]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Move all stats definitions into a single file, for easy reference
authorMario <zacjardine@y7mail.com>
Thu, 13 Nov 2014 09:55:52 +0000 (20:55 +1100)
committerMario <zacjardine@y7mail.com>
Thu, 13 Nov 2014 09:55:52 +0000 (20:55 +1100)
qcsrc/client/progs.src
qcsrc/common/constants.qh
qcsrc/common/stats.qh [new file with mode: 0644]
qcsrc/server/progs.src

index 1a518c5a697f9079977a896ae21cf841cdedeb17..360b0f15a44b7871db7993092033aef181b7f37b 100644 (file)
@@ -8,6 +8,7 @@ sys-post.qh
 Defs.qc
 ../dpdefs/keycodes.qc
 ../common/constants.qh
+../common/stats.qh
 
 ../warpzonelib/anglestransform.qh
 ../warpzonelib/mathlib.qh
index bf312e3ad6401a1dfda0e0487c044229e313838a..26674701796a638ce17da6d8b185563888d25498 100644 (file)
@@ -139,78 +139,6 @@ const float CVAR_READONLY = 4;
 ///////////////////////////
 // csqc communication stuff
 
-const float STAT_KH_KEYS = 32;
-const float STAT_CTF_STATE = 33;
-const float STAT_WEAPONS = 35;
-const float STAT_SWITCHWEAPON = 36;
-const float STAT_GAMESTARTTIME = 37;
-const float STAT_STRENGTH_FINISHED = 38;
-const float STAT_INVINCIBLE_FINISHED = 39;
-const float STAT_PRESSED_KEYS = 42;
-const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
-const float STAT_FUEL = 44;
-const float STAT_NB_METERSTART = 45;
-const float STAT_SHOTORG = 46; // compressShotOrigin
-const float STAT_LEADLIMIT = 47;
-const float STAT_WEAPON_CLIPLOAD = 48;
-const float STAT_WEAPON_CLIPSIZE = 49;
-const float STAT_NEX_CHARGE = 50;
-const float STAT_LAST_PICKUP = 51;
-const float STAT_HUD = 52;
-const float STAT_NEX_CHARGEPOOL = 53;
-const float STAT_HIT_TIME = 54;
-const float STAT_TYPEHIT_TIME = 55;
-const float STAT_LAYED_MINES = 56;
-const float STAT_HAGAR_LOAD = 57;
-const float STAT_SWITCHINGWEAPON = 58;
-const float STAT_SUPERWEAPONS_FINISHED = 59;
-
-const float STAT_VEHICLESTAT_HEALTH = 60;
-const float STAT_VEHICLESTAT_SHIELD = 61;
-const float STAT_VEHICLESTAT_ENERGY = 62;
-const float STAT_VEHICLESTAT_AMMO1 = 63;
-const float STAT_VEHICLESTAT_RELOAD1 = 64;
-const float STAT_VEHICLESTAT_AMMO2 = 65;
-const float STAT_VEHICLESTAT_RELOAD2 = 66;
-
-const float STAT_SECRETS_TOTAL = 70;
-const float STAT_SECRETS_FOUND = 71;
-
-const float STAT_RESPAWN_TIME = 72;
-const float STAT_ROUNDSTARTTIME = 73;
-
-const float STAT_WEAPONS2 = 74;
-const float STAT_WEAPONS3 = 75;
-
-const float STAT_MONSTERS_TOTAL = 76;
-const float STAT_MONSTERS_KILLED = 77;
-
-// mod stats (1xx)
-const float STAT_REDALIVE = 100;
-const float STAT_BLUEALIVE = 101;
-const float STAT_YELLOWALIVE = 102;
-const float STAT_PINKALIVE = 103;
-
-// freeze tag
-const float STAT_FROZEN = 104;
-const float STAT_REVIVE_PROGRESS = 105;
-
-// domination
-const float STAT_DOM_TOTAL_PPS = 100;
-const float STAT_DOM_PPS_RED = 101;
-const float STAT_DOM_PPS_BLUE = 102;
-const float STAT_DOM_PPS_PINK = 103;
-const float STAT_DOM_PPS_YELLOW = 104;
-
-//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
-//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
-
-// see DP source, quakedef.h
-const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
-const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
-const float STAT_MOVEVARS_MAXSPEED = 244;
-const float STAT_MOVEVARS_AIRACCEL_QW = 254;
-
 const float CTF_STATE_ATTACK = 1;
 const float CTF_STATE_DEFEND = 2;
 const float CTF_STATE_COMMANDER = 3;
diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh
new file mode 100644 (file)
index 0000000..fe26eb9
--- /dev/null
@@ -0,0 +1,285 @@
+// Full list of all stat constants, icnluded in a single location for easy reference
+// 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
+
+const float MAX_CL_STATS                               = 256;
+const float STAT_HEALTH                                = 0;
+// 1 empty?
