]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
fix compile with fteqcc
authorRudolf Polzer <divverent@xonotic.org>
Thu, 21 Feb 2013 08:59:37 +0000 (09:59 +0100)
committerRudolf Polzer <divverent@xonotic.org>
Thu, 21 Feb 2013 08:59:37 +0000 (09:59 +0100)
qcsrc/client/player_skeleton.qc

index fbbbb94a994f0a11d542f10981800db96aab80e0..3ea3b280d2bd09c499b6b42ac5c0ec35d031a63d 100644 (file)
@@ -19,8 +19,8 @@ void skeleton_loadinfo(entity e)
                e.bone_weapon = gettagindex(e, "bip01 r hand");
        for(i = 0; i < MAX_AIM_BONES; ++i)
        {
-               e.bone_aim[i] = 0;
-               e.bone_aimweight[i] = 0;
+               e.(bone_aim[i]) = 0;
+               e.(bone_aimweight[i]) = 0;
        }
        e.fixbone = 0;
        if(get_model_parameters(e.model, e.skin))
@@ -34,9 +34,9 @@ void skeleton_loadinfo(entity e)
                for(i = 0; i < MAX_AIM_BONES; ++i)
                {
                        if(get_model_parameters_bone_aim[i])
-                               e.bone_aim[i] = gettagindex(e, get_model_parameters_bone_aim[i]);
+                               e.(bone_aim[i]) = gettagindex(e, get_model_parameters_bone_aim[i]);
                        if(e.bone_aim[i])
-                               e.bone_aimweight[i] = get_model_parameters_bone_aimweight[i];
+                               e.(bone_aimweight[i]) = get_model_parameters_bone_aimweight[i];
                }
        }
        else
@@ -168,14 +168,14 @@ void skeleton_from_frames(entity e)
 
        for(i = 0; i < MAX_AIM_BONES; ++i)
        {
-               if(e.bone_aim[i])
+               if(e.(bone_aim[i]))
                {
-                       vector aim = '1 0 0' * bound(-90, self.v_angle_x, 90) * e.bone_aimweight[i];
-                       vector org = skel_get_boneabs(s, e.bone_aim[i]);
+                       vector aim = '1 0 0' * bound(-90, self.v_angle_x, 90) * e.(bone_aimweight[i]);
+                       vector org = skel_get_boneabs(s, e.(bone_aim[i]));
                        vector ang_cur = fixedvectoangles2(v_forward, v_up);
                        vector ang = AnglesTransform_Multiply(aim, ang_cur);
                        fixedmakevectors(ang);
-                       skel_set_boneabs(s, e.bone_aim[i], org);
+                       skel_set_boneabs(s, e.(bone_aim[i]), org);
                }
        }
 }