]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
woops dont draw the scoreboard behind the mapvote screen :p
authorFruitieX <rasse@rasse-lappy.localdomain>
Sun, 6 Jun 2010 15:54:13 +0000 (18:54 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Sun, 6 Jun 2010 15:54:13 +0000 (18:54 +0300)
qcsrc/client/View.qc

index 8d2789e24b7ec6100d39697873f4ab0bc2edcbd8..afb4501ecde0dcc11d83b9949b66accf5f5df0ab 100644 (file)
@@ -1154,19 +1154,17 @@ void CSQC_common_hud(void)
                        HUD_Main();
 
                        // scoreboard/accuracy
                        HUD_Main();
 
                        // scoreboard/accuracy
-                       if(scoreboard_showaccuracy && spectatee_status != -1)
+                       if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
+                       {
+                               HUD_FinaleOverlay();
+                               HUD_Reset();
+                       }
+                       else if(scoreboard_showaccuracy && spectatee_status != -1)
                                HUD_DrawAccuracyStats();
                        else
                                HUD_DrawScoreboard();
 
                                HUD_DrawAccuracyStats();
                        else
                                HUD_DrawScoreboard();
 
-                       if (intermission == 2) // map voting screen
-                               if(!scoreboard_showaccuracy && !scoreboard_showscores)
-                               {
-                                       HUD_FinaleOverlay();
-                                       HUD_Reset();
-                               }
-
-                       else if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+                       if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
                                HUD_Reset();
 
                        break;
                                HUD_Reset();
 
                        break;