+const float STAT_WEAPON                                = 2;
+const float STAT_AMMO                                  = 3;
+const float STAT_ARMOR                                 = 4;
+const float STAT_WEAPONFRAME                   = 5;
+const float STAT_SHELLS                                        = 6;
+const float STAT_NAILS                                 = 7;
+const float STAT_ROCKETS                               = 8;
+const float STAT_CELLS                                 = 9;
+const float STAT_ACTIVEWEAPON                  = 10;
+const float STAT_TOTALSECRETS                  = 11;
+const float STAT_TOTALMONSTERS                 = 12;
+const float STAT_SECRETS                               = 13;
+const float STAT_MONSTERS                              = 14;
+const float STAT_ITEMS                                 = 15;
+const float STAT_VIEWHEIGHT                            = 16;
+// 17 empty?
+// 18 empty?
+// 19 empty?
+// 20 empty?
+const float STAT_VIEWZOOM                              = 21;
+// 22 empty?
+// 23 empty?
+// 24 empty?
+// 25 empty?
+// 26 empty?
+// 27 empty?
+// 28 empty?
+// 29 empty?
+// 30 empty?
+// 31 empty?
+const float STAT_KH_KEYS                               = 32;
+const float STAT_CTF_STATE                             = 33;
+// 34 empty?
+const float STAT_WEAPONS                               = 35;
+const float STAT_SWITCHWEAPON                  = 36;
+const float STAT_GAMESTARTTIME                         = 37;
+const float STAT_STRENGTH_FINISHED             = 38;
+const float STAT_INVINCIBLE_FINISHED   = 39;
+// 40 empty?
+// 41 empty?
+const float STAT_PRESSED_KEYS                  = 42;
+const float STAT_ALLOW_OLDNEXBEAM              = 43; // this stat could later contain some other bits of info, like, more server-side particle config
+const float STAT_FUEL                                  = 44;
+const float STAT_NB_METERSTART                         = 45;
+const float STAT_SHOTORG                               = 46; // compressShotOrigin
+const float STAT_LEADLIMIT                             = 47;
+const float STAT_WEAPON_CLIPLOAD               = 48;
+const float STAT_WEAPON_CLIPSIZE               = 49;
+const float STAT_NEX_CHARGE                    = 50;
+const float STAT_LAST_PICKUP                   = 51;
+const float STAT_HUD                                   = 52;
+const float STAT_NEX_CHARGEPOOL                = 53;
+const float STAT_HIT_TIME                              = 54;
+const float STAT_TYPEHIT_TIME                  = 55;
+const float STAT_LAYED_MINES                   = 56;
+const float STAT_HAGAR_LOAD                    = 57;
+const float STAT_SWITCHINGWEAPON               = 58;
+const float STAT_SUPERWEAPONS_FINISHED = 59;
+const float STAT_VEHICLESTAT_HEALTH    = 60;
+const float STAT_VEHICLESTAT_SHIELD    = 61;
+const float STAT_VEHICLESTAT_ENERGY    = 62;
+const float STAT_VEHICLESTAT_AMMO1             = 63;
+const float STAT_VEHICLESTAT_RELOAD1   = 64;
+const float STAT_VEHICLESTAT_AMMO2             = 65;
+const float STAT_VEHICLESTAT_RELOAD2   = 66;
+const float STAT_VEHICLESTAT_W2MODE    = 67;
+// 68 empty?
