]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
g_blance_electro_secondary_bouncefactor & _bouncestop for electro seoncdary. merge...
authorunknown <jm@.(none)>
Wed, 10 Nov 2010 07:38:39 +0000 (08:38 +0100)
committerunknown <jm@.(none)>
Wed, 10 Nov 2010 07:38:39 +0000 (08:38 +0100)
balance25.cfg
balanceLeeStricklin.cfg
balanceNexSVN.cfg
balanceSamual.cfg
balanceTest.cfg
balanceXonotic.cfg
balancetZork.cfg
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc

index 645f991ff60e41ce75a62ba452fb3900e9d827b8..48c1aa37161f091a1b45bc148de2310412cb155c 100644 (file)
@@ -385,6 +385,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 1
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 1
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
index 5e487d6aa2fe27958ae9bffb5e8c7b3a6cf5c004..51eb4c7f9e84b5e06b4b182e9d99a3a14d710489 100644 (file)
@@ -396,6 +396,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 70
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
 set g_balance_electro_combo_damage 70
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
index 25d531f7a3be4169f627bfa971035aabddf2c434..e01405114a8f5eea812bc99f987f8d1a2a67f98e 100644 (file)
@@ -384,6 +384,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 1
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 1
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
index bcc163ed91224894472439589eda468ed511d7dd..2071968d4f1b42cd490888c6c706a1b42d5c17ff 100644 (file)
@@ -385,6 +385,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
 set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
index 1b615c97655799ff5b91b4f1428868680c1b15c8..65f0e5bdedf3039be6135e33b3d6fd321e3fd25d 100644 (file)
@@ -385,6 +385,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 60
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 80
 set g_balance_electro_combo_damage 60
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 80
index 5398ca2429f42fd88b2dedb47cae782de2b28437..d550c717ddd78619bda588bed7d782cb7a800fb5 100644 (file)
@@ -385,6 +385,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 40
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 80
 set g_balance_electro_combo_damage 40
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 80
index 084de47b27d87500fe26ac7e7a78e90a656b0862..1c0717424fa8a127126ae131274097f7d771c967 100644 (file)
@@ -130,29 +130,29 @@ set g_balance_health_regenlinear 0
 set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
 set g_balance_health_rot 0.1
 set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
 set g_balance_health_rot 0.1
-set g_balance_health_rotlinear 0
-set g_balance_pause_health_rot 5
-set g_balance_pause_health_rot_spawn 10
+set g_balance_health_rotlinear 2.5
+set g_balance_pause_health_rot 4
+set g_balance_pause_health_rot_spawn 8
 set g_balance_health_regenstable 100
 set g_balance_health_rotstable 100
 set g_balance_health_regenstable 100
 set g_balance_health_rotstable 100
-set g_balance_health_limit 300
+set g_balance_health_limit 999
 set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
 set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.05
-set g_balance_armor_rotlinear 0
-set g_balance_pause_armor_rot 5
-set g_balance_pause_armor_rot_spawn 10
+set g_balance_armor_rot 0.1
+set g_balance_armor_rotlinear 2.5
+set g_balance_pause_armor_rot 4
+set g_balance_pause_armor_rot_spawn 8
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 100
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 100
-set g_balance_armor_limit 300
+set g_balance_armor_limit 999
 set g_balance_armor_blockpercent 0.7
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
 set g_balance_fuel_rot 0.05
 set g_balance_fuel_rotlinear 0
 set g_balance_armor_blockpercent 0.7
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
 set g_balance_fuel_rot 0.05
 set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
+set g_balance_pause_fuel_rot 4
+set g_balance_pause_fuel_rot_spawn 8
 set g_balance_fuel_regenstable 50
 set g_balance_fuel_rotstable 100
 set g_balance_fuel_limit 999
 set g_balance_fuel_regenstable 50
 set g_balance_fuel_rotstable 100
 set g_balance_fuel_limit 999
@@ -191,8 +191,8 @@ set g_projectiles_spread_style 7
 // 7: forward + circle with (1-r)(2-r) falloff
 set g_balance_falldamage_deadminspeed 150
 set g_balance_falldamage_minspeed 800
 // 7: forward + circle with (1-r)(2-r) falloff
 set g_balance_falldamage_deadminspeed 150
 set g_balance_falldamage_minspeed 800
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
+set g_balance_falldamage_maxdamage 75
 // }}}
 
