-#ifndef NADES_H
-#define NADES_H
-
-#include "teams.qh"
-
-.float healer_lifetime;
-.float healer_radius;
-
-// use slots 70-100
-const int PROJECTILE_NADE = 71;
-const int PROJECTILE_NADE_BURN = 72;
-const int PROJECTILE_NADE_NAPALM = 73;
-const int PROJECTILE_NADE_NAPALM_BURN = 74;
-const int PROJECTILE_NAPALM_FOUNTAIN = 75;
-const int PROJECTILE_NADE_ICE = 76;
-const int PROJECTILE_NADE_ICE_BURN = 77;
-const int PROJECTILE_NADE_TRANSLOCATE = 78;
-const int PROJECTILE_NADE_SPAWN = 79;
-const int PROJECTILE_NADE_HEAL = 80;
-const int PROJECTILE_NADE_HEAL_BURN = 81;
-const int PROJECTILE_NADE_MONSTER = 82;
-const int PROJECTILE_NADE_MONSTER_BURN = 83;
-
-void RegisterNades();
-const int NADES_MAX = 8;
-entity NADES[NADES_MAX], NADES_first, NADES_last;
-int NADES_COUNT;
-#define REGISTER_NADE(id) REGISTER(RegisterNades, NADE_TYPE, NADES, NADES_COUNT, id, m_id, NEW(Nade))
-REGISTER_REGISTRY(RegisterNades)
-
-CLASS(Nade, Object)
- ATTRIB(Nade, m_id, int, 0)
- ATTRIB(Nade, m_color, vector, '0 0 0')
- ATTRIB(Nade, m_name, string, _("Grenade"))
- ATTRIB(Nade, m_icon, string, "nade_normal")
- ATTRIBARRAY(Nade, m_projectile, int, 2)
- ATTRIBARRAY(Nade, m_trail, entity, 2)
- METHOD(Nade, display, void(entity this, void(string name, string icon) returns)) {
- returns(this.m_name, sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon));
- }
-ENDCLASS(Nade)
-
-REGISTER_NADE(Null);
-
-#define NADE_PROJECTILE(i, projectile, trail) do { \
- this.m_projectile[i] = projectile; \
- this.m_trail[i] = trail; \
-} while (0)
-
-REGISTER_NADE(NORMAL) {
- this.m_color = '1 1 1';
- NADE_PROJECTILE(0, PROJECTILE_NADE, EFFECT_Null);
- NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, EFFECT_Null);
-}
-
-REGISTER_NADE(NAPALM) {
- this.m_color = '2 0.5 0';
- this.m_name = _("Napalm grenade");
- this.m_icon = "nade_napalm";
- NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, EFFECT_TR_ROCKET);
- NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, EFFECT_SPIDERBOT_ROCKET_TRAIL);
-}
-
-REGISTER_NADE(ICE) {
- this.m_color = '0 0.5 2';
- this.m_name = _("Ice grenade");
- this.m_icon = "nade_ice";
- NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, EFFECT_TR_NEXUIZPLASMA);
- NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, EFFECT_RACER_ROCKET_TRAIL);
-}
-
-REGISTER_NADE(TRANSLOCATE) {
- this.m_color = '1 0 1';
- this.m_name = _("Translocate grenade");
- this.m_icon = "nade_translocate";
- NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA);
- NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA);
-}
-
-REGISTER_NADE(SPAWN) {
- this.m_color = '1 0.9 0';
- this.m_name = _("Spawn grenade");
- this.m_icon = "nade_spawn";
- NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW);
- NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW);
-}
-
-REGISTER_NADE(HEAL) {
- this.m_color = '1 0 0';
- this.m_name = _("Heal grenade");
- this.m_icon = "nade_heal";
- NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, EFFECT_NADE_TRAIL_RED);
- NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, EFFECT_NADE_TRAIL_BURN_RED);
-}
-
-REGISTER_NADE(MONSTER) {
- this.m_color = '0.25 0.75 0';
- this.m_name = _("Monster grenade");
- this.m_icon = "nade_monster";
- NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, EFFECT_NADE_TRAIL_RED);
- NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED);
-}
-
-entity Nade_FromProjectile(float proj)
-{
- FOREACH(NADES, true, LAMBDA(
- for (int j = 0; j < 2; j++)
- {
- if (it.m_projectile[j] == proj) return it;
- }
- ));
- return NADE_TYPE_Null;
-}
-
-entity Nade_TrailEffect(int proj, int nade_team)
-{
- switch (proj)
- {
- case PROJECTILE_NADE: return EFFECT_NADE_TRAIL(nade_team);
- case PROJECTILE_NADE_BURN: return EFFECT_NADE_TRAIL_BURN(nade_team);
- }
-
- FOREACH(NADES, true, LAMBDA(
- for (int j = 0; j < 2; j++)
- {
- if (it.m_projectile[j] == proj)
- {
- string trail = it.m_trail[j].eent_eff_name;
- if (trail) return it.m_trail[j];
- break;
- }
- }
- ));
-
- return EFFECT_Null;
-}
-
-#ifdef SVQC
-float healer_send(entity to, int sf);
-#endif
-
-#endif