Merge branch 'master' into martin-t/ok-config and remove workaround from ruleset cfg
authorMartin Taibr <taibr.martin@gmail.com>
Sat, 17 Aug 2019 18:28:33 +0000 (20:28 +0200)
committerMartin Taibr <taibr.martin@gmail.com>
Sat, 17 Aug 2019 18:28:33 +0000 (20:28 +0200)
1  2 
bal-wep-xonotic.cfg
ruleset-overkill.cfg

@@@ -796,7 -797,8 +797,8 @@@ set g_balance_okhmg_secondary_animtime 
  set g_balance_okhmg_secondary_damage 25
  set g_balance_okhmg_secondary_delay 0
  set g_balance_okhmg_secondary_edgedamage 12.5
 -set g_balance_okhmg_secondary_force 300
 +set g_balance_okhmg_secondary_force 360
+ set g_balance_okhmg_secondary_force_zscale 1
  set g_balance_okhmg_secondary_lifetime 5
  set g_balance_okhmg_secondary_radius 70
  set g_balance_okhmg_secondary_refire 0.7
@@@ -826,7 -828,8 +828,8 @@@ set g_balance_okmachinegun_secondary_an
  set g_balance_okmachinegun_secondary_damage 25
  set g_balance_okmachinegun_secondary_delay 0
  set g_balance_okmachinegun_secondary_edgedamage 12.5
 -set g_balance_okmachinegun_secondary_force 300
 +set g_balance_okmachinegun_secondary_force 360
+ set g_balance_okmachinegun_secondary_force_zscale 1
  set g_balance_okmachinegun_secondary_lifetime 5
  set g_balance_okmachinegun_secondary_radius 70
  set g_balance_okmachinegun_secondary_refire 0.7
@@@ -878,7 -881,8 +881,8 @@@ set g_balance_oknex_secondary_damagefal
  set g_balance_oknex_secondary_damagefalloff_mindist 0
  set g_balance_oknex_secondary_delay 0
  set g_balance_oknex_secondary_edgedamage 12.5
 -set g_balance_oknex_secondary_force 300
 +set g_balance_oknex_secondary_force 360
+ set g_balance_oknex_secondary_force_zscale 1
  set g_balance_oknex_secondary_lifetime 5
  set g_balance_oknex_secondary_radius 70
  set g_balance_oknex_secondary_refire 0.7
@@@ -914,7 -918,8 +918,8 @@@ set g_balance_okrpc_secondary_animtime 
  set g_balance_okrpc_secondary_damage 25
  set g_balance_okrpc_secondary_delay 0
  set g_balance_okrpc_secondary_edgedamage 12.5
 -set g_balance_okrpc_secondary_force 300
 +set g_balance_okrpc_secondary_force 360
+ set g_balance_okrpc_secondary_force_zscale 1
  set g_balance_okrpc_secondary_lifetime 5
  set g_balance_okrpc_secondary_radius 70
  set g_balance_okrpc_secondary_refire 0.7
@@@ -945,7 -950,8 +950,8 @@@ set g_balance_okshotgun_secondary_animt
  set g_balance_okshotgun_secondary_damage 25
  set g_balance_okshotgun_secondary_delay 0
  set g_balance_okshotgun_secondary_edgedamage 12.5
 -set g_balance_okshotgun_secondary_force 300
 +set g_balance_okshotgun_secondary_force 360
+ set g_balance_okshotgun_secondary_force_zscale 1
  set g_balance_okshotgun_secondary_lifetime 5
  set g_balance_okshotgun_secondary_radius 70
  set g_balance_okshotgun_secondary_refire 0.7
@@@ -8,36 -8,31 +8,33 @@@ exec physicsOverkill.cf
  exec randomitems-overkill.cfg
  if_dedicated exec help-overkill.cfg
  
 -// general gameplay
 -set g_overkill 1
 +g_overkill 1
 +
 +g_use_ammunition 0
  
- // temporary workaround since overkill has no bal-wep file and insta also uses the secondary cvar
- g_balance_blaster_secondary_force_zscale 1.2
  // hack - eventually, we should be able to choose overkill models in menu like for vanilla
 -set sv_defaultcharacter 1
 -set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
 -set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
 -set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
 -set sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
 -set sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
 -
 -set g_respawn_ghosts 0
 -
 -set g_nades 1
 -set g_nades_nade_small 1
 -set g_nades_spread 0
 -set g_nades_nade_refire 10
 -set g_nades_nade_newton_style 2
 -
 -set g_dodging 1
 -set sv_dodging_wall_dodging 1
 -
 -set g_spawn_near_teammate "!g_assault !g_freezetag"
 -set g_spawn_near_teammate_ignore_spawnpoint 1
 -set g_spawnshieldtime 0.5
 -set g_respawn_delay_forced 2
 -
 -set g_lms_start_armor 100
 +sv_defaultcharacter 1
 +sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
 +sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
 +sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
 +sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
 +sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
 +
 +g_fullbrightplayers 1
 +g_respawn_ghosts 0
 +
 +g_nades 1
 +g_nades_nade_small 1
 +g_nades_spread 0
 +g_nades_nade_refire 10
 +g_nades_nade_newton_style 2
 +
 +g_dodging 1
 +sv_dodging_wall_dodging 1
 +
 +g_spawn_near_teammate "!g_assault !g_freezetag"
 +g_spawn_near_teammate_ignore_spawnpoint 1
 +g_spawnshieldtime 0.5
 +g_respawn_delay_forced 2
 +
 +g_buffs_resistance_blockpercent 0.5