Properly implement checks to end the game right when a player dies (old hacky method...
authorterencehill <piuntn@gmail.com>
Tue, 18 Dec 2018 14:26:20 +0000 (15:26 +0100)
committerterencehill <piuntn@gmail.com>
Tue, 18 Dec 2018 14:26:20 +0000 (15:26 +0100)
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc

index 338fb89..58582d2 100644 (file)
@@ -37,7 +37,7 @@ int WinningCondition_LMS()
 {
        entity first_player = NULL;
        int totalplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), {
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_LMS_LOSER, {
                if (!totalplayers)
                        first_player = it;
                ++totalplayers;
@@ -185,7 +185,9 @@ void lms_RemovePlayer(entity player)
        if (!player_rank)
        {
                int pl_cnt = 0;
-               FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_LMS_LOSER, {
+                       pl_cnt++;
+               });
                if (player.lms_spectate_warning < 2)
                {
                        if(IS_BOT_CLIENT(player))
@@ -220,8 +222,6 @@ void lms_RemovePlayer(entity player)
                        player.frags = FRAGS_LMS_LOSER;
                        TRANSMUTE(Observer, player);
                }
-               if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
-                       lms_lowest_lives = 0; // end the game now!
        }
 
        if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
@@ -305,7 +305,9 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
                if(tl <= 0)
                {
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_LMS_LOSER, {
+                               pl_cnt++;
+                       });
                        if(IS_BOT_CLIENT(frag_target))
                                bot_clear(frag_target);
                        frag_target.frags = FRAGS_LMS_LOSER;