 // {{{ powerups
 // }}}
 
 // {{{ powerups
@@ -228,8 +228,8 @@ set g_balance_grapplehook_health 130
 // {{{ weapon properties
 // {{{ laser
 set g_balance_laser_primary_damage 20 
 // {{{ weapon properties
 // {{{ laser
 set g_balance_laser_primary_damage 20 
-set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 240
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 230
 set g_balance_laser_primary_radius 60
 set g_balance_laser_primary_speed 9000
 set g_balance_laser_primary_spread 0
 set g_balance_laser_primary_radius 60
 set g_balance_laser_primary_speed 9000
 set g_balance_laser_primary_spread 0
@@ -239,7 +239,7 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.4
+set g_balance_laser_primary_force_zscale 1.3
 set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
 set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
@@ -260,7 +260,7 @@ set g_balance_laser_secondary_force_velocitybias 0
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 10
 set g_balance_shotgun_primary_damage 5
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 10
 set g_balance_shotgun_primary_damage 5
-set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_force 15
 set g_balance_shotgun_primary_spread 0.07
 set g_balance_shotgun_primary_refire 0.8
 set g_balance_shotgun_primary_animtime 0.2
 set g_balance_shotgun_primary_spread 0.07
 set g_balance_shotgun_primary_refire 0.8
 set g_balance_shotgun_primary_animtime 0.2
@@ -282,12 +282,12 @@ set g_balance_shotgun_secondary_animtime 1
 set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
 set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
-set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_spread_add 0.008
 
 
-set g_balance_uzi_burst 5                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.75   // refire after burst
-set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_refire2 0.   // refire after burst
+set g_balance_uzi_burst_spread 0.03
 set g_balance_uzi_burst_damage 18              // 90 dps (but 90 dmg deliverd in .25s)
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
 set g_balance_uzi_burst_damage 18              // 90 dps (but 90 dmg deliverd in .25s)
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
@@ -296,12 +296,12 @@ set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 30
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.015
 set g_balance_uzi_first_damage 30
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.3
+set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
 
 set g_balance_uzi_first_ammo 1
 
-set g_balance_uzi_sustained_damage 12  // 120 dps
-set g_balance_uzi_sustained_force 10
-set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_damage 14  // 120 dps
+set g_balance_uzi_sustained_force 12
+set g_balance_uzi_sustained_spread 0.02
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 
@@ -373,16 +373,16 @@ set g_balance_minelayer_remote_force 300
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 50
+set g_balance_electro_primary_damage 40
 set g_balance_electro_primary_edgedamage 0
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force 150
 set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 150
 set g_balance_electro_primary_comboradius 0
 set g_balance_electro_primary_speed 2000
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 30
 set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 150
 set g_balance_electro_primary_comboradius 0
 set g_balance_electro_primary_speed 2000
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.5
+set g_balance_electro_primary_refire 0.65
 set g_balance_electro_primary_animtime 0.3
 set g_balance_electro_primary_ammo 2
 set g_balance_electro_primary_range 0
 set g_balance_electro_primary_animtime 0.3
 set g_balance_electro_primary_ammo 2
 set g_balance_electro_primary_range 0
@@ -392,10 +392,10 @@ set g_balance_electro_primary_falloff_halflifedist 425
 
 set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_edgedamage 0
 
 set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_force 50
+set g_balance_electro_secondary_radius 25
+set g_balance_electro_secondary_speed 750
+set g_balance_electro_secondary_speed_up 150
 set g_balance_electro_secondary_speed_z 0
 set g_balance_electro_secondary_spread 0.025
 set g_balance_electro_secondary_lifetime 5
 set g_balance_electro_secondary_speed_z 0
 set g_balance_electro_secondary_spread 0.025
 set g_balance_electro_secondary_lifetime 5
@@ -406,35 +406,37 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 2
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 2
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 0.5
+set g_balance_electro_secondary_bouncestop 0.01
 
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 10
 
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 10
-set g_balance_electro_combo_force 80
+set g_balance_electro_combo_force 150
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 1000
 // }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 5
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 1000
 // }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 5
-set g_balance_crylink_primary_edgedamage 2.5
+set g_balance_crylink_primary_edgedamage 2
 set g_balance_crylink_primary_force 25
 set g_balance_crylink_primary_force 25
-set g_balance_crylink_primary_radius 50
-set g_balance_crylink_primary_speed 2500
-set g_balance_crylink_primary_spread 0.04
+set g_balance_crylink_primary_radius 65
+set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_spread 0.075
 set g_balance_crylink_primary_shots 12
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 1
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
 set g_balance_crylink_primary_shots 12
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 1
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
-set g_balance_crylink_primary_joinspeed 0
+set g_balance_crylink_primary_joinspeed 2000
 
