Don't mark the Ball Stealer as a special attack, as it's a valid weapon in Nexball
authorMario <mario@smbclan.net>
Wed, 28 Aug 2019 15:25:13 +0000 (01:25 +1000)
committerMario <mario@smbclan.net>
Wed, 28 Aug 2019 15:25:13 +0000 (01:25 +1000)
qcsrc/common/gamemodes/gamemode/nexball/weapon.qh

index 1e3127e..ccabc47 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(BallStealer, PortoLaunch)
-/* flags     */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SPECIALATTACK | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM);
+/* flags     */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM);
 /* impulse   */ ATTRIB(BallStealer, impulse, int, 0);
 /* refname   */ ATTRIB(BallStealer, netname, string, "ballstealer");
 /* wepname   */ ATTRIB(BallStealer, m_name, string, _("Ball Stealer"));