But use saved angles in 3rd person mode (no idea)
authorMario <mario@smbclan.net>
Sat, 3 Mar 2018 07:01:49 +0000 (17:01 +1000)
committerMario <mario@smbclan.net>
Sat, 3 Mar 2018 07:01:49 +0000 (17:01 +1000)
qcsrc/common/weapons/weapon/arc.qc

index c8421d0..e5d4f2e 100644 (file)
@@ -892,7 +892,7 @@ void Draw_ArcBeam(entity this)
                // into a weapon system for client code.
 
                // find where we are aiming
-               makevectors(view_angles);
+               makevectors(((autocvar_chase_active) ? warpzone_save_view_angles : view_angles));
                vector forward = v_forward;
                vector right = v_right;
                vector up = v_up;