Fix double semicolons
authorMario <zacjardine@y7mail.com>
Sun, 30 Nov 2014 00:38:22 +0000 (11:38 +1100)
committerMario <zacjardine@y7mail.com>
Sun, 30 Nov 2014 00:38:22 +0000 (11:38 +1100)
qcsrc/common/weapons/w_arc.qc

index b448e71..83cd797 100644 (file)
@@ -1383,7 +1383,7 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_color = '-1 -1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 14;
-                               self.beam_traileffect = particleeffectnum("arc_beam");;
+                               self.beam_traileffect = particleeffectnum("arc_beam");
                                self.beam_hiteffect = particleeffectnum("arc_lightning");
                                self.beam_hitlight[0] = 0;
                                self.beam_hitlight[1] = 1;
@@ -1406,7 +1406,7 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_color = '0.5 0.5 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 14;
-                               self.beam_traileffect = particleeffectnum("arc_beam");;
+                               self.beam_traileffect = particleeffectnum("arc_beam");
                                self.beam_hiteffect = particleeffectnum("arc_lightning");
                                self.beam_hitlight[0] = 0;
                                self.beam_hitlight[1] = 1;
@@ -1433,7 +1433,7 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_color = '0 1 0';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 14;
-                               self.beam_traileffect = particleeffectnum("arc_beam_heal");;
+                               self.beam_traileffect = particleeffectnum("arc_beam_heal");
                                self.beam_hiteffect = particleeffectnum("healray_impact");
                                self.beam_hitlight[0] = 0;
                                self.beam_hitlight[1] = 1;
@@ -1460,7 +1460,7 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_color = '1 0 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 14;
-                               self.beam_traileffect = particleeffectnum("arc_beam");;
+                               self.beam_traileffect = particleeffectnum("arc_beam");
                                self.beam_hiteffect = particleeffectnum("arc_lightning");
                                self.beam_hitlight[0] = 0;
                                self.beam_hitlight[1] = 1;