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But use saved angles in 3rd person mode (no idea)
author
Mario <mario@smbclan.net>
Sat, 3 Mar 2018 07:01:49 +0000
(17:01 +1000)
committer
Mario <mario@smbclan.net>
Sat, 3 Mar 2018 07:01:49 +0000
(17:01 +1000)
qcsrc/common/weapons/weapon/arc.qc
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diff --git
a/qcsrc/common/weapons/weapon/arc.qc
b/qcsrc/common/weapons/weapon/arc.qc
index
c8421d0
..
e5d4f2e
100644
(file)
--- a/
qcsrc/common/weapons/weapon/arc.qc
+++ b/
qcsrc/common/weapons/weapon/arc.qc
@@
-892,7
+892,7
@@
void Draw_ArcBeam(entity this)
// into a weapon system for client code.
// find where we are aiming
- makevectors(
view_angles
);
+ makevectors(
((autocvar_chase_active) ? warpzone_save_view_angles : view_angles)
);
vector forward = v_forward;
vector right = v_right;
vector up = v_up;