return FALSE;
}
+MUTATOR_HOOKFUNCTION(minstagib_MonsterLoot)
+{
+ other.monster_loot = spawnfunc_item_minst_cells;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_MonsterSpawn)
+{
+ // always refill ammo
+ if(self.monsterid == MON_MAGE)
+ self.skin = 1;
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
{
if(checkentity.items & IT_STRENGTH)
return FALSE;
}
+ MUTATOR_HOOKFUNCTION(minstagib_SetModname)
+ {
+ modname = "MinstaGib";
+ return TRUE;
+ }
+
MUTATOR_DEFINITION(mutator_minstagib)
{
MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterDropItem, minstagib_MonsterLoot, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterSpawn, minstagib_MonsterSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetModname, minstagib_SetModname, CBC_ORDER_ANY);
return FALSE;
}