get rid of some bad uses of .ogg extension
authorRudolf Polzer <divverent@xonotic.org>
Sun, 21 Apr 2013 15:58:33 +0000 (17:58 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Sun, 21 Apr 2013 15:58:33 +0000 (17:58 +0200)
qcsrc/menu/menu.qc
qcsrc/server/mutators/mutator_new_toys.qc
qcsrc/server/mutators/sandbox.qc

index ddf9ff686adc7b4413086cab0093d08fc6aa0a7a..2dc73a8d22675d78d36d789408b907d6b40f2d75 100644 (file)
@@ -687,7 +687,7 @@ void m_draw()
                if(Menu_Active)
                if(!cvar("menu_video_played"))
                {
-                       localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n");
+                       localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
                        menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME
                }
                // ALWAYS set this cvar; if we start but menu is not active, this means we want no background music!
index 6ee3e87b3c193e52354dd4e9e40301a8b6a756fc..89ad13c5380775439b1a186e05ff93c81dba8141 100644 (file)
@@ -184,7 +184,7 @@ MUTATOR_HOOKFUNCTION(nt_SetWeaponreplace)
 MUTATOR_HOOKFUNCTION(nt_FilterItem)
 {
        if(nt_IsNewToy(self.weapon))
-               self.item_pickupsound = "weapons/weaponpickup_new_toys.ogg";
+               self.item_pickupsound = "weapons/weaponpickup_new_toys.wav";
        return 0;
 }
 
@@ -200,7 +200,7 @@ MUTATOR_DEFINITION(mutator_new_toys)
                if(time > 1) // game loads at time 1
                        error("This cannot be added at runtime\n");
 
-               precache_sound("weapons/weaponpickup_new_toys.ogg");
+               precache_sound("weapons/weaponpickup_new_toys.wav");
 
                // mark the guns as ok to use by e.g. impulse 99
                float i;
index 391e317423dffd4dd37e628effe9a988b452267f..cf5d82f87ae4ecf141afd7d80dbbb31af2a07e43 100644 (file)
@@ -26,7 +26,7 @@ void sandbox_ObjectFunction_Touch()
        intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
        intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
 
-       sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+       sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTN_NORM);
        pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
 }
 
@@ -403,7 +403,7 @@ void sandbox_Database_Load()
                        {
                                // since objects are being loaded for the first time, precache material sounds for each
                                for (i = 1; i <= 5; i++) // 5 sounds in total
-                                       precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
+                                       precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
                        }
                }
                if(autocvar_g_sandbox_info > 0)
@@ -675,7 +675,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                        if(argv(3))
                                                        {
                                                                for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
-                                                                       precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
+                                                                       precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
                                                                e.material = strzone(argv(3));
                                                        }
                                                        else