OO: transmute
authorTimePath <andrew.hardaker1995@gmail.com>
Tue, 22 Mar 2016 23:55:00 +0000 (10:55 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Tue, 22 Mar 2016 23:55:00 +0000 (10:55 +1100)
qcsrc/Doxyfile
qcsrc/dpdefs/doc.md
qcsrc/lib/oo.qh
qcsrc/server/_all.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_client.qh

index d0379e4..cb9ca2a 100644 (file)
@@ -1999,6 +1999,7 @@ INCLUDE_FILE_PATTERNS  =
 PREDEFINED             = \
     "USING(name, T)=using name = T" \
     "CLASS(name, base)=class name : public base { public:" \
+    "INIT(class)=class::class()" \
     "CONSTRUCTOR(class)=class::class(" \
     "DESTRUCTOR(class)=class::~class()" \
     "ATTRIB(class, name, T, val)=T name = val;" \
@@ -2019,8 +2020,7 @@ PREDEFINED             = \
 EXPAND_AS_DEFINED      = \
     USING \
     CLASS \
-    CONSTRUCTOR \
-    DESTRUCTOR \
+    INIT CONSTRUCTOR DESTRUCTOR \
     ATTRIB ATTRIB_STRZONE \
     STATIC_ATTRIB STATIC_ATTRIB_STRZONE \
     METHOD \
index 302c5d8..fa25604 100644 (file)
@@ -86,12 +86,14 @@ void ClientKill();
 //   self
 void RestoreGame();
 
+// Called when a client connects to the server
 // input:
 //   time
 //   self
 //   parm1..n
 void ClientConnect();
 
+// Called when a client spawns in the server
 // input:
 //   time
 //   self
index 45fbb26..d0c770a 100644 (file)
@@ -105,16 +105,25 @@ void clearentity(entity e)
 // Classes have a `spawn##cname(entity)` constructor
 // The parameter is used across [[accumulate]] functions
 
+.bool transmute;
+
 // Macros to hide this implementation detail:
 #ifdef __STDC__
        #define NEW(cname, ...) \
                OVERLOAD_(spawn##cname, new_pure(cname) P99_IF_EMPTY(__VA_ARGS__)()(, __VA_ARGS__))
+
+    #define TRANSMUTE(cname, this, ...) \
+        OVERLOAD_(spawn##cname, (this.transmute = true, this.classname = #cname, this) P99_IF_EMPTY(__VA_ARGS__)()(, __VA_ARGS__))
+
        #define CONSTRUCT(cname, ...) \
                OVERLOAD_(spawn##cname, this P99_IF_EMPTY(__VA_ARGS__)()(, __VA_ARGS__))
 #else
        #define NEW(cname, ...) \
                OVERLOAD(spawn##cname, new_pure(cname),##__VA_ARGS__)
 
+    #define TRANSMUTE(cname, this, ...) \
+        OVERLOAD(spawn##cname, (this.transmute = true, this.classname = #cname, this),##__VA_ARGS__)
+
        #define CONSTRUCT(cname, ...) \
                OVERLOAD(spawn##cname, this,##__VA_ARGS__)
 #endif
@@ -154,25 +163,26 @@ STATIC_INIT(RegisterClasses)
 
 #define CLASS(cname, base)                  \
        entityclass(cname, base);               \
-       class(cname).bool instanceOf##cname;   \
+       class(cname).bool instanceOf##cname;    \
     bool is_##cname(entity e) { return e.instanceOf##cname; } \
        VTBL(cname, base)                       \
-       _INIT_STATIC(cname) \
-       {                    \
-               if (cname##_vtbl\
-               {                 \
+       _INIT_STATIC(cname)                     \
+       {                                       \
+               if (cname##_vtbl && !this.transmute)\
+               {                                   \
                        copyentity(cname##_vtbl, this); \
                        return;                         \
                }                                   \
                spawn##base##_static(this);         \
                this.instanceOf##cname = true;      \
        }                                       \
-       INIT(cname) \
-       {                           \
+       INIT(cname)                             \
+       {                                       \
                /* Only statically initialize the current class, it contains everything it inherits */ \
                if (cname##_vtbl.vtblname == this.classname) \
-               { \
+               {                                   \
                        spawn##cname##_static(this);    \
+                       this.transmute = false;         \
                        this.classname = #cname;        \
                        this.vtblname = string_null;    \
                        this.vtblbase = cname##_vtbl;   \
index 686b47d..c436054 100644 (file)
@@ -11,7 +11,6 @@ const string STR_OBSERVER = "observer";
 #define IS_OBSERVER(v) ((v).classname == STR_OBSERVER)
 
 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
-#define is_Client IS_CLIENT
 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
index d3b0e09..b4fd0f9 100644 (file)
@@ -989,8 +989,8 @@ void ClientConnect()
        if (Ban_MaybeEnforceBanOnce(this)) return;
        assert(!IS_CLIENT(this), return);
        assert(player_count >= 0, player_count = 0);
+       TRANSMUTE(Client, this);
        this.classname = "player_joining";
-       this.flags = FL_CLIENT;
 
 #ifdef WATERMARK
        Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_WATERMARK, WATERMARK);
index 651e0cc..55ef711 100644 (file)
@@ -1,5 +1,33 @@
 #pragma once
 
+CLASS(Client, Object)
+    /** Client name */
+    ATTRIB(Client, netname, string, this.netname)
+    ATTRIB(Client, colormap, int, this.colormap)
+    ATTRIB(Client, team, int, this.team)
+    ATTRIB(Client, clientcolors, int, this.clientcolors)
+    /** Client IP */
+    ATTRIB(Client, netaddress, string, this.netaddress)
+    ATTRIB(Client, playermodel, string, this.playermodel)
+    ATTRIB(Client, playerskin, int, this.playerskin)
+
+    /** fingerprint of CA key the player used to authenticate */
+    ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp)
+    /** fingerprint of CA key the server used to authenticate to the player */
+    ATTRIB(Client, crypto_mykeyfp, string, this.crypto_mykeyfp)
+    /** fingerprint of ID used by the player entity, or string_null if not identified */
+    ATTRIB(Client, crypto_idfp, string, this.crypto_idfp)
+    /** set if the player's ID has been signed */
+    ATTRIB(Client, crypto_idfp_signed, bool, this.crypto_idfp_signed)
+    /** the string "AES128" if encrypting, and string_null if plaintext */
+    ATTRIB(Client, crypto_encryptmethod, string, this.crypto_encryptmethod)
+    /** the string "HMAC-SHA256" if signing, and string_null if plaintext */
+    ATTRIB(Client, crypto_signmethod, string, this.crypto_signmethod)
+    INIT(Client) {
+        this.flags = FL_CLIENT;
+    }
+ENDCLASS(Client)
+
 float c1, c2, c3, c4;
 
 void play_countdown(float finished, Sound samp);