 
-set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
+set g_balance_crylink_primary_middle_lifetime 5 
 set g_balance_crylink_primary_middle_fadetime 5
 set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_other_fadetime 0.25
+set g_balance_crylink_primary_star_lifetime   5 
+set g_balance_crylink_primary_star_fadetime   2.5
+set g_balance_crylink_primary_other_lifetime  5 
+set g_balance_crylink_primary_other_fadetime  2.5
 
 set g_balance_crylink_secondary 1
 set g_balance_crylink_secondary_damage 2
 
 set g_balance_crylink_secondary 1
 set g_balance_crylink_secondary_damage 2
@@ -449,7 +451,7 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joinspeed 0
+set g_balance_crylink_secondary_joinspeed 1000
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
@@ -457,7 +459,7 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_primary_damage 100
+set g_balance_nex_primary_damage 110
 set g_balance_nex_primary_force 600
 set g_balance_nex_primary_refire 0.75
 set g_balance_nex_primary_animtime 0.3
 set g_balance_nex_primary_force 600
 set g_balance_nex_primary_refire 0.75
 set g_balance_nex_primary_animtime 0.3
@@ -469,7 +471,7 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 0
 
 set g_balance_nex_secondary 1
 set g_balance_nex_secondary_charge 1
 
 set g_balance_nex_secondary 1
 set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 0.7
+set g_balance_nex_secondary_charge_rate 0.6
 set g_balance_nex_secondary_damage 100
 set g_balance_nex_secondary_force 600
 set g_balance_nex_secondary_refire 1.5
 set g_balance_nex_secondary_damage 100
 set g_balance_nex_secondary_force 600
 set g_balance_nex_secondary_refire 1.5
@@ -498,12 +500,12 @@ set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
 // }}}
 // {{{ hagar
 set g_balance_minstanex_ammo 10
 // }}}
 // {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 10
-set g_balance_hagar_primary_force 60
-set g_balance_hagar_primary_radius 50
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_edgedamage 5
+set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_radius 60
 set g_balance_hagar_primary_spread 0.010
 set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_speed 2500
 set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.2
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.2
 set g_balance_hagar_primary_ammo 1
@@ -615,7 +617,7 @@ set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
 set g_balance_campingrifle_bursttime 0
 set g_balance_campingrifle_primary_tracer 1
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
 set g_balance_campingrifle_bursttime 0
 set g_balance_campingrifle_primary_tracer 1
-set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_damage 50
 set g_balance_campingrifle_primary_headshotaddeddamage 90
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
 set g_balance_campingrifle_primary_headshotaddeddamage 90
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
index e8f252d38db52b40657a55b6c31931b86c43af6b..a4f4d6b35b14526e1e38e40ffae896a11ed62d53 100644 (file)
@@ -149,7 +149,7 @@ void W_Crylink_Touch (void)
                return;
        }
        self.cnt = self.cnt - 1;
                return;
        }
        self.cnt = self.cnt - 1;
-       self.angles = vectoangles(self.velocity);
+       // self.angles = vectoangles(self.velocity); // csqc
        self.owner = world;
        self.projectiledeathtype |= HITTYPE_BOUNCE;
        // commented out as it causes a little hitch...
        self.owner = world;
        self.projectiledeathtype |= HITTYPE_BOUNCE;
        // commented out as it causes a little hitch...
@@ -197,7 +197,7 @@ void W_Crylink_Touch2 (void)
                return;
        }
        self.cnt = self.cnt - 1;
                return;
        }
        self.cnt = self.cnt - 1;
-       self.angles = vectoangles(self.velocity);
+       // self.angles = vectoangles(self.velocity); // csqc
        self.owner = world;
        self.projectiledeathtype |= HITTYPE_BOUNCE;
        // commented out as it causes a little hitch...
        self.owner = world;
        self.projectiledeathtype |= HITTYPE_BOUNCE;
        // commented out as it causes a little hitch...
@@ -213,10 +213,9 @@ void W_Crylink_Fadethink (void)
 
 void W_Crylink_Attack (void)
 {
 
 void W_Crylink_Attack (void)
 {
-       local float counter, shots;
-       local entity proj, prevproj, firstproj;
-       local vector s;
-       vector forward, right, up;
+       float counter, shots;
+       entity proj, prevproj, firstproj;
+       vector forward, right, up, s
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_primary_ammo");
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_primary_ammo");
@@ -294,10 +293,9 @@ void W_Crylink_Attack (void)
                        proj.nextthink = time + cvar("g_balance_crylink_primary_other_lifetime") + cvar("g_balance_crylink_primary_other_fadetime");
                }
                proj.cnt = cvar("g_balance_crylink_primary_bounces");
                        proj.nextthink = time + cvar("g_balance_crylink_primary_other_lifetime") + cvar("g_balance_crylink_primary_other_fadetime");
                }
                proj.cnt = cvar("g_balance_crylink_primary_bounces");
+               
                //proj.scale = 1 + 1 * proj.cnt;
                //proj.scale = 1 + 1 * proj.cnt;
-
-               proj.angles = vectoangles (proj.velocity);
-
+               //proj.angles = vectoangles (proj.velocity); // csqc
                //proj.glow_size = 20;
 
                proj.flags = FL_PROJECTILE;
                //proj.glow_size = 20;
 
                proj.flags = FL_PROJECTILE;
@@ -373,7 +371,7 @@ void W_Crylink_Attack2 (void)
                proj.cnt = cvar("g_balance_crylink_secondary_bounces");
                //proj.scale = 1 + 1 * proj.cnt;
 
                proj.cnt = cvar("g_balance_crylink_secondary_bounces");
                //proj.scale = 1 + 1 * proj.cnt;
 
