation_goalrating_end(entity this);
index 32d5c48..88d189b 100644 (file)
@@ -78,9 +78,11 @@ void navigation_dynamicgoal_init(entity this, bool initially_static)
                this.nearestwaypointtimeout = time;
 }
 
-void navigation_dynamicgoal_set(entity this)
+void navigation_dynamicgoal_set(entity this, entity dropper)
 {
        this.nearestwaypointtimeout = time;
+       if (dropper && dropper.nearestwaypointtimeout && dropper.nearestwaypointtimeout < time + 2)
+               this.nearestwaypoint = dropper.nearestwaypoint;
        if (this.nearestwaypoint)
                this.nearestwaypointtimeout += 2;
 }
@@ -1215,11 +1217,7 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
 void navigation_routerating(entity this, entity e, float f, float rangebias)
 {
-       if (!e)
-               return;
-
-       if(e.blacklisted)
-               return;
+       if (!e || e.blacklisted) { return; }
 
        rangebias = waypoint_getlinearcost(rangebias);
        f = waypoint_getlinearcost(f);
index 233ae9a..b8b067c 100644 (file)
@@ -83,7 +83,7 @@ float bot_waypoint_queue_bestgoalrating;
 .entity bot_basewaypoint;
 .bool navigation_dynamicgoal;
 void navigation_dynamicgoal_init(entity this, bool initially_static);
-void navigation_dynamicgoal_set(entity this);
+void navigation_dynamicgoal_set(entity this, entity dropper);
 void navigation_dynamicgoal_unset(entity this);
 
 .int nav_submerged_state;