]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'terencehill/weapon_panel_retry' into 'master'
authorMario <zacjardine@y7mail.com>
Fri, 6 Mar 2015 07:31:36 +0000 (07:31 +0000)
committerMario <zacjardine@y7mail.com>
Fri, 6 Mar 2015 07:31:36 +0000 (07:31 +0000)
Weapons panel improvements

I've taken into account sev's feedback at !106 and after lots of tests I came up with something good, I think.

To sum it up the changes:
* weapons are now sorted either vertically (more rows) or horizontally (more columns) (not just vertically as before)
* all weapons layout: more symmetrical distribution, icons are now as big as possible
* only owned layout: prefer stretched layouts (like in sev's branch) but avoid too much stretched layouts where item aspect ratio gets altered

See merge request !110

qcsrc/server/cl_client.qc
qcsrc/server/command/vote.qc
qcsrc/server/defs.qh
qcsrc/server/func_breakable.qc
qcsrc/server/g_world.qc
qcsrc/server/target_spawn.qc

index 405d558504a7399ae9b8d598049918cdb8a89a20..3bc5cc762f231b2e92f8df7dfdfe4b05e9d55bb1 100644 (file)
@@ -1249,6 +1249,13 @@ void ClientConnect (void)
        if(IS_REAL_CLIENT(self))
                sv_notice_join();
 
+       for (entity e = world; (e = findfloat(e, init_for_player_needed, 1)); ) {
+               entity oldself = self;
+               self = e;
+               e.init_for_player(oldself);
+               self = oldself;
+       }
+
        MUTATOR_CALLHOOK(ClientConnect);
 }
 /*
index 6edccafb156f8a48a40a325ff67438b533c88282..61fd2f3a2d44d423b8a2a1792aec5f635a7ae420 100644 (file)
@@ -235,7 +235,7 @@ void VoteCount(float first_count)
                switch(tmp_player.vote_selection)
                {
                        case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
-                       case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
+                       case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
                        case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
                        default: break;
                }
index 175179b50797d5a5ede5cffd8352f19eb602cfc3..822c5163c384c1476656d825ab0a009f549ac406 100644 (file)
@@ -623,4 +623,8 @@ const int MIF_GUIDED_TAG = 128;
 .string playernick;
 .float elos;
 .float ranks;
+
+.float init_for_player_needed;
+.void(entity) init_for_player;
+
 #endif
index c0e54d11671093d0201ed5d51cd389d4d4859406..be6104f1fa6d2c653cc6acb25bc3f818cab46840 100644 (file)
@@ -91,7 +91,7 @@ void func_breakable_look_destroyed()
                self.dropped_origin = self.origin;
 
        if(self.mdl_dead == "")
-               self.model = "";
+               self.effects |= EF_NODRAW;
        else {
                if (self.origin == '0 0 0')     {       // probably no origin brush, so don't spawn in the middle of the map..
                        floorZ = self.absmin.z;
@@ -99,16 +99,24 @@ void func_breakable_look_destroyed()
                        self.origin_z = floorZ;
                }
                setmodel(self, self.mdl_dead);
+               self.effects &= ~EF_NODRAW;
        }
 
+       CSQCMODEL_AUTOUPDATE();
+
        self.solid = SOLID_NOT;
 }
 
 void func_breakable_look_restore()
 {
        setmodel(self, self.mdl);
+       self.effects &= ~EF_NODRAW;
+
        if(self.mdl_dead != "") // only do this if we use mdl_dead, to behave better with misc_follow
                setorigin(self, self.dropped_origin);
+
+       CSQCMODEL_AUTOUPDATE();
+
        self.solid = SOLID_BSP;
 }
 
@@ -120,6 +128,8 @@ void func_breakable_behave_destroyed()
        self.event_damage = func_null;
        self.state = 1;
        func_breakable_colormod();
+       if (self.noise1)
+               stopsound (self, CH_TRIGGER_SINGLE);
 }
 
 void func_breakable_behave_restore()
@@ -136,6 +146,17 @@ void func_breakable_behave_restore()
        self.state = 0;
        self.nextthink = 0; // cancel auto respawn
        func_breakable_colormod();
+       if (self.noise1)
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+}
+
+void func_breakable_init_for_player(entity player)
+{
+       if (self.noise1 && self.state == 0 && clienttype(player) == CLIENTTYPE_REAL)
+       {
+               msg_entity = player;
+               soundto (MSG_ONE, self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+       }
 }
 
 void func_breakable_destroyed()
@@ -270,6 +291,8 @@ void spawnfunc_func_breakable() {
                precache_model(argv(i));
        if(self.noise)
                precache_sound(self.noise);
+       if(self.noise1)
+               precache_sound(self.noise1);
 
        self.team_saved = self.team;
        self.dropped_origin = self.origin;
@@ -277,6 +300,9 @@ void spawnfunc_func_breakable() {
        self.reset = func_breakable_reset;
        func_breakable_reset();
 
+       self.init_for_player_needed = 1;
+       self.init_for_player = func_breakable_init_for_player;
+
        CSQCMODEL_AUTOINIT();
 }
 
index 0a2708340dd007993e0e4f409615a3748c14276a..04f8ff7b38afbf7551a2a162bf1153acc043c6cd 100644 (file)
@@ -314,15 +314,21 @@ void cvar_changes_init()
                // does nothing visible
                BADCVAR("captureleadlimit_override");
                BADCVAR("g_balance_kill_delay");
+               BADCVAR("g_ca_point_limit");
                BADCVAR("g_ca_point_leadlimit");
                BADCVAR("g_ctf_captimerecord_always");
                BADCVAR("g_ctf_flag_glowtrails");
                BADCVAR("g_ctf_flag_pickup_verbosename");
                BADCVAR("g_domination_point_leadlimit");
                BADCVAR("g_forced_respawn");
+               BADCVAR("g_freezetag_point_limit");
+               BADCVAR("g_freezetag_point_leadlimit");
                BADCVAR("g_keyhunt_point_leadlimit");
                BADPREFIX("g_mod_");
+               BADCVAR("g_invasion_point_limit");
                BADCVAR("g_nexball_goalleadlimit");
+               BADCVAR("g_tdm_point_limit");
+               BADCVAR("g_tdm_point_leadlimit");
                BADCVAR("leadlimit_and_fraglimit");
                BADCVAR("leadlimit_override");
                BADCVAR("pausable");
index 28145a2934669877af6e0b0ac054afcb952bd457..b4b9b1830509f846efa7aa64f3d701600a07974b 100644 (file)
@@ -229,6 +229,9 @@ void target_spawn_edit_entity(entity e, string msg, entity kt, entity t2, entity
 
                        self = oldself;
                        activator = oldactivator;
+
+                       // We called an external function, so we have to re-tokenize msg.
+                       n = tokenize_console(msg);
                }
                else
                {