Increase rain draw distance to 1000 (also for drain)
authorMario <mario.mario@y7mail.com>
Sun, 19 Jan 2020 00:12:26 +0000 (10:12 +1000)
committerMario <mario.mario@y7mail.com>
Sun, 19 Jan 2020 00:12:26 +0000 (10:12 +1000)
qcsrc/common/mapobjects/func/rainsnow.qc
xonotic-client.cfg

index ffd2ad819cc41d140832db06d067f92ac276f6ef..1cce5f5c2910dc122a01411d7f2965e5aac80ccd 100644 (file)
@@ -95,7 +95,7 @@ spawnfunc(func_snow)
        Net_LinkEntity(this, false, 0, rainsnow_SendEntity);
 }
 #elif defined(CSQC)
-float autocvar_cl_rainsnow_maxdrawdist = 700;
+float autocvar_cl_rainsnow_maxdrawdist = 1000;
 
 void Draw_RainSnow(entity this)
 {
index 7aa62ac360915dcdeb3946b7aa31e830ed5a9dae..29a49329a871d196532c91418f2cd9ecfa058079 100644 (file)
@@ -801,7 +801,7 @@ r_fullbright_directed 1
 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
 r_water_refractdistort 0.003
 
-set cl_rainsnow_maxdrawdist 700
+set cl_rainsnow_maxdrawdist 1000
 
 // safe font defaults
 r_font_hinting 1