]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Get rid of CSQC_ClientMovement_UpdateStatus (the stuff in it is already set before...
authorMario <zacjardine@y7mail.com>
Tue, 9 Dec 2014 12:47:07 +0000 (23:47 +1100)
committerMario <zacjardine@y7mail.com>
Tue, 9 Dec 2014 12:47:07 +0000 (23:47 +1100)
qcsrc/common/physics.qc

index aab9c25c8dd5eae9d4ca3b7375b3e1f09ffa41ee..095467186a320e7b8521379f396016ac54f19ed5 100644 (file)
@@ -186,87 +186,9 @@ void CSQC_ClientMovement_Unstick()
        }
 }
 
-void CSQC_ClientMovement_UpdateStatus()
-{
-       // make sure player is not stuck
-       CSQC_ClientMovement_Unstick();
-
-       // set crouched
-       if (PHYS_INPUT_BUTTONS(self) & 16)
-       {
-               // wants to crouch, this always works..
-               if (!IS_DUCKED(self))
-                       SET_DUCKED(self);
-       }
-       else
-       {
-               // wants to stand, if currently crouching we need to check for a
-               // low ceiling first
-               if (IS_DUCKED(self))
-               {
-                       tracebox(self.origin, PL_MIN, PL_MAX, self.origin, MOVE_NORMAL, self);
-                       if (!trace_startsolid)
-                               UNSET_DUCKED(self);
-               }
-       }
-       if (IS_DUCKED(self))
-       {
-               self.mins = PL_CROUCH_MIN;
-               self.maxs = PL_CROUCH_MAX;
-       }
-       else
-       {
-               self.mins = PL_MIN;
-               self.maxs = PL_MAX;
-       }
-
-       // set onground
-       vector origin1 = self.origin;
-       origin1_z += 1;
-       vector origin2 = self.origin;
-       origin2_z -= 1; // -2 causes clientside doublejump bug at above 150fps, raising that to 300fps :)
-
-       tracebox(origin1, self.mins, self.maxs, origin2, MOVE_NORMAL, self);
-       if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
-       {
-               SET_ONGROUND(self);
-
-               // this code actually "predicts" an impact; so let's clip velocity first
-               float f = dotproduct(self.velocity, trace_plane_normal);
-               if (f < 0) // only if moving downwards actually
-                       self.velocity -= f * trace_plane_normal;
-       }
-       else
-               UNSET_ONGROUND(self);
-
-       // set watertype/waterlevel
-       origin1 = self.origin;
-       origin1_z += self.mins_z + 1;
-       self.waterlevel = WATERLEVEL_NONE;
-       // TODO: convert
-//     self.watertype = CL_TracePoint(origin1, MOVE_NOMONSTERS, s, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
-//     if (self.watertype)
-//     {
-//             self.waterlevel = WATERLEVEL_WETFEET;
-//             origin1[2] = self.origin[2] + (self.mins[2] + self.maxs[2]) * 0.5f;
-//             if (CL_TracePoint(origin1, MOVE_NOMONSTERS, s, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
-//             {
-//                     self.waterlevel = WATERLEVEL_SWIMMING;
-//                     origin1[2] = self.origin[2] + 22;
-//                     if (CL_TracePoint(origin1, MOVE_NOMONSTERS, s, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
-//                             self.waterlevel = WATERLEVEL_SUBMERGED;
-//             }
-//     }
-//
-//     // water jump prediction
-//     if (IS_ONGROUND(self) || self.velocity_z <= 0 || pmove_waterjumptime <= 0)
-//             pmove_waterjumptime = 0;
-}
-
 void CSQC_ClientMovement_Move()
 {
        float t = PHYS_INPUT_TIMELENGTH;
-       CSQC_ClientMovement_UpdateStatus();
 //     vector primalvelocity = self.velocity; // FIXME: unused
        float bump = 0;
        for (bump = 0; bump < 8 && self.velocity * self.velocity > 0; bump++)
@@ -1477,7 +1399,6 @@ void PM_Main()
        if (!(PHYS_INPUT_BUTTONS(self) & 2)) // !jump
                UNSET_JUMP_HELD(self); // canjump = true
        pmove_waterjumptime -= PHYS_INPUT_TIMELENGTH;
-       CSQC_ClientMovement_UpdateStatus();
 #endif
 
 #ifdef SVQC