remove redundant test
authorMartin Taibr <taibr.martin@gmail.com>
Fri, 28 Oct 2016 18:40:01 +0000 (20:40 +0200)
committerMartin Taibr <taibr.martin@gmail.com>
Fri, 28 Oct 2016 18:40:01 +0000 (20:40 +0200)
qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc

index d58ef38a994d1e0aa966448435571b9733049d49..011a51d041a9decc39b36541a143b6fdc5258abd 100644 (file)
@@ -92,7 +92,6 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                        if (time < it.msnt_timer) continue;
                        if (time < it.spawnshieldtime) continue;
                        if (forbidWeaponUse(it)) continue;
-                       if (STAT(FROZEN, it)) continue;
                        if (it == player) continue;
 
                        vector horiz_vel = vec2(it.velocity);