+// 69 empty?
+const float STAT_SECRETS_TOTAL                         = 70;
+const float STAT_SECRETS_FOUND                         = 71;
+const float STAT_RESPAWN_TIME                  = 72;
+const float STAT_ROUNDSTARTTIME                = 73;
+const float STAT_WEAPONS2                              = 74;
+const float STAT_WEAPONS3                              = 75;
+const float STAT_MONSTERS_TOTAL                = 76;
+const float STAT_MONSTERS_KILLED               = 77;
+// 78 empty?
+// 79 empty?
+// 80 empty?
+// 86 empty?
+// 87 empty?
+// 88 empty?
+// 89 empty?
+// 90 empty?
+// 91 empty?
+// 92 empty?
+// 93 empty?
+// 94 empty?
+// 95 empty?
+// 96 empty?
+// 97 empty?
+// 98 empty?
+// 99 empty?
+
+
+/* The following stats change depending on the gamemode, so can share the same ID */
+// IDs 100 to 104 reserved for gamemodes
+
+// freeze tag, clan arena, jailbreak
+const float STAT_REDALIVE                              = 100;
+const float STAT_BLUEALIVE                             = 101;
+const float STAT_YELLOWALIVE                   = 102;
+const float STAT_PINKALIVE                             = 103;
+
+// domination
+const float STAT_DOM_TOTAL_PPS                         = 100;
+const float STAT_DOM_PPS_RED                   = 101;
+const float STAT_DOM_PPS_BLUE                  = 102;
+const float STAT_DOM_PPS_YELLOW                = 103;
+const float STAT_DOM_PPS_PINK                  = 104;
+
+// vip
+const float STAT_VIP                                   = 100;
+const float STAT_VIP_RED                               = 101;
+const float STAT_VIP_BLUE                              = 102;
+const float STAT_VIP_YELLOW                    = 103;
+const float STAT_VIP_PINK                              = 104;
+
+// key hunt
+const float STAT_KH_REDKEY_TEAM                = 100;
+const float STAT_KH_BLUEKEY_TEAM               = 101;
+const float STAT_KH_YELLOWKEY_TEAM             = 102;
+const float STAT_KH_PINKKEY_TEAM               = 103;
+
+/* Gamemode-specific stats end here */
+
+
+const float STAT_FROZEN                                        = 105;
+const float STAT_REVIVE_PROGRESS               = 106;
+// 107 empty?
+// 108 empty?
+// 109 empty?
+// 110 empty?
+// 111 empty?
+// 112 empty?
+// 113 empty?
+// 114 empty?
+// 115 empty?
+// 116 empty?
+// 117 empty?
+// 118 empty?
+// 119 empty?
+// 120 empty?
+// 121 empty?
+// 122 empty?
+// 123 empty?
+// 124 empty?
+// 125 empty?
+// 126 empty?
+// 127 empty?
+// 128 empty?
+// 129 empty?
+// 130 empty?
+// 131 empty?
+// 132 empty?
+// 133 empty?
+// 134 empty?
+// 135 empty?
+// 136 empty?
+// 137 empty?
+// 138 empty?
+// 139 empty?
+// 140 empty?
+// 141 empty?
+// 142 empty?
+// 143 empty?
+// 144 empty?
+// 145 empty?
+// 146 empty?
+// 147 empty?
+// 148 empty?
+// 149 empty?
+// 150 empty?
+// 151 empty?
+// 152 empty?
+// 153 empty?
+// 154 empty?
+// 155 empty?
+// 156 empty?
+// 157 empty?
+// 158 empty?
+// 159 empty?
+// 160 empty?
+// 161 empty?
+// 162 empty?
+// 162 empty?
+// 163 empty?
+// 164 empty?