-               proj.angles = vectoangles (proj.velocity);
+               // proj.angles = vectoangles (proj.velocity); // csqc
 
                //proj.glow_size = 20;
 
 
                //proj.glow_size = 20;
 
@@ -413,7 +411,7 @@ float w_crylink(float req)
                                weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_crylink_primary_animtime"), w_ready);
                                if(cvar("g_balance_crylink_primary_joinspeed") != 0)
                                        self.crylink_waitrelease = 1;
                                weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_crylink_primary_animtime"), w_ready);
                                if(cvar("g_balance_crylink_primary_joinspeed") != 0)
                                        self.crylink_waitrelease = 1;
-                       }
+                       }               
                }
                else if(self.BUTTON_ATCK2 && cvar("g_balance_crylink_secondary"))
                {
                }
                else if(self.BUTTON_ATCK2 && cvar("g_balance_crylink_secondary"))
                {
@@ -434,7 +432,12 @@ float w_crylink(float req)
                                {
                                        if(self.crylink_waitrelease == 1)
                                        {
                                {
                                        if(self.crylink_waitrelease == 1)
                                        {
-                                               W_Crylink_LinkJoin(self.crylink_lastgroup, cvar("g_balance_crylink_primary_joinspeed"));
+                                               W_Crylink_LinkJoin(self.crylink_lastgroup, cvar("g_balance_crylink_primary_joinspeed"));                                                
+                                               
+                                               // 'splode @ join, if timing is just right, you get the target with the join-explode splash first, then the individual projectile's damage.
+                                               self.crylink_lastgroup.think = W_Crylink_Touch;
+                                               self.crylink_lastgroup.nextthink = w_crylink_linkjoin_time + time;                                                      
+                                               
                                        }
                                        else
                                        {
                                        }
                                        else
                                        {
@@ -442,6 +445,7 @@ float w_crylink(float req)
                                        }
                                }
                        }
                                        }
                                }
                        }
+
                        self.crylink_waitrelease = 0;
                }
        }
                        self.crylink_waitrelease = 0;
                }
        }
index 6634837db6131f9da80daf588a54b53ceae2c008..1600a1c9a1fe7f8b860743d9b556a1b07f11bd06 100644 (file)
@@ -61,10 +61,13 @@ void W_Plasma_Explode_Combo (void)
 
 void W_Plasma_Touch (void)
 {
 
 void W_Plasma_Touch (void)
 {
+       //self.velocity = self.velocity  * 0.1;
+       
        PROJECTILE_TOUCH;
        if (other.takedamage == DAMAGE_AIM) {
                W_Plasma_Explode ();
        } else {
        PROJECTILE_TOUCH;
        if (other.takedamage == DAMAGE_AIM) {
                W_Plasma_Explode ();
        } else {
+               //UpdateCSQCProjectile(self);
                spamsound (self, CHAN_PROJECTILE, "weapons/electro_bounce.wav", VOL_BASE, ATTN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
        }
                spamsound (self, CHAN_PROJECTILE, "weapons/electro_bounce.wav", VOL_BASE, ATTN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
        }
@@ -174,7 +177,10 @@ void W_Electro_Attack2()
        proj.health = cvar("g_balance_electro_secondary_health");
        proj.event_damage = W_Plasma_Damage;
        proj.flags = FL_PROJECTILE;
        proj.health = cvar("g_balance_electro_secondary_health");
        proj.event_damage = W_Plasma_Damage;
        proj.flags = FL_PROJECTILE;
-
+       
+       proj.bouncefactor = cvar("g_balance_electro_secondary_bouncefactor");
+       proj.bouncestop = cvar("g_balance_electro_secondary_bouncestop");
+       
 #if 0
        entity p2;
        p2 = spawn();
 #if 0
        entity p2;
        p2 = spawn();
@@ -186,7 +192,7 @@ void W_Electro_Attack2()
        CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
 
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
        CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
 
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
-}
+       }
 
 .vector hook_start, hook_end;
 float lgbeam_send(entity to, float sf)
 
 .vector hook_start, hook_end;
 float lgbeam_send(entity to, float sf)