]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
DODGING: factored out height above ground check into function
authorFlorian Paul Schmidt <mista.tapas@gmx.net>
Sun, 21 Mar 2010 20:44:57 +0000 (21:44 +0100)
committerFlorian Paul Schmidt <mista.tapas@gmx.net>
Sun, 21 Mar 2010 20:44:57 +0000 (21:44 +0100)
qcsrc/server/mutators/mutator_dodging.qc

index 12bb7e600fc9bcf611f7a0d342ad5481aed3b29f..ba8e021eab6c38c18e0a685158c099dc9695558d 100644 (file)
@@ -134,15 +134,32 @@ float check_close_to_wall(float threshold) {
        return 0;
 }
 
+float check_close_to_ground(float threshold) {
+       vector trace_start;
+       vector trace_end;
+
+       // determine height above ground is below a threshold
+       trace_start = self.origin;
+       trace_end = self.origin - (1000*v_up);
+
+       tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+
+       // check if the trace hit anything at all
+       if (trace_fraction > 1)
+               return 0;
+
+       if(self.origin_z - trace_endpos_z < threshold) 
+               return 1;
+
+       return 0;
+}
+
+
 MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
        // print("dodging_PlayerPhysics\n");
 
        float length;
        float dodge_detected;
-       vector trace_start;
-       vector trace_end;
-       float height_above_ground;
-
        if (g_dodging == 0)
                return 0;
 
@@ -156,22 +173,8 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
        if ((time - self.last_dodging_time) < cvar("sv_dodging_delay"))
                return 0;
 
-       // determine height above ground is below a threshold
-       trace_start = self.origin;
-       trace_end = self.origin - (1000*v_up);
-
-       tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
-
-       // check if the trace hit anything at all
-       if (trace_fraction > 1)
-               return 0;
-
-       height_above_ground = self.origin_z - trace_endpos_z;
-
-       // check if our feet are on the ground or at least close or we are
-       // near a wall,,,
-       if ((height_above_ground > (fabs(PL_MIN_z) + cvar("sv_dodging_height_threshold")))
-               && (check_close_to_wall(cvar("sv_dodging_wall_distance_threshold")) != 1))
+       if (check_close_to_ground(cvar("sv_dodging_height_threshold")) != 1 
+               && check_close_to_wall(cvar("sv_dodging_wall_distance_threshold")) != 1)
                return 0;
 
        if (self.movement_x > 0) {