+// 165 empty?
+// 166 empty?
+// 167 empty?
+// 168 empty?
+// 169 empty?
+// 170 empty?
+// 171 empty?
+// 172 empty?
+// 173 empty?
+// 174 empty?
+// 175 empty?
+// 176 empty?
+// 177 empty?
+// 178 empty?
+// 179 empty?
+// 180 empty?
+// 181 empty?
+// 182 empty?
+// 183 empty?
+// 184 empty?
+// 185 empty?
+// 186 empty?
+// 187 empty?
+// 188 empty?
+// 189 empty?
+// 190 empty?
+// 191 empty?
+// 192 empty?
+// 193 empty?
+// 194 empty?
+// 195 empty?
+// 196 empty?
+// 197 empty?
+// 198 empty?
+// 199 empty?
+// 200 empty?
+// 201 empty?
+// 202 empty?
+// 203 empty?
+// 204 empty?
+// 205 empty?
+// 206 empty?
+// 207 empty?
+// 208 empty?
+// 209 empty?
+// 210 empty?
+// 211 empty?
+// 212 empty?
+// 213 empty?
+// 214 empty?
+// 215 empty?
+// 216 empty?
+// 217 empty?
+// 218 empty?
+// 219 empty?
+const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR    = 220;
+const float STAT_MOVEVARS_AIRCONTROL_PENALTY                   = 221;
+const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW                  = 222;
+const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW                            = 223;
+const float STAT_MOVEVARS_AIRCONTROL_POWER                             = 224;
+const float STAT_MOVEFLAGS                              = 225;
+const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL  = 226;
+const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL                            = 227;
+const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED                 = 228;
+const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL                        = 229;
+const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO  = 230;
+const float STAT_MOVEVARS_AIRSTOPACCELERATE                            = 231;
+const float STAT_MOVEVARS_AIRSTRAFEACCELERATE                  = 232;
+const float STAT_MOVEVARS_MAXAIRSTRAFESPEED                            = 233;
+const float STAT_MOVEVARS_AIRCONTROL                                   = 234;
+const float STAT_FRAGLIMIT                                                             = 235;
+const float STAT_TIMELIMIT                                                             = 236;
+const float STAT_MOVEVARS_WALLFRICTION                                 = 237;
+const float STAT_MOVEVARS_FRICTION                                             = 238;
+const float STAT_MOVEVARS_WATERFRICTION                                        = 239;
+const float STAT_MOVEVARS_TICRATE                                              = 240;
+const float STAT_MOVEVARS_TIMESCALE                                            = 241;
+const float STAT_MOVEVARS_GRAVITY                                              = 242;
+const float STAT_MOVEVARS_STOPSPEED                                            = 243;
+const float STAT_MOVEVARS_MAXSPEED                                             = 244;
+const float STAT_MOVEVARS_SPECTATORMAXSPEED                            = 245;
+const float STAT_MOVEVARS_ACCELERATE                                   = 246;
+const float STAT_MOVEVARS_AIRACCELERATE                                        = 247;
+const float STAT_MOVEVARS_WATERACCELERATE                              = 248;
+const float STAT_MOVEVARS_ENTGRAVITY                                   = 249;
+const float STAT_MOVEVARS_JUMPVELOCITY                                 = 250;
+const float STAT_MOVEVARS_EDGEFRICTION                                 = 251;
+const float STAT_MOVEVARS_MAXAIRSPEED                                  = 252;
+const float STAT_MOVEVARS_STEPHEIGHT                                   = 253;
+const float STAT_MOVEVARS_AIRACCEL_QW                                  = 254;
+const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION   = 255;
index 1ae22e2029f7ff518aff3b21533a54a07163673d..def387b1ff30bc3e42503fa076a7a91894e78ca0 100644 (file)
@@ -13,6 +13,7 @@ sys-post.qh
 ../warpzonelib/server.qh
 
 ../common/constants.qh
+../common/stats.qh
 ../common/teams.qh
 ../common/util.qh
 ../common/test.qh