]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
We can't use YO_DAWG_CPP any more.
authorRudolf Polzer <divverent@xonotic.org>
Tue, 1 Oct 2013 08:29:33 +0000 (10:29 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Tue, 1 Oct 2013 08:30:05 +0000 (10:30 +0200)
fteqcc and gmqcc both dropped it - for a good reason, as it's non-C11
and we want the QC language go towards a more standard-like dialect to
help new coders.

qcsrc/common/items.qh
qcsrc/common/mapinfo.qh
qcsrc/common/util-pre.qh
qcsrc/common/util.qh

index 45510437fcf50e830ad97026d587040468495423..35cc00232bfd329eab32beeb5907f6707852f7aa 100644 (file)
@@ -136,7 +136,7 @@ void register_weapons_done();
 #include "../server/w_all.qc"
 
 #undef REGISTER_WEAPON
-ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done)
+ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done);
 
 
 string W_FixWeaponOrder(string order, float complete);
index c288b008eab8adf8af07cb4fac07241cfadc461a..40fea4fc284f5eba57bda906a25b91d929b726e3 100644 (file)
@@ -33,49 +33,49 @@ entity MapInfo_Type_last;
 #define IS_GAMETYPE(NAME) \
        (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
 
-REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0")
+REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0");
 #define g_dm IS_GAMETYPE(DEATHMATCH)
 
-REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0")
+REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0");
 #define g_lms IS_GAMETYPE(LMS)
 
-REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0")
+REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0");
 #define g_arena IS_GAMETYPE(ARENA)
 
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0")
+REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0");
 #define g_race IS_GAMETYPE(RACE)
 
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1")
+REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1");
 #define g_cts IS_GAMETYPE(CTS)
 
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0")
+REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0");
 #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
 
-REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0")
+REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0");
 #define g_ctf IS_GAMETYPE(CTF)
 
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0")
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0");
 #define g_ca IS_GAMETYPE(CA)
 
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0")
+REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0");
 #define g_domination IS_GAMETYPE(DOMINATION)
 
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0")
+REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0");
 #define g_keyhunt IS_GAMETYPE(KEYHUNT)
 
-REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20")
+REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20");
 #define g_assault IS_GAMETYPE(ASSAULT)
 
-REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20")
+REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20");
 #define g_onslaught IS_GAMETYPE(ONSLAUGHT)
 
-REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0")
+REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0");
 #define g_nexball IS_GAMETYPE(NEXBALL)
 
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0")
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0");
 #define g_freezetag IS_GAMETYPE(FREEZETAG)
 
-REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30")
+REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30");
 #define g_keepaway IS_GAMETYPE(KEEPAWAY)
 
 const float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for minstagib-only maps
index 3912773fba3794cdb2c7c7e838f2948f2472422b..e8703fe9242bb961a7f2ff47d14fd6a7f9dbaf09 100644 (file)
@@ -4,7 +4,8 @@
 #endif
 
 // FTEQCC can do this
-#define HAVE_YO_DAWG_CPP
+// #define HAVE_YO_DAWG_CPP
+// No, this is an ex-"feature" and non-C11
 
 #ifndef NOCOMPAT
 //# define WORKAROUND_XON010
index 1150dbbaac07cc9b34c7b0e3303cb24b1122fabe..d575bbfddbd3c32c3c70c9b210ebe6c76117b10c 100644 (file)
@@ -24,7 +24,7 @@
        func()
 #else
 # define ACCUMULATE_FUNCTION(func,otherfunc) \
-       .void _ACCUMULATE_##func##__##otherfunc;
+       .float _ACCUMULATE_##func##__##otherfunc
 void ACCUMULATE_call(string func)
 {
        float i;