add a master switch cvar and a custom color cvar
authorFruitieX <fruitiex@gmail.com>
Wed, 17 Nov 2010 18:28:34 +0000 (20:28 +0200)
committerFruitieX <fruitiex@gmail.com>
Wed, 17 Nov 2010 18:28:34 +0000 (20:28 +0200)
defaultXonotic.cfg
qcsrc/client/View.qc

index c6f14bc..a0f6feb 100644 (file)
@@ -1368,6 +1368,8 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_ch
 seta hud_showbinds 1   "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both"
 seta hud_showbinds_limit 2     "maximum number of bound keys to show for a command. 0 for unlimited"
 
+seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt"
+seta hud_damage_color "1 0 0" "color of flash"
 seta hud_damage_factor 0.05 "(damage * factor) = how much to add to the alpha value"
 seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second"
 seta hud_damage_maxalpha 2 "how much to limit the alpha value to"
index 8f684cc..083eec1 100644 (file)
@@ -664,48 +664,51 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // improved polyblend
-       float myhealth_flash_temp;
-       myhealth = getstati(STAT_HEALTH);
+       if(cvar("hud_damage"))
+       {
+               float myhealth_flash_temp;
+               myhealth = getstati(STAT_HEALTH);
 
-       // fade out
-       myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime);
-       // add new damage
-       myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha"));
+               // fade out
+               myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime);
+               // add new damage
+               myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha"));
 
-       float pain_treshold, pain_treshold_lower, pain_treshold_lower_health;
-       pain_treshold = cvar("hud_damage_pain_treshold");
-       pain_treshold_lower = cvar("hud_damage_pain_treshold_lower");
-       pain_treshold_lower_health = cvar("hud_damage_pain_treshold_lower_health");
+               float pain_treshold, pain_treshold_lower, pain_treshold_lower_health;
+               pain_treshold = cvar("hud_damage_pain_treshold");
+               pain_treshold_lower = cvar("hud_damage_pain_treshold_lower");
+               pain_treshold_lower_health = cvar("hud_damage_pain_treshold_lower_health");
 
-       if(pain_treshold_lower && myhealth < pain_treshold_lower_health)
-       {
-               pain_treshold = pain_treshold - max(cvar("hud_damage_pain_treshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_treshold_pulsating_period")))) * pain_treshold_lower * (1 - max(0, myhealth)/pain_treshold_lower_health);
-       }
+               if(pain_treshold_lower && myhealth < pain_treshold_lower_health)
+               {
+                       pain_treshold = pain_treshold - max(cvar("hud_damage_pain_treshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_treshold_pulsating_period")))) * pain_treshold_lower * (1 - max(0, myhealth)/pain_treshold_lower_health);
+               }
 
-       myhealth_flash_temp = bound(0, myhealth_flash - pain_treshold, 1);
+               myhealth_flash_temp = bound(0, myhealth_flash - pain_treshold, 1);
 
-       if(myhealth_prev < 1)
-       {
-               if(myhealth >= 1)
+               if(myhealth_prev < 1)
                {
-                       myhealth_flash = 0; // just spawned, clear the flash immediately
-                       myhealth_flash_temp = 0;
+                       if(myhealth >= 1)
+                       {
+                               myhealth_flash = 0; // just spawned, clear the flash immediately
+                               myhealth_flash_temp = 0;
+                       }
+                       else
+                       {
+                               myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead
+                       }
                }
-               else
+
+               if(spectatee_status == -1 || intermission)
                {
-                       myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead
+                       myhealth_flash = 0; // observing, or match ended
+                       myhealth_flash_temp = 0;
                }
-       }
 
-       if(spectatee_status == -1 || intermission)
-       {
-               myhealth_flash = 0; // observing, or match ended
-               myhealth_flash_temp = 0;
-       }
+               myhealth_prev = myhealth;
 
-       myhealth_prev = myhealth;
-
-       drawpic(reticle_pos, "gfx/blood", reticle_size, '1 0 0', bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+               drawpic(reticle_pos, "gfx/blood", reticle_size, stov(cvar_string("hud_damage_color")), bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+       }
 
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason