Add a spawnitem command, which allows players to spawn items on the map. Currently...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 24 Oct 2011 14:25:16 +0000 (17:25 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 24 Oct 2011 14:25:16 +0000 (17:25 +0300)
qcsrc/server/mutators/sandbox.qc

index 7dada9f1c0f2673aeb4a321d9803d4da6914cf9d..fd9f756700f0baa2f7682ee9d0d300a4672045fc 100644 (file)
@@ -35,6 +35,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        entity e;
                        e = spawn();
                        e.classname = "object";
+
                        makevectors(self.v_angle);
                        traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
                        setorigin(e, trace_endpos);
@@ -46,6 +47,37 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 
                        return TRUE;
                }
+               else if(argv(1) == "spawnitem")
+               {
+                       // spawn a new item
+                       // weapons are the only items currently supported
+
+                       if(cmd_argc < 3)
+                       {
+                               print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawnitem' command");
+                               return TRUE;
+                       }
+
+                       entity e;
+                       float i;
+                       makevectors(self.v_angle);
+                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
+
+                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       {
+                               e = get_weaponinfo(i);
+                               if(e.netname == argv(2))
+                               {
+                                       W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
+                                       if(autocvar_g_sandbox_info)
+                                               print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
+                                       return TRUE;
+                               }
+                       }
+
+                       print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items");
+                       return TRUE;
+               }
        }
        return FALSE;
 }