]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
machineshotgunswap: use regular settemp methods instead
authorRudolf Polzer <divverent@alientrap.org>
Thu, 1 Sep 2011 11:19:52 +0000 (13:19 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 1 Sep 2011 11:19:52 +0000 (13:19 +0200)
qcsrc/server/defs.qh
qcsrc/server/g_world.qc
qcsrc/server/t_items.qc

index d5ef02034cee6f21751627f27af8ae25eed9b59d..a619f1ca20465bd58e095fece58b376c39e5a93e 100644 (file)
@@ -384,9 +384,6 @@ float assault_attacker_team;
 // speedrun: when 1, player auto teleports back when capture timeout happens
 .float speedrunning;
 
-// Q3 support
-float q3acompat_machineshotgunswap;
-
 // database
 float ServerProgsDB;
 float TemporaryDB;
index 9c50b81f075e61e5bb43ada1c9520302c0835e6a..c03decbd2e56684f396f86d56d300f3bc7195198 100644 (file)
@@ -702,10 +702,6 @@ void spawnfunc_worldspawn (void)
                if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
                        bot_waypoints_for_items = 0;
 
-       // for setting by mapinfo
-       q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
-       cvar_set("sv_q3acompat_machineshotgunswap", "0");
-
        precache();
 
        WaypointSprite_Init();
index b502cac3312d051d46c4f044516f78c1d4ff80eb..f543d4d08a9767b3bf230766e38b6ea1977e5f4f 100644 (file)
@@ -1041,7 +1041,7 @@ void weapon_defaultspawnfunc(float wpn)
 
 void spawnfunc_weapon_shotgun (void);
 void spawnfunc_weapon_uzi (void) {
-       if(q3acompat_machineshotgunswap)
+       if(autocvar_sv_q3acompat_machineshotgunswap)
        if(self.classname != "droppedweapon")
        {
                weapon_defaultspawnfunc(WEP_SHOTGUN);
@@ -1051,7 +1051,7 @@ void spawnfunc_weapon_uzi (void) {
 }
 
 void spawnfunc_weapon_shotgun (void) {
-       if(q3acompat_machineshotgunswap)
+       if(autocvar_sv_q3acompat_machineshotgunswap)
        if(self.classname != "droppedweapon")
        {
                weapon_defaultspawnfunc(WEP_UZI);
@@ -1107,7 +1107,7 @@ void spawnfunc_item_rockets (void) {
 void spawnfunc_item_shells (void);
 void spawnfunc_item_bullets (void) {
        if(!weaponswapping)
-       if(q3acompat_machineshotgunswap)
+       if(autocvar_sv_q3acompat_machineshotgunswap)
        if(self.classname != "droppedweapon")
        {
                weaponswapping = TRUE;
@@ -1133,7 +1133,7 @@ void spawnfunc_item_cells (void) {
 
 void spawnfunc_item_shells (void) {
        if(!weaponswapping)
-       if(q3acompat_machineshotgunswap)
+       if(autocvar_sv_q3acompat_machineshotgunswap)
        if(self.classname != "droppedweapon")
        {
                weaponswapping = TRUE;