-// motor properties only make sense for hinge and slider!
-
-float JOINTTYPE_POINT = 1;
-// .vector origin; // point anchor
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-float JOINTTYPE_HINGE = 2;
-// .vector origin; // hinge anchor
-// .vector angles; // hinge axis
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-float JOINTTYPE_SLIDER = 3;
-// .vector angles; // slider axis
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-float JOINTTYPE_UNIVERSAL = 4;
-// .vector origin; // universal anchor
-// .vector angles; // universal axis1 and axis2 (axis1 is forward, axis2 is up)
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-float JOINTTYPE_HINGE2 = 5;
-// .vector origin; // hinge2 anchor
-// .vector angles; // hinge2 first axis (as angles)
-// .vector velocity; // hinge2 second axis (as vector)
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