_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering")));
me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering")));
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering")));
